Compare commits
2
Commits
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b217691c8a | ||
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4bce196c09 |
@@ -79,8 +79,10 @@
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topRunner: allSkills.get(201271),
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topRunner: allSkills.get(201271),
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leadersPride: allSkills.get(201272),
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leadersPride: allSkills.get(201272),
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moxie: allSkills.get(201282),
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moxie: allSkills.get(201282),
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shrewd: allSkills.get(201332),
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eyes: allSkills.get(201441),
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eyes: allSkills.get(201441),
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savvy: allSkills.get(201522),
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savvy: allSkills.get(201522),
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stan: allSkills.get(201591),
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lucky7: allSkills.get(201562),
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lucky7: allSkills.get(201562),
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gw: allSkills.get(201601),
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gw: allSkills.get(201601),
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thh: allSkills.get(201611),
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thh: allSkills.get(201611),
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@@ -446,8 +448,9 @@
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</div>
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</div>
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<p>
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<p>
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Front runners have access to the skill <Skill skill={skills.dd} />, which forces a horse who uses it to move outward to a
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Front runners have access to the skill <Skill skill={skills.dd} />, which forces a horse who uses it to move outward to a
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specific distance from the rail. DD almost always ends shortly before the horse has finished accelerating to early race speed,
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specific distance from the rail. DD almost always activates while the horse is still accelerating to early race speed, so it
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so it does not convert the move lane speed modifier into distance.
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does not convert much of the move lane speed modifier into distance (although still on the order of a gold speed skill worth
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of gain on most medium races).
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</p>
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</p>
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<p>
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<p>
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We get advantage from move lane speed modifier by following DD with <Skill skill={skills.pp} /> or <Skill
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We get advantage from move lane speed modifier by following DD with <Skill skill={skills.pp} /> or <Skill
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@@ -751,36 +754,68 @@
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wins, building a team holistically will lead to higher win rates.
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wins, building a team holistically will lead to higher win rates.
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</p>
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</p>
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<Sec h={3} id="pace-promo">Zero Front</Sec>
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<p>
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While this is a front runner guide, it's still valuable to think about the effects that zero front races have on other styles;
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which is to say, <i>pace promotion</i>.
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</p>
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<p>
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Whichever pace chaser (or late surger if there are also no paces, or end closer if it's all ends) happens to get in front of
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the pack by the first few dozen meters or so becomes the pace setter for the race. She runs as if she were a front runner with
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no position keep modes, but she retains the pace chaser coefficients for target speed and acceleration. For this reason, pace
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chasers tend to see their highest win rates in zero front races.
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</p>
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<p>
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If you feel a given CM will have a low population of front runners, you can build specifically <i>for</i> pace promo. Burgh on
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the GameTora Discord server
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<a
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href="https://discord.com/channels/879780247137050684/879780820116721665/1472986531529752637"
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target="_blank"
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rel="noopener noreferrer">ran extensive tests</a
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>
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and found that <Skill skill={skills.conc} mention /> and <Skill skill={skills.stan} mention /> were the only skills to produce a
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statistically significant difference in pace promotion ability. More precisely, achieving pace promo is decided by start delay,
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any target speed skill activating, and <a href="#section-speed">section speed</a> for the first section (i.e. wit stat), in
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decreasing order of importance. (Notably, contrary to common advice, <Skill skill={skills.gw} mention /> and <Skill
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skill={skills.shrewd}
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mention
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/> are <i>not</i> effective for pace promo.)
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</p>
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<p>
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On the other hand, if you want to run an end closer or late surger as your ace, but front runners may be rare and <s
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>Christmas Oguri Cap</s
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> a pace chaser is meta for the race, preventing pace promotion could be a reason to run a solo front build instead.
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</p>
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<Sec h={3} id="solo-front">Solo Front</Sec>
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<Sec h={3} id="solo-front">Solo Front</Sec>
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<p>
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<p>
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Because solo fronts essentially don't have access to their <a href="#front-modes">running modes</a>, they are unlikely to
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Because solo fronts essentially don't have access to their <a href="#front-modes">running modes</a>, they are unlikely to
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build enough of a lead over paces to win, even with Angling.
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build enough of a lead over paces to win, even with Angling. (This should change to some degree with the release of Grand
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Live, as solo fronts will get an extra long speed-up zone.)
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</p>
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</p>
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<p>
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<p>
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In particularly front-dominated metas, this is manageable, since you'll have opponent fronts to run against. When any other
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In particularly front-dominated metas, this is manageable, since you'll have opponent fronts to run against. When any other
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style is viable, which is probably always now that Nishino Flower exists, you'll have matches where your team's solo front is
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style is viable, which is probably always now that Nishino Flower exists, you'll have matches where your team's front runner
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truly solo.
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is solo. The best choice for how to design a solo front depends on the rest of your team composition, because ultimately the
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choice you are faced with is whether to use a runaway blocker.
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</p>
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</p>
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<p>
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<p>
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For that reason, it is my belief that solo fronts should not be built as aces; they're better left to a support role. And,
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In the MANT era, building a runaway that can defeat normal front runners is difficult. For one thing, a runaway existing means
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generally, the best support front runners are runaways, to block other teams' front runners from Angling and to keep pace up
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that all fronts have access to overtake mode for position keep, which is better than speed-up mode. Moreover, beating their
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to mitigate PDM on your other horses.
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mid race skill list requires some lucky hints in Unity Cup. The ideal runaway blocker has capped power, capped wit, and
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surface S, along with full gate and <a href="#lane-combo">lane combos</a> where applicable, to build as much of an early race lead
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as possible.
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</p>
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</p>
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<p>
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<p>
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I say that they shouldn't be built as aces, but right now, building a runaway that can block MANT front runners requires all
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Because runaways get so far ahead during the first half of the race, they essentially disable <a href="#pdm">pace-down mode</a
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the early and mid race skills you can manage.
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> for everyone. That especially benefits pace chasers, who tend to lose access to pace-up mode with slower pacesetters, and it disfavors
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<a href="#gate-skills">Gate skills</a> are especially important, because runaways have a tremendously higher early race target
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late surgers and end closers who normally don't keep up with their pace zones either way but now have to fight better paces.
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speed. If there is a real difference between a correctly built runaway blocker and a runaway ace, it's that <Skill
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skill={skills.cacaoInherit}
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mention
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/>
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and <Skill skill={skills.kfcInherit} mention /> are arguably more appropriate inherits than Angling, but the argument isn't strong
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if you're still able to hit a good stat line on your runaway.
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</p>
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</p>
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<p>
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<p>
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Runaway blockers come with some caveats. Because they're so far ahead during the first half of the race, they essentially
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So, if you want to run a composition like one front and two end, it might serve you to choose against building a runaway
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disable <a href="#pdm">pace-down mode</a> for everyone. That especially benefits pace chasers, who have more forgiving PDM limits
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blocker. This kind of composition probably should build the front runner for the purpose of winning against other front
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in the first place, and it disfavors late surgers and end closers who are less equipped to move forward during position keep.
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runners, and simply accept that solo front matches will be up to the other two instead. That leaves little room for a
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dedicated support like a debuffer.
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</p>
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</p>
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<Sec h={3} id="double-front">Double Front</Sec>
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<Sec h={3} id="double-front">Double Front</Sec>
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@@ -815,8 +850,8 @@
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Building for second place to bunny with NN does not mean manipulating stats and skills to force one of the front runners into
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Building for second place to bunny with NN does not mean manipulating stats and skills to force one of the front runners into
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second. Both fronts need to be strong enough to be adjacent at late race start, and you have to beat other people's front
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second. Both fronts need to be strong enough to be adjacent at late race start, and you have to beat other people's front
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runners, too. (Especially since VC and <Skill skill={skills.encroaching} mention /> are currently the only consistent accels for
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runners, too. (Especially since VC and <Skill skill={skills.encroaching} mention /> are currently the only consistent accels for
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long distance.) So, double front for long is ultimately about the same as double front for other distances, just with different
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long distance; front runners are common generally here.) So, double front for long is ultimately about the same as double front
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goals when choosing the legacy.
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for other distances, just with different goals when choosing the legacy.
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</p>
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</p>
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<p>
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<p>
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Given that NN is good, it's also worth considering the gold version, <Skill skill={skills.nsm} /><!-- ends with ! -->
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Given that NN is good, it's also worth considering the gold version, <Skill skill={skills.nsm} /><!-- ends with ! -->
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@@ -846,7 +881,7 @@
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One type of support that all front runners do automatically is helping to kill position-based pace chaser skills. Such skills
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One type of support that all front runners do automatically is helping to kill position-based pace chaser skills. Such skills
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have conditions that translate into needing to be in 3rd or 4th, or sometimes 2nd through 4th, to activate. When you're
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have conditions that translate into needing to be in 3rd or 4th, or sometimes 2nd through 4th, to activate. When you're
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bringing three front runners, if anyone else brings a single other one, they're going to occupy 2-4 naturally. If there happen
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bringing three front runners, if anyone else brings a single other one, they're going to occupy 2-4 naturally. If there happen
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to be three others, then even late/end win cons like <Skill skill={skills.beyondInherit} mention /> and <Skill
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to be three others between front and pace, then even late/end win cons like <Skill skill={skills.beyondInherit} mention /> and <Skill
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skill={skills.pumpInherit}
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skill={skills.pumpInherit}
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mention
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mention
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/> are dead.
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/> are dead.
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@@ -875,7 +910,8 @@
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<p>
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<p>
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SS supports do best on medium and long tracks, because you want to be building <i>everyone</i> for spot struggle on miles and
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SS supports do best on medium and long tracks, because you want to be building <i>everyone</i> for spot struggle on miles and
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sprints. However, spot struggle is the only mechanic in the game that scales superlinearly with stats, so even the difference
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sprints. However, spot struggle is the only mechanic in the game that scales superlinearly with stats, so even the difference
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between 1200 and 1000 guts can matter. See the <a href={resolve('/race/mspeed')}>mechanical speed calculator</a> for details.
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between 1200 and 1000 guts can matter enough to justify an extra guts focus on the SS support in miles. See the
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<a href={resolve('/race/mspeed')}>mechanical speed calculator</a> for details.
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</p>
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</p>
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<div class="hidden" id="chariot"></div>
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<div class="hidden" id="chariot"></div>
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@@ -1,5 +1,5 @@
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<script lang="ts">
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<script lang="ts">
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import { resolve } from '$app/paths';
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import { asset, resolve } from '$app/paths';
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import Skill from '$lib/Skill.svelte';
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import Skill from '$lib/Skill.svelte';
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import Sec from '../Sec.svelte';
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import Sec from '../Sec.svelte';
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import * as skill from '$lib/data/skill';
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import * as skill from '$lib/data/skill';
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@@ -165,12 +165,12 @@
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The top section of lane calc is the course setup section. Set the race location, course at the location, and ground condition
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The top section of lane calc is the course setup section. Set the race location, course at the location, and ground condition
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here.
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here.
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</p>
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</p>
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<a href={courseSetupHoriz}>
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<a href={asset(courseSetupHoriz)}>
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<picture>
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<picture>
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<source srcset={courseSetupHoriz} media="(orientation: landscape)" width="882" height="111" />
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<source srcset={asset(courseSetupHoriz)} media="(orientation: landscape)" width="882" height="111" />
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<img
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<img
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class="mx-auto"
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class="mx-auto"
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src={courseSetupVert}
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src={asset(courseSetupVert)}
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width="412"
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width="412"
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height="214"
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height="214"
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alt="Lanecalc's course setup section with English labels"
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alt="Lanecalc's course setup section with English labels"
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@@ -188,10 +188,16 @@
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<Sec h={2} id="uma">Uma Setup</Sec>
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<Sec h={2} id="uma">Uma Setup</Sec>
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<p>The next section is the setup for the Uma.</p>
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<p>The next section is the setup for the Uma.</p>
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<a href={umaSetupHoriz}>
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<a href={asset(umaSetupHoriz)}>
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<picture>
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<picture>
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<source srcset={umaSetupHoriz} media="(orientation: landscape)" width="878" height="218" />
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<source srcset={asset(umaSetupHoriz)} media="(orientation: landscape)" width="878" height="218" />
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<img class="mx-auto" src={umaSetupVert} width="412" height="456" alt="Lanecalc's Uma setup section with English labels" />
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<img
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class="mx-auto"
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src={asset(umaSetupVert)}
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width="412"
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height="456"
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alt="Lanecalc's Uma setup section with English labels"
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/>
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</picture>
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</picture>
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</a>
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</a>
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<div class="mb-4 grid grid-cols-1 text-center text-xl md:grid-cols-3">
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<div class="mb-4 grid grid-cols-1 text-center text-xl md:grid-cols-3">
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@@ -220,9 +226,9 @@
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<Sec h={2} id="chart">Results Chart</Sec>
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<Sec h={2} id="chart">Results Chart</Sec>
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<p>Once the course and Uma are configured, click the green 計算 button. After a moment, the results appear.</p>
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<p>Once the course and Uma are configured, click the green 計算 button. After a moment, the results appear.</p>
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<a href={resultsChart}>
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<a href={asset(resultsChart)}>
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<picture>
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<picture>
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<img class="mx-auto" src={resultsChart} width="800" height="600" alt="Lanecalc results chart" />
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<img class="mx-auto" src={asset(resultsChart)} width="800" height="600" alt="Lanecalc results chart" />
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</picture>
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</picture>
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</a>
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</a>
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<p class="mt-4">
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<p class="mt-4">
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@@ -260,10 +266,10 @@
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skill={skills.ignitedWIT}
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skill={skills.ignitedWIT}
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/>.
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/>.
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</p>
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</p>
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<a href={resultsHoriz}>
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<a href={asset(resultsHoriz)}>
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<picture>
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<picture>
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<source srcset={resultsHoriz} media="(orientation: landscape)" width="700" height="176" />
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<source srcset={asset(resultsHoriz)} media="(orientation: landscape)" width="700" height="176" />
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<img class="mx-auto" src={resultsVert} width="380" height="703" alt="Lanecalc results summary" />
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<img class="mx-auto" src={asset(resultsVert)} width="380" height="703" alt="Lanecalc results summary" />
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</picture>
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</picture>
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</a>
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</a>
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<div class="mb-4 grid grid-cols-1 text-center text-xl md:grid-cols-3">
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<div class="mb-4 grid grid-cols-1 text-center text-xl md:grid-cols-3">
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Reference in New Issue
Block a user