2 Commits
Author SHA1 Message Date
zephyr 0ffd2c099a horse, mdb: include id in lobby conversations
ci/woodpecker/push/horsebot Pipeline was successful
ci/woodpecker/push/zenno Pipeline was successful
2026-09-17 12:59:28 -04:00
zephyr 6828b1bd88 horse, mdb: put skill groups in skills
ci/woodpecker/push/horsebot Pipeline was successful
ci/woodpecker/push/zenno Pipeline was successful
Fixes #13.
2026-09-15 11:00:10 -04:00
8 changed files with 377 additions and 179 deletions
+2
View File
@@ -28,6 +28,8 @@ type AffinityDetail struct {
// Conversation describes a lobby conversation.
type Conversation struct {
// ID is the conversation ID.
ID int32 `json:"id"`
// CharacterID is the ID of the character who has the conversation as
// a gallery entry.
CharacterID CharacterID `json:"chara_id"`
+8 -7
View File
@@ -89,13 +89,14 @@ func Umas(ctx context.Context, db *sqlitex.Pool) ([]horse.Uma, error) {
func Conversations(ctx context.Context, db *sqlitex.Pool) ([]horse.Conversation, error) {
return load(ctx, db, make([]horse.Conversation, 0, 1024), conversationSQL, func(s *sqlite.Stmt) horse.Conversation {
return horse.Conversation{
CharacterID: horse.CharacterID(s.ColumnInt(0)),
Number: s.ColumnInt(1),
Location: horse.LobbyConversationLocationID(s.ColumnInt(2)),
Chara1: horse.CharacterID(s.ColumnInt(3)),
Chara2: horse.CharacterID(s.ColumnInt(4)),
Chara3: horse.CharacterID(s.ColumnInt(5)),
ConditionType: s.ColumnInt(6),
ID: s.ColumnInt32(0),
CharacterID: horse.CharacterID(s.ColumnInt(1)),
Number: s.ColumnInt(2),
Location: horse.LobbyConversationLocationID(s.ColumnInt(3)),
Chara1: horse.CharacterID(s.ColumnInt(4)),
Chara2: horse.CharacterID(s.ColumnInt(5)),
Chara3: horse.CharacterID(s.ColumnInt(6)),
ConditionType: s.ColumnInt(7),
}
})
}
+11
View File
@@ -238,12 +238,14 @@ func TestConversations(t *testing.T) {
}
want := []horse.Conversation{
{
ID: 1,
CharacterID: 1001,
Number: 1,
Location: 410,
Chara1: 1001,
},
{
ID: 2,
CharacterID: 1001,
Number: 2,
Location: 510,
@@ -251,6 +253,7 @@ func TestConversations(t *testing.T) {
ConditionType: 1,
},
{
ID: 3,
CharacterID: 1001,
Number: 3,
Location: 310,
@@ -258,6 +261,7 @@ func TestConversations(t *testing.T) {
ConditionType: 1,
},
{
ID: 76,
CharacterID: 1001,
Number: 4,
Location: 120,
@@ -266,6 +270,7 @@ func TestConversations(t *testing.T) {
ConditionType: 2,
},
{
ID: 77,
CharacterID: 1001,
Number: 5,
Location: 520,
@@ -274,6 +279,7 @@ func TestConversations(t *testing.T) {
ConditionType: 3,
},
{
ID: 126,
CharacterID: 1001,
Number: 6,
Location: 430,
@@ -283,12 +289,14 @@ func TestConversations(t *testing.T) {
ConditionType: 1,
},
{
ID: 4,
CharacterID: 1002,
Number: 1,
Location: 310,
Chara1: 1002,
},
{
ID: 5,
CharacterID: 1002,
Number: 2,
Location: 210,
@@ -296,6 +304,7 @@ func TestConversations(t *testing.T) {
ConditionType: 1,
},
{
ID: 6,
CharacterID: 1002,
Number: 3,
Location: 110,
@@ -303,6 +312,7 @@ func TestConversations(t *testing.T) {
ConditionType: 1,
},
{
ID: 78,
CharacterID: 1002,
Number: 4,
Location: 520,
@@ -311,6 +321,7 @@ func TestConversations(t *testing.T) {
ConditionType: 3,
},
{
ID: 79,
CharacterID: 1002,
Number: 5,
Location: 220,
+123 -77
View File
@@ -18,6 +18,8 @@ var (
skillGroupSQL string
//go:embed sql/skill.sql
skillSQL string
//go:embed sql/skill-group-skills.sql
skillGroupSkillsSQL string
)
// SkillGroups retrieves all skill groups.
@@ -35,84 +37,128 @@ func SkillGroups(ctx context.Context, db *sqlitex.Pool) ([]horse.SkillGroup, err
// Skills retrieves all skills.
func Skills(ctx context.Context, db *sqlitex.Pool) ([]horse.Skill, error) {
return load(ctx, db, nil, skillSQL, func(s *sqlite.Stmt) horse.Skill {
return horse.Skill{
ID: horse.SkillID(s.ColumnInt(0)),
Name: s.ColumnText(1),
Description: s.ColumnText(2),
Group: horse.SkillGroupID(s.ColumnInt32(3)),
Rarity: int8(s.ColumnInt(5)),
GroupRate: int8(s.ColumnInt(6)),
GradeValue: s.ColumnInt32(7),
WitCheck: s.ColumnBool(8),
Activations: trimActivations([]horse.Activation{
{
Precondition: s.ColumnText(9),
Condition: s.ColumnText(10),
Duration: horse.TenThousandths(s.ColumnInt(11)),
DurScale: horse.DurScale(s.ColumnInt(12)),
Cooldown: horse.TenThousandths(s.ColumnInt(13)),
Abilities: trimAbilities([]horse.Ability{
{
Type: horse.AbilityType(s.ColumnInt(14)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(15)),
Value: horse.TenThousandths(s.ColumnInt(16)),
Target: horse.AbilityTarget(s.ColumnInt(17)),
TargetValue: s.ColumnInt32(18),
},
{
Type: horse.AbilityType(s.ColumnInt(19)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(20)),
Value: horse.TenThousandths(s.ColumnInt(21)),
Target: horse.AbilityTarget(s.ColumnInt(22)),
TargetValue: s.ColumnInt32(23),
},
{
Type: horse.AbilityType(s.ColumnInt(24)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(25)),
Value: horse.TenThousandths(s.ColumnInt(26)),
Target: horse.AbilityTarget(s.ColumnInt(27)),
TargetValue: s.ColumnInt32(28),
},
}),
},
{
Precondition: s.ColumnText(29),
Condition: s.ColumnText(30),
Duration: horse.TenThousandths(s.ColumnInt(31)),
DurScale: horse.DurScale(s.ColumnInt(32)),
Cooldown: horse.TenThousandths(s.ColumnInt(33)),
Abilities: trimAbilities([]horse.Ability{
{
Type: horse.AbilityType(s.ColumnInt(34)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(35)),
Value: horse.TenThousandths(s.ColumnInt(36)),
Target: horse.AbilityTarget(s.ColumnInt(37)),
TargetValue: s.ColumnInt32(38),
},
{
Type: horse.AbilityType(s.ColumnInt(39)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(40)),
Value: horse.TenThousandths(s.ColumnInt(41)),
Target: horse.AbilityTarget(s.ColumnInt(42)),
TargetValue: s.ColumnInt32(43),
},
{
Type: horse.AbilityType(s.ColumnInt(44)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(45)),
Value: horse.TenThousandths(s.ColumnInt(46)),
Target: horse.AbilityTarget(s.ColumnInt(47)),
TargetValue: s.ColumnInt32(48),
},
}),
},
}),
UniqueOwner: s.ColumnText(52), // TODO(zeph): should be id, not name
Tags: parseTags(s.ColumnText(54)),
SPCost: s.ColumnInt(49),
IconID: s.ColumnInt(53),
// We don't use func load here because we have multiple queries to run.
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, err
}
var sk []horse.Skill
{
stmt := conn.Prep(skillSQL)
defer stmt.Reset()
for {
ok, err := stmt.Step()
if err != nil {
return nil, err
}
if !ok {
break
}
s := horse.Skill{
ID: horse.SkillID(stmt.ColumnInt(0)),
Name: stmt.ColumnText(1),
Description: stmt.ColumnText(2),
GroupSkills: make([]horse.GroupSkill, 0, 3),
Group: horse.SkillGroupID(stmt.ColumnInt32(3)),
Rarity: int8(stmt.ColumnInt(5)),
GroupRate: int8(stmt.ColumnInt(6)),
GradeValue: stmt.ColumnInt32(7),
WitCheck: stmt.ColumnBool(8),
Activations: trimActivations([]horse.Activation{
{
Precondition: stmt.ColumnText(9),
Condition: stmt.ColumnText(10),
Duration: horse.TenThousandths(stmt.ColumnInt(11)),
DurScale: horse.DurScale(stmt.ColumnInt(12)),
Cooldown: horse.TenThousandths(stmt.ColumnInt(13)),
Abilities: trimAbilities([]horse.Ability{
{
Type: horse.AbilityType(stmt.ColumnInt(14)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(15)),
Value: horse.TenThousandths(stmt.ColumnInt(16)),
Target: horse.AbilityTarget(stmt.ColumnInt(17)),
TargetValue: stmt.ColumnInt32(18),
},
{
Type: horse.AbilityType(stmt.ColumnInt(19)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(20)),
Value: horse.TenThousandths(stmt.ColumnInt(21)),
Target: horse.AbilityTarget(stmt.ColumnInt(22)),
TargetValue: stmt.ColumnInt32(23),
},
{
Type: horse.AbilityType(stmt.ColumnInt(24)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(25)),
Value: horse.TenThousandths(stmt.ColumnInt(26)),
Target: horse.AbilityTarget(stmt.ColumnInt(27)),
TargetValue: stmt.ColumnInt32(28),
},
}),
},
{
Precondition: stmt.ColumnText(29),
Condition: stmt.ColumnText(30),
Duration: horse.TenThousandths(stmt.ColumnInt(31)),
DurScale: horse.DurScale(stmt.ColumnInt(32)),
Cooldown: horse.TenThousandths(stmt.ColumnInt(33)),
Abilities: trimAbilities([]horse.Ability{
{
Type: horse.AbilityType(stmt.ColumnInt(34)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(35)),
Value: horse.TenThousandths(stmt.ColumnInt(36)),
Target: horse.AbilityTarget(stmt.ColumnInt(37)),
TargetValue: stmt.ColumnInt32(38),
},
{
Type: horse.AbilityType(stmt.ColumnInt(39)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(40)),
Value: horse.TenThousandths(stmt.ColumnInt(41)),
Target: horse.AbilityTarget(stmt.ColumnInt(42)),
TargetValue: stmt.ColumnInt32(43),
},
{
Type: horse.AbilityType(stmt.ColumnInt(44)),
ValueUsage: horse.AbilityValueUsage(stmt.ColumnInt(45)),
Value: horse.TenThousandths(stmt.ColumnInt(46)),
Target: horse.AbilityTarget(stmt.ColumnInt(47)),
TargetValue: stmt.ColumnInt32(48),
},
}),
},
}),
UniqueOwner: stmt.ColumnText(52), // TODO(zeph): should be id, not name
Tags: parseTags(stmt.ColumnText(54)),
SPCost: stmt.ColumnInt(49),
IconID: stmt.ColumnInt(53),
}
sk = append(sk, s)
}
})
}
stmt := conn.Prep(skillGroupSkillsSQL)
defer stmt.Reset()
cur := sk
for {
ok, err := stmt.Step()
if err != nil {
return nil, err
}
if !ok {
break
}
// We sort skills by ID first, so we can add group skills in a single pass.
id := stmt.ColumnInt(0)
for len(cur) != 0 && cur[0].ID != horse.SkillID(id) {
cur = cur[1:]
}
g := horse.GroupSkill{
ID: horse.SkillID(stmt.ColumnInt(1)),
GroupRate: int8(stmt.ColumnInt(2)),
Rarity: int8(stmt.ColumnInt(3)),
}
cur[0].GroupSkills = append(cur[0].GroupSkills, g)
}
return sk, nil
}
func parseTags(s string) []uint16 {
+182 -95
View File
@@ -49,11 +49,16 @@ func TestSkills(t *testing.T) {
ID: 10351,
Name: "V Is for Victory!",
Description: "Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.",
Group: 1035,
Rarity: 3,
GroupRate: 1,
GradeValue: 240,
WitCheck: false,
GroupSkills: []horse.GroupSkill{
{ID: 100351, GroupRate: 1, Rarity: 4},
{ID: 10351, GroupRate: 1, Rarity: 3},
{ID: 900351, GroupRate: 2, Rarity: 1},
},
Group: 1035,
Rarity: 3,
GroupRate: 1,
GradeValue: 240,
WitCheck: false,
Activations: []horse.Activation{
{
Precondition: "is_finalcorner==1&blocked_side_continuetime>=2",
@@ -81,11 +86,15 @@ func TestSkills(t *testing.T) {
ID: 100011,
Name: "Shooting Star",
Description: "Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race.",
Group: 10001,
Rarity: 5,
GroupRate: 1,
GradeValue: 340,
WitCheck: false,
GroupSkills: []horse.GroupSkill{
{ID: 100011, GroupRate: 1, Rarity: 5},
{ID: 900011, GroupRate: 2, Rarity: 1},
},
Group: 10001,
Rarity: 5,
GroupRate: 1,
GradeValue: 340,
WitCheck: false,
Activations: []horse.Activation{
{
Precondition: "",
@@ -120,11 +129,16 @@ func TestSkills(t *testing.T) {
ID: 100351,
Name: "Our Ticket to Win!",
Description: "Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.",
Group: 10035,
Rarity: 4,
GroupRate: 1,
GradeValue: 340,
WitCheck: false,
GroupSkills: []horse.GroupSkill{
{ID: 100351, GroupRate: 1, Rarity: 4},
{ID: 10351, GroupRate: 1, Rarity: 3},
{ID: 900351, GroupRate: 2, Rarity: 1},
},
Group: 10035,
Rarity: 4,
GroupRate: 1,
GradeValue: 340,
WitCheck: false,
Activations: []horse.Activation{
{
Precondition: "is_finalcorner==1&blocked_side_continuetime>=2",
@@ -152,11 +166,15 @@ func TestSkills(t *testing.T) {
ID: 110241,
Name: "Flowery☆Maneuver",
Description: "Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.",
Group: 11024,
Rarity: 5,
GroupRate: 1,
GradeValue: 340,
WitCheck: false,
GroupSkills: []horse.GroupSkill{
{ID: 110241, GroupRate: 1, Rarity: 5},
{ID: 910241, GroupRate: 2, Rarity: 1},
},
Group: 11024,
Rarity: 5,
GroupRate: 1,
GradeValue: 340,
WitCheck: false,
Activations: []horse.Activation{
{
Precondition: "",
@@ -200,11 +218,17 @@ func TestSkills(t *testing.T) {
ID: 200011,
Name: "Right-Handed ◎",
Description: "Increase performance on right-handed tracks.",
Group: 20001,
Rarity: 1,
GroupRate: 2,
GradeValue: 174,
WitCheck: false,
GroupSkills: []horse.GroupSkill{
{ID: 200013, GroupRate: -1, Rarity: 1},
{ID: 200012, GroupRate: 1, Rarity: 1},
{ID: 200011, GroupRate: 2, Rarity: 1},
{ID: 200014, GroupRate: 3, Rarity: 2},
},
Group: 20001,
Rarity: 1,
GroupRate: 2,
GradeValue: 174,
WitCheck: false,
Activations: []horse.Activation{
{
Precondition: "",
@@ -231,11 +255,17 @@ func TestSkills(t *testing.T) {
ID: 200012,
Name: "Right-Handed ○",
Description: "Moderately increase performance on right-handed tracks.",
Group: 20001,
Rarity: 1,
GroupRate: 1,
GradeValue: 129,
WitCheck: false,
GroupSkills: []horse.GroupSkill{
{ID: 200013, GroupRate: -1, Rarity: 1},
{ID: 200012, GroupRate: 1, Rarity: 1},
{ID: 200011, GroupRate: 2, Rarity: 1},
{ID: 200014, GroupRate: 3, Rarity: 2},
},
Group: 20001,
Rarity: 1,
GroupRate: 1,
GradeValue: 129,
WitCheck: false,
Activations: []horse.Activation{
{
Precondition: "",
@@ -262,11 +292,17 @@ func TestSkills(t *testing.T) {
ID: 200013,
Name: "Right-Handed ×",
Description: "Moderately decrease performance on right-handed tracks.",
Group: 20001,
Rarity: 1,
GroupRate: -1,
GradeValue: -129,
WitCheck: false,
GroupSkills: []horse.GroupSkill{
{ID: 200013, GroupRate: -1, Rarity: 1},
{ID: 200012, GroupRate: 1, Rarity: 1},
{ID: 200011, GroupRate: 2, Rarity: 1},
{ID: 200014, GroupRate: 3, Rarity: 2},
},
Group: 20001,
Rarity: 1,
GroupRate: -1,
GradeValue: -129,
WitCheck: false,
Activations: []horse.Activation{
{
Precondition: "",
@@ -293,11 +329,17 @@ func TestSkills(t *testing.T) {
ID: 200014,
Name: "Right-Handed Demon",
Description: "Increase proficiency in right-handed tracks, increasing Speed and Power.",
Group: 20001,
Rarity: 2,
GroupRate: 3,
GradeValue: 461,
WitCheck: false,
GroupSkills: []horse.GroupSkill{
{ID: 200013, GroupRate: -1, Rarity: 1},
{ID: 200012, GroupRate: 1, Rarity: 1},
{ID: 200011, GroupRate: 2, Rarity: 1},
{ID: 200014, GroupRate: 3, Rarity: 2},
},
Group: 20001,
Rarity: 2,
GroupRate: 3,
GradeValue: 461,
WitCheck: false,
Activations: []horse.Activation{
{
Precondition: "",
@@ -331,11 +373,16 @@ func TestSkills(t *testing.T) {
ID: 200021,
Name: "Left-Handed ◎",
Description: "Increase performance on left-handed tracks.",
Group: 20002,
Rarity: 1,
GroupRate: 2,
GradeValue: 174,
WitCheck: false,
GroupSkills: []horse.GroupSkill{
{ID: 200023, GroupRate: -1, Rarity: 1},
{ID: 200022, GroupRate: 1, Rarity: 1},
{ID: 200021, GroupRate: 2, Rarity: 1},
},
Group: 20002,
Rarity: 1,
GroupRate: 2,
GradeValue: 174,
WitCheck: false,
Activations: []horse.Activation{
{
Precondition: "",
@@ -362,11 +409,16 @@ func TestSkills(t *testing.T) {
ID: 200022,
Name: "Left-Handed ○",
Description: "Moderately increase performance on left-handed tracks.",
Group: 20002,
Rarity: 1,
GroupRate: 1,
GradeValue: 129,
WitCheck: false,
GroupSkills: []horse.GroupSkill{
{ID: 200023, GroupRate: -1, Rarity: 1},
{ID: 200022, GroupRate: 1, Rarity: 1},
{ID: 200021, GroupRate: 2, Rarity: 1},
},
Group: 20002,
Rarity: 1,
GroupRate: 1,
GradeValue: 129,
WitCheck: false,
Activations: []horse.Activation{
{
Precondition: "",
@@ -393,11 +445,16 @@ func TestSkills(t *testing.T) {
ID: 200023,
Name: "Left-Handed ×",
Description: "Moderately decrease performance on left-handed tracks.",
Group: 20002,
Rarity: 1,
GroupRate: -1,
GradeValue: -129,
WitCheck: false,
GroupSkills: []horse.GroupSkill{
{ID: 200023, GroupRate: -1, Rarity: 1},
{ID: 200022, GroupRate: 1, Rarity: 1},
{ID: 200021, GroupRate: 2, Rarity: 1},
},
Group: 20002,
Rarity: 1,
GroupRate: -1,
GradeValue: -129,
WitCheck: false,
Activations: []horse.Activation{
{
Precondition: "",
@@ -424,11 +481,15 @@ func TestSkills(t *testing.T) {
ID: 200361,
Name: "Beeline Burst",
Description: "Increase velocity on a straight.",
Group: 20036,
Rarity: 2,
GroupRate: 2,
GradeValue: 508,
WitCheck: true,
GroupSkills: []horse.GroupSkill{
{ID: 200362, GroupRate: 1, Rarity: 1},
{ID: 200361, GroupRate: 2, Rarity: 2},
},
Group: 20036,
Rarity: 2,
GroupRate: 2,
GradeValue: 508,
WitCheck: true,
Activations: []horse.Activation{
{
Precondition: "",
@@ -455,11 +516,15 @@ func TestSkills(t *testing.T) {
ID: 200362,
Name: "Straightaway Adept",
Description: "Slightly increase velocity on a straight.",
Group: 20036,
Rarity: 1,
GroupRate: 1,
GradeValue: 217,
WitCheck: true,
GroupSkills: []horse.GroupSkill{
{ID: 200362, GroupRate: 1, Rarity: 1},
{ID: 200361, GroupRate: 2, Rarity: 2},
},
Group: 20036,
Rarity: 1,
GroupRate: 1,
GradeValue: 217,
WitCheck: true,
Activations: []horse.Activation{
{
Precondition: "",
@@ -486,11 +551,14 @@ func TestSkills(t *testing.T) {
ID: 200831,
Name: "Subdued Front Runners",
Description: "Slightly increase fatigue for front runners early-race.",
Group: 20083,
Rarity: 1,
GroupRate: 1,
GradeValue: 217,
WitCheck: true,
GroupSkills: []horse.GroupSkill{
{ID: 200831, GroupRate: 1, Rarity: 1},
},
Group: 20083,
Rarity: 1,
GroupRate: 1,
GradeValue: 217,
WitCheck: true,
Activations: []horse.Activation{
{
Precondition: "",
@@ -517,11 +585,14 @@ func TestSkills(t *testing.T) {
ID: 201801,
Name: "♡ 3D Nail Art",
Description: "Moderately decrease performance on firm ground.",
Group: 20180,
Rarity: 1,
GroupRate: -1,
GradeValue: -129,
WitCheck: false,
GroupSkills: []horse.GroupSkill{
{ID: 201801, GroupRate: -1, Rarity: 1},
},
Group: 20180,
Rarity: 1,
GroupRate: -1,
GradeValue: -129,
WitCheck: false,
Activations: []horse.Activation{
{
Precondition: "",
@@ -548,11 +619,14 @@ func TestSkills(t *testing.T) {
ID: 300011,
Name: "Unquenched Thirst",
Description: "Moderately increase performance with the desire to race.",
Group: 30001,
Rarity: 1,
GroupRate: 1,
GradeValue: 0,
WitCheck: false,
GroupSkills: []horse.GroupSkill{
{ID: 300011, GroupRate: 1, Rarity: 1},
},
Group: 30001,
Rarity: 1,
GroupRate: 1,
GradeValue: 0,
WitCheck: false,
Activations: []horse.Activation{
{
Precondition: "",
@@ -579,11 +653,15 @@ func TestSkills(t *testing.T) {
ID: 900011,
Name: "Shooting Star",
Description: "Slightly increase velocity and very minimally increase acceleration after passing another runner toward the front late-race.",
Group: 10001,
Rarity: 1,
GroupRate: 2,
GradeValue: 180,
WitCheck: true,
GroupSkills: []horse.GroupSkill{
{ID: 100011, GroupRate: 1, Rarity: 5},
{ID: 900011, GroupRate: 2, Rarity: 1},
},
Group: 10001,
Rarity: 1,
GroupRate: 2,
GradeValue: 180,
WitCheck: true,
Activations: []horse.Activation{
{
Precondition: "",
@@ -618,11 +696,16 @@ func TestSkills(t *testing.T) {
ID: 900351,
Name: "Our Ticket to Win!",
Description: "Slightly increase velocity when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.",
Group: 10035,
Rarity: 1,
GroupRate: 2,
GradeValue: 180,
WitCheck: true,
GroupSkills: []horse.GroupSkill{
{ID: 100351, GroupRate: 1, Rarity: 4},
{ID: 10351, GroupRate: 1, Rarity: 3},
{ID: 900351, GroupRate: 2, Rarity: 1},
},
Group: 10035,
Rarity: 1,
GroupRate: 2,
GradeValue: 180,
WitCheck: true,
Activations: []horse.Activation{
{
Precondition: "is_finalcorner==1&blocked_side_continuetime>=2",
@@ -650,11 +733,15 @@ func TestSkills(t *testing.T) {
ID: 910241,
Name: "Flowery☆Maneuver",
Description: "Slightly increase velocity when passing another runner toward the front on the final corner. If passing toward the back, slightly increase acceleration instead.",
Group: 11024,
Rarity: 1,
GroupRate: 2,
GradeValue: 180,
WitCheck: true,
GroupSkills: []horse.GroupSkill{
{ID: 110241, GroupRate: 1, Rarity: 5},
{ID: 910241, GroupRate: 2, Rarity: 1},
},
Group: 11024,
Rarity: 1,
GroupRate: 2,
GradeValue: 180,
WitCheck: true,
Activations: []horse.Activation{
{
Precondition: "",
+1
View File
@@ -1,4 +1,5 @@
SELECT
id,
gallery_chara_id,
disp_order,
pos_id,
+43
View File
@@ -0,0 +1,43 @@
WITH g AS (
SELECT
l.id AS l,
r.id AS r,
r.group_rate,
r.rarity
FROM skill_data l
JOIN skill_data r ON l.group_id = r.group_id
UNION ALL
SELECT
s.id AS l,
i.id AS r,
i.group_rate,
i.rarity
FROM skill_data s
JOIN skill_data i ON s.id IN (i.unique_skill_id_1, i.unique_skill_id_2)
UNION ALL
SELECT
s.id AS l,
i.id AS r,
i.group_rate,
i.rarity
FROM skill_data s
JOIN skill_data i ON i.id IN (s.unique_skill_id_1, s.unique_skill_id_2)
UNION ALL
SELECT
l.id AS l,
r.id AS r,
r.group_rate,
r.rarity
FROM skill_data i
JOIN skill_data l ON l.id IN (i.unique_skill_id_1, i.unique_skill_id_2)
JOIN skill_data r ON r.id IN (i.unique_skill_id_1, i.unique_skill_id_2)
WHERE l.id != r.id
)
SELECT * FROM g
ORDER BY l, group_rate, rarity DESC
+7
View File
@@ -30,6 +30,7 @@ type Skill struct {
ID SkillID `json:"skill_id"`
Name string `json:"name"`
Description string `json:"description"`
GroupSkills []GroupSkill `json:"group_skills"`
Group SkillGroupID `json:"group"`
Rarity int8 `json:"rarity"`
GroupRate int8 `json:"group_rate"`
@@ -42,6 +43,12 @@ type Skill struct {
IconID int `json:"icon_id"`
}
type GroupSkill struct {
ID SkillID `json:"skill_id"`
GroupRate int8 `json:"group_rate"`
Rarity int8 `json:"rarity"`
}
// Activation is the parameters controlling when a skill activates.
type Activation struct {
Precondition string `json:"precondition,omitzero"`