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5 Commits
Author SHA1 Message Date
zephyr 2a34b5aef4 cmd/factorfactor: initial work 2026-09-20 11:42:56 -04:00
zephyr 0ffd2c099a horse, mdb: include id in lobby conversations
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2026-09-17 12:59:28 -04:00
zephyr 6828b1bd88 horse, mdb: put skill groups in skills
ci/woodpecker/push/horsebot Pipeline was successful
ci/woodpecker/push/zenno Pipeline was successful
Fixes #13.
2026-09-15 11:00:10 -04:00
zephyr 78aee43e5f zenno: format
ci/woodpecker/push/horsebot Pipeline was successful
ci/woodpecker/push/zenno Pipeline was successful
why the h*ck does vscode not format my .ts files on save even though i
have it configured to always format on save!!!!!!
2026-09-14 17:21:51 -04:00
zephyr 745c9d01dd zenno/doc/frbm: delete jbc sprint
Fixes #46.
2026-09-14 17:20:40 -04:00
13 changed files with 620 additions and 200 deletions
+2
View File
@@ -28,6 +28,8 @@ type AffinityDetail struct {
// Conversation describes a lobby conversation. // Conversation describes a lobby conversation.
type Conversation struct { type Conversation struct {
// ID is the conversation ID.
ID int32 `json:"id"`
// CharacterID is the ID of the character who has the conversation as // CharacterID is the ID of the character who has the conversation as
// a gallery entry. // a gallery entry.
CharacterID CharacterID `json:"chara_id"` CharacterID CharacterID `json:"chara_id"`
+77
View File
@@ -0,0 +1,77 @@
package main
import (
"log/slog"
"git.sunturtle.xyz/zephyr/horse"
"git.sunturtle.xyz/zephyr/horse/umadump/ism"
)
// For each gain type from inspiration (stats, caps, aptitudes, skills):
// find all activated sparks that can give that gain type.
// Then, find all subsets of effect groups among those sparks
// that have effects summing to those observed
// (or more if the .end_info result is maxed),
// with the restriction that one comes from each spark.
// Deduplicate permutations.
// Lastly, find the intersection of possible effects from sparks that appear
// multiple times.
//
// To some extent, we rely on there being no sparks with the random stats effect type,
// although we also don't know the distribution of stats from overcapped skill hints.
type target struct {
spark *horse.Spark
group int
effect horse.SparkEffect
}
func skilltargets(sparks []horse.Spark) map[horse.SkillID]map[horse.SparkID][]target {
r := make(map[horse.SkillID]map[horse.SparkID][]target)
for i, sp := range sparks {
for j, g := range sp.Effects {
for _, e := range g {
if e.Target != horse.SparkSkillHint {
continue
}
if r[horse.SkillID(e.Value1)] == nil {
r[horse.SkillID(e.Value1)] = make(map[horse.SparkID][]target)
}
r[horse.SkillID(e.Value1)][sp.ID] = append(r[horse.SkillID(e.Value1)][sp.ID], target{&sparks[i], j, e})
}
}
}
return r
}
func resolveSkills(tab tables, career *ism.WorkIdleSingleMode)
// skillsparks appends all activated sparks that can yield a given skill to r.
// It assumes that no spark can give multiple skills.
func skillsparks(tab tables, sparks []ism.Factor, id horse.SkillID, r []*horse.Spark) []*horse.Spark {
for _, f := range sparks {
sp := tab.sparks[f.FactorID]
if sp == nil {
// ATM we do generally exclude Carnival Bonus from spark info.
// Better to check.
slog.Warn("skipped spark", slog.Int("id", int(f.FactorID)))
continue
}
if sparkHasSkill(sp, id) {
r = append(r, sp)
}
}
return r
}
func sparkHasSkill(sp *horse.Spark, id horse.SkillID) bool {
for _, g := range sp.Effects {
for _, e := range g {
if e.Target != horse.SparkSkillHint {
continue
}
return id == horse.SkillID(e.Value1)
}
}
return false
}
+111
View File
@@ -0,0 +1,111 @@
package main
import (
"context"
"encoding/json"
"flag"
"fmt"
"log/slog"
"os"
"os/signal"
"path/filepath"
"slices"
"git.sunturtle.xyz/zephyr/horse/mdb"
"git.sunturtle.xyz/zephyr/horse/umadump/ism"
"golang.org/x/sync/errgroup"
"zombiezen.com/go/sqlite"
"zombiezen.com/go/sqlite/sqlitex"
)
func main() {
var (
mdbf string
dirs []string
files []string
)
flag.StringVar(&mdbf, "-mdb", "", "`path` to master.mdb")
flag.Func("d", "idle_single_mode `dir`ectory (may be specified multiple times)", func(s string) error {
dirs = append(dirs, s)
return nil
})
flag.Parse()
files = slices.Clone(flag.Args())
for _, dir := range dirs {
ds, err := os.ReadDir(dir)
if err != nil {
slog.Error("getting files in directory", slog.String("dir", dir), slog.Any("err", err))
os.Exit(1)
}
for _, d := range ds {
if d.IsDir() {
continue
}
files = append(files, filepath.Join(dir, d.Name()))
}
}
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt)
go func() {
<-ctx.Done()
stop()
}()
db, err := sqlitex.NewPool(mdbf, sqlitex.PoolOptions{Flags: sqlite.OpenReadOnly})
if err != nil {
slog.Error("mdb", slog.Any("err", err))
os.Exit(1)
}
slog.Info("load skills")
skills, err := mdb.Skills(ctx, db)
if err != nil {
slog.Error("skills", slog.Any("err", err))
os.Exit(1)
}
slog.Info("load sparks")
sparks, err := mdb.Sparks(ctx, db)
if err != nil {
slog.Error("sparks", slog.Any("err", err))
os.Exit(1)
}
slog.Info("load umas")
umas, err := mdb.Umas(ctx, db)
if err != nil {
slog.Error("umas", slog.Any("err", err))
os.Exit(1)
}
slog.Info("mdb",
slog.Int("sparks", len(sparks)),
slog.Int("skills", len(skills)),
slog.Int("umas", len(umas)),
)
tab := makeTables(skills, sparks, umas)
g, ctx := errgroup.WithContext(ctx)
g.SetLimit(64)
for _, file := range files {
g.Go(func() error {
return dofile(ctx, file)
})
}
if err := g.Wait(); err != nil {
slog.Error("process", slog.Any("err", err))
os.Exit(1)
}
}
func dofile(ctx context.Context, file string) error {
f, err := os.Open(file)
if err != nil {
return err
}
var career ism.WorkIdleSingleMode
d := json.NewDecoder(f)
d.DisallowUnknownFields()
if err := d.Decode(&career); err != nil {
return fmt.Errorf("%s: %w", file, err)
}
}
+37
View File
@@ -0,0 +1,37 @@
package main
import "git.sunturtle.xyz/zephyr/horse"
type tables struct {
skills map[horse.SkillID]*horse.Skill
groups map[horse.SkillGroupID]map[int8]*horse.Skill
sparks map[horse.SparkID]*horse.Spark
umas map[horse.UmaID]*horse.Uma
}
func makeTables(skills []horse.Skill, sparks []horse.Spark, umas []horse.Uma) tables {
tab := tables{
skills: make(map[horse.SkillID]*horse.Skill, len(skills)),
groups: make(map[horse.SkillGroupID]map[int8]*horse.Skill, len(skills)/2),
sparks: make(map[horse.SparkID]*horse.Spark, len(sparks)),
umas: make(map[horse.UmaID]*horse.Uma, len(umas)),
}
for i, sk := range skills {
tab.skills[sk.ID] = &skills[i]
if tab.groups[sk.Group] == nil {
tab.groups[sk.Group] = make(map[int8]*horse.Skill, 4)
}
// Only add the skill to the groups table if they're rare, the base
// version of the common skill, or there isn't anything else there.
if sk.Rarity == 2 || sk.GroupRate == 1 || tab.groups[sk.Group][sk.Rarity] == nil {
tab.groups[sk.Group][sk.Rarity] = &skills[i]
}
}
for i, sp := range sparks {
tab.sparks[sp.ID] = &sparks[i]
}
for i, u := range umas {
tab.umas[u.ID] = &umas[i]
}
return tab
}
+8 -7
View File
@@ -89,13 +89,14 @@ func Umas(ctx context.Context, db *sqlitex.Pool) ([]horse.Uma, error) {
func Conversations(ctx context.Context, db *sqlitex.Pool) ([]horse.Conversation, error) { func Conversations(ctx context.Context, db *sqlitex.Pool) ([]horse.Conversation, error) {
return load(ctx, db, make([]horse.Conversation, 0, 1024), conversationSQL, func(s *sqlite.Stmt) horse.Conversation { return load(ctx, db, make([]horse.Conversation, 0, 1024), conversationSQL, func(s *sqlite.Stmt) horse.Conversation {
return horse.Conversation{ return horse.Conversation{
CharacterID: horse.CharacterID(s.ColumnInt(0)), ID: s.ColumnInt32(0),
Number: s.ColumnInt(1), CharacterID: horse.CharacterID(s.ColumnInt(1)),
Location: horse.LobbyConversationLocationID(s.ColumnInt(2)), Number: s.ColumnInt(2),
Chara1: horse.CharacterID(s.ColumnInt(3)), Location: horse.LobbyConversationLocationID(s.ColumnInt(3)),
Chara2: horse.CharacterID(s.ColumnInt(4)), Chara1: horse.CharacterID(s.ColumnInt(4)),
Chara3: horse.CharacterID(s.ColumnInt(5)), Chara2: horse.CharacterID(s.ColumnInt(5)),
ConditionType: s.ColumnInt(6), Chara3: horse.CharacterID(s.ColumnInt(6)),
ConditionType: s.ColumnInt(7),
} }
}) })
} }
+11
View File
@@ -238,12 +238,14 @@ func TestConversations(t *testing.T) {
} }
want := []horse.Conversation{ want := []horse.Conversation{
{ {
ID: 1,
CharacterID: 1001, CharacterID: 1001,
Number: 1, Number: 1,
Location: 410, Location: 410,
Chara1: 1001, Chara1: 1001,
}, },
{ {
ID: 2,
CharacterID: 1001, CharacterID: 1001,
Number: 2, Number: 2,
Location: 510, Location: 510,
@@ -251,6 +253,7 @@ func TestConversations(t *testing.T) {
ConditionType: 1, ConditionType: 1,
}, },
{ {
ID: 3,
CharacterID: 1001, CharacterID: 1001,
Number: 3, Number: 3,
Location: 310, Location: 310,
@@ -258,6 +261,7 @@ func TestConversations(t *testing.T) {
ConditionType: 1, ConditionType: 1,
}, },
{ {
ID: 76,
CharacterID: 1001, CharacterID: 1001,
Number: 4, Number: 4,
Location: 120, Location: 120,
@@ -266,6 +270,7 @@ func TestConversations(t *testing.T) {
ConditionType: 2, ConditionType: 2,
}, },
{ {
ID: 77,
CharacterID: 1001, CharacterID: 1001,
Number: 5, Number: 5,
Location: 520, Location: 520,
@@ -274,6 +279,7 @@ func TestConversations(t *testing.T) {
ConditionType: 3, ConditionType: 3,
}, },
{ {
ID: 126,
CharacterID: 1001, CharacterID: 1001,
Number: 6, Number: 6,
Location: 430, Location: 430,
@@ -283,12 +289,14 @@ func TestConversations(t *testing.T) {
ConditionType: 1, ConditionType: 1,
}, },
{ {
ID: 4,
CharacterID: 1002, CharacterID: 1002,
Number: 1, Number: 1,
Location: 310, Location: 310,
Chara1: 1002, Chara1: 1002,
}, },
{ {
ID: 5,
CharacterID: 1002, CharacterID: 1002,
Number: 2, Number: 2,
Location: 210, Location: 210,
@@ -296,6 +304,7 @@ func TestConversations(t *testing.T) {
ConditionType: 1, ConditionType: 1,
}, },
{ {
ID: 6,
CharacterID: 1002, CharacterID: 1002,
Number: 3, Number: 3,
Location: 110, Location: 110,
@@ -303,6 +312,7 @@ func TestConversations(t *testing.T) {
ConditionType: 1, ConditionType: 1,
}, },
{ {
ID: 78,
CharacterID: 1002, CharacterID: 1002,
Number: 4, Number: 4,
Location: 520, Location: 520,
@@ -311,6 +321,7 @@ func TestConversations(t *testing.T) {
ConditionType: 3, ConditionType: 3,
}, },
{ {
ID: 79,
CharacterID: 1002, CharacterID: 1002,
Number: 5, Number: 5,
Location: 220, Location: 220,
+101 -55
View File
@@ -18,6 +18,8 @@ var (
skillGroupSQL string skillGroupSQL string
//go:embed sql/skill.sql //go:embed sql/skill.sql
skillSQL string skillSQL string
//go:embed sql/skill-group-skills.sql
skillGroupSkillsSQL string
) )
// SkillGroups retrieves all skill groups. // SkillGroups retrieves all skill groups.
@@ -35,84 +37,128 @@ func SkillGroups(ctx context.Context, db *sqlitex.Pool) ([]horse.SkillGroup, err
// Skills retrieves all skills. // Skills retrieves all skills.
func Skills(ctx context.Context, db *sqlitex.Pool) ([]horse.Skill, error) { func Skills(ctx context.Context, db *sqlitex.Pool) ([]horse.Skill, error) {
return load(ctx, db, nil, skillSQL, func(s *sqlite.Stmt) horse.Skill { // We don't use func load here because we have multiple queries to run.
return horse.Skill{ conn, err := db.Take(ctx)
ID: horse.SkillID(s.ColumnInt(0)), defer db.Put(conn)
Name: s.ColumnText(1), if err != nil {
Description: s.ColumnText(2), return nil, err
Group: horse.SkillGroupID(s.ColumnInt32(3)), }
Rarity: int8(s.ColumnInt(5)), var sk []horse.Skill
GroupRate: int8(s.ColumnInt(6)), {
GradeValue: s.ColumnInt32(7), stmt := conn.Prep(skillSQL)
WitCheck: s.ColumnBool(8), defer stmt.Reset()
for {
ok, err := stmt.Step()
if err != nil {
return nil, err
}
if !ok {
break
}
s := horse.Skill{
ID: horse.SkillID(stmt.ColumnInt(0)),
Name: stmt.ColumnText(1),
Description: stmt.ColumnText(2),
GroupSkills: make([]horse.GroupSkill, 0, 3),
Group: horse.SkillGroupID(stmt.ColumnInt32(3)),
Rarity: int8(stmt.ColumnInt(5)),
GroupRate: int8(stmt.ColumnInt(6)),
GradeValue: stmt.ColumnInt32(7),
WitCheck: stmt.ColumnBool(8),
Activations: trimActivations([]horse.Activation{ Activations: trimActivations([]horse.Activation{
{ {
Precondition: s.ColumnText(9), Precondition: stmt.ColumnText(9),
Condition: s.ColumnText(10), Condition: stmt.ColumnText(10),
Duration: horse.TenThousandths(s.ColumnInt(11)), Duration: horse.TenThousandths(stmt.ColumnInt(11)),
DurScale: horse.DurScale(s.ColumnInt(12)), DurScale: horse.DurScale(stmt.ColumnInt(12)),
Cooldown: horse.TenThousandths(s.ColumnInt(13)), Cooldown: horse.TenThousandths(stmt.ColumnInt(13)),
Abilities: trimAbilities([]horse.Ability{ Abilities: trimAbilities([]horse.Ability{
{ {
Type: horse.AbilityType(s.ColumnInt(14)), Type: horse.AbilityType(stmt.ColumnInt(14)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(15)), ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(15)),
Value: horse.TenThousandths(s.ColumnInt(16)), Value: horse.TenThousandths(stmt.ColumnInt(16)),
Target: horse.AbilityTarget(s.ColumnInt(17)), Target: horse.AbilityTarget(stmt.ColumnInt(17)),
TargetValue: s.ColumnInt32(18), TargetValue: stmt.ColumnInt32(18),
}, },
{ {
Type: horse.AbilityType(s.ColumnInt(19)), Type: horse.AbilityType(stmt.ColumnInt(19)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(20)), ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(20)),
Value: horse.TenThousandths(s.ColumnInt(21)), Value: horse.TenThousandths(stmt.ColumnInt(21)),
Target: horse.AbilityTarget(s.ColumnInt(22)), Target: horse.AbilityTarget(stmt.ColumnInt(22)),
TargetValue: s.ColumnInt32(23), TargetValue: stmt.ColumnInt32(23),
}, },
{ {
Type: horse.AbilityType(s.ColumnInt(24)), Type: horse.AbilityType(stmt.ColumnInt(24)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(25)), ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(25)),
Value: horse.TenThousandths(s.ColumnInt(26)), Value: horse.TenThousandths(stmt.ColumnInt(26)),
Target: horse.AbilityTarget(s.ColumnInt(27)), Target: horse.AbilityTarget(stmt.ColumnInt(27)),
TargetValue: s.ColumnInt32(28), TargetValue: stmt.ColumnInt32(28),
}, },
}), }),
}, },
{ {
Precondition: s.ColumnText(29), Precondition: stmt.ColumnText(29),
Condition: s.ColumnText(30), Condition: stmt.ColumnText(30),
Duration: horse.TenThousandths(s.ColumnInt(31)), Duration: horse.TenThousandths(stmt.ColumnInt(31)),
DurScale: horse.DurScale(s.ColumnInt(32)), DurScale: horse.DurScale(stmt.ColumnInt(32)),
Cooldown: horse.TenThousandths(s.ColumnInt(33)), Cooldown: horse.TenThousandths(stmt.ColumnInt(33)),
Abilities: trimAbilities([]horse.Ability{ Abilities: trimAbilities([]horse.Ability{
{ {
Type: horse.AbilityType(s.ColumnInt(34)), Type: horse.AbilityType(stmt.ColumnInt(34)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(35)), ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(35)),
Value: horse.TenThousandths(s.ColumnInt(36)), Value: horse.TenThousandths(stmt.ColumnInt(36)),
Target: horse.AbilityTarget(s.ColumnInt(37)), Target: horse.AbilityTarget(stmt.ColumnInt(37)),
TargetValue: s.ColumnInt32(38), TargetValue: stmt.ColumnInt32(38),
}, },
{ {
Type: horse.AbilityType(s.ColumnInt(39)), Type: horse.AbilityType(stmt.ColumnInt(39)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(40)), ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(40)),
Value: horse.TenThousandths(s.ColumnInt(41)), Value: horse.TenThousandths(stmt.ColumnInt(41)),
Target: horse.AbilityTarget(s.ColumnInt(42)), Target: horse.AbilityTarget(stmt.ColumnInt(42)),
TargetValue: s.ColumnInt32(43), TargetValue: stmt.ColumnInt32(43),
}, },
{ {
Type: horse.AbilityType(s.ColumnInt(44)), Type: horse.AbilityType(stmt.ColumnInt(44)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(45)), ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(45)),
Value: horse.TenThousandths(s.ColumnInt(46)), Value: horse.TenThousandths(stmt.ColumnInt(46)),
Target: horse.AbilityTarget(s.ColumnInt(47)), Target: horse.AbilityTarget(stmt.ColumnInt(47)),
TargetValue: s.ColumnInt32(48), TargetValue: stmt.ColumnInt32(48),
}, },
}), }),
}, },
}), }),
UniqueOwner: s.ColumnText(52), // TODO(zeph): should be id, not name UniqueOwner: stmt.ColumnText(52), // TODO(zeph): should be id, not name
Tags: parseTags(s.ColumnText(54)), Tags: parseTags(stmt.ColumnText(54)),
SPCost: s.ColumnInt(49), SPCost: stmt.ColumnInt(49),
IconID: s.ColumnInt(53), IconID: stmt.ColumnInt(53),
} }
}) sk = append(sk, s)
}
}
stmt := conn.Prep(skillGroupSkillsSQL)
defer stmt.Reset()
cur := sk
for {
ok, err := stmt.Step()
if err != nil {
return nil, err
}
if !ok {
break
}
// We sort skills by ID first, so we can add group skills in a single pass.
id := stmt.ColumnInt(0)
for len(cur) != 0 && cur[0].ID != horse.SkillID(id) {
cur = cur[1:]
}
g := horse.GroupSkill{
ID: horse.SkillID(stmt.ColumnInt(1)),
GroupRate: int8(stmt.ColumnInt(2)),
Rarity: int8(stmt.ColumnInt(3)),
}
cur[0].GroupSkills = append(cur[0].GroupSkills, g)
}
return sk, nil
} }
func parseTags(s string) []uint16 { func parseTags(s string) []uint16 {
+87
View File
@@ -49,6 +49,11 @@ func TestSkills(t *testing.T) {
ID: 10351, ID: 10351,
Name: "V Is for Victory!", Name: "V Is for Victory!",
Description: "Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.", Description: "Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.",
GroupSkills: []horse.GroupSkill{
{ID: 100351, GroupRate: 1, Rarity: 4},
{ID: 10351, GroupRate: 1, Rarity: 3},
{ID: 900351, GroupRate: 2, Rarity: 1},
},
Group: 1035, Group: 1035,
Rarity: 3, Rarity: 3,
GroupRate: 1, GroupRate: 1,
@@ -81,6 +86,10 @@ func TestSkills(t *testing.T) {
ID: 100011, ID: 100011,
Name: "Shooting Star", Name: "Shooting Star",
Description: "Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race.", Description: "Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race.",
GroupSkills: []horse.GroupSkill{
{ID: 100011, GroupRate: 1, Rarity: 5},
{ID: 900011, GroupRate: 2, Rarity: 1},
},
Group: 10001, Group: 10001,
Rarity: 5, Rarity: 5,
GroupRate: 1, GroupRate: 1,
@@ -120,6 +129,11 @@ func TestSkills(t *testing.T) {
ID: 100351, ID: 100351,
Name: "Our Ticket to Win!", Name: "Our Ticket to Win!",
Description: "Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.", Description: "Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.",
GroupSkills: []horse.GroupSkill{
{ID: 100351, GroupRate: 1, Rarity: 4},
{ID: 10351, GroupRate: 1, Rarity: 3},
{ID: 900351, GroupRate: 2, Rarity: 1},
},
Group: 10035, Group: 10035,
Rarity: 4, Rarity: 4,
GroupRate: 1, GroupRate: 1,
@@ -152,6 +166,10 @@ func TestSkills(t *testing.T) {
ID: 110241, ID: 110241,
Name: "Flowery☆Maneuver", Name: "Flowery☆Maneuver",
Description: "Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.", Description: "Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.",
GroupSkills: []horse.GroupSkill{
{ID: 110241, GroupRate: 1, Rarity: 5},
{ID: 910241, GroupRate: 2, Rarity: 1},
},
Group: 11024, Group: 11024,
Rarity: 5, Rarity: 5,
GroupRate: 1, GroupRate: 1,
@@ -200,6 +218,12 @@ func TestSkills(t *testing.T) {
ID: 200011, ID: 200011,
Name: "Right-Handed ◎", Name: "Right-Handed ◎",
Description: "Increase performance on right-handed tracks.", Description: "Increase performance on right-handed tracks.",
GroupSkills: []horse.GroupSkill{
{ID: 200013, GroupRate: -1, Rarity: 1},
{ID: 200012, GroupRate: 1, Rarity: 1},
{ID: 200011, GroupRate: 2, Rarity: 1},
{ID: 200014, GroupRate: 3, Rarity: 2},
},
Group: 20001, Group: 20001,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
@@ -231,6 +255,12 @@ func TestSkills(t *testing.T) {
ID: 200012, ID: 200012,
Name: "Right-Handed ○", Name: "Right-Handed ○",
Description: "Moderately increase performance on right-handed tracks.", Description: "Moderately increase performance on right-handed tracks.",
GroupSkills: []horse.GroupSkill{
{ID: 200013, GroupRate: -1, Rarity: 1},
{ID: 200012, GroupRate: 1, Rarity: 1},
{ID: 200011, GroupRate: 2, Rarity: 1},
{ID: 200014, GroupRate: 3, Rarity: 2},
},
Group: 20001, Group: 20001,
Rarity: 1, Rarity: 1,
GroupRate: 1, GroupRate: 1,
@@ -262,6 +292,12 @@ func TestSkills(t *testing.T) {
ID: 200013, ID: 200013,
Name: "Right-Handed ×", Name: "Right-Handed ×",
Description: "Moderately decrease performance on right-handed tracks.", Description: "Moderately decrease performance on right-handed tracks.",
GroupSkills: []horse.GroupSkill{
{ID: 200013, GroupRate: -1, Rarity: 1},
{ID: 200012, GroupRate: 1, Rarity: 1},
{ID: 200011, GroupRate: 2, Rarity: 1},
{ID: 200014, GroupRate: 3, Rarity: 2},
},
Group: 20001, Group: 20001,
Rarity: 1, Rarity: 1,
GroupRate: -1, GroupRate: -1,
@@ -293,6 +329,12 @@ func TestSkills(t *testing.T) {
ID: 200014, ID: 200014,
Name: "Right-Handed Demon", Name: "Right-Handed Demon",
Description: "Increase proficiency in right-handed tracks, increasing Speed and Power.", Description: "Increase proficiency in right-handed tracks, increasing Speed and Power.",
GroupSkills: []horse.GroupSkill{
{ID: 200013, GroupRate: -1, Rarity: 1},
{ID: 200012, GroupRate: 1, Rarity: 1},
{ID: 200011, GroupRate: 2, Rarity: 1},
{ID: 200014, GroupRate: 3, Rarity: 2},
},
Group: 20001, Group: 20001,
Rarity: 2, Rarity: 2,
GroupRate: 3, GroupRate: 3,
@@ -331,6 +373,11 @@ func TestSkills(t *testing.T) {
ID: 200021, ID: 200021,
Name: "Left-Handed ◎", Name: "Left-Handed ◎",
Description: "Increase performance on left-handed tracks.", Description: "Increase performance on left-handed tracks.",
GroupSkills: []horse.GroupSkill{
{ID: 200023, GroupRate: -1, Rarity: 1},
{ID: 200022, GroupRate: 1, Rarity: 1},
{ID: 200021, GroupRate: 2, Rarity: 1},
},
Group: 20002, Group: 20002,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
@@ -362,6 +409,11 @@ func TestSkills(t *testing.T) {
ID: 200022, ID: 200022,
Name: "Left-Handed ○", Name: "Left-Handed ○",
Description: "Moderately increase performance on left-handed tracks.", Description: "Moderately increase performance on left-handed tracks.",
GroupSkills: []horse.GroupSkill{
{ID: 200023, GroupRate: -1, Rarity: 1},
{ID: 200022, GroupRate: 1, Rarity: 1},
{ID: 200021, GroupRate: 2, Rarity: 1},
},
Group: 20002, Group: 20002,
Rarity: 1, Rarity: 1,
GroupRate: 1, GroupRate: 1,
@@ -393,6 +445,11 @@ func TestSkills(t *testing.T) {
ID: 200023, ID: 200023,
Name: "Left-Handed ×", Name: "Left-Handed ×",
Description: "Moderately decrease performance on left-handed tracks.", Description: "Moderately decrease performance on left-handed tracks.",
GroupSkills: []horse.GroupSkill{
{ID: 200023, GroupRate: -1, Rarity: 1},
{ID: 200022, GroupRate: 1, Rarity: 1},
{ID: 200021, GroupRate: 2, Rarity: 1},
},
Group: 20002, Group: 20002,
Rarity: 1, Rarity: 1,
GroupRate: -1, GroupRate: -1,
@@ -424,6 +481,10 @@ func TestSkills(t *testing.T) {
ID: 200361, ID: 200361,
Name: "Beeline Burst", Name: "Beeline Burst",
Description: "Increase velocity on a straight.", Description: "Increase velocity on a straight.",
GroupSkills: []horse.GroupSkill{
{ID: 200362, GroupRate: 1, Rarity: 1},
{ID: 200361, GroupRate: 2, Rarity: 2},
},
Group: 20036, Group: 20036,
Rarity: 2, Rarity: 2,
GroupRate: 2, GroupRate: 2,
@@ -455,6 +516,10 @@ func TestSkills(t *testing.T) {
ID: 200362, ID: 200362,
Name: "Straightaway Adept", Name: "Straightaway Adept",
Description: "Slightly increase velocity on a straight.", Description: "Slightly increase velocity on a straight.",
GroupSkills: []horse.GroupSkill{
{ID: 200362, GroupRate: 1, Rarity: 1},
{ID: 200361, GroupRate: 2, Rarity: 2},
},
Group: 20036, Group: 20036,
Rarity: 1, Rarity: 1,
GroupRate: 1, GroupRate: 1,
@@ -486,6 +551,9 @@ func TestSkills(t *testing.T) {
ID: 200831, ID: 200831,
Name: "Subdued Front Runners", Name: "Subdued Front Runners",
Description: "Slightly increase fatigue for front runners early-race.", Description: "Slightly increase fatigue for front runners early-race.",
GroupSkills: []horse.GroupSkill{
{ID: 200831, GroupRate: 1, Rarity: 1},
},
Group: 20083, Group: 20083,
Rarity: 1, Rarity: 1,
GroupRate: 1, GroupRate: 1,
@@ -517,6 +585,9 @@ func TestSkills(t *testing.T) {
ID: 201801, ID: 201801,
Name: "♡ 3D Nail Art", Name: "♡ 3D Nail Art",
Description: "Moderately decrease performance on firm ground.", Description: "Moderately decrease performance on firm ground.",
GroupSkills: []horse.GroupSkill{
{ID: 201801, GroupRate: -1, Rarity: 1},
},
Group: 20180, Group: 20180,
Rarity: 1, Rarity: 1,
GroupRate: -1, GroupRate: -1,
@@ -548,6 +619,9 @@ func TestSkills(t *testing.T) {
ID: 300011, ID: 300011,
Name: "Unquenched Thirst", Name: "Unquenched Thirst",
Description: "Moderately increase performance with the desire to race.", Description: "Moderately increase performance with the desire to race.",
GroupSkills: []horse.GroupSkill{
{ID: 300011, GroupRate: 1, Rarity: 1},
},
Group: 30001, Group: 30001,
Rarity: 1, Rarity: 1,
GroupRate: 1, GroupRate: 1,
@@ -579,6 +653,10 @@ func TestSkills(t *testing.T) {
ID: 900011, ID: 900011,
Name: "Shooting Star", Name: "Shooting Star",
Description: "Slightly increase velocity and very minimally increase acceleration after passing another runner toward the front late-race.", Description: "Slightly increase velocity and very minimally increase acceleration after passing another runner toward the front late-race.",
GroupSkills: []horse.GroupSkill{
{ID: 100011, GroupRate: 1, Rarity: 5},
{ID: 900011, GroupRate: 2, Rarity: 1},
},
Group: 10001, Group: 10001,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
@@ -618,6 +696,11 @@ func TestSkills(t *testing.T) {
ID: 900351, ID: 900351,
Name: "Our Ticket to Win!", Name: "Our Ticket to Win!",
Description: "Slightly increase velocity when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.", Description: "Slightly increase velocity when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.",
GroupSkills: []horse.GroupSkill{
{ID: 100351, GroupRate: 1, Rarity: 4},
{ID: 10351, GroupRate: 1, Rarity: 3},
{ID: 900351, GroupRate: 2, Rarity: 1},
},
Group: 10035, Group: 10035,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
@@ -650,6 +733,10 @@ func TestSkills(t *testing.T) {
ID: 910241, ID: 910241,
Name: "Flowery☆Maneuver", Name: "Flowery☆Maneuver",
Description: "Slightly increase velocity when passing another runner toward the front on the final corner. If passing toward the back, slightly increase acceleration instead.", Description: "Slightly increase velocity when passing another runner toward the front on the final corner. If passing toward the back, slightly increase acceleration instead.",
GroupSkills: []horse.GroupSkill{
{ID: 110241, GroupRate: 1, Rarity: 5},
{ID: 910241, GroupRate: 2, Rarity: 1},
},
Group: 11024, Group: 11024,
Rarity: 1, Rarity: 1,
GroupRate: 2, GroupRate: 2,
+1
View File
@@ -1,4 +1,5 @@
SELECT SELECT
id,
gallery_chara_id, gallery_chara_id,
disp_order, disp_order,
pos_id, pos_id,
+43
View File
@@ -0,0 +1,43 @@
WITH g AS (
SELECT
l.id AS l,
r.id AS r,
r.group_rate,
r.rarity
FROM skill_data l
JOIN skill_data r ON l.group_id = r.group_id
UNION ALL
SELECT
s.id AS l,
i.id AS r,
i.group_rate,
i.rarity
FROM skill_data s
JOIN skill_data i ON s.id IN (i.unique_skill_id_1, i.unique_skill_id_2)
UNION ALL
SELECT
s.id AS l,
i.id AS r,
i.group_rate,
i.rarity
FROM skill_data s
JOIN skill_data i ON i.id IN (s.unique_skill_id_1, s.unique_skill_id_2)
UNION ALL
SELECT
l.id AS l,
r.id AS r,
r.group_rate,
r.rarity
FROM skill_data i
JOIN skill_data l ON l.id IN (i.unique_skill_id_1, i.unique_skill_id_2)
JOIN skill_data r ON r.id IN (i.unique_skill_id_1, i.unique_skill_id_2)
WHERE l.id != r.id
)
SELECT * FROM g
ORDER BY l, group_rate, rarity DESC
+7
View File
@@ -30,6 +30,7 @@ type Skill struct {
ID SkillID `json:"skill_id"` ID SkillID `json:"skill_id"`
Name string `json:"name"` Name string `json:"name"`
Description string `json:"description"` Description string `json:"description"`
GroupSkills []GroupSkill `json:"group_skills"`
Group SkillGroupID `json:"group"` Group SkillGroupID `json:"group"`
Rarity int8 `json:"rarity"` Rarity int8 `json:"rarity"`
GroupRate int8 `json:"group_rate"` GroupRate int8 `json:"group_rate"`
@@ -42,6 +43,12 @@ type Skill struct {
IconID int `json:"icon_id"` IconID int `json:"icon_id"`
} }
type GroupSkill struct {
ID SkillID `json:"skill_id"`
GroupRate int8 `json:"group_rate"`
Rarity int8 `json:"rarity"`
}
// Activation is the parameters controlling when a skill activates. // Activation is the parameters controlling when a skill activates.
type Activation struct { type Activation struct {
Precondition string `json:"precondition,omitzero"` Precondition string `json:"precondition,omitzero"`
+10 -5
View File
@@ -49,11 +49,16 @@ export function convoCharas(c: Conversation): number[] {
export function requiredCharas(c: Conversation): number[] { export function requiredCharas(c: Conversation): number[] {
switch (c.condition_type) { switch (c.condition_type) {
case Required.None: return [] case Required.None:
case Required.All: return convoCharas(c); return [];
case Required.Chara1: return [c.chara_1]; case Required.All:
case Required.Chara2: return [c.chara_2!]; return convoCharas(c);
case Required.Chara3: return [c.chara_3!]; case Required.Chara1:
return [c.chara_1];
case Required.Chara2:
return [c.chara_2!];
case Required.Chara3:
return [c.chara_3!];
} }
} }
+6 -14
View File
@@ -1143,22 +1143,14 @@
>. (This race is why I made it.) >. (This race is why I made it.)
</p> </p>
<Sec h={3} id="jbc-sprint">JBC Sprint (Ooi ver.)</Sec> <div id="jbc-sprint" class="hidden target:block">
<h3>JBC Sprint</h3>
<p> <p>
An even more anti-front track is Ooi 1200 Dirt. This one is actively malicious. Visually, it looks like late race starts on a It used to be the case that Oi 1200 Dirt had a strange neither-straight-nor-corner segment at the start of late race so that
corner, but the portion before the stretch is a special <i>neither corner nor straight</i> property. That means Angling won't activate, Angling wouldn't activate. As of the 1 Jul update, the corner is now connected to the final straight, so there is no longer
and VPP is delayed (though still within the accel period). anything remarkable about this track.
</p>
<p>
Fortunately, JBC Sprint is after summer, which means you should be able to stat diff your opponents. If you are planning to
win this race, you may want to prioritize a bit of extra speed training, or take Front Straights/Corners. If MANT, don't be
too surprised if you lose a clock or five to a Taiki Shuttle rival.
</p>
<p>
Since the 1 Jul update, the JBC races take place at a randomly selected one of the NAR courses (Ooi, Kawasaki, Funabashi,
Morioka) each year. If you're hunting for a completionist title on a front runner, you have the option of just not picking an
Ooi JBC Sprint; the others are all Angling tracks.
</p> </p>
</div>
<Sec h={3} id="3k">Kikuka Sho &amp; Tenno Sho (Spring)</Sec> <Sec h={3} id="3k">Kikuka Sho &amp; Tenno Sho (Spring)</Sec>
<p> <p>