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Author SHA1 Message Date
zephyr 48118efeeb doc: document grand live mechanics
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2026-07-28 00:19:14 -04:00
zephyr 79d4e76090 mdb: sort scenarios by sort id
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Fixes #33.
2026-07-25 11:57:24 -04:00
zephyr ea39be0510 zenno: include character icons in character picks
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2026-07-24 23:09:24 -04:00
zephyr 7bac55ca43 zenno: show icons on skills 2026-07-24 22:56:31 -04:00
8 changed files with 134 additions and 7 deletions
+34
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@@ -15,6 +15,9 @@ This file is my notes from exploring the database.
- 119 is scenario full titles (e.g. The Beginning: URA Finale), 120 is scenario descriptions, 237 is scenario names (e.g. URA Finale)
- 130 is epithet names, 131 is epithet descriptions
in the decomp, text data categories are named in `public enum MasterString.Category`.
some categories seem to be missing, though.
# succession factor (sparks)
tables are succession_factor and succession_factor_effect
@@ -317,6 +320,37 @@ so, it doesn't seem like there's a particular flag that identifies maiden races,
- card_talent_hint_upgrade has costs to raise hint levels, but it's actually universal, only six rows
- single_mode_route_race is career goals (not only races)
- available_skill_set has starting skills including those unlocked by potential level given under need_rank (0 for pl1, 2 for pl2)
- single_mode_special_chara is scenario links
# gl
single_mode_live_song_list has the song list for lives ha ha.
this is defined from the perspective of bonuses they grant when you have them, not the shop per se.
- text_data category for song names is 210, look up by live_id; for post-concert effect text, category 208 indexed by song list id
- command_id and live_id are always equal
- level is 1 for all songs except the two instances of girls' legend u
- master_bonus_content_text_id corresponds to text_data categories 207 for pickup effect text and 209 for song name
- live_bonus_type is 1 for specialty prio, 2 for chain frequency, 3 for fb
- girls' legend u is defined twice as ids 22 and 24
costs are in single_mode_live_square.
- square_type is 1 for stat up, 2 for skill up, 3 for energy up, 4 for live
- perf_type_n is token type: 1 for dance, 2 for passion, 3 for vocals, 4 for visuals, 5 for composure
- perf_value_n is number of tokens
immediate bonuses are in single_mode_live_master_bonus.
- master_bonus_type is 1 for stat up, 2 for skill hint, 3 for energy up, 4 for song
- master_bonus_type_value is 1 for type 1, live id for type 4, 0 otherwise
- master_bonus_gain_type_n is 1 for stat, 2 for skill hint, 3 for energy, 5 for permanent training bonus
+ 1 for stat: then master_bonus_gain_value_n_1 is 1-5 for stat id or 6 for sp, n_2 is 1 for fixed or 2 for random (not actually in the game), n_3 is lower bound on gain, n_4 is 0 for fixed or upper bound for random
+ 2 for skill hint: then gain_value_n_1 is 3(*), n_2 is skill tag, n_3 is hint level
+ 3 for energy: then gain_value_n_1 is amount
+ 5 for permanent training bonus: then gain_value_n_1 is stat id (6 for sp), n_2 is amount
(*) MasterSingleModeLiveMasterBonus.SingleModeLiveMasterBonus.GainSkillHintTypeEnum defines values of Random = 1 and SkillId = 2, but they are unused in the db.
there is some ostensibly unused data.
- master bonus ids 12001-12206 grant random amounts of stats
- id 20000 corresponds to "Group Lesson" "Skill hint appropriate for aptitude"
# lobby conversations!!!
+1 -1
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@@ -14,4 +14,4 @@ SELECT
FROM single_mode_scenario sc
JOIN scenario_name n ON sc.id = n.id
JOIN scenario_title t ON sc.id = t.id
ORDER BY sc.id
ORDER BY sc.sort_id
+37
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@@ -0,0 +1,37 @@
<script lang="ts">
import type { SvelteHTMLElements } from 'svelte/elements';
const sizes = [256, 64, 32, 16] as const;
interface Props {
chara_id: number | null | undefined;
size: (typeof sizes)[number];
}
let { chara_id, size, ...rest }: Props & SvelteHTMLElements['picture'] = $props();
const icon = $derived(chara_id ?? 0);
const avifs = $derived(
sizes
.filter((sz) => sz >= size)
.map((sz) => `/img/chara/${icon}/${sz}x${sz}.avif ${sz / size}x`)
.join(', '),
);
const pngs = $derived(
sizes
.filter((sz) => sz >= size)
.map((sz) => `/img/chara/${icon}/${sz}x${sz}.png ${sz / size}x`)
.join(', '),
);
const src = $derived(icon !== 0 ? `/img/chara/${icon}/${sizes[0]}x${sizes[0]}.png` : `/img/skill/10011`);
</script>
{#if icon !== 0}
<picture {...rest}>
<source srcset={avifs} type="image/avif" />
<source srcset={pngs} type="image/png" />
<img {src} alt={`Icon for character ID ${chara_id}`} class="inline" width={size} height={size} loading="lazy" />
</picture>
{:else}
<div class={`w-[${size}px] h-[${size}px]`}></div>
{/if}
+10 -4
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@@ -1,23 +1,29 @@
<script lang="ts">
import type { Character } from '$lib/data/character';
import type { Snippet } from 'svelte';
import type { ClassValue } from 'svelte/elements';
import Pick from './Pick.svelte';
import CharaIcon from './CharaIcon.svelte';
interface Props {
id: string;
characters: Character[] | null;
value: Character | undefined;
class?: ClassValue | null;
option?: Snippet<[Character]>;
required?: boolean;
}
let { id, characters, value = $bindable(), class: className, option, required = false }: Props = $props();
let { id, characters, value = $bindable(), class: className, required = false }: Props = $props();
const charas = $derived(characters ?? []);
const key = (v: Character) => ({ id: v.chara_id, name: v.name });
</script>
<Pick {id} items={charas} {key} bind:value {option} class={className} {required} />
<Pick {id} items={charas} {key} bind:value class={className} {required}>
{#snippet option(c: Character)}
<span>
<CharaIcon chara_id={c.chara_id} size={32} />
{c.name}
</span>
{/snippet}
</Pick>
+7 -1
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@@ -9,6 +9,7 @@
type Ability,
type Skill,
} from './data/skill';
import SkillIcon from './SkillIcon.svelte';
interface Props {
skill: Skill | null | undefined;
@@ -63,9 +64,13 @@
<span class="group relative inline-block hyphens-none">
<span
class="skill-tip invisible absolute bottom-4 -left-1/2 flex w-80 flex-col rounded-lg border px-2 text-center opacity-0 shadow-lg transition-all group-hover:visible group-hover:bottom-6 group-hover:opacity-100"
class="skill-tip invisible absolute bottom-4 -left-1/2 flex min-w-80 flex-col rounded-lg border px-2 pt-2 text-center opacity-0 shadow-lg transition-all group-hover:visible group-hover:bottom-6 group-hover:opacity-100"
role="tooltip"
>
<span class="block text-xl">
<SkillIcon icon_id={skill?.icon_id} size={32} class="inline" />
{s.name}
</span>
<span class="block border-b py-1 hyphens-auto">
{s.description}
</span>
@@ -92,5 +97,6 @@
</span>
{/each}
</span>
<SkillIcon icon_id={skill?.icon_id} size={16} class="inline max-h-lh align-text-bottom" />
<span class={[spanClass, 'cursor-pointer']}>{s.name}</span>
</span>
+37
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@@ -0,0 +1,37 @@
<script lang="ts">
import type { SvelteHTMLElements } from 'svelte/elements';
const sizes = [64, 32, 16] as const;
interface Props {
icon_id: number | null | undefined;
size: (typeof sizes)[number];
}
let { icon_id, size, ...rest }: Props & SvelteHTMLElements['picture'] = $props();
const icon = $derived(icon_id ?? 0);
const avifs = $derived(
sizes
.filter((sz) => sz >= size)
.map((sz) => `/img/skill/${icon}/${sz}x${sz}.avif ${sz / size}x`)
.join(', '),
);
const pngs = $derived(
sizes
.filter((sz) => sz >= size)
.map((sz) => `/img/skill/${icon}/${sz}x${sz}.png ${sz / size}x`)
.join(', '),
);
const src = $derived(icon !== 0 ? `/img/skill/${icon}/${sizes[0]}x${sizes[0]}.png` : `/img/skill/10011`);
</script>
{#if icon !== 0}
<picture {...rest}>
<source srcset={avifs} type="image/avif" />
<source srcset={pngs} type="image/png" />
<img {src} alt={`Skill icon ID ${icon_id}`} class="inline" width={size} height={size} loading="lazy" />
</picture>
{:else}
<div class={`w-[${size}px] h-[${size}px]`}></div>
{/if}
@@ -1,6 +1,7 @@
<script lang="ts">
import { onMount } from 'svelte';
import * as skill from '$lib/data/skill';
import SkillIcon from '$lib/SkillIcon.svelte';
let rare = $state(false);
let unique = $state(false);
@@ -94,7 +95,10 @@
<div class="grid max-w-7xl grid-cols-1 gap-2 md:grid-cols-3">
{#each skills as s (s.skill_id)}
<div class="rounded-md border px-2 pt-1 pb-2 text-center shadow-sm transition-shadow hover:shadow-md">
<span class="block text-xl">{s.name}</span>
<span class="block text-xl">
<SkillIcon icon_id={s?.icon_id} size={32} />
{s.name}
</span>
<span class="block italic">{s.description}</span>
{#each s.activations as act, i (i)}
<span class="my-2 block rounded-md border">
+3
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@@ -39,6 +39,9 @@ export default defineConfig({
'/api': {
target: 'http://localhost:13669',
},
'/img': {
target: 'http://localhost:13669',
},
},
},
});