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Commits
78aee43e5f
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main
| Author | SHA1 | Date | |
|---|---|---|---|
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0ffd2c099a | ||
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6828b1bd88 |
@@ -28,6 +28,8 @@ type AffinityDetail struct {
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// Conversation describes a lobby conversation.
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type Conversation struct {
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// ID is the conversation ID.
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ID int32 `json:"id"`
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// CharacterID is the ID of the character who has the conversation as
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// a gallery entry.
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CharacterID CharacterID `json:"chara_id"`
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+8
-7
@@ -89,13 +89,14 @@ func Umas(ctx context.Context, db *sqlitex.Pool) ([]horse.Uma, error) {
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func Conversations(ctx context.Context, db *sqlitex.Pool) ([]horse.Conversation, error) {
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return load(ctx, db, make([]horse.Conversation, 0, 1024), conversationSQL, func(s *sqlite.Stmt) horse.Conversation {
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return horse.Conversation{
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CharacterID: horse.CharacterID(s.ColumnInt(0)),
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Number: s.ColumnInt(1),
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Location: horse.LobbyConversationLocationID(s.ColumnInt(2)),
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Chara1: horse.CharacterID(s.ColumnInt(3)),
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Chara2: horse.CharacterID(s.ColumnInt(4)),
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Chara3: horse.CharacterID(s.ColumnInt(5)),
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ConditionType: s.ColumnInt(6),
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ID: s.ColumnInt32(0),
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CharacterID: horse.CharacterID(s.ColumnInt(1)),
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Number: s.ColumnInt(2),
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Location: horse.LobbyConversationLocationID(s.ColumnInt(3)),
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Chara1: horse.CharacterID(s.ColumnInt(4)),
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Chara2: horse.CharacterID(s.ColumnInt(5)),
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Chara3: horse.CharacterID(s.ColumnInt(6)),
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ConditionType: s.ColumnInt(7),
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}
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})
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}
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@@ -238,12 +238,14 @@ func TestConversations(t *testing.T) {
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}
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want := []horse.Conversation{
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{
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ID: 1,
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CharacterID: 1001,
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Number: 1,
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Location: 410,
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Chara1: 1001,
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},
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{
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ID: 2,
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CharacterID: 1001,
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Number: 2,
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Location: 510,
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@@ -251,6 +253,7 @@ func TestConversations(t *testing.T) {
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ConditionType: 1,
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},
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{
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ID: 3,
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CharacterID: 1001,
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Number: 3,
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Location: 310,
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@@ -258,6 +261,7 @@ func TestConversations(t *testing.T) {
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ConditionType: 1,
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},
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{
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ID: 76,
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CharacterID: 1001,
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Number: 4,
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Location: 120,
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@@ -266,6 +270,7 @@ func TestConversations(t *testing.T) {
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ConditionType: 2,
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},
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{
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ID: 77,
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CharacterID: 1001,
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Number: 5,
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Location: 520,
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@@ -274,6 +279,7 @@ func TestConversations(t *testing.T) {
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ConditionType: 3,
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},
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{
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ID: 126,
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CharacterID: 1001,
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Number: 6,
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Location: 430,
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@@ -283,12 +289,14 @@ func TestConversations(t *testing.T) {
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ConditionType: 1,
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},
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{
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ID: 4,
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CharacterID: 1002,
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Number: 1,
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Location: 310,
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Chara1: 1002,
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},
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{
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ID: 5,
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CharacterID: 1002,
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Number: 2,
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Location: 210,
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@@ -296,6 +304,7 @@ func TestConversations(t *testing.T) {
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ConditionType: 1,
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},
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{
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ID: 6,
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CharacterID: 1002,
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Number: 3,
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Location: 110,
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@@ -303,6 +312,7 @@ func TestConversations(t *testing.T) {
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ConditionType: 1,
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},
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{
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ID: 78,
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CharacterID: 1002,
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Number: 4,
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Location: 520,
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@@ -311,6 +321,7 @@ func TestConversations(t *testing.T) {
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ConditionType: 3,
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},
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{
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ID: 79,
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CharacterID: 1002,
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Number: 5,
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Location: 220,
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+123
-77
@@ -18,6 +18,8 @@ var (
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skillGroupSQL string
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//go:embed sql/skill.sql
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skillSQL string
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//go:embed sql/skill-group-skills.sql
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skillGroupSkillsSQL string
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)
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// SkillGroups retrieves all skill groups.
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@@ -35,84 +37,128 @@ func SkillGroups(ctx context.Context, db *sqlitex.Pool) ([]horse.SkillGroup, err
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// Skills retrieves all skills.
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func Skills(ctx context.Context, db *sqlitex.Pool) ([]horse.Skill, error) {
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return load(ctx, db, nil, skillSQL, func(s *sqlite.Stmt) horse.Skill {
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return horse.Skill{
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ID: horse.SkillID(s.ColumnInt(0)),
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Name: s.ColumnText(1),
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Description: s.ColumnText(2),
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Group: horse.SkillGroupID(s.ColumnInt32(3)),
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Rarity: int8(s.ColumnInt(5)),
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GroupRate: int8(s.ColumnInt(6)),
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GradeValue: s.ColumnInt32(7),
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WitCheck: s.ColumnBool(8),
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Activations: trimActivations([]horse.Activation{
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{
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Precondition: s.ColumnText(9),
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Condition: s.ColumnText(10),
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Duration: horse.TenThousandths(s.ColumnInt(11)),
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DurScale: horse.DurScale(s.ColumnInt(12)),
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Cooldown: horse.TenThousandths(s.ColumnInt(13)),
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Abilities: trimAbilities([]horse.Ability{
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{
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Type: horse.AbilityType(s.ColumnInt(14)),
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ValueUsage: horse.AbilityValueUsage(s.ColumnInt(15)),
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Value: horse.TenThousandths(s.ColumnInt(16)),
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Target: horse.AbilityTarget(s.ColumnInt(17)),
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TargetValue: s.ColumnInt32(18),
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},
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{
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Type: horse.AbilityType(s.ColumnInt(19)),
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ValueUsage: horse.AbilityValueUsage(s.ColumnInt(20)),
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Value: horse.TenThousandths(s.ColumnInt(21)),
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Target: horse.AbilityTarget(s.ColumnInt(22)),
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TargetValue: s.ColumnInt32(23),
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},
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{
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Type: horse.AbilityType(s.ColumnInt(24)),
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ValueUsage: horse.AbilityValueUsage(s.ColumnInt(25)),
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Value: horse.TenThousandths(s.ColumnInt(26)),
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Target: horse.AbilityTarget(s.ColumnInt(27)),
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TargetValue: s.ColumnInt32(28),
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},
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}),
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},
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{
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Precondition: s.ColumnText(29),
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Condition: s.ColumnText(30),
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Duration: horse.TenThousandths(s.ColumnInt(31)),
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DurScale: horse.DurScale(s.ColumnInt(32)),
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Cooldown: horse.TenThousandths(s.ColumnInt(33)),
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Abilities: trimAbilities([]horse.Ability{
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{
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Type: horse.AbilityType(s.ColumnInt(34)),
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ValueUsage: horse.AbilityValueUsage(s.ColumnInt(35)),
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Value: horse.TenThousandths(s.ColumnInt(36)),
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Target: horse.AbilityTarget(s.ColumnInt(37)),
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TargetValue: s.ColumnInt32(38),
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},
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{
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Type: horse.AbilityType(s.ColumnInt(39)),
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ValueUsage: horse.AbilityValueUsage(s.ColumnInt(40)),
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Value: horse.TenThousandths(s.ColumnInt(41)),
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Target: horse.AbilityTarget(s.ColumnInt(42)),
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TargetValue: s.ColumnInt32(43),
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},
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{
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Type: horse.AbilityType(s.ColumnInt(44)),
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ValueUsage: horse.AbilityValueUsage(s.ColumnInt(45)),
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Value: horse.TenThousandths(s.ColumnInt(46)),
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Target: horse.AbilityTarget(s.ColumnInt(47)),
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TargetValue: s.ColumnInt32(48),
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},
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}),
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},
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}),
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UniqueOwner: s.ColumnText(52), // TODO(zeph): should be id, not name
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Tags: parseTags(s.ColumnText(54)),
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SPCost: s.ColumnInt(49),
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IconID: s.ColumnInt(53),
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// We don't use func load here because we have multiple queries to run.
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conn, err := db.Take(ctx)
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defer db.Put(conn)
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if err != nil {
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return nil, err
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}
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var sk []horse.Skill
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{
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stmt := conn.Prep(skillSQL)
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defer stmt.Reset()
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for {
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ok, err := stmt.Step()
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if err != nil {
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return nil, err
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}
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if !ok {
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break
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}
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s := horse.Skill{
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ID: horse.SkillID(stmt.ColumnInt(0)),
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Name: stmt.ColumnText(1),
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Description: stmt.ColumnText(2),
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GroupSkills: make([]horse.GroupSkill, 0, 3),
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Group: horse.SkillGroupID(stmt.ColumnInt32(3)),
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Rarity: int8(stmt.ColumnInt(5)),
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GroupRate: int8(stmt.ColumnInt(6)),
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GradeValue: stmt.ColumnInt32(7),
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WitCheck: stmt.ColumnBool(8),
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Activations: trimActivations([]horse.Activation{
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{
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Precondition: stmt.ColumnText(9),
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Condition: stmt.ColumnText(10),
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Duration: horse.TenThousandths(stmt.ColumnInt(11)),
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DurScale: horse.DurScale(stmt.ColumnInt(12)),
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Cooldown: horse.TenThousandths(stmt.ColumnInt(13)),
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Abilities: trimAbilities([]horse.Ability{
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{
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Type: horse.AbilityType(stmt.ColumnInt(14)),
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ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(15)),
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Value: horse.TenThousandths(stmt.ColumnInt(16)),
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Target: horse.AbilityTarget(stmt.ColumnInt(17)),
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TargetValue: stmt.ColumnInt32(18),
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},
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{
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Type: horse.AbilityType(stmt.ColumnInt(19)),
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ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(20)),
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Value: horse.TenThousandths(stmt.ColumnInt(21)),
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Target: horse.AbilityTarget(stmt.ColumnInt(22)),
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TargetValue: stmt.ColumnInt32(23),
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},
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{
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Type: horse.AbilityType(stmt.ColumnInt(24)),
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ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(25)),
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Value: horse.TenThousandths(stmt.ColumnInt(26)),
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Target: horse.AbilityTarget(stmt.ColumnInt(27)),
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TargetValue: stmt.ColumnInt32(28),
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},
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}),
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},
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{
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Precondition: stmt.ColumnText(29),
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Condition: stmt.ColumnText(30),
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Duration: horse.TenThousandths(stmt.ColumnInt(31)),
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DurScale: horse.DurScale(stmt.ColumnInt(32)),
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Cooldown: horse.TenThousandths(stmt.ColumnInt(33)),
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Abilities: trimAbilities([]horse.Ability{
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{
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Type: horse.AbilityType(stmt.ColumnInt(34)),
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ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(35)),
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Value: horse.TenThousandths(stmt.ColumnInt(36)),
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Target: horse.AbilityTarget(stmt.ColumnInt(37)),
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TargetValue: stmt.ColumnInt32(38),
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},
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{
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Type: horse.AbilityType(stmt.ColumnInt(39)),
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ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(40)),
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Value: horse.TenThousandths(stmt.ColumnInt(41)),
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Target: horse.AbilityTarget(stmt.ColumnInt(42)),
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TargetValue: stmt.ColumnInt32(43),
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},
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{
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Type: horse.AbilityType(stmt.ColumnInt(44)),
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ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(45)),
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Value: horse.TenThousandths(stmt.ColumnInt(46)),
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Target: horse.AbilityTarget(stmt.ColumnInt(47)),
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TargetValue: stmt.ColumnInt32(48),
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},
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}),
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},
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}),
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UniqueOwner: stmt.ColumnText(52), // TODO(zeph): should be id, not name
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Tags: parseTags(stmt.ColumnText(54)),
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SPCost: stmt.ColumnInt(49),
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IconID: stmt.ColumnInt(53),
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}
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sk = append(sk, s)
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}
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})
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}
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stmt := conn.Prep(skillGroupSkillsSQL)
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defer stmt.Reset()
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cur := sk
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for {
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ok, err := stmt.Step()
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if err != nil {
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return nil, err
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}
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if !ok {
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break
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}
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// We sort skills by ID first, so we can add group skills in a single pass.
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id := stmt.ColumnInt(0)
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for len(cur) != 0 && cur[0].ID != horse.SkillID(id) {
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cur = cur[1:]
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}
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g := horse.GroupSkill{
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ID: horse.SkillID(stmt.ColumnInt(1)),
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GroupRate: int8(stmt.ColumnInt(2)),
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Rarity: int8(stmt.ColumnInt(3)),
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}
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cur[0].GroupSkills = append(cur[0].GroupSkills, g)
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}
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return sk, nil
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}
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func parseTags(s string) []uint16 {
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+182
-95
@@ -49,11 +49,16 @@ func TestSkills(t *testing.T) {
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ID: 10351,
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Name: "V Is for Victory!",
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Description: "Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.",
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Group: 1035,
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Rarity: 3,
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GroupRate: 1,
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GradeValue: 240,
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WitCheck: false,
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GroupSkills: []horse.GroupSkill{
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{ID: 100351, GroupRate: 1, Rarity: 4},
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{ID: 10351, GroupRate: 1, Rarity: 3},
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{ID: 900351, GroupRate: 2, Rarity: 1},
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},
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Group: 1035,
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Rarity: 3,
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GroupRate: 1,
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GradeValue: 240,
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WitCheck: false,
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Activations: []horse.Activation{
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{
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Precondition: "is_finalcorner==1&blocked_side_continuetime>=2",
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@@ -81,11 +86,15 @@ func TestSkills(t *testing.T) {
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ID: 100011,
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Name: "Shooting Star",
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Description: "Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race.",
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Group: 10001,
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Rarity: 5,
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GroupRate: 1,
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GradeValue: 340,
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WitCheck: false,
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GroupSkills: []horse.GroupSkill{
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{ID: 100011, GroupRate: 1, Rarity: 5},
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{ID: 900011, GroupRate: 2, Rarity: 1},
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},
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Group: 10001,
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Rarity: 5,
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GroupRate: 1,
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GradeValue: 340,
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WitCheck: false,
|
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Activations: []horse.Activation{
|
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{
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Precondition: "",
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@@ -120,11 +129,16 @@ func TestSkills(t *testing.T) {
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ID: 100351,
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Name: "Our Ticket to Win!",
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Description: "Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.",
|
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Group: 10035,
|
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Rarity: 4,
|
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GroupRate: 1,
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GradeValue: 340,
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WitCheck: false,
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GroupSkills: []horse.GroupSkill{
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{ID: 100351, GroupRate: 1, Rarity: 4},
|
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{ID: 10351, GroupRate: 1, Rarity: 3},
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{ID: 900351, GroupRate: 2, Rarity: 1},
|
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},
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Group: 10035,
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Rarity: 4,
|
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GroupRate: 1,
|
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GradeValue: 340,
|
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WitCheck: false,
|
||||
Activations: []horse.Activation{
|
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{
|
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Precondition: "is_finalcorner==1&blocked_side_continuetime>=2",
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@@ -152,11 +166,15 @@ func TestSkills(t *testing.T) {
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ID: 110241,
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Name: "Flowery☆Maneuver",
|
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Description: "Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.",
|
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Group: 11024,
|
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Rarity: 5,
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GroupRate: 1,
|
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GradeValue: 340,
|
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WitCheck: false,
|
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GroupSkills: []horse.GroupSkill{
|
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{ID: 110241, GroupRate: 1, Rarity: 5},
|
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{ID: 910241, GroupRate: 2, Rarity: 1},
|
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},
|
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Group: 11024,
|
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Rarity: 5,
|
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GroupRate: 1,
|
||||
GradeValue: 340,
|
||||
WitCheck: false,
|
||||
Activations: []horse.Activation{
|
||||
{
|
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Precondition: "",
|
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@@ -200,11 +218,17 @@ func TestSkills(t *testing.T) {
|
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ID: 200011,
|
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Name: "Right-Handed ◎",
|
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Description: "Increase performance on right-handed tracks.",
|
||||
Group: 20001,
|
||||
Rarity: 1,
|
||||
GroupRate: 2,
|
||||
GradeValue: 174,
|
||||
WitCheck: false,
|
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GroupSkills: []horse.GroupSkill{
|
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{ID: 200013, GroupRate: -1, Rarity: 1},
|
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{ID: 200012, GroupRate: 1, Rarity: 1},
|
||||
{ID: 200011, GroupRate: 2, Rarity: 1},
|
||||
{ID: 200014, GroupRate: 3, Rarity: 2},
|
||||
},
|
||||
Group: 20001,
|
||||
Rarity: 1,
|
||||
GroupRate: 2,
|
||||
GradeValue: 174,
|
||||
WitCheck: false,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "",
|
||||
@@ -231,11 +255,17 @@ func TestSkills(t *testing.T) {
|
||||
ID: 200012,
|
||||
Name: "Right-Handed ○",
|
||||
Description: "Moderately increase performance on right-handed tracks.",
|
||||
Group: 20001,
|
||||
Rarity: 1,
|
||||
GroupRate: 1,
|
||||
GradeValue: 129,
|
||||
WitCheck: false,
|
||||
GroupSkills: []horse.GroupSkill{
|
||||
{ID: 200013, GroupRate: -1, Rarity: 1},
|
||||
{ID: 200012, GroupRate: 1, Rarity: 1},
|
||||
{ID: 200011, GroupRate: 2, Rarity: 1},
|
||||
{ID: 200014, GroupRate: 3, Rarity: 2},
|
||||
},
|
||||
Group: 20001,
|
||||
Rarity: 1,
|
||||
GroupRate: 1,
|
||||
GradeValue: 129,
|
||||
WitCheck: false,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "",
|
||||
@@ -262,11 +292,17 @@ func TestSkills(t *testing.T) {
|
||||
ID: 200013,
|
||||
Name: "Right-Handed ×",
|
||||
Description: "Moderately decrease performance on right-handed tracks.",
|
||||
Group: 20001,
|
||||
Rarity: 1,
|
||||
GroupRate: -1,
|
||||
GradeValue: -129,
|
||||
WitCheck: false,
|
||||
GroupSkills: []horse.GroupSkill{
|
||||
{ID: 200013, GroupRate: -1, Rarity: 1},
|
||||
{ID: 200012, GroupRate: 1, Rarity: 1},
|
||||
{ID: 200011, GroupRate: 2, Rarity: 1},
|
||||
{ID: 200014, GroupRate: 3, Rarity: 2},
|
||||
},
|
||||
Group: 20001,
|
||||
Rarity: 1,
|
||||
GroupRate: -1,
|
||||
GradeValue: -129,
|
||||
WitCheck: false,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "",
|
||||
@@ -293,11 +329,17 @@ func TestSkills(t *testing.T) {
|
||||
ID: 200014,
|
||||
Name: "Right-Handed Demon",
|
||||
Description: "Increase proficiency in right-handed tracks, increasing Speed and Power.",
|
||||
Group: 20001,
|
||||
Rarity: 2,
|
||||
GroupRate: 3,
|
||||
GradeValue: 461,
|
||||
WitCheck: false,
|
||||
GroupSkills: []horse.GroupSkill{
|
||||
{ID: 200013, GroupRate: -1, Rarity: 1},
|
||||
{ID: 200012, GroupRate: 1, Rarity: 1},
|
||||
{ID: 200011, GroupRate: 2, Rarity: 1},
|
||||
{ID: 200014, GroupRate: 3, Rarity: 2},
|
||||
},
|
||||
Group: 20001,
|
||||
Rarity: 2,
|
||||
GroupRate: 3,
|
||||
GradeValue: 461,
|
||||
WitCheck: false,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "",
|
||||
@@ -331,11 +373,16 @@ func TestSkills(t *testing.T) {
|
||||
ID: 200021,
|
||||
Name: "Left-Handed ◎",
|
||||
Description: "Increase performance on left-handed tracks.",
|
||||
Group: 20002,
|
||||
Rarity: 1,
|
||||
GroupRate: 2,
|
||||
GradeValue: 174,
|
||||
WitCheck: false,
|
||||
GroupSkills: []horse.GroupSkill{
|
||||
{ID: 200023, GroupRate: -1, Rarity: 1},
|
||||
{ID: 200022, GroupRate: 1, Rarity: 1},
|
||||
{ID: 200021, GroupRate: 2, Rarity: 1},
|
||||
},
|
||||
Group: 20002,
|
||||
Rarity: 1,
|
||||
GroupRate: 2,
|
||||
GradeValue: 174,
|
||||
WitCheck: false,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "",
|
||||
@@ -362,11 +409,16 @@ func TestSkills(t *testing.T) {
|
||||
ID: 200022,
|
||||
Name: "Left-Handed ○",
|
||||
Description: "Moderately increase performance on left-handed tracks.",
|
||||
Group: 20002,
|
||||
Rarity: 1,
|
||||
GroupRate: 1,
|
||||
GradeValue: 129,
|
||||
WitCheck: false,
|
||||
GroupSkills: []horse.GroupSkill{
|
||||
{ID: 200023, GroupRate: -1, Rarity: 1},
|
||||
{ID: 200022, GroupRate: 1, Rarity: 1},
|
||||
{ID: 200021, GroupRate: 2, Rarity: 1},
|
||||
},
|
||||
Group: 20002,
|
||||
Rarity: 1,
|
||||
GroupRate: 1,
|
||||
GradeValue: 129,
|
||||
WitCheck: false,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "",
|
||||
@@ -393,11 +445,16 @@ func TestSkills(t *testing.T) {
|
||||
ID: 200023,
|
||||
Name: "Left-Handed ×",
|
||||
Description: "Moderately decrease performance on left-handed tracks.",
|
||||
Group: 20002,
|
||||
Rarity: 1,
|
||||
GroupRate: -1,
|
||||
GradeValue: -129,
|
||||
WitCheck: false,
|
||||
GroupSkills: []horse.GroupSkill{
|
||||
{ID: 200023, GroupRate: -1, Rarity: 1},
|
||||
{ID: 200022, GroupRate: 1, Rarity: 1},
|
||||
{ID: 200021, GroupRate: 2, Rarity: 1},
|
||||
},
|
||||
Group: 20002,
|
||||
Rarity: 1,
|
||||
GroupRate: -1,
|
||||
GradeValue: -129,
|
||||
WitCheck: false,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "",
|
||||
@@ -424,11 +481,15 @@ func TestSkills(t *testing.T) {
|
||||
ID: 200361,
|
||||
Name: "Beeline Burst",
|
||||
Description: "Increase velocity on a straight.",
|
||||
Group: 20036,
|
||||
Rarity: 2,
|
||||
GroupRate: 2,
|
||||
GradeValue: 508,
|
||||
WitCheck: true,
|
||||
GroupSkills: []horse.GroupSkill{
|
||||
{ID: 200362, GroupRate: 1, Rarity: 1},
|
||||
{ID: 200361, GroupRate: 2, Rarity: 2},
|
||||
},
|
||||
Group: 20036,
|
||||
Rarity: 2,
|
||||
GroupRate: 2,
|
||||
GradeValue: 508,
|
||||
WitCheck: true,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "",
|
||||
@@ -455,11 +516,15 @@ func TestSkills(t *testing.T) {
|
||||
ID: 200362,
|
||||
Name: "Straightaway Adept",
|
||||
Description: "Slightly increase velocity on a straight.",
|
||||
Group: 20036,
|
||||
Rarity: 1,
|
||||
GroupRate: 1,
|
||||
GradeValue: 217,
|
||||
WitCheck: true,
|
||||
GroupSkills: []horse.GroupSkill{
|
||||
{ID: 200362, GroupRate: 1, Rarity: 1},
|
||||
{ID: 200361, GroupRate: 2, Rarity: 2},
|
||||
},
|
||||
Group: 20036,
|
||||
Rarity: 1,
|
||||
GroupRate: 1,
|
||||
GradeValue: 217,
|
||||
WitCheck: true,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "",
|
||||
@@ -486,11 +551,14 @@ func TestSkills(t *testing.T) {
|
||||
ID: 200831,
|
||||
Name: "Subdued Front Runners",
|
||||
Description: "Slightly increase fatigue for front runners early-race.",
|
||||
Group: 20083,
|
||||
Rarity: 1,
|
||||
GroupRate: 1,
|
||||
GradeValue: 217,
|
||||
WitCheck: true,
|
||||
GroupSkills: []horse.GroupSkill{
|
||||
{ID: 200831, GroupRate: 1, Rarity: 1},
|
||||
},
|
||||
Group: 20083,
|
||||
Rarity: 1,
|
||||
GroupRate: 1,
|
||||
GradeValue: 217,
|
||||
WitCheck: true,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "",
|
||||
@@ -517,11 +585,14 @@ func TestSkills(t *testing.T) {
|
||||
ID: 201801,
|
||||
Name: "♡ 3D Nail Art",
|
||||
Description: "Moderately decrease performance on firm ground.",
|
||||
Group: 20180,
|
||||
Rarity: 1,
|
||||
GroupRate: -1,
|
||||
GradeValue: -129,
|
||||
WitCheck: false,
|
||||
GroupSkills: []horse.GroupSkill{
|
||||
{ID: 201801, GroupRate: -1, Rarity: 1},
|
||||
},
|
||||
Group: 20180,
|
||||
Rarity: 1,
|
||||
GroupRate: -1,
|
||||
GradeValue: -129,
|
||||
WitCheck: false,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "",
|
||||
@@ -548,11 +619,14 @@ func TestSkills(t *testing.T) {
|
||||
ID: 300011,
|
||||
Name: "Unquenched Thirst",
|
||||
Description: "Moderately increase performance with the desire to race.",
|
||||
Group: 30001,
|
||||
Rarity: 1,
|
||||
GroupRate: 1,
|
||||
GradeValue: 0,
|
||||
WitCheck: false,
|
||||
GroupSkills: []horse.GroupSkill{
|
||||
{ID: 300011, GroupRate: 1, Rarity: 1},
|
||||
},
|
||||
Group: 30001,
|
||||
Rarity: 1,
|
||||
GroupRate: 1,
|
||||
GradeValue: 0,
|
||||
WitCheck: false,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "",
|
||||
@@ -579,11 +653,15 @@ func TestSkills(t *testing.T) {
|
||||
ID: 900011,
|
||||
Name: "Shooting Star",
|
||||
Description: "Slightly increase velocity and very minimally increase acceleration after passing another runner toward the front late-race.",
|
||||
Group: 10001,
|
||||
Rarity: 1,
|
||||
GroupRate: 2,
|
||||
GradeValue: 180,
|
||||
WitCheck: true,
|
||||
GroupSkills: []horse.GroupSkill{
|
||||
{ID: 100011, GroupRate: 1, Rarity: 5},
|
||||
{ID: 900011, GroupRate: 2, Rarity: 1},
|
||||
},
|
||||
Group: 10001,
|
||||
Rarity: 1,
|
||||
GroupRate: 2,
|
||||
GradeValue: 180,
|
||||
WitCheck: true,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "",
|
||||
@@ -618,11 +696,16 @@ func TestSkills(t *testing.T) {
|
||||
ID: 900351,
|
||||
Name: "Our Ticket to Win!",
|
||||
Description: "Slightly increase velocity when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.",
|
||||
Group: 10035,
|
||||
Rarity: 1,
|
||||
GroupRate: 2,
|
||||
GradeValue: 180,
|
||||
WitCheck: true,
|
||||
GroupSkills: []horse.GroupSkill{
|
||||
{ID: 100351, GroupRate: 1, Rarity: 4},
|
||||
{ID: 10351, GroupRate: 1, Rarity: 3},
|
||||
{ID: 900351, GroupRate: 2, Rarity: 1},
|
||||
},
|
||||
Group: 10035,
|
||||
Rarity: 1,
|
||||
GroupRate: 2,
|
||||
GradeValue: 180,
|
||||
WitCheck: true,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "is_finalcorner==1&blocked_side_continuetime>=2",
|
||||
@@ -650,11 +733,15 @@ func TestSkills(t *testing.T) {
|
||||
ID: 910241,
|
||||
Name: "Flowery☆Maneuver",
|
||||
Description: "Slightly increase velocity when passing another runner toward the front on the final corner. If passing toward the back, slightly increase acceleration instead.",
|
||||
Group: 11024,
|
||||
Rarity: 1,
|
||||
GroupRate: 2,
|
||||
GradeValue: 180,
|
||||
WitCheck: true,
|
||||
GroupSkills: []horse.GroupSkill{
|
||||
{ID: 110241, GroupRate: 1, Rarity: 5},
|
||||
{ID: 910241, GroupRate: 2, Rarity: 1},
|
||||
},
|
||||
Group: 11024,
|
||||
Rarity: 1,
|
||||
GroupRate: 2,
|
||||
GradeValue: 180,
|
||||
WitCheck: true,
|
||||
Activations: []horse.Activation{
|
||||
{
|
||||
Precondition: "",
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
SELECT
|
||||
id,
|
||||
gallery_chara_id,
|
||||
disp_order,
|
||||
pos_id,
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
WITH g AS (
|
||||
SELECT
|
||||
l.id AS l,
|
||||
r.id AS r,
|
||||
r.group_rate,
|
||||
r.rarity
|
||||
FROM skill_data l
|
||||
JOIN skill_data r ON l.group_id = r.group_id
|
||||
|
||||
UNION ALL
|
||||
|
||||
SELECT
|
||||
s.id AS l,
|
||||
i.id AS r,
|
||||
i.group_rate,
|
||||
i.rarity
|
||||
FROM skill_data s
|
||||
JOIN skill_data i ON s.id IN (i.unique_skill_id_1, i.unique_skill_id_2)
|
||||
|
||||
UNION ALL
|
||||
|
||||
SELECT
|
||||
s.id AS l,
|
||||
i.id AS r,
|
||||
i.group_rate,
|
||||
i.rarity
|
||||
FROM skill_data s
|
||||
JOIN skill_data i ON i.id IN (s.unique_skill_id_1, s.unique_skill_id_2)
|
||||
|
||||
UNION ALL
|
||||
|
||||
SELECT
|
||||
l.id AS l,
|
||||
r.id AS r,
|
||||
r.group_rate,
|
||||
r.rarity
|
||||
FROM skill_data i
|
||||
JOIN skill_data l ON l.id IN (i.unique_skill_id_1, i.unique_skill_id_2)
|
||||
JOIN skill_data r ON r.id IN (i.unique_skill_id_1, i.unique_skill_id_2)
|
||||
WHERE l.id != r.id
|
||||
)
|
||||
SELECT * FROM g
|
||||
ORDER BY l, group_rate, rarity DESC
|
||||
@@ -30,6 +30,7 @@ type Skill struct {
|
||||
ID SkillID `json:"skill_id"`
|
||||
Name string `json:"name"`
|
||||
Description string `json:"description"`
|
||||
GroupSkills []GroupSkill `json:"group_skills"`
|
||||
Group SkillGroupID `json:"group"`
|
||||
Rarity int8 `json:"rarity"`
|
||||
GroupRate int8 `json:"group_rate"`
|
||||
@@ -42,6 +43,12 @@ type Skill struct {
|
||||
IconID int `json:"icon_id"`
|
||||
}
|
||||
|
||||
type GroupSkill struct {
|
||||
ID SkillID `json:"skill_id"`
|
||||
GroupRate int8 `json:"group_rate"`
|
||||
Rarity int8 `json:"rarity"`
|
||||
}
|
||||
|
||||
// Activation is the parameters controlling when a skill activates.
|
||||
type Activation struct {
|
||||
Precondition string `json:"precondition,omitzero"`
|
||||
|
||||
Reference in New Issue
Block a user