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5 Commits
Author SHA1 Message Date
zephyr 2a34b5aef4 cmd/factorfactor: initial work 2026-09-20 11:42:56 -04:00
zephyr 0ffd2c099a horse, mdb: include id in lobby conversations
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2026-09-17 12:59:28 -04:00
zephyr 6828b1bd88 horse, mdb: put skill groups in skills
ci/woodpecker/push/horsebot Pipeline was successful
ci/woodpecker/push/zenno Pipeline was successful
Fixes #13.
2026-09-15 11:00:10 -04:00
zephyr 78aee43e5f zenno: format
ci/woodpecker/push/horsebot Pipeline was successful
ci/woodpecker/push/zenno Pipeline was successful
why the h*ck does vscode not format my .ts files on save even though i
have it configured to always format on save!!!!!!
2026-09-14 17:21:51 -04:00
zephyr 745c9d01dd zenno/doc/frbm: delete jbc sprint
Fixes #46.
2026-09-14 17:20:40 -04:00
13 changed files with 620 additions and 200 deletions
+2
View File
@@ -28,6 +28,8 @@ type AffinityDetail struct {
// Conversation describes a lobby conversation.
type Conversation struct {
// ID is the conversation ID.
ID int32 `json:"id"`
// CharacterID is the ID of the character who has the conversation as
// a gallery entry.
CharacterID CharacterID `json:"chara_id"`
+77
View File
@@ -0,0 +1,77 @@
package main
import (
"log/slog"
"git.sunturtle.xyz/zephyr/horse"
"git.sunturtle.xyz/zephyr/horse/umadump/ism"
)
// For each gain type from inspiration (stats, caps, aptitudes, skills):
// find all activated sparks that can give that gain type.
// Then, find all subsets of effect groups among those sparks
// that have effects summing to those observed
// (or more if the .end_info result is maxed),
// with the restriction that one comes from each spark.
// Deduplicate permutations.
// Lastly, find the intersection of possible effects from sparks that appear
// multiple times.
//
// To some extent, we rely on there being no sparks with the random stats effect type,
// although we also don't know the distribution of stats from overcapped skill hints.
type target struct {
spark *horse.Spark
group int
effect horse.SparkEffect
}
func skilltargets(sparks []horse.Spark) map[horse.SkillID]map[horse.SparkID][]target {
r := make(map[horse.SkillID]map[horse.SparkID][]target)
for i, sp := range sparks {
for j, g := range sp.Effects {
for _, e := range g {
if e.Target != horse.SparkSkillHint {
continue
}
if r[horse.SkillID(e.Value1)] == nil {
r[horse.SkillID(e.Value1)] = make(map[horse.SparkID][]target)
}
r[horse.SkillID(e.Value1)][sp.ID] = append(r[horse.SkillID(e.Value1)][sp.ID], target{&sparks[i], j, e})
}
}
}
return r
}
func resolveSkills(tab tables, career *ism.WorkIdleSingleMode)
// skillsparks appends all activated sparks that can yield a given skill to r.
// It assumes that no spark can give multiple skills.
func skillsparks(tab tables, sparks []ism.Factor, id horse.SkillID, r []*horse.Spark) []*horse.Spark {
for _, f := range sparks {
sp := tab.sparks[f.FactorID]
if sp == nil {
// ATM we do generally exclude Carnival Bonus from spark info.
// Better to check.
slog.Warn("skipped spark", slog.Int("id", int(f.FactorID)))
continue
}
if sparkHasSkill(sp, id) {
r = append(r, sp)
}
}
return r
}
func sparkHasSkill(sp *horse.Spark, id horse.SkillID) bool {
for _, g := range sp.Effects {
for _, e := range g {
if e.Target != horse.SparkSkillHint {
continue
}
return id == horse.SkillID(e.Value1)
}
}
return false
}
+111
View File
@@ -0,0 +1,111 @@
package main
import (
"context"
"encoding/json"
"flag"
"fmt"
"log/slog"
"os"
"os/signal"
"path/filepath"
"slices"
"git.sunturtle.xyz/zephyr/horse/mdb"
"git.sunturtle.xyz/zephyr/horse/umadump/ism"
"golang.org/x/sync/errgroup"
"zombiezen.com/go/sqlite"
"zombiezen.com/go/sqlite/sqlitex"
)
func main() {
var (
mdbf string
dirs []string
files []string
)
flag.StringVar(&mdbf, "-mdb", "", "`path` to master.mdb")
flag.Func("d", "idle_single_mode `dir`ectory (may be specified multiple times)", func(s string) error {
dirs = append(dirs, s)
return nil
})
flag.Parse()
files = slices.Clone(flag.Args())
for _, dir := range dirs {
ds, err := os.ReadDir(dir)
if err != nil {
slog.Error("getting files in directory", slog.String("dir", dir), slog.Any("err", err))
os.Exit(1)
}
for _, d := range ds {
if d.IsDir() {
continue
}
files = append(files, filepath.Join(dir, d.Name()))
}
}
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt)
go func() {
<-ctx.Done()
stop()
}()
db, err := sqlitex.NewPool(mdbf, sqlitex.PoolOptions{Flags: sqlite.OpenReadOnly})
if err != nil {
slog.Error("mdb", slog.Any("err", err))
os.Exit(1)
}
slog.Info("load skills")
skills, err := mdb.Skills(ctx, db)
if err != nil {
slog.Error("skills", slog.Any("err", err))
os.Exit(1)
}
slog.Info("load sparks")
sparks, err := mdb.Sparks(ctx, db)
if err != nil {
slog.Error("sparks", slog.Any("err", err))
os.Exit(1)
}
slog.Info("load umas")
umas, err := mdb.Umas(ctx, db)
if err != nil {
slog.Error("umas", slog.Any("err", err))
os.Exit(1)
}
slog.Info("mdb",
slog.Int("sparks", len(sparks)),
slog.Int("skills", len(skills)),
slog.Int("umas", len(umas)),
)
tab := makeTables(skills, sparks, umas)
g, ctx := errgroup.WithContext(ctx)
g.SetLimit(64)
for _, file := range files {
g.Go(func() error {
return dofile(ctx, file)
})
}
if err := g.Wait(); err != nil {
slog.Error("process", slog.Any("err", err))
os.Exit(1)
}
}
func dofile(ctx context.Context, file string) error {
f, err := os.Open(file)
if err != nil {
return err
}
var career ism.WorkIdleSingleMode
d := json.NewDecoder(f)
d.DisallowUnknownFields()
if err := d.Decode(&career); err != nil {
return fmt.Errorf("%s: %w", file, err)
}
}
+37
View File
@@ -0,0 +1,37 @@
package main
import "git.sunturtle.xyz/zephyr/horse"
type tables struct {
skills map[horse.SkillID]*horse.Skill
groups map[horse.SkillGroupID]map[int8]*horse.Skill
sparks map[horse.SparkID]*horse.Spark
umas map[horse.UmaID]*horse.Uma
}
func makeTables(skills []horse.Skill, sparks []horse.Spark, umas []horse.Uma) tables {
tab := tables{
skills: make(map[horse.SkillID]*horse.Skill, len(skills)),
groups: make(map[horse.SkillGroupID]map[int8]*horse.Skill, len(skills)/2),
sparks: make(map[horse.SparkID]*horse.Spark, len(sparks)),
umas: make(map[horse.UmaID]*horse.Uma, len(umas)),
}
for i, sk := range skills {
tab.skills[sk.ID] = &skills[i]
if tab.groups[sk.Group] == nil {
tab.groups[sk.Group] = make(map[int8]*horse.Skill, 4)
}
// Only add the skill to the groups table if they're rare, the base
// version of the common skill, or there isn't anything else there.
if sk.Rarity == 2 || sk.GroupRate == 1 || tab.groups[sk.Group][sk.Rarity] == nil {
tab.groups[sk.Group][sk.Rarity] = &skills[i]
}
}
for i, sp := range sparks {
tab.sparks[sp.ID] = &sparks[i]
}
for i, u := range umas {
tab.umas[u.ID] = &umas[i]
}
return tab
}
+8 -7
View File
@@ -89,13 +89,14 @@ func Umas(ctx context.Context, db *sqlitex.Pool) ([]horse.Uma, error) {
func Conversations(ctx context.Context, db *sqlitex.Pool) ([]horse.Conversation, error) {
return load(ctx, db, make([]horse.Conversation, 0, 1024), conversationSQL, func(s *sqlite.Stmt) horse.Conversation {
return horse.Conversation{
CharacterID: horse.CharacterID(s.ColumnInt(0)),
Number: s.ColumnInt(1),
Location: horse.LobbyConversationLocationID(s.ColumnInt(2)),
Chara1: horse.CharacterID(s.ColumnInt(3)),
Chara2: horse.CharacterID(s.ColumnInt(4)),
Chara3: horse.CharacterID(s.ColumnInt(5)),
ConditionType: s.ColumnInt(6),
ID: s.ColumnInt32(0),
CharacterID: horse.CharacterID(s.ColumnInt(1)),
Number: s.ColumnInt(2),
Location: horse.LobbyConversationLocationID(s.ColumnInt(3)),
Chara1: horse.CharacterID(s.ColumnInt(4)),
Chara2: horse.CharacterID(s.ColumnInt(5)),
Chara3: horse.CharacterID(s.ColumnInt(6)),
ConditionType: s.ColumnInt(7),
}
})
}
+11
View File
@@ -238,12 +238,14 @@ func TestConversations(t *testing.T) {
}
want := []horse.Conversation{
{
ID: 1,
CharacterID: 1001,
Number: 1,
Location: 410,
Chara1: 1001,
},
{
ID: 2,
CharacterID: 1001,
Number: 2,
Location: 510,
@@ -251,6 +253,7 @@ func TestConversations(t *testing.T) {
ConditionType: 1,
},
{
ID: 3,
CharacterID: 1001,
Number: 3,
Location: 310,
@@ -258,6 +261,7 @@ func TestConversations(t *testing.T) {
ConditionType: 1,
},
{
ID: 76,
CharacterID: 1001,
Number: 4,
Location: 120,
@@ -266,6 +270,7 @@ func TestConversations(t *testing.T) {
ConditionType: 2,
},
{
ID: 77,
CharacterID: 1001,
Number: 5,
Location: 520,
@@ -274,6 +279,7 @@ func TestConversations(t *testing.T) {
ConditionType: 3,
},
{
ID: 126,
CharacterID: 1001,
Number: 6,
Location: 430,
@@ -283,12 +289,14 @@ func TestConversations(t *testing.T) {
ConditionType: 1,
},
{
ID: 4,
CharacterID: 1002,
Number: 1,
Location: 310,
Chara1: 1002,
},
{
ID: 5,
CharacterID: 1002,
Number: 2,
Location: 210,
@@ -296,6 +304,7 @@ func TestConversations(t *testing.T) {
ConditionType: 1,
},
{
ID: 6,
CharacterID: 1002,
Number: 3,
Location: 110,
@@ -303,6 +312,7 @@ func TestConversations(t *testing.T) {
ConditionType: 1,
},
{
ID: 78,
CharacterID: 1002,
Number: 4,
Location: 520,
@@ -311,6 +321,7 @@ func TestConversations(t *testing.T) {
ConditionType: 3,
},
{
ID: 79,
CharacterID: 1002,
Number: 5,
Location: 220,
+101 -55
View File
@@ -18,6 +18,8 @@ var (
skillGroupSQL string
//go:embed sql/skill.sql
skillSQL string
//go:embed sql/skill-group-skills.sql
skillGroupSkillsSQL string
)
// SkillGroups retrieves all skill groups.
@@ -35,84 +37,128 @@ func SkillGroups(ctx context.Context, db *sqlitex.Pool) ([]horse.SkillGroup, err
// Skills retrieves all skills.
func Skills(ctx context.Context, db *sqlitex.Pool) ([]horse.Skill, error) {
return load(ctx, db, nil, skillSQL, func(s *sqlite.Stmt) horse.Skill {
return horse.Skill{
ID: horse.SkillID(s.ColumnInt(0)),
Name: s.ColumnText(1),
Description: s.ColumnText(2),
Group: horse.SkillGroupID(s.ColumnInt32(3)),
Rarity: int8(s.ColumnInt(5)),
GroupRate: int8(s.ColumnInt(6)),
GradeValue: s.ColumnInt32(7),
WitCheck: s.ColumnBool(8),
// We don't use func load here because we have multiple queries to run.
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, err
}
var sk []horse.Skill
{
stmt := conn.Prep(skillSQL)
defer stmt.Reset()
for {
ok, err := stmt.Step()
if err != nil {
return nil, err
}
if !ok {
break
}
s := horse.Skill{
ID: horse.SkillID(stmt.ColumnInt(0)),
Name: stmt.ColumnText(1),
Description: stmt.ColumnText(2),
GroupSkills: make([]horse.GroupSkill, 0, 3),
Group: horse.SkillGroupID(stmt.ColumnInt32(3)),
Rarity: int8(stmt.ColumnInt(5)),
GroupRate: int8(stmt.ColumnInt(6)),
GradeValue: stmt.ColumnInt32(7),
WitCheck: stmt.ColumnBool(8),
Activations: trimActivations([]horse.Activation{
{
Precondition: s.ColumnText(9),
Condition: s.ColumnText(10),
Duration: horse.TenThousandths(s.ColumnInt(11)),
DurScale: horse.DurScale(s.ColumnInt(12)),
Cooldown: horse.TenThousandths(s.ColumnInt(13)),
Precondition: stmt.ColumnText(9),
Condition: stmt.ColumnText(10),
Duration: horse.TenThousandths(stmt.ColumnInt(11)),
DurScale: horse.DurScale(stmt.ColumnInt(12)),
Cooldown: horse.TenThousandths(stmt.ColumnInt(13)),
Abilities: trimAbilities([]horse.Ability{
{
Type: horse.AbilityType(s.ColumnInt(14)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(15)),
Value: horse.TenThousandths(s.ColumnInt(16)),
Target: horse.AbilityTarget(s.ColumnInt(17)),
TargetValue: s.ColumnInt32(18),
Type: horse.AbilityType(stmt.ColumnInt(14)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(15)),
Value: horse.TenThousandths(stmt.ColumnInt(16)),
Target: horse.AbilityTarget(stmt.ColumnInt(17)),
TargetValue: stmt.ColumnInt32(18),
},
{
Type: horse.AbilityType(s.ColumnInt(19)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(20)),
Value: horse.TenThousandths(s.ColumnInt(21)),
Target: horse.AbilityTarget(s.ColumnInt(22)),
TargetValue: s.ColumnInt32(23),
Type: horse.AbilityType(stmt.ColumnInt(19)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(20)),
Value: horse.TenThousandths(stmt.ColumnInt(21)),
Target: horse.AbilityTarget(stmt.ColumnInt(22)),
TargetValue: stmt.ColumnInt32(23),
},
{
Type: horse.AbilityType(s.ColumnInt(24)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(25)),
Value: horse.TenThousandths(s.ColumnInt(26)),
Target: horse.AbilityTarget(s.ColumnInt(27)),
TargetValue: s.ColumnInt32(28),
Type: horse.AbilityType(stmt.ColumnInt(24)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(25)),
Value: horse.TenThousandths(stmt.ColumnInt(26)),
Target: horse.AbilityTarget(stmt.ColumnInt(27)),
TargetValue: stmt.ColumnInt32(28),
},
}),
},
{
Precondition: s.ColumnText(29),
Condition: s.ColumnText(30),
Duration: horse.TenThousandths(s.ColumnInt(31)),
DurScale: horse.DurScale(s.ColumnInt(32)),
Cooldown: horse.TenThousandths(s.ColumnInt(33)),
Precondition: stmt.ColumnText(29),
Condition: stmt.ColumnText(30),
Duration: horse.TenThousandths(stmt.ColumnInt(31)),
DurScale: horse.DurScale(stmt.ColumnInt(32)),
Cooldown: horse.TenThousandths(stmt.ColumnInt(33)),
Abilities: trimAbilities([]horse.Ability{
{
Type: horse.AbilityType(s.ColumnInt(34)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(35)),
Value: horse.TenThousandths(s.ColumnInt(36)),
Target: horse.AbilityTarget(s.ColumnInt(37)),
TargetValue: s.ColumnInt32(38),
Type: horse.AbilityType(stmt.ColumnInt(34)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(35)),
Value: horse.TenThousandths(stmt.ColumnInt(36)),
Target: horse.AbilityTarget(stmt.ColumnInt(37)),
TargetValue: stmt.ColumnInt32(38),
},
{
Type: horse.AbilityType(s.ColumnInt(39)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(40)),
Value: horse.TenThousandths(s.ColumnInt(41)),
Target: horse.AbilityTarget(s.ColumnInt(42)),
TargetValue: s.ColumnInt32(43),
Type: horse.AbilityType(stmt.ColumnInt(39)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(40)),
Value: horse.TenThousandths(stmt.ColumnInt(41)),
Target: horse.AbilityTarget(stmt.ColumnInt(42)),
TargetValue: stmt.ColumnInt32(43),
},
{
Type: horse.AbilityType(s.ColumnInt(44)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(45)),
Value: horse.TenThousandths(s.ColumnInt(46)),
Target: horse.AbilityTarget(s.ColumnInt(47)),
TargetValue: s.ColumnInt32(48),
Type: horse.AbilityType(stmt.ColumnInt(44)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(45)),
Value: horse.TenThousandths(stmt.ColumnInt(46)),
Target: horse.AbilityTarget(stmt.ColumnInt(47)),
TargetValue: stmt.ColumnInt32(48),
},
}),
},
}),
UniqueOwner: s.ColumnText(52), // TODO(zeph): should be id, not name
Tags: parseTags(s.ColumnText(54)),
SPCost: s.ColumnInt(49),
IconID: s.ColumnInt(53),
UniqueOwner: stmt.ColumnText(52), // TODO(zeph): should be id, not name
Tags: parseTags(stmt.ColumnText(54)),
SPCost: stmt.ColumnInt(49),
IconID: stmt.ColumnInt(53),
}
})
sk = append(sk, s)
}
}
stmt := conn.Prep(skillGroupSkillsSQL)
defer stmt.Reset()
cur := sk
for {
ok, err := stmt.Step()
if err != nil {
return nil, err
}
if !ok {
break
}
// We sort skills by ID first, so we can add group skills in a single pass.
id := stmt.ColumnInt(0)
for len(cur) != 0 && cur[0].ID != horse.SkillID(id) {
cur = cur[1:]
}
g := horse.GroupSkill{
ID: horse.SkillID(stmt.ColumnInt(1)),
GroupRate: int8(stmt.ColumnInt(2)),
Rarity: int8(stmt.ColumnInt(3)),
}
cur[0].GroupSkills = append(cur[0].GroupSkills, g)
}
return sk, nil
}
func parseTags(s string) []uint16 {
+87
View File
@@ -49,6 +49,11 @@ func TestSkills(t *testing.T) {
ID: 10351,
Name: "V Is for Victory!",
Description: "Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.",
GroupSkills: []horse.GroupSkill{
{ID: 100351, GroupRate: 1, Rarity: 4},
{ID: 10351, GroupRate: 1, Rarity: 3},
{ID: 900351, GroupRate: 2, Rarity: 1},
},
Group: 1035,
Rarity: 3,
GroupRate: 1,
@@ -81,6 +86,10 @@ func TestSkills(t *testing.T) {
ID: 100011,
Name: "Shooting Star",
Description: "Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race.",
GroupSkills: []horse.GroupSkill{
{ID: 100011, GroupRate: 1, Rarity: 5},
{ID: 900011, GroupRate: 2, Rarity: 1},
},
Group: 10001,
Rarity: 5,
GroupRate: 1,
@@ -120,6 +129,11 @@ func TestSkills(t *testing.T) {
ID: 100351,
Name: "Our Ticket to Win!",
Description: "Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.",
GroupSkills: []horse.GroupSkill{
{ID: 100351, GroupRate: 1, Rarity: 4},
{ID: 10351, GroupRate: 1, Rarity: 3},
{ID: 900351, GroupRate: 2, Rarity: 1},
},
Group: 10035,
Rarity: 4,
GroupRate: 1,
@@ -152,6 +166,10 @@ func TestSkills(t *testing.T) {
ID: 110241,
Name: "Flowery☆Maneuver",
Description: "Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.",
GroupSkills: []horse.GroupSkill{
{ID: 110241, GroupRate: 1, Rarity: 5},
{ID: 910241, GroupRate: 2, Rarity: 1},
},
Group: 11024,
Rarity: 5,
GroupRate: 1,
@@ -200,6 +218,12 @@ func TestSkills(t *testing.T) {
ID: 200011,
Name: "Right-Handed ◎",
Description: "Increase performance on right-handed tracks.",
GroupSkills: []horse.GroupSkill{
{ID: 200013, GroupRate: -1, Rarity: 1},
{ID: 200012, GroupRate: 1, Rarity: 1},
{ID: 200011, GroupRate: 2, Rarity: 1},
{ID: 200014, GroupRate: 3, Rarity: 2},
},
Group: 20001,
Rarity: 1,
GroupRate: 2,
@@ -231,6 +255,12 @@ func TestSkills(t *testing.T) {
ID: 200012,
Name: "Right-Handed ○",
Description: "Moderately increase performance on right-handed tracks.",
GroupSkills: []horse.GroupSkill{
{ID: 200013, GroupRate: -1, Rarity: 1},
{ID: 200012, GroupRate: 1, Rarity: 1},
{ID: 200011, GroupRate: 2, Rarity: 1},
{ID: 200014, GroupRate: 3, Rarity: 2},
},
Group: 20001,
Rarity: 1,
GroupRate: 1,
@@ -262,6 +292,12 @@ func TestSkills(t *testing.T) {
ID: 200013,
Name: "Right-Handed ×",
Description: "Moderately decrease performance on right-handed tracks.",
GroupSkills: []horse.GroupSkill{
{ID: 200013, GroupRate: -1, Rarity: 1},
{ID: 200012, GroupRate: 1, Rarity: 1},
{ID: 200011, GroupRate: 2, Rarity: 1},
{ID: 200014, GroupRate: 3, Rarity: 2},
},
Group: 20001,
Rarity: 1,
GroupRate: -1,
@@ -293,6 +329,12 @@ func TestSkills(t *testing.T) {
ID: 200014,
Name: "Right-Handed Demon",
Description: "Increase proficiency in right-handed tracks, increasing Speed and Power.",
GroupSkills: []horse.GroupSkill{
{ID: 200013, GroupRate: -1, Rarity: 1},
{ID: 200012, GroupRate: 1, Rarity: 1},
{ID: 200011, GroupRate: 2, Rarity: 1},
{ID: 200014, GroupRate: 3, Rarity: 2},
},
Group: 20001,
Rarity: 2,
GroupRate: 3,
@@ -331,6 +373,11 @@ func TestSkills(t *testing.T) {
ID: 200021,
Name: "Left-Handed ◎",
Description: "Increase performance on left-handed tracks.",
GroupSkills: []horse.GroupSkill{
{ID: 200023, GroupRate: -1, Rarity: 1},
{ID: 200022, GroupRate: 1, Rarity: 1},
{ID: 200021, GroupRate: 2, Rarity: 1},
},
Group: 20002,
Rarity: 1,
GroupRate: 2,
@@ -362,6 +409,11 @@ func TestSkills(t *testing.T) {
ID: 200022,
Name: "Left-Handed ○",
Description: "Moderately increase performance on left-handed tracks.",
GroupSkills: []horse.GroupSkill{
{ID: 200023, GroupRate: -1, Rarity: 1},
{ID: 200022, GroupRate: 1, Rarity: 1},
{ID: 200021, GroupRate: 2, Rarity: 1},
},
Group: 20002,
Rarity: 1,
GroupRate: 1,
@@ -393,6 +445,11 @@ func TestSkills(t *testing.T) {
ID: 200023,
Name: "Left-Handed ×",
Description: "Moderately decrease performance on left-handed tracks.",
GroupSkills: []horse.GroupSkill{
{ID: 200023, GroupRate: -1, Rarity: 1},
{ID: 200022, GroupRate: 1, Rarity: 1},
{ID: 200021, GroupRate: 2, Rarity: 1},
},
Group: 20002,
Rarity: 1,
GroupRate: -1,
@@ -424,6 +481,10 @@ func TestSkills(t *testing.T) {
ID: 200361,
Name: "Beeline Burst",
Description: "Increase velocity on a straight.",
GroupSkills: []horse.GroupSkill{
{ID: 200362, GroupRate: 1, Rarity: 1},
{ID: 200361, GroupRate: 2, Rarity: 2},
},
Group: 20036,
Rarity: 2,
GroupRate: 2,
@@ -455,6 +516,10 @@ func TestSkills(t *testing.T) {
ID: 200362,
Name: "Straightaway Adept",
Description: "Slightly increase velocity on a straight.",
GroupSkills: []horse.GroupSkill{
{ID: 200362, GroupRate: 1, Rarity: 1},
{ID: 200361, GroupRate: 2, Rarity: 2},
},
Group: 20036,
Rarity: 1,
GroupRate: 1,
@@ -486,6 +551,9 @@ func TestSkills(t *testing.T) {
ID: 200831,
Name: "Subdued Front Runners",
Description: "Slightly increase fatigue for front runners early-race.",
GroupSkills: []horse.GroupSkill{
{ID: 200831, GroupRate: 1, Rarity: 1},
},
Group: 20083,
Rarity: 1,
GroupRate: 1,
@@ -517,6 +585,9 @@ func TestSkills(t *testing.T) {
ID: 201801,
Name: "♡ 3D Nail Art",
Description: "Moderately decrease performance on firm ground.",
GroupSkills: []horse.GroupSkill{
{ID: 201801, GroupRate: -1, Rarity: 1},
},
Group: 20180,
Rarity: 1,
GroupRate: -1,
@@ -548,6 +619,9 @@ func TestSkills(t *testing.T) {
ID: 300011,
Name: "Unquenched Thirst",
Description: "Moderately increase performance with the desire to race.",
GroupSkills: []horse.GroupSkill{
{ID: 300011, GroupRate: 1, Rarity: 1},
},
Group: 30001,
Rarity: 1,
GroupRate: 1,
@@ -579,6 +653,10 @@ func TestSkills(t *testing.T) {
ID: 900011,
Name: "Shooting Star",
Description: "Slightly increase velocity and very minimally increase acceleration after passing another runner toward the front late-race.",
GroupSkills: []horse.GroupSkill{
{ID: 100011, GroupRate: 1, Rarity: 5},
{ID: 900011, GroupRate: 2, Rarity: 1},
},
Group: 10001,
Rarity: 1,
GroupRate: 2,
@@ -618,6 +696,11 @@ func TestSkills(t *testing.T) {
ID: 900351,
Name: "Our Ticket to Win!",
Description: "Slightly increase velocity when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.",
GroupSkills: []horse.GroupSkill{
{ID: 100351, GroupRate: 1, Rarity: 4},
{ID: 10351, GroupRate: 1, Rarity: 3},
{ID: 900351, GroupRate: 2, Rarity: 1},
},
Group: 10035,
Rarity: 1,
GroupRate: 2,
@@ -650,6 +733,10 @@ func TestSkills(t *testing.T) {
ID: 910241,
Name: "Flowery☆Maneuver",
Description: "Slightly increase velocity when passing another runner toward the front on the final corner. If passing toward the back, slightly increase acceleration instead.",
GroupSkills: []horse.GroupSkill{
{ID: 110241, GroupRate: 1, Rarity: 5},
{ID: 910241, GroupRate: 2, Rarity: 1},
},
Group: 11024,
Rarity: 1,
GroupRate: 2,
+1
View File
@@ -1,4 +1,5 @@
SELECT
id,
gallery_chara_id,
disp_order,
pos_id,
+43
View File
@@ -0,0 +1,43 @@
WITH g AS (
SELECT
l.id AS l,
r.id AS r,
r.group_rate,
r.rarity
FROM skill_data l
JOIN skill_data r ON l.group_id = r.group_id
UNION ALL
SELECT
s.id AS l,
i.id AS r,
i.group_rate,
i.rarity
FROM skill_data s
JOIN skill_data i ON s.id IN (i.unique_skill_id_1, i.unique_skill_id_2)
UNION ALL
SELECT
s.id AS l,
i.id AS r,
i.group_rate,
i.rarity
FROM skill_data s
JOIN skill_data i ON i.id IN (s.unique_skill_id_1, s.unique_skill_id_2)
UNION ALL
SELECT
l.id AS l,
r.id AS r,
r.group_rate,
r.rarity
FROM skill_data i
JOIN skill_data l ON l.id IN (i.unique_skill_id_1, i.unique_skill_id_2)
JOIN skill_data r ON r.id IN (i.unique_skill_id_1, i.unique_skill_id_2)
WHERE l.id != r.id
)
SELECT * FROM g
ORDER BY l, group_rate, rarity DESC
+7
View File
@@ -30,6 +30,7 @@ type Skill struct {
ID SkillID `json:"skill_id"`
Name string `json:"name"`
Description string `json:"description"`
GroupSkills []GroupSkill `json:"group_skills"`
Group SkillGroupID `json:"group"`
Rarity int8 `json:"rarity"`
GroupRate int8 `json:"group_rate"`
@@ -42,6 +43,12 @@ type Skill struct {
IconID int `json:"icon_id"`
}
type GroupSkill struct {
ID SkillID `json:"skill_id"`
GroupRate int8 `json:"group_rate"`
Rarity int8 `json:"rarity"`
}
// Activation is the parameters controlling when a skill activates.
type Activation struct {
Precondition string `json:"precondition,omitzero"`
+10 -5
View File
@@ -49,11 +49,16 @@ export function convoCharas(c: Conversation): number[] {
export function requiredCharas(c: Conversation): number[] {
switch (c.condition_type) {
case Required.None: return []
case Required.All: return convoCharas(c);
case Required.Chara1: return [c.chara_1];
case Required.Chara2: return [c.chara_2!];
case Required.Chara3: return [c.chara_3!];
case Required.None:
return [];
case Required.All:
return convoCharas(c);
case Required.Chara1:
return [c.chara_1];
case Required.Chara2:
return [c.chara_2!];
case Required.Chara3:
return [c.chara_3!];
}
}
+6 -14
View File
@@ -1143,22 +1143,14 @@
>. (This race is why I made it.)
</p>
<Sec h={3} id="jbc-sprint">JBC Sprint (Ooi ver.)</Sec>
<div id="jbc-sprint" class="hidden target:block">
<h3>JBC Sprint</h3>
<p>
An even more anti-front track is Ooi 1200 Dirt. This one is actively malicious. Visually, it looks like late race starts on a
corner, but the portion before the stretch is a special <i>neither corner nor straight</i> property. That means Angling won't activate,
and VPP is delayed (though still within the accel period).
</p>
<p>
Fortunately, JBC Sprint is after summer, which means you should be able to stat diff your opponents. If you are planning to
win this race, you may want to prioritize a bit of extra speed training, or take Front Straights/Corners. If MANT, don't be
too surprised if you lose a clock or five to a Taiki Shuttle rival.
</p>
<p>
Since the 1 Jul update, the JBC races take place at a randomly selected one of the NAR courses (Ooi, Kawasaki, Funabashi,
Morioka) each year. If you're hunting for a completionist title on a front runner, you have the option of just not picking an
Ooi JBC Sprint; the others are all Angling tracks.
It used to be the case that Oi 1200 Dirt had a strange neither-straight-nor-corner segment at the start of late race so that
Angling wouldn't activate. As of the 1 Jul update, the corner is now connected to the final straight, so there is no longer
anything remarkable about this track.
</p>
</div>
<Sec h={3} id="3k">Kikuka Sho &amp; Tenno Sho (Spring)</Sec>
<p>