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49 Commits

Author SHA1 Message Date
886dccb6b8 zenno: title and favicon 2026-03-31 19:33:24 -04:00
57e8a06383 zenno: generate pages as directory/index.html 2026-03-31 19:23:10 -04:00
ab14f58079 cmd/horsebot: fix http server in http interactions mode 2026-03-31 19:03:51 -04:00
4106215180 zenno, cmd/horsebot: host website in horsebot 2026-03-31 18:43:17 -04:00
cdea376f94 zenno: make footer links open new tabs 2026-03-31 17:27:45 -04:00
d157dfc9b6 zenno: don't use sakura 2026-03-31 16:54:51 -04:00
773625b842 zenno: allow styling CharaPick 2026-03-31 12:32:04 -04:00
22ca5c98f3 zenno: format 2026-03-31 12:08:36 -04:00
08deedea8f zenno: nicer lobby conversation page 2026-03-31 01:19:13 -04:00
86b769d7ed zenno: lobby conversation page 2026-03-30 23:22:43 -04:00
e139eae06d zenno: start conversations tool 2026-03-30 21:53:03 -04:00
34e8c1f812 zenno: implement character picker 2026-03-30 12:13:20 -04:00
cc3128d65a zenno: better mobile nav 2026-03-30 10:13:17 -04:00
d04544030a zenno: create sveltekit website 2026-03-29 23:14:55 -04:00
e13c435afa global: generate with 2026-03-26 db 2026-03-26 04:05:39 -04:00
4429bbecd1 global: generate with 2026-03-19 db 2026-03-19 11:29:46 -04:00
2099eeb97e schema: describe json schemas in typescript 2026-03-18 00:43:51 -04:00
c22ed0dc83 horse: adjust fields omitted from skill json 2026-03-18 00:42:08 -04:00
494aeeb401 doc: document skill tag meanings 2026-03-17 19:09:04 -04:00
298b1368e8 horse, horsegen: generate lobby conversation data 2026-03-17 17:15:07 -04:00
b20a1a5964 doc: add mant db dump, document epithet text_data 2026-03-17 17:08:06 -04:00
af8e04473a horsebot: shrink skill displays 2026-03-12 18:35:51 -04:00
351f606d29 global: generate with 2026-03-12 db adding mant 2026-03-12 10:42:14 -04:00
da376647af horsebot: restore inherit indicators on skill names 2026-03-09 13:48:28 -04:00
2ec8d9cfdb horsegen: include uniques and inherits in each others' skill groups 2026-03-09 13:00:29 -04:00
2dd75edc03 horsebot: use a command option to decide whether ephemeral 2026-03-09 12:35:39 -04:00
e08580925d horsebot: make skill responses ephemeral with share button 2026-03-09 11:17:59 -04:00
63659a4934 horsebot: refactor skill server 2026-03-09 10:05:07 -04:00
af4e06411d horsebot: take horsegen output directory instead of each json file 2026-03-09 09:04:02 -04:00
4426925ebb horsegen: output to ./global instead of horse/global 2026-03-09 08:58:49 -04:00
8632bb8c3c all: generate json, not code
This includes modifying horsebot to use the generated JSON, as well as
moving the generator to another cmd/ directory.

Remove the generated code while we're here.
Koka tests still have to be updated, but it requires a JSON parser.
2026-03-08 21:33:46 -04:00
7ff271ff2d horse: generate json 2026-03-08 14:04:28 -04:00
5540bb2c4e horse: generate with 2026-03-05 global db 2026-03-05 10:27:47 -05:00
9a73f2147b test: change example to my current labor 2026-03-04 21:15:54 -05:00
01b88994f3 horse/prob: remove stray trace 2026-03-04 13:35:41 -05:00
424f65dc8a horse: implement inheritance 2026-03-04 13:34:10 -05:00
cf814c6c72 horsegen: generate koka id lists as public 2026-02-26 19:15:43 -05:00
7972bab46c horsegen: generate umas 2026-02-26 19:02:49 -05:00
3fa30903cd horse: generate with 2026-02-25 global db 2026-02-25 13:36:22 -05:00
9ef568202c horse: generate with 2026-02-18 global db 2026-02-18 13:01:53 -05:00
b0e422ac01 horsegen: spam vectors to try to limit type check time 2026-02-16 14:06:51 -05:00
2184515938 horse: finish rename of trainee -> uma in koka 2026-02-16 12:14:32 -05:00
489457c63c horse: rename level -> aptitude-level in koka 2026-02-16 12:03:04 -05:00
9b3c9b22aa doc: also add a query to get all conversation data very important 2026-02-15 12:57:08 -05:00
1f2824246f doc: document lobby conversation structure very important 2026-02-15 12:18:56 -05:00
63e8327125 horsebot: format duration scaling 2026-02-15 10:46:08 -05:00
e608363a24 horsegen: skill activation duration scaling 2026-02-15 10:39:03 -05:00
e3903e5312 meta: update community std submodule 2026-02-15 10:00:14 -05:00
5e7103befd test: add program that just imports stuff 2026-02-14 09:44:08 -05:00
114 changed files with 350822 additions and 63083 deletions

View File

@@ -3,12 +3,17 @@ package main
import (
"bytes"
"context"
"encoding/hex"
"encoding/json"
"errors"
"flag"
"fmt"
"log/slog"
"net"
"net/http"
"os"
"os/signal"
"strconv"
"path/filepath"
"time"
"github.com/disgoorg/disgo"
@@ -20,23 +25,27 @@ import (
"github.com/disgoorg/disgo/rest"
"git.sunturtle.xyz/zephyr/horse/horse"
"git.sunturtle.xyz/zephyr/horse/horse/global"
)
func main() {
var (
// public site
addr string
dataDir string
public string
// discord
tokenFile string
// http api options
addr string
route string
pubkey string
// logging options
apiRoute string
pubkey string
// logging
level slog.Level
textfmt string
)
flag.StringVar(&addr, "http", ":80", "`address` to bind HTTP server")
flag.StringVar(&dataDir, "data", "", "`dir`ectory containing exported json data")
flag.StringVar(&public, "public", "", "`dir`ectory containing the website to serve")
flag.StringVar(&tokenFile, "token", "", "`file` containing the Discord bot token")
flag.StringVar(&addr, "http", "", "`address` to bind HTTP API server")
flag.StringVar(&route, "route", "/interactions/callback", "`path` to serve HTTP API calls")
flag.StringVar(&apiRoute, "route", "/interactions/callback", "`path` to serve Discord HTTP API calls")
flag.StringVar(&pubkey, "key", "", "Discord public key")
flag.TextVar(&level, "log", slog.LevelInfo, "slog logging `level`")
flag.StringVar(&textfmt, "log-format", "text", "slog logging `format`, text or json")
@@ -54,6 +63,27 @@ func main() {
}
slog.SetDefault(slog.New(lh))
stat, err := os.Stat(public)
if err != nil {
slog.Error("public", slog.Any("err", err))
os.Exit(1)
}
if !stat.IsDir() {
slog.Error("public", slog.String("err", "not a directory"))
os.Exit(1)
}
skills, err := loadSkills(filepath.Join(dataDir, "skill.json"))
slog.Info("loaded skills", slog.Int("count", len(skills)))
groups, err2 := loadSkillGroups(filepath.Join(dataDir, "skill-group.json"))
slog.Info("loaded skill groups", slog.Int("count", len(groups)))
if err = errors.Join(err, err2); err != nil {
slog.Error("loading data", slog.Any("err", err))
os.Exit(1)
}
skillSrv := newSkillServer(skills, groups)
slog.Info("skill server ready")
token, err := os.ReadFile(tokenFile)
if err != nil {
slog.Error("reading token", slog.Any("err", err))
@@ -68,42 +98,55 @@ func main() {
r.Use(middleware.Go)
r.Use(logMiddleware)
r.Route("/skill", func(r handler.Router) {
r.SlashCommand("/", skillHandler)
r.Autocomplete("/", skillAutocomplete)
r.ButtonComponent("/{id}", skillButton)
r.SlashCommand("/", skillSrv.slash)
r.Autocomplete("/", skillSrv.autocomplete)
r.SelectMenuComponent("/swap", skillSrv.menu)
r.ButtonComponent("/swap/{id}", skillSrv.button)
})
opts := []bot.ConfigOpt{bot.WithDefaultGateway(), bot.WithEventListeners(r)}
if addr != "" {
if pubkey == "" {
slog.Error("Discord public key must be provided when using HTTP API")
os.Exit(1)
}
opts = append(opts, bot.WithHTTPServerConfigOpts(pubkey,
httpserver.WithAddress(addr),
httpserver.WithURL(route),
))
}
slog.Info("connect", slog.String("disgo", disgo.Version))
client, err := disgo.New(string(token), opts...)
client, err := disgo.New(string(token), bot.WithDefaultGateway(), bot.WithEventListeners(r))
if err != nil {
slog.Error("building bot", slog.Any("err", err))
os.Exit(1)
}
mux := http.NewServeMux()
mux.Handle("GET /", http.FileServerFS(os.DirFS(public)))
if pubkey != "" {
pk, err := hex.DecodeString(pubkey)
if err != nil {
slog.Error("pubkey", slog.Any("err", err))
os.Exit(1)
}
mux.Handle("POST "+apiRoute, httpserver.HandleInteraction(httpserver.DefaultVerifier{}, pk, slog.Default(), client.EventManager.HandleHTTPEvent))
slog.Info("Discord HTTP API enabled", slog.String("pubkey", pubkey))
}
l, err := net.Listen("tcp", addr)
if err != nil {
slog.Error("listen", slog.String("addr", addr), slog.Any("err", err))
os.Exit(1)
}
srv := http.Server{
Addr: addr,
Handler: mux,
ReadTimeout: 15 * time.Second,
WriteTimeout: 15 * time.Second,
BaseContext: func(l net.Listener) context.Context { return ctx },
}
go func() {
slog.Info("HTTP", slog.Any("addr", l.Addr()))
err := srv.Serve(l)
if err == http.ErrServerClosed {
return
}
slog.Error("HTTP server closed", slog.Any("err", err))
}()
if err := handler.SyncCommands(client, commands, nil, rest.WithCtx(ctx)); err != nil {
slog.Error("syncing commands", slog.Any("err", err))
os.Exit(1)
}
if addr != "" {
slog.Info("start HTTP server", slog.String("address", addr), slog.String("route", route))
if err := client.OpenHTTPServer(); err != nil {
slog.Error("starting HTTP server", slog.Any("err", err))
stop()
}
}
slog.Info("start gateway")
if err := client.OpenGateway(ctx); err != nil {
slog.Error("starting gateway", slog.Any("err", err))
@@ -116,6 +159,10 @@ func main() {
ctx, stop = context.WithTimeout(context.Background(), 5*time.Second)
defer stop()
client.Close(ctx)
if err := srv.Shutdown(ctx); err != nil {
slog.Error("HTTP API shutdown", slog.Any("err", err))
os.Exit(1)
}
}
var commands = []discord.ApplicationCommandCreate{
@@ -129,55 +176,34 @@ var commands = []discord.ApplicationCommandCreate{
Required: true,
Autocomplete: true,
},
discord.ApplicationCommandOptionBool{
Name: "share",
Description: "Share the skill info",
},
},
},
}
func skillHandler(data discord.SlashCommandInteractionData, e *handler.CommandEvent) error {
q := data.String("query")
id, err := strconv.ParseInt(q, 10, 32)
if err == nil {
// note inverted condition; this is when we have an id
id = int64(global.AllSkills[horse.SkillID(id)].ID)
}
if id == 0 {
// Either we weren't given a number or the number doesn't match any skill ID.
v := global.SkillNameToID[q]
if v == 0 {
// No such skill.
m := discord.MessageCreate{
Content: "No such skill.",
Flags: discord.MessageFlagEphemeral,
}
return e.CreateMessage(m)
}
id = int64(v)
}
// TODO(zeph): search conditions and effects, give a list
m := discord.MessageCreate{
Components: []discord.LayoutComponent{RenderSkill(horse.SkillID(id), global.AllSkills, global.SkillGroups)},
Flags: discord.MessageFlagIsComponentsV2,
}
return e.CreateMessage(m)
}
func skillAutocomplete(e *handler.AutocompleteEvent) error {
q := e.Data.String("query")
opts := skillGlobalAuto().Find(nil, q)
return e.AutocompleteResult(opts[:min(len(opts), 25)])
}
func skillButton(data discord.ButtonInteractionData, e *handler.ComponentEvent) error {
id, err := strconv.ParseInt(e.Vars["id"], 10, 32)
func loadSkills(file string) ([]horse.Skill, error) {
b, err := os.ReadFile(file)
if err != nil {
m := discord.MessageCreate{
Content: "That button produced an invalid skill ID. That's not supposed to happen.",
Flags: discord.MessageFlagEphemeral,
}
return e.CreateMessage(m)
return nil, err
}
m := discord.MessageUpdate{
Components: &[]discord.LayoutComponent{RenderSkill(horse.SkillID(id), global.AllSkills, global.SkillGroups)},
var skills []horse.Skill
if err := json.Unmarshal(b, &skills); err != nil {
return nil, err
}
return e.UpdateMessage(m)
return skills, nil
}
func loadSkillGroups(file string) ([]horse.SkillGroup, error) {
b, err := os.ReadFile(file)
if err != nil {
return nil, err
}
var groups []horse.SkillGroup
if err := json.Unmarshal(b, &groups); err != nil {
return nil, err
}
return groups, nil
}

View File

@@ -2,67 +2,167 @@ package main
import (
"fmt"
"log/slog"
"strconv"
"strings"
"sync"
"github.com/disgoorg/disgo/discord"
"github.com/disgoorg/disgo/handler"
"git.sunturtle.xyz/zephyr/horse/cmd/horsebot/autocomplete"
"git.sunturtle.xyz/zephyr/horse/horse"
"git.sunturtle.xyz/zephyr/horse/horse/global"
)
func RenderSkill(id horse.SkillID, all map[horse.SkillID]horse.Skill, groups map[int32][4]horse.SkillID) discord.ContainerComponent {
s, ok := all[id]
type skillServer struct {
skills map[horse.SkillID]horse.Skill
byName map[string]horse.SkillID
groups map[horse.SkillGroupID]horse.SkillGroup
autocom autocomplete.Set[discord.AutocompleteChoice]
}
func newSkillServer(skills []horse.Skill, groups []horse.SkillGroup) *skillServer {
s := skillServer{
skills: make(map[horse.SkillID]horse.Skill, len(skills)),
byName: make(map[string]horse.SkillID, len(skills)),
groups: make(map[horse.SkillGroupID]horse.SkillGroup, len(groups)),
}
for _, skill := range skills {
s.skills[skill.ID] = skill
s.byName[skill.Name] = skill.ID
switch {
case skill.UniqueOwner == "":
s.autocom.Add(skill.Name, discord.AutocompleteChoiceString{Name: skill.Name, Value: strconv.Itoa(int(skill.ID))})
case skill.Rarity >= 3:
s.autocom.Add(skill.Name, discord.AutocompleteChoiceString{Name: skill.Name, Value: skill.Name})
s.autocom.Add(skill.UniqueOwner, discord.AutocompleteChoiceString{Name: "Unique: " + skill.UniqueOwner, Value: strconv.Itoa(int(skill.ID))})
default:
s.autocom.Add(skill.Name, discord.AutocompleteChoiceString{Name: skill.Name + " (Inherited)", Value: strconv.Itoa(int(skill.ID))})
s.autocom.Add(skill.UniqueOwner, discord.AutocompleteChoiceString{Name: "Inherited unique: " + skill.UniqueOwner, Value: skill.Name})
}
}
for _, g := range groups {
s.groups[g.ID] = g
}
return &s
}
func (s *skillServer) slash(data discord.SlashCommandInteractionData, e *handler.CommandEvent) error {
q := data.String("query")
id, err := strconv.ParseInt(q, 10, 32)
if err == nil {
// note inverted condition; this is when we have an id
id = int64(s.skills[horse.SkillID(id)].ID)
}
if id == 0 {
// Either we weren't given a number or the number doesn't match any skill ID.
v := s.byName[q]
if v == 0 {
// No such skill.
m := discord.MessageCreate{
Content: "No such skill.",
Flags: discord.MessageFlagEphemeral,
}
return e.CreateMessage(m)
}
id = int64(v)
}
m := discord.MessageCreate{
Components: []discord.LayoutComponent{s.render(horse.SkillID(id))},
Flags: discord.MessageFlagIsComponentsV2,
}
if !data.Bool("share") {
m.Flags |= discord.MessageFlagEphemeral
}
return e.CreateMessage(m)
}
func (s *skillServer) autocomplete(e *handler.AutocompleteEvent) error {
q := e.Data.String("query")
opts := s.autocom.Find(nil, q)
return e.AutocompleteResult(opts[:min(len(opts), 25)])
}
func (s *skillServer) button(data discord.ButtonInteractionData, e *handler.ComponentEvent) error {
id, err := strconv.ParseInt(e.Vars["id"], 10, 32)
if err != nil {
m := discord.MessageCreate{
Content: "That button produced an invalid skill ID. That's not supposed to happen.",
Flags: discord.MessageFlagEphemeral,
}
return e.CreateMessage(m)
}
m := discord.MessageUpdate{
Components: &[]discord.LayoutComponent{s.render(horse.SkillID(id))},
}
return e.UpdateMessage(m)
}
func (s *skillServer) menu(data discord.SelectMenuInteractionData, e *handler.ComponentEvent) error {
d, ok := data.(discord.StringSelectMenuInteractionData)
if !ok {
return discord.NewContainer(discord.NewTextDisplayf("invalid skill ID %v made it to RenderSkill", id))
return fmt.Errorf("wrong select menu type %T", data)
}
if len(d.Values) != 1 {
return fmt.Errorf("wrong number of values: %q", d.Values)
}
id, err := strconv.ParseInt(d.Values[0], 10, 32)
if err != nil {
return err
}
m := discord.MessageUpdate{
Components: &[]discord.LayoutComponent{s.render(horse.SkillID(id))},
}
return e.UpdateMessage(m)
}
func (s *skillServer) render(id horse.SkillID) discord.ContainerComponent {
skill, ok := s.skills[id]
if !ok {
slog.Error("invalid skill id", slog.Int("id", int(id)))
return discord.NewContainer(discord.NewTextDisplayf("invalid skill ID %v made it to render", id))
}
thumburl := fmt.Sprintf("https://gametora.com/images/umamusume/skill_icons/utx_ico_skill_%d.png", s.IconID)
top := "## " + s.Name
if s.UniqueOwner != "" {
top += "\n-# " + s.UniqueOwner
top := "### " + skill.Name
if skill.UniqueOwner != "" {
top += "\n-# " + skill.UniqueOwner
}
r := discord.NewContainer(
discord.NewSection(
discord.NewTextDisplay(top),
discord.NewTextDisplay(s.Description),
).WithAccessory(discord.NewThumbnail(thumburl)),
discord.NewTextDisplay(top),
discord.NewSmallSeparator(),
)
var skilltype string
switch {
case s.Rarity == 3, s.Rarity == 4, s.Rarity == 5:
case skill.Rarity == 3, skill.Rarity == 4, skill.Rarity == 5:
// unique of various star levels
r.AccentColor = 0xaca4d4
skilltype = "Unique Skill"
case s.UniqueOwner != "":
case skill.UniqueOwner != "":
r.AccentColor = 0xcccccc
skilltype = "Inherited Unique"
case s.Rarity == 2:
case skill.Rarity == 2:
// rare (gold)
r.AccentColor = 0xd7c25b
skilltype = "Rare Skill"
case s.GroupRate == -1:
case skill.GroupRate == -1:
// negative (purple) skill
r.AccentColor = 0x9151d4
skilltype = "Negative Skill"
case !s.WitCheck:
case !skill.WitCheck:
// should be passive (green)
r.AccentColor = 0x66ae1c
skilltype = "Passive Skill"
case isDebuff(s):
case isDebuff(skill):
// debuff (red)
r.AccentColor = 0xe34747
skilltype = "Debuff Skill"
case s.Rarity == 1:
case skill.Rarity == 1:
// common (white)
r.AccentColor = 0xcccccc
skilltype = "Common Skill"
}
r.Components = append(r.Components, discord.NewSmallSeparator())
text := make([]string, 0, 3)
abils := make([]string, 0, 3)
for _, act := range s.Activations {
for _, act := range skill.Activations {
text, abils = text[:0], abils[:0]
if act.Precondition != "" {
text = append(text, "Precondition: "+formatCondition(act.Precondition))
@@ -76,8 +176,10 @@ func RenderSkill(id horse.SkillID, all map[horse.SkillID]horse.Skill, groups map
t = "Instantaneous "
case act.Duration >= 500e4:
t = "Permanent "
default:
case act.DurScale == horse.DurationDirect:
t = "For " + act.Duration.String() + "s, "
default:
t = "For " + act.Duration.String() + "s " + act.DurScale.String() + ", "
}
for _, a := range act.Abilities {
abils = append(abils, a.String())
@@ -90,24 +192,40 @@ func RenderSkill(id horse.SkillID, all map[horse.SkillID]horse.Skill, groups map
r.Components = append(r.Components, discord.NewTextDisplay(strings.Join(text, "\n")))
}
l := discord.NewTextDisplayf("%s ・ SP cost %d ・ Grade value %d ・ [Conditions on GameTora](https://gametora.com/umamusume/skill-condition-viewer?skill=%d)", skilltype, s.SPCost, s.GradeValue, s.ID)
l := discord.NewTextDisplayf("%s ・ SP cost %d ・ Grade value %d ・ [Conditions on GameTora](https://gametora.com/umamusume/skill-condition-viewer?skill=%d)", skilltype, skill.SPCost, skill.GradeValue, skill.ID)
r.Components = append(r.Components, discord.NewSmallSeparator(), l)
rel := make([]horse.Skill, 0, 4)
for _, id := range groups[s.Group] {
group := s.groups[skill.Group]
for _, id := range [...]horse.SkillID{group.Skill1, group.Skill2, group.Skill3, group.SkillBad} {
if id != 0 {
rel = append(rel, all[id])
rel = append(rel, s.skills[id])
}
}
if len(rel) > 1 {
buttons := make([]discord.InteractiveComponent, 0, 4)
opts := make([]discord.StringSelectMenuOption, 0, 4)
for _, rs := range rel {
b := discord.NewSecondaryButton(rs.Name, fmt.Sprintf("/skill/%d", rs.ID))
if rs.ID == id {
b = b.AsDisabled()
name := rs.Name
emoji := "⚪"
switch rs.Rarity {
case 1:
if rs.UniqueOwner != "" {
name += " (Inherited)"
}
case 2:
emoji = "🟡"
case 3, 4, 5:
emoji = "🟣"
default:
emoji = "⁉️"
}
buttons = append(buttons, b)
b := discord.NewStringSelectMenuOption(name, strconv.Itoa(int(rs.ID))).WithEmoji(discord.NewComponentEmoji(emoji))
if rs.ID == skill.ID {
b = b.WithDefault(true)
}
opts = append(opts, b)
}
r.Components = append(r.Components, discord.NewActionRow(buttons...))
row := discord.NewActionRow(discord.NewStringSelectMenu("/skill/swap", "Related skills", opts...))
r.Components = append(r.Components, row)
}
return r
}
@@ -130,19 +248,3 @@ func isDebuff(s horse.Skill) bool {
}
return false
}
var skillGlobalAuto = sync.OnceValue(func() *autocomplete.Set[discord.AutocompleteChoice] {
var set autocomplete.Set[discord.AutocompleteChoice]
for _, id := range global.OrderedSkills {
s := global.AllSkills[id]
set.Add(s.Name, discord.AutocompleteChoiceString{Name: s.Name, Value: s.Name})
if s.UniqueOwner != "" {
if s.Rarity >= 3 {
set.Add(s.UniqueOwner, discord.AutocompleteChoiceString{Name: "Unique: " + s.UniqueOwner, Value: s.Name})
} else {
set.Add(s.UniqueOwner, discord.AutocompleteChoiceString{Name: "Inherited unique: " + s.UniqueOwner, Value: s.Name})
}
}
}
return &set
})

418
cmd/horsegen/generate.go Normal file
View File

@@ -0,0 +1,418 @@
package main
import (
"bufio"
"cmp"
"context"
_ "embed"
"encoding/json"
"errors"
"flag"
"fmt"
"log/slog"
"maps"
"os"
"os/signal"
"path/filepath"
"slices"
"golang.org/x/sync/errgroup"
"zombiezen.com/go/sqlite"
"zombiezen.com/go/sqlite/sqlitex"
"git.sunturtle.xyz/zephyr/horse/horse"
)
func main() {
var (
mdb string
out string
region string
)
flag.StringVar(&mdb, "mdb", os.ExpandEnv(`$USERPROFILE\AppData\LocalLow\Cygames\Umamusume\master\master.mdb`), "`path` to Umamusume master.mdb")
flag.StringVar(&out, "o", `.`, "`dir`ectory for output files")
flag.StringVar(&region, "region", "global", "region the database is for (global, jp)")
flag.Parse()
slog.Info("open", slog.String("mdb", mdb))
db, err := sqlitex.NewPool(mdb, sqlitex.PoolOptions{Flags: sqlite.OpenReadOnly})
if err != nil {
slog.Error("opening mdb", slog.String("mdb", mdb), slog.Any("err", err))
os.Exit(1)
}
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt)
go func() {
<-ctx.Done()
stop()
}()
loadgroup, ctx1 := errgroup.WithContext(ctx)
charas := load(ctx1, loadgroup, db, "characters", characterSQL, func(s *sqlite.Stmt) horse.Character {
return horse.Character{
ID: horse.CharacterID(s.ColumnInt(0)),
Name: s.ColumnText(1),
}
})
aff := load(ctx1, loadgroup, db, "pair affinity", affinitySQL, func(s *sqlite.Stmt) horse.AffinityRelation {
return horse.AffinityRelation{
IDA: s.ColumnInt(0),
IDB: s.ColumnInt(1),
IDC: s.ColumnInt(2),
Affinity: s.ColumnInt(3),
}
})
umas := load(ctx1, loadgroup, db, "umas", umaSQL, func(s *sqlite.Stmt) horse.Uma {
return horse.Uma{
ID: horse.UmaID(s.ColumnInt(0)),
CharacterID: horse.CharacterID(s.ColumnInt(1)),
Name: s.ColumnText(2),
Variant: s.ColumnText(3),
Sprint: horse.AptitudeLevel(s.ColumnInt(4)),
Mile: horse.AptitudeLevel(s.ColumnInt(6)),
Medium: horse.AptitudeLevel(s.ColumnInt(7)),
Long: horse.AptitudeLevel(s.ColumnInt(8)),
Front: horse.AptitudeLevel(s.ColumnInt(9)),
Pace: horse.AptitudeLevel(s.ColumnInt(10)),
Late: horse.AptitudeLevel(s.ColumnInt(11)),
End: horse.AptitudeLevel(s.ColumnInt(12)),
Turf: horse.AptitudeLevel(s.ColumnInt(13)),
Dirt: horse.AptitudeLevel(s.ColumnInt(14)),
Unique: horse.SkillID(s.ColumnInt(15)),
Skill1: horse.SkillID(s.ColumnInt(16)),
Skill2: horse.SkillID(s.ColumnInt(17)),
Skill3: horse.SkillID(s.ColumnInt(18)),
SkillPL2: horse.SkillID(s.ColumnInt(19)),
SkillPL3: horse.SkillID(s.ColumnInt(20)),
SkillPL4: horse.SkillID(s.ColumnInt(21)),
SkillPL5: horse.SkillID(s.ColumnInt(22)),
}
})
sg := load(ctx1, loadgroup, db, "skill groups", skillGroupSQL, func(s *sqlite.Stmt) horse.SkillGroup {
return horse.SkillGroup{
ID: horse.SkillGroupID(s.ColumnInt(0)),
Skill1: horse.SkillID(s.ColumnInt(1)),
Skill2: horse.SkillID(s.ColumnInt(2)),
Skill3: horse.SkillID(s.ColumnInt(3)),
SkillBad: horse.SkillID(s.ColumnInt(4)),
}
})
skills := load(ctx1, loadgroup, db, "skills", skillSQL, func(s *sqlite.Stmt) horse.Skill {
return horse.Skill{
ID: horse.SkillID(s.ColumnInt(0)),
Name: s.ColumnText(1),
Description: s.ColumnText(2),
Group: horse.SkillGroupID(s.ColumnInt32(3)),
Rarity: int8(s.ColumnInt(5)),
GroupRate: int8(s.ColumnInt(6)),
GradeValue: s.ColumnInt32(7),
WitCheck: s.ColumnBool(8),
Activations: trimActivations([]horse.Activation{
{
Precondition: s.ColumnText(9),
Condition: s.ColumnText(10),
Duration: horse.TenThousandths(s.ColumnInt(11)),
DurScale: horse.DurScale(s.ColumnInt(12)),
Cooldown: horse.TenThousandths(s.ColumnInt(13)),
Abilities: trimAbilities([]horse.Ability{
{
Type: horse.AbilityType(s.ColumnInt(14)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(15)),
Value: horse.TenThousandths(s.ColumnInt(16)),
Target: horse.AbilityTarget(s.ColumnInt(17)),
TargetValue: s.ColumnInt32(18),
},
{
Type: horse.AbilityType(s.ColumnInt(19)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(20)),
Value: horse.TenThousandths(s.ColumnInt(21)),
Target: horse.AbilityTarget(s.ColumnInt(22)),
TargetValue: s.ColumnInt32(23),
},
{
Type: horse.AbilityType(s.ColumnInt(24)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(25)),
Value: horse.TenThousandths(s.ColumnInt(26)),
Target: horse.AbilityTarget(s.ColumnInt(27)),
TargetValue: s.ColumnInt32(28),
},
}),
},
{
Precondition: s.ColumnText(29),
Condition: s.ColumnText(30),
Duration: horse.TenThousandths(s.ColumnInt(31)),
DurScale: horse.DurScale(s.ColumnInt(32)),
Cooldown: horse.TenThousandths(s.ColumnInt(33)),
Abilities: trimAbilities([]horse.Ability{
{
Type: horse.AbilityType(s.ColumnInt(34)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(35)),
Value: horse.TenThousandths(s.ColumnInt(36)),
Target: horse.AbilityTarget(s.ColumnInt(37)),
TargetValue: s.ColumnInt32(38),
},
{
Type: horse.AbilityType(s.ColumnInt(39)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(40)),
Value: horse.TenThousandths(s.ColumnInt(41)),
Target: horse.AbilityTarget(s.ColumnInt(42)),
TargetValue: s.ColumnInt32(43),
},
{
Type: horse.AbilityType(s.ColumnInt(44)),
ValueUsage: horse.AbilityValueUsage(s.ColumnInt(45)),
Value: horse.TenThousandths(s.ColumnInt(46)),
Target: horse.AbilityTarget(s.ColumnInt(47)),
TargetValue: s.ColumnInt32(48),
},
}),
},
}),
UniqueOwner: s.ColumnText(52), // TODO(zeph): should be id, not name
SPCost: s.ColumnInt(49),
IconID: s.ColumnInt(53),
}
})
races := load(ctx1, loadgroup, db, "races", raceSQL, func(s *sqlite.Stmt) horse.Race {
return horse.Race{
ID: horse.RaceID(s.ColumnInt(0)),
Name: s.ColumnText(1),
// TODO(zeph): grade
Thumbnail: s.ColumnInt(3),
Primary: horse.RaceID(s.ColumnInt(4)),
}
})
saddles := load(ctx1, loadgroup, db, "saddles", saddleSQL, func(s *sqlite.Stmt) horse.Saddle {
return horse.Saddle{
ID: horse.SaddleID(s.ColumnInt(0)),
Name: s.ColumnText(1),
Races: trimZeros(
horse.RaceID(s.ColumnInt(2)),
horse.RaceID(s.ColumnInt(3)),
horse.RaceID(s.ColumnInt(4)),
),
Type: horse.SaddleType(s.ColumnInt(5)),
Primary: horse.SaddleID(s.ColumnInt(6)),
}
})
scenarios := load(ctx1, loadgroup, db, "scenarios", scenarioSQL, func(s *sqlite.Stmt) horse.Scenario {
return horse.Scenario{
ID: horse.ScenarioID(s.ColumnInt(0)),
Name: s.ColumnText(1),
Title: s.ColumnText(2),
}
})
sparks := load(ctx1, loadgroup, db, "sparks", sparkSQL, func(s *sqlite.Stmt) horse.Spark {
return horse.Spark{
ID: horse.SparkID(s.ColumnInt(0)),
Name: s.ColumnText(1),
Description: s.ColumnText(2),
Group: horse.SparkGroupID(s.ColumnInt(3)),
Rarity: horse.SparkRarity(s.ColumnInt(4)),
Type: horse.SparkType(s.ColumnInt(5)),
// Effects filled in later.
}
})
sparkeffs := load(ctx1, loadgroup, db, "spark effects", sparkEffectSQL, func(s *sqlite.Stmt) SparkEffImm {
return SparkEffImm{
Group: horse.SparkGroupID(s.ColumnInt(0)),
Effect: s.ColumnInt(1),
Target: horse.SparkTarget(s.ColumnInt(2)),
Value1: s.ColumnInt32(3),
Value2: s.ColumnInt32(4),
}
})
convos := load(ctx1, loadgroup, db, "lobby conversations", conversationSQL, func(s *sqlite.Stmt) horse.Conversation {
return horse.Conversation{
CharacterID: horse.CharacterID(s.ColumnInt(0)),
Number: s.ColumnInt(1),
Location: horse.LobbyConversationLocationID(s.ColumnInt(2)),
LocationName: horse.LobbyConversationLocationID(s.ColumnInt(2)).String(),
Chara1: horse.CharacterID(s.ColumnInt(3)),
Chara2: horse.CharacterID(s.ColumnInt(4)),
Chara3: horse.CharacterID(s.ColumnInt(5)),
ConditionType: s.ColumnInt(6),
}
})
if err := os.MkdirAll(filepath.Join(out, region), 0775); err != nil {
slog.Error("create output dir", slog.Any("err", err))
os.Exit(1)
}
writegroup, ctx2 := errgroup.WithContext(ctx)
writegroup.Go(func() error { return write(ctx2, out, region, "character.json", charas) })
writegroup.Go(func() error { return write(ctx2, out, region, "affinity.json", aff) })
writegroup.Go(func() error { return write(ctx2, out, region, "uma.json", umas) })
writegroup.Go(func() error { return write(ctx2, out, region, "skill-group.json", sg) })
writegroup.Go(func() error { return write(ctx2, out, region, "skill.json", skills) })
writegroup.Go(func() error { return write(ctx2, out, region, "race.json", races) })
writegroup.Go(func() error { return write(ctx2, out, region, "saddle.json", saddles) })
writegroup.Go(func() error { return write(ctx2, out, region, "scenario.json", scenarios) })
writegroup.Go(func() error { return write(ctx2, out, region, "spark.json", mergesparks(sparks, sparkeffs)) })
writegroup.Go(func() error { return write(ctx2, out, region, "conversation.json", convos) })
if err := writegroup.Wait(); err != nil {
slog.ErrorContext(ctx, "write", slog.Any("err", err))
os.Exit(1)
}
slog.InfoContext(ctx, "done")
}
var (
//go:embed sql/character.sql
characterSQL string
//go:embed sql/affinity.sql
affinitySQL string
//go:embed sql/uma.sql
umaSQL string
//go:embed sql/skill-group.sql
skillGroupSQL string
//go:embed sql/skill.sql
skillSQL string
//go:embed sql/race.sql
raceSQL string
//go:embed sql/saddle.sql
saddleSQL string
//go:embed sql/scenario.sql
scenarioSQL string
//go:embed sql/spark.sql
sparkSQL string
//go:embed sql/spark-effect.sql
sparkEffectSQL string
//go:embed sql/conversation.sql
conversationSQL string
)
func load[T any](ctx context.Context, group *errgroup.Group, db *sqlitex.Pool, kind, sql string, row func(*sqlite.Stmt) T) func() ([]T, error) {
slog.InfoContext(ctx, "load", slog.String("kind", kind))
var r []T
group.Go(func() error {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return fmt.Errorf("couldn't get connection for %s: %w", kind, err)
}
stmt, _, err := conn.PrepareTransient(sql)
if err != nil {
return fmt.Errorf("couldn't prepare statement for %s: %w", kind, err)
}
for {
ok, err := stmt.Step()
if err != nil {
return fmt.Errorf("error stepping %s: %w", kind, err)
}
if !ok {
break
}
r = append(r, row(stmt))
}
return nil
})
return func() ([]T, error) {
err := group.Wait()
if err == context.Canceled {
// After the first wait, all future ones return context.Canceled.
// We want to be able to wait any number of times, so hide it.
err = nil
}
return r, err
}
}
func write[T any](ctx context.Context, out, region, name string, v func() (T, error)) error {
p := filepath.Join(out, region, name)
r, err := v()
if err != nil {
return err
}
slog.InfoContext(ctx, "write", slog.String("path", p))
f, err := os.Create(p)
if err != nil {
return err
}
defer f.Close()
w := bufio.NewWriter(f)
enc := json.NewEncoder(w)
enc.SetEscapeHTML(false)
enc.SetIndent("", "\t")
err = enc.Encode(r)
err = errors.Join(err, w.Flush())
slog.InfoContext(ctx, "marshaled", slog.String("path", p))
return err
}
func mergesparks(sparks func() ([]horse.Spark, error), effs func() ([]SparkEffImm, error)) func() ([]horse.Spark, error) {
return func() ([]horse.Spark, error) {
sp, err := sparks()
if err != nil {
return nil, err
}
ef, err := effs()
if err != nil {
return nil, err
}
// Spark effects are sorted by group ID, but groups apply to multiple
// sparks, and we don't rely on sparks and groups being in the same order.
// It is possible to merge in linear time, but not worth the effort:
// n log n is fine since this is an AOT step.
for i := range sp {
k, ok := slices.BinarySearchFunc(ef, sp[i].Group, func(e SparkEffImm, v horse.SparkGroupID) int { return cmp.Compare(e.Group, v) })
if !ok {
panic(fmt.Errorf("mergesparks: no spark group for %+v", &sp[i]))
}
// Back up to the first effect in the group.
for k > 0 && ef[k-1].Group == sp[i].Group {
k--
}
// Map effect IDs to the lists of their effects.
m := make(map[int][]horse.SparkEffect)
for _, e := range ef[k:] {
if e.Group != sp[i].Group {
// Done with this group.
break
}
m[e.Effect] = append(m[e.Effect], horse.SparkEffect{Target: e.Target, Value1: e.Value1, Value2: e.Value2})
}
// Now get effects in order.
keys := slices.Sorted(maps.Keys(m))
sp[i].Effects = make([][]horse.SparkEffect, 0, len(keys))
for _, key := range keys {
sp[i].Effects = append(sp[i].Effects, m[key])
}
}
return sp, nil
}
}
type SparkEffImm struct {
Group horse.SparkGroupID
Effect int
Target horse.SparkTarget
Value1 int32
Value2 int32
}
func trimAbilities(s []horse.Ability) []horse.Ability {
for len(s) > 0 && s[len(s)-1].Type == 0 {
s = s[:len(s)-1]
}
return s
}
func trimActivations(s []horse.Activation) []horse.Activation {
for len(s) > 0 && s[len(s)-1].Condition == "" {
s = s[:len(s)-1]
}
return s
}
func trimZeros[T comparable](s ...T) []T {
var zero T
for len(s) > 0 && s[len(s)-1] == zero {
s = s[:len(s)-1]
}
return s
}

View File

@@ -0,0 +1,60 @@
WITH pairs AS (
SELECT
a.id AS id_a,
b.id AS id_b
FROM chara_data a
JOIN chara_data b ON a.id < b.id
-- Exclude characters who have no succession relations defined.
WHERE a.id IN (SELECT chara_id FROM succession_relation_member)
AND b.id IN (SELECT chara_id FROM succession_relation_member)
), trios AS (
SELECT
a.id AS id_a,
b.id AS id_b,
c.id AS id_c
FROM chara_data a
JOIN chara_data b ON a.id < b.id
JOIN chara_data c ON a.id < c.id AND b.id < c.id
-- Exclude characters who have no succession relations defined.
WHERE a.id IN (SELECT chara_id FROM succession_relation_member)
AND b.id IN (SELECT chara_id FROM succession_relation_member)
AND c.id IN (SELECT chara_id FROM succession_relation_member)
), pair_relations AS (
SELECT
ra.relation_type,
ra.chara_id AS id_a,
rb.chara_id AS id_b
FROM succession_relation_member ra
JOIN succession_relation_member rb ON ra.relation_type = rb.relation_type
), trio_relations AS (
SELECT
ra.relation_type,
ra.chara_id AS id_a,
rb.chara_id AS id_b,
rc.chara_id AS id_c
FROM succession_relation_member ra
JOIN succession_relation_member rb ON ra.relation_type = rb.relation_type
JOIN succession_relation_member rc ON ra.relation_type = rc.relation_type
), affinity AS (
SELECT
pairs.*,
0 AS id_c,
SUM(IFNULL(relation_point, 0)) AS base_affinity
FROM pairs
LEFT JOIN pair_relations rp ON pairs.id_a = rp.id_a AND pairs.id_b = rp.id_b
LEFT JOIN succession_relation sr ON rp.relation_type = sr.relation_type
GROUP BY pairs.id_a, pairs.id_b
UNION ALL
SELECT
trios.*,
SUM(IFNULL(relation_point, 0)) AS base_affinity
FROM trios
LEFT JOIN trio_relations rt ON trios.id_a = rt.id_a AND trios.id_b = rt.id_b AND trios.id_c = rt.id_c
LEFT JOIN succession_relation sr ON rt.relation_type = sr.relation_type
GROUP BY trios.id_a, trios.id_b, trios.id_c
)
SELECT * FROM affinity
WHERE base_affinity != 0
ORDER BY id_a, id_b, id_c

View File

@@ -0,0 +1,10 @@
SELECT
gallery_chara_id,
disp_order,
pos_id,
chara_id_1,
chara_id_2,
chara_id_3,
condition_type
FROM home_story_trigger
ORDER BY gallery_chara_id, disp_order

View File

@@ -0,0 +1,17 @@
WITH skill_groups AS (
SELECT DISTINCT group_id FROM skill_data
)
SELECT
g.group_id,
COALESCE(inh_from.id, s1.id, 0) AS skill1,
COALESCE(inh_to.id, s2.id, 0) AS skill2,
IFNULL(s3.id, 0) AS skill3,
IFNULL(m1.id, 0) AS skill_bad
FROM skill_groups g
LEFT JOIN skill_data s1 ON g.group_id = s1.group_id AND s1.group_rate = 1
LEFT JOIN skill_data s2 ON g.group_id = s2.group_id AND s2.group_rate = 2
LEFT JOIN skill_data s3 ON g.group_id = s3.group_id AND s3.group_rate = 3
LEFT JOIN skill_data m1 ON g.group_id = m1.group_id AND m1.group_rate = -1
LEFT JOIN skill_data inh_to ON s1.id = inh_to.unique_skill_id_1
LEFT JOIN skill_data inh_from ON s2.unique_skill_id_1 = inh_from.id
ORDER BY g.group_id

View File

@@ -45,6 +45,7 @@ SELECT
d.precondition_1,
d.condition_1,
d.float_ability_time_1,
d.ability_time_usage_1,
d.float_cooldown_time_1,
d.ability_type_1_1,
d.ability_value_usage_1_1,
@@ -64,6 +65,7 @@ SELECT
d.precondition_2,
d.condition_2,
d.float_ability_time_2,
d.ability_time_usage_2,
d.float_cooldown_time_2,
d.ability_type_2_1,
d.ability_value_usage_2_1,

View File

@@ -6,4 +6,4 @@ SELECT
value_2
FROM succession_factor_effect
WHERE factor_group_id NOT IN (40001) -- exclude Carnival Bonus
ORDER BY factor_group_id, effect_id, target_type
ORDER BY factor_group_id, effect_id, id

59
cmd/horsegen/sql/uma.sql Normal file
View File

@@ -0,0 +1,59 @@
WITH uma_name AS (
SELECT "index" AS id, "text" AS name
FROM text_data
WHERE category = 4
), uma_variant AS (
SELECT "index" AS id, "text" AS variant
FROM text_data
WHERE category = 5
), chara_name AS (
SELECT "index" AS id, "text" AS name
FROM text_data
WHERE category = 6
), skills AS (
SELECT
uma.id,
s.skill_id,
s.need_rank,
ROW_NUMBER() OVER (PARTITION BY s.available_skill_set_id, s.need_rank) AS idx
FROM card_data uma
LEFT JOIN available_skill_set s ON uma.available_skill_set_id = s.available_skill_set_id
)
SELECT
uma.card_id,
card_data.chara_id,
n.name,
v.variant,
c.name AS chara_name,
uma.proper_distance_short,
uma.proper_distance_mile,
uma.proper_distance_middle,
uma.proper_distance_long,
uma.proper_running_style_nige,
uma.proper_running_style_senko,
uma.proper_running_style_sashi,
uma.proper_running_style_oikomi,
uma.proper_ground_turf,
uma.proper_ground_dirt,
su.skill_id1 AS unique_skill,
s1.skill_id AS skill1,
s2.skill_id AS skill2,
s3.skill_id AS skill3,
sp2.skill_id AS skill_pl2,
sp3.skill_id AS skill_pl3,
sp4.skill_id AS skill_pl4,
sp5.skill_id AS skill_pl5
FROM card_data
JOIN card_rarity_data uma ON card_data.id = uma.card_id
JOIN chara_name c ON card_data.chara_id = c.id
JOIN skill_set su ON uma.skill_set = su.id
JOIN skills s1 ON uma.card_id = s1.id AND s1.need_rank = 0 AND s1.idx = 1
JOIN skills s2 ON uma.card_id = s2.id AND s2.need_rank = 0 AND s2.idx = 2
JOIN skills s3 ON uma.card_id = s3.id AND s3.need_rank = 0 AND s3.idx = 3
JOIN skills sp2 ON uma.card_id = sp2.id AND sp2.need_rank = 2
JOIN skills sp3 ON uma.card_id = sp3.id AND sp3.need_rank = 3
JOIN skills sp4 ON uma.card_id = sp4.id AND sp4.need_rank = 4
JOIN skills sp5 ON uma.card_id = sp5.id AND sp5.need_rank = 5
LEFT JOIN uma_name n ON uma.card_id = n.id
LEFT JOIN uma_variant v ON uma.card_id = v.id
WHERE uma.rarity = 5

137122
doc/2026-03-12-global.sql Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -6,13 +6,14 @@ This file is my notes from exploring the database.
# text_data categories
- 6 is character names, 4 is [variant] character name, 5 is [variant], 14 is variant
- 6 is character names, 4 is [variant] character name, 5 is [variant], 14 is clothing names
- 47 is skill names, 48 is skill descriptions
- 75 is support card names incl. variant, 76 is support card variant, 77 is support card character
- 147 is spark names, 172 is spark descriptions
- 33 is race names by race id, 28 is race names by race instance id, 31 is race courses, 111 is saddle names
- 65 is player titles, 66 is title descriptions - ties with honor_data?
- 119 is scenario full titles (e.g. The Beginning: URA Finale), 120 is scenario descriptions, 237 is scenario names (e.g. URA Finale)
- 130 is epithet names, 131 is epithet descriptions
# succession factor (sparks)
@@ -64,9 +65,6 @@ effect_id distinguishes possibilities; factors with multiple effects (race and s
effect_group_id determines the pmf, but no tables have non-empty joins with the same column name, so the distribution values are mystery.
even searching for 51 and 52 (effect group ids for 1\* and 2\* race and scenario sparks) on consecutive lines gives nothing.
sf.grade = 1 unless it is a unique (green) spark, then sf.grade = 2.
=> sf.grade = 2 iff sf.factor_type = 3
getting all interesting spark data, fully expanded with all effects:
```sql
WITH spark AS (
@@ -195,12 +193,41 @@ target types:
- 22 specific character, target value is character id
- 23 other who triggered the skill
TODO target types only in jp: 2, 7, 11, 22, 23
ability_value_usage can be 1 for plain or 2-6 for aoharu stat skill stat scaling
seems to be activate_lot = 1 means wit check, 0 means guaranteed
tag_id is a slash-separated list of numeric IDs that roughly describe all effects relevant to the skill.
- 101..104 style front, pace, late, end
- 201..204 distance sprint, mile, medium, long
- 301..303 timing early, mid, late race
- 401 affects speed stat or target speed
- 402 affects stamina stat or hp
- 403 affects power stat or acceleration
- 404 affects guts stat
- 405 affects wit stat or vision
- 406 is a debuff of any type, or is a main story self-debuff (creeping anxiety, blatant fear), or is Behold Thine Emperor's Divine Might (both own unique and inherited versions are tagged only 406??)
- 407 modifies gate delay
- 501..502 turf/dirt
- 801..812 scenario skill
600 series applies to skills available in global but are only used in jp.
- 601 ground condition passive
- 602 weather passive
- 603 season passive
- 604 race track passive
- 605 time of day passive
- 606 exchange race passive (kawasaki, funabashi, morioka, ooi)
- 607 distance passive (non/standard)
- 608 track direction or corner count passive
- 609 gate position passive
- 610 ground type passive
- 611 popularity passive
- 612 running style passive
- 613 passive depending on other horses' styles or skills
- 614 base stat threshold passive
- 615 mood passive
# races
- group 1, grade: g1 100, g2 200, g3 300, op 400, pre-op 700
@@ -232,6 +259,72 @@ so, it doesn't seem like there's a particular flag that identifies maiden races,
- card_talent_upgrade has costs to increase potential level, but it doesn't seem to have skill sets
- card_talent_hint_upgrade has costs to raise hint levels, but it's actually universal, only six rows
- single_mode_route_race is career goals (not only races)
- available_skill_set has starting skills including those unlocked by potential level given under need_rank (0 for pl1, 2 for pl2)
# lobby conversations!!!
table is home_story_trigger.
pos_id values:
- 110 right side, toward the front
- 120 same, but two characters
- 130 same, but three characters
- 210 left side table
- 220
- 310 center back seat
- 410 center posters
- 420
- 430
- 510 left school map
- 520
- 530
num is how many characters are involved, but also can just check chara_id_{1,2,3} for nonzero.
unsure what condition_type is.
values of 2 and 3 always have two or three characters, and values of 4 (jp only) always have three, but 0 and 1 can have any number.
there's no requirement for stories like having a horse at all, much less an affinity level.
gallery_chara_id is the character whose conversation it is; chara_id_{1,2,3} are the characters involved.
gallery_chara_id is always one of the three, but it can be any one of the three.
disp_order then is the conversation number within their gallery.
getting all conversation data:
```sql
WITH chara_name AS (
SELECT "index" AS id, "text" AS name
FROM text_data
WHERE category = 6
), convo_loc_names AS (
SELECT 110 AS pos_id, 'right side front' AS name UNION ALL
SELECT 120 AS pos_id, 'right side front' AS name UNION ALL
SELECT 130 AS pos_id, 'right side front' AS name UNION ALL
SELECT 210 AS pos_id, 'left side table' AS name UNION ALL
SELECT 220 AS pos_id, 'left side table' AS name UNION ALL
SELECT 310 AS pos_id, 'center back seat' AS name UNION ALL
SELECT 410 AS pos_id, 'center posters' AS name UNION ALL
SELECT 420 AS pos_id, 'center posters' AS name UNION ALL
SELECT 430 AS pos_id, 'center posters' AS name UNION ALL
SELECT 510 AS pos_id, 'left side school map' AS name UNION ALL
SELECT 520 AS pos_id, 'left side school map' AS name UNION ALL
SELECT 530 AS pos_id, 'left side school map' AS name
)
SELECT
n.name,
s.disp_order,
l.name,
c1.name,
c2.name,
c3.name,
s.condition_type
FROM home_story_trigger s
LEFT JOIN chara_name n ON s.gallery_chara_id = n.id
LEFT JOIN chara_name c1 ON s.chara_id_1 = c1.id
LEFT JOIN chara_name c2 ON s.chara_id_2 = c2.id
LEFT JOIN chara_name c3 ON s.chara_id_3 = c3.id
LEFT JOIN convo_loc_names l ON s.pos_id = l.pos_id
ORDER BY s.gallery_chara_id, s.disp_order
```
# update diffs

145007
global/affinity.json Normal file

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226
global/character.json Normal file
View File

@@ -0,0 +1,226 @@
[
{
"chara_id": 1001,
"name": "Special Week"
},
{
"chara_id": 1002,
"name": "Silence Suzuka"
},
{
"chara_id": 1003,
"name": "Tokai Teio"
},
{
"chara_id": 1004,
"name": "Maruzensky"
},
{
"chara_id": 1005,
"name": "Fuji Kiseki"
},
{
"chara_id": 1006,
"name": "Oguri Cap"
},
{
"chara_id": 1007,
"name": "Gold Ship"
},
{
"chara_id": 1008,
"name": "Vodka"
},
{
"chara_id": 1009,
"name": "Daiwa Scarlet"
},
{
"chara_id": 1010,
"name": "Taiki Shuttle"
},
{
"chara_id": 1011,
"name": "Grass Wonder"
},
{
"chara_id": 1012,
"name": "Hishi Amazon"
},
{
"chara_id": 1013,
"name": "Mejiro McQueen"
},
{
"chara_id": 1014,
"name": "El Condor Pasa"
},
{
"chara_id": 1015,
"name": "T.M. Opera O"
},
{
"chara_id": 1016,
"name": "Narita Brian"
},
{
"chara_id": 1017,
"name": "Symboli Rudolf"
},
{
"chara_id": 1018,
"name": "Air Groove"
},
{
"chara_id": 1019,
"name": "Agnes Digital"
},
{
"chara_id": 1020,
"name": "Seiun Sky"
},
{
"chara_id": 1021,
"name": "Tamamo Cross"
},
{
"chara_id": 1022,
"name": "Fine Motion"
},
{
"chara_id": 1023,
"name": "Biwa Hayahide"
},
{
"chara_id": 1024,
"name": "Mayano Top Gun"
},
{
"chara_id": 1025,
"name": "Manhattan Cafe"
},
{
"chara_id": 1026,
"name": "Mihono Bourbon"
},
{
"chara_id": 1027,
"name": "Mejiro Ryan"
},
{
"chara_id": 1028,
"name": "Hishi Akebono"
},
{
"chara_id": 1030,
"name": "Rice Shower"
},
{
"chara_id": 1032,
"name": "Agnes Tachyon"
},
{
"chara_id": 1033,
"name": "Admire Vega"
},
{
"chara_id": 1034,
"name": "Inari One"
},
{
"chara_id": 1035,
"name": "Winning Ticket"
},
{
"chara_id": 1037,
"name": "Eishin Flash"
},
{
"chara_id": 1038,
"name": "Curren Chan"
},
{
"chara_id": 1039,
"name": "Kawakami Princess"
},
{
"chara_id": 1040,
"name": "Gold City"
},
{
"chara_id": 1041,
"name": "Sakura Bakushin O"
},
{
"chara_id": 1044,
"name": "Sweep Tosho"
},
{
"chara_id": 1045,
"name": "Super Creek"
},
{
"chara_id": 1046,
"name": "Smart Falcon"
},
{
"chara_id": 1048,
"name": "Tosen Jordan"
},
{
"chara_id": 1050,
"name": "Narita Taishin"
},
{
"chara_id": 1051,
"name": "Nishino Flower"
},
{
"chara_id": 1052,
"name": "Haru Urara"
},
{
"chara_id": 1056,
"name": "Matikanefukukitaru"
},
{
"chara_id": 1058,
"name": "Meisho Doto"
},
{
"chara_id": 1059,
"name": "Mejiro Dober"
},
{
"chara_id": 1060,
"name": "Nice Nature"
},
{
"chara_id": 1061,
"name": "King Halo"
},
{
"chara_id": 1062,
"name": "Matikanetannhauser"
},
{
"chara_id": 1067,
"name": "Satono Diamond"
},
{
"chara_id": 1068,
"name": "Kitasan Black"
},
{
"chara_id": 1069,
"name": "Sakura Chiyono O"
},
{
"chara_id": 1071,
"name": "Mejiro Ardan"
},
{
"chara_id": 1074,
"name": "Mejiro Bright"
}
]

2378
global/conversation.json Normal file

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1712
global/race.json Normal file

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1420
global/saddle.json Normal file

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17
global/scenario.json Normal file
View File

@@ -0,0 +1,17 @@
[
{
"scenario_id": 1,
"name": "URA Finale",
"title": "The Beginning: URA Finale"
},
{
"scenario_id": 2,
"name": "Unity Cup",
"title": "Unity Cup: Shine On, Team Spirit!"
},
{
"scenario_id": 4,
"name": "TS Climax",
"title": "Trackblazer: Start of the Climax"
}
]

1768
global/skill-group.json Normal file

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15853
global/skill.json Normal file

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36326
global/spark.json Normal file

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1730
global/uma.json Normal file

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View File

@@ -1,13 +0,0 @@
package main
import "os"
//go:generate go run ./horsegen
//go:generate go generate ./horse/...
//go:generate go fmt ./...
//go:generate go test ./...
func main() {
os.Stderr.WriteString("go generate, not go run\n")
os.Exit(2)
}

2
go.mod
View File

@@ -5,7 +5,7 @@ go 1.25.5
require (
github.com/disgoorg/disgo v0.19.0-rc.15
github.com/junegunn/fzf v0.67.0
golang.org/x/sync v0.14.0
golang.org/x/sync v0.20.0
zombiezen.com/go/sqlite v1.4.2
)

4
go.sum
View File

@@ -40,8 +40,8 @@ golang.org/x/exp v0.0.0-20250408133849-7e4ce0ab07d0 h1:R84qjqJb5nVJMxqWYb3np9L5Z
golang.org/x/exp v0.0.0-20250408133849-7e4ce0ab07d0/go.mod h1:S9Xr4PYopiDyqSyp5NjCrhFrqg6A5zA2E/iPHPhqnS8=
golang.org/x/mod v0.24.0 h1:ZfthKaKaT4NrhGVZHO1/WDTwGES4De8KtWO0SIbNJMU=
golang.org/x/mod v0.24.0/go.mod h1:IXM97Txy2VM4PJ3gI61r1YEk/gAj6zAHN3AdZt6S9Ww=
golang.org/x/sync v0.14.0 h1:woo0S4Yywslg6hp4eUFjTVOyKt0RookbpAHG4c1HmhQ=
golang.org/x/sync v0.14.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA=
golang.org/x/sync v0.20.0 h1:e0PTpb7pjO8GAtTs2dQ6jYa5BWYlMuX047Dco/pItO4=
golang.org/x/sync v0.20.0/go.mod h1:9xrNwdLfx4jkKbNva9FpL6vEN7evnE43NNNJQ2LF3+0=
golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.39.0 h1:CvCKL8MeisomCi6qNZ+wbb0DN9E5AATixKsvNtMoMFk=
golang.org/x/sys v0.39.0/go.mod h1:OgkHotnGiDImocRcuBABYBEXf8A9a87e/uXjp9XT3ks=

View File

@@ -0,0 +1,31 @@
// Code generated by "stringer -type AptitudeLevel -trimprefix AptitudeLv"; DO NOT EDIT.
package horse
import "strconv"
func _() {
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
var x [1]struct{}
_ = x[AptitudeLvG-1]
_ = x[AptitudeLvF-2]
_ = x[AptitudeLvE-3]
_ = x[AptitudeLvD-4]
_ = x[AptitudeLvC-5]
_ = x[AptitudeLvB-6]
_ = x[AptitudeLvA-7]
_ = x[AptitudeLvS-8]
}
const _AptitudeLevel_name = "GFEDCBAS"
var _AptitudeLevel_index = [...]uint8{0, 1, 2, 3, 4, 5, 6, 7, 8}
func (i AptitudeLevel) String() string {
idx := int(i) - 1
if i < 1 || idx >= len(_AptitudeLevel_index)-1 {
return "AptitudeLevel(" + strconv.FormatInt(int64(i), 10) + ")"
}
return _AptitudeLevel_name[_AptitudeLevel_index[idx]:_AptitudeLevel_index[idx+1]]
}

View File

@@ -3,10 +3,57 @@ package horse
type CharacterID int16
type Character struct {
ID CharacterID
Name string
ID CharacterID `json:"chara_id"`
Name string `json:"name"`
}
func (c Character) String() string {
return c.Name
}
type AffinityRelation struct {
IDA int `json:"chara_a"`
IDB int `json:"chara_b"`
IDC int `json:"chara_c,omitzero"`
Affinity int `json:"affinity"`
}
// Conversation describes a lobby conversation.
type Conversation struct {
// CharacterID is the ID of the character who has the conversation as
// a gallery entry.
CharacterID CharacterID `json:"chara_id"`
// Number is the conversation number within the character's gallery.
Number int `json:"number"`
// Location is the ID of the location the conversation occurs in the lobby.
Location LobbyConversationLocationID `json:"location"`
// LocationName is the name of the lobby location, for convenience.
LocationName string `json:"location_name"`
// Chara1 is the first conversation participant ID.
// It does not necessarily match CharacterID.
Chara1 CharacterID `json:"chara_1"`
// Chara2 is the second conversation participant ID.
Chara2 CharacterID `json:"chara_2,omitzero"`
// Chara3 is the third conversation participant ID.
Chara3 CharacterID `json:"chara_3,omitzero"`
// ConditionType is a complete mystery to me.
ConditionType int `json:"condition_type"`
}
type LobbyConversationLocationID int
//go:generate go run golang.org/x/tools/cmd/stringer@v0.41.0 -type LobbyConversationLocationID -trimprefix Lobby -linecomment
const (
LobbyRightFront1 LobbyConversationLocationID = 110 // right side front
LobbyRightFront2 LobbyConversationLocationID = 120 // right side front
LobbyRightFront3 LobbyConversationLocationID = 130 // right side front
LobbyLeftTable1 LobbyConversationLocationID = 210 // left side table
LobbyLeftTable2 LobbyConversationLocationID = 220 // left side table
LobbyBackSeat LobbyConversationLocationID = 310 // center back seat
LobbyPosters1 LobbyConversationLocationID = 410 // center posters
LobbyPosters2 LobbyConversationLocationID = 420 // center posters
LobbyPosters3 LobbyConversationLocationID = 430 // center posters
LobbySchoolMap1 LobbyConversationLocationID = 510 // left side school map
LobbySchoolMap2 LobbyConversationLocationID = 520 // left side school map
LobbySchoolMap3 LobbyConversationLocationID = 530 // left side school map
)

38
horse/durscale_string.go Normal file
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@@ -0,0 +1,38 @@
// Code generated by "stringer -type DurScale -trimprefix Duration -linecomment"; DO NOT EDIT.
package horse
import "strconv"
func _() {
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
var x [1]struct{}
_ = x[DurationDirect-1]
_ = x[DurationFrontDistance-2]
_ = x[DurationRemainingHP-3]
_ = x[DurationIncrementPass-4]
_ = x[DurationMidSideBlock-5]
_ = x[DurationRemainingHP2-7]
}
const (
_DurScale_name_0 = "directlyscaling with distance from the frontscaling with remaining HPincreasing with each pass while activescaling with mid-race phase blocked side time"
_DurScale_name_1 = "scaling with remaining HP"
)
var (
_DurScale_index_0 = [...]uint8{0, 8, 44, 69, 107, 152}
)
func (i DurScale) String() string {
switch {
case 1 <= i && i <= 5:
i -= 1
return _DurScale_name_0[_DurScale_index_0[i]:_DurScale_index_0[i+1]]
case i == 7:
return _DurScale_name_1
default:
return "DurScale(" + strconv.FormatInt(int64(i), 10) + ")"
}
}

View File

@@ -17,7 +17,7 @@ pub struct character-id
// Game ID for trainees, i.e. costume instances of characters.
// Generally a character ID with two digits appended.
pub struct trainee-id
pub struct uma-id
game-id: game-id
// Game ID for skills.
@@ -74,3 +74,7 @@ pub inline fun (==)(x: a, y: a, ?a/game-id: (a) -> game-id): bool
// Check whether a game ID is valid, i.e. nonzero.
pub inline fun is-valid(x: a, ?a/game-id: (a) -> game-id): bool
x.game-id != 0
// Construct an invalid game ID.
pub inline fun default/game-id(): game-id
0

8
horse/global.kk Normal file
View File

@@ -0,0 +1,8 @@
module horse/global
import horse/game-id
// Shared saddle affinity bonus.
// `s` should be the complete list of all saddles shared between the veterans.
pub fun saddle-bonus(s: list<saddle-id>): int
s.length

File diff suppressed because one or more lines are too long

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@@ -1,985 +0,0 @@
module horse/global/saddle
// Automatically generated with horsegen; DO NOT EDIT
import horse/game-id
pub import horse/race
pub import horse/global/race
// Enumeration of all saddles for type-safe programming.
pub type saddle
Classic-Triple-Crown
Senior-Autumn-Triple-Crown
Triple-Tiara
Senior-Spring-Triple-Crown
Tenno-Sweep
Dual-Grand-Prix
Dual-Miles
Dual-Sprints
Dual-Dirts
Arima-Kinen
Japan-C
Japanese-Derby
Tenno-Sho-Spring
Takarazuka-Kinen
Tenno-Sho-Autumn
Kikuka-Sho
Osaka-Hai
Satsuki-Sho
Japanese-Oaks
Takamatsunomiya-Kinen
Yasuda-Kinen
Sprinters-S
Mile-Ch
Oka-Sho
Victoria-Mile
Queen-Elizabeth-II-Cup
NHK-Mile-C
Shuka-Sho
Champions-C
February-S
JBC-Classic
Tokyo-Daishoten
Asahi-Hai-FS
Hopeful-S
Hanshin-JF
Teio-Sho
JBC-Sprint
JD-Derby
JBC-L-Classic
Nikkei-Shinshun-Hai
Tokai-S
American-JCC
Kyoto-Kinen
Nakayama-Kinen
Yayoi-Sho
Kinko-Sho
Fillies-Revue
Hanshin-Daishoten
Spring-S
Nikkei-Sho
Hanshin-Umamusume-S
New-Zealand-T
Yomiuri-Milers-C
Flora-S
Aoba-Sho
Kyoto-Shimbun-Hai
Keio-Hai-Spring-C
Meguro-Kinen
Sapporo-Kinen
Centaur-S
Rose-S
St-Lite-Kinen
Kobe-Shimbun-Hai
All-Comers
Mainichi-Okan
Kyoto-Daishoten
Fuchu-Umamusume-S
Swan-S
Keio-Hai-Junior-S
Copa-Republica-Argentina
Daily-Hai-Junior-S
Stayers-S
Hanshin-C
Kyoto-Kimpai
Nakayama-Kimpai
Shinzan-Kinen
Fairy-S
Aichi-Hai
Keisei-Hai
Silk-Road-S
Negishi-S
Kisaragi-Sho
Tokyo-Shimbun-Hai
Queen-C
Kyodo-News-Hai
Kyoto-Umamusume-S
Diamond-S
Kokura-Daishoten
Arlington-C
Hankyu-Hai
Tulip-Sho
Ocean-S
Nakayama-Umamusume-S
Falcon-S
Flower-C
Mainichi-Hai
March-S
Lord-Derby-CT
Antares-S
Fukushima-Umamusume-S
Niigata-Daishoten
Heian-S
Naruo-Kinen
Mermaid-S
Epsom-C
Unicorn-S
Hakodate-Sprint-S
CBC-Sho
Radio-Nikkei-Sho
Procyon-S
Tanabata-Sho
Hakodate-Kinen
Chukyo-Kinen
Hakodate-Junior-S
Ibis-Summer-D
Queen-S
Kokura-Kinen
Leopard-S
Sekiya-Kinen
Elm-S
Kitakyushu-Kinen
Niigata-Junior-S
Keeneland-C
Sapporo-Junior-S
Kokura-Junior-S
Niigata-Kinen
Shion-S
Keisei-Hai-AH
Sirius-S
Saudi-Arabia-RC
Fuji-S
Artemis-S
Fantasy-S
Miyako-S
Musashino-S
Fukushima-Kinen
Tokyo-Sports-Hai-Junior-S
Kyoto-Junior-S
Keihan-Hai
Challenge-C
Chunichi-Shimbun-Hai
Capella-S
Turquoise-S
Classic-Triple-Crown-Alt144
Senior-Spring-Triple-Crown-Alt145
Dual-Grand-Prix-Alt146
Takarazuka-Kinen-Alt147
Kikuka-Sho-Alt148
Spring-S-Alt149
Aoi-S
Senior-Spring-Triple-Crown-Alt151
Tenno-Sweep-Alt152
Tenno-Sho-Spring-Alt153
Classic-Triple-Crown-Alt154
Satsuki-Sho-Alt155
// Get the saddle ID for a saddle.
pub fun saddle-id(s: saddle): saddle-id
match s
Classic-Triple-Crown -> Saddle-id(1)
Senior-Autumn-Triple-Crown -> Saddle-id(2)
Triple-Tiara -> Saddle-id(3)
Senior-Spring-Triple-Crown -> Saddle-id(4)
Tenno-Sweep -> Saddle-id(5)
Dual-Grand-Prix -> Saddle-id(6)
Dual-Miles -> Saddle-id(7)
Dual-Sprints -> Saddle-id(8)
Dual-Dirts -> Saddle-id(9)
Arima-Kinen -> Saddle-id(10)
Japan-C -> Saddle-id(11)
Japanese-Derby -> Saddle-id(12)
Tenno-Sho-Spring -> Saddle-id(13)
Takarazuka-Kinen -> Saddle-id(14)
Tenno-Sho-Autumn -> Saddle-id(15)
Kikuka-Sho -> Saddle-id(16)
Osaka-Hai -> Saddle-id(17)
Satsuki-Sho -> Saddle-id(18)
Japanese-Oaks -> Saddle-id(19)
Takamatsunomiya-Kinen -> Saddle-id(20)
Yasuda-Kinen -> Saddle-id(21)
Sprinters-S -> Saddle-id(22)
Mile-Ch -> Saddle-id(23)
Oka-Sho -> Saddle-id(24)
Victoria-Mile -> Saddle-id(25)
Queen-Elizabeth-II-Cup -> Saddle-id(26)
NHK-Mile-C -> Saddle-id(27)
Shuka-Sho -> Saddle-id(28)
Champions-C -> Saddle-id(29)
February-S -> Saddle-id(30)
JBC-Classic -> Saddle-id(31)
Tokyo-Daishoten -> Saddle-id(32)
Asahi-Hai-FS -> Saddle-id(33)
Hopeful-S -> Saddle-id(34)
Hanshin-JF -> Saddle-id(35)
Teio-Sho -> Saddle-id(36)
JBC-Sprint -> Saddle-id(37)
JD-Derby -> Saddle-id(38)
JBC-L-Classic -> Saddle-id(39)
Nikkei-Shinshun-Hai -> Saddle-id(40)
Tokai-S -> Saddle-id(41)
American-JCC -> Saddle-id(42)
Kyoto-Kinen -> Saddle-id(43)
Nakayama-Kinen -> Saddle-id(44)
Yayoi-Sho -> Saddle-id(45)
Kinko-Sho -> Saddle-id(46)
Fillies-Revue -> Saddle-id(47)
Hanshin-Daishoten -> Saddle-id(48)
Spring-S -> Saddle-id(49)
Nikkei-Sho -> Saddle-id(50)
Hanshin-Umamusume-S -> Saddle-id(51)
New-Zealand-T -> Saddle-id(52)
Yomiuri-Milers-C -> Saddle-id(53)
Flora-S -> Saddle-id(54)
Aoba-Sho -> Saddle-id(55)
Kyoto-Shimbun-Hai -> Saddle-id(56)
Keio-Hai-Spring-C -> Saddle-id(57)
Meguro-Kinen -> Saddle-id(58)
Sapporo-Kinen -> Saddle-id(59)
Centaur-S -> Saddle-id(60)
Rose-S -> Saddle-id(61)
St-Lite-Kinen -> Saddle-id(62)
Kobe-Shimbun-Hai -> Saddle-id(63)
All-Comers -> Saddle-id(64)
Mainichi-Okan -> Saddle-id(65)
Kyoto-Daishoten -> Saddle-id(66)
Fuchu-Umamusume-S -> Saddle-id(67)
Swan-S -> Saddle-id(68)
Keio-Hai-Junior-S -> Saddle-id(69)
Copa-Republica-Argentina -> Saddle-id(70)
Daily-Hai-Junior-S -> Saddle-id(71)
Stayers-S -> Saddle-id(72)
Hanshin-C -> Saddle-id(73)
Kyoto-Kimpai -> Saddle-id(74)
Nakayama-Kimpai -> Saddle-id(75)
Shinzan-Kinen -> Saddle-id(76)
Fairy-S -> Saddle-id(77)
Aichi-Hai -> Saddle-id(78)
Keisei-Hai -> Saddle-id(79)
Silk-Road-S -> Saddle-id(80)
Negishi-S -> Saddle-id(81)
Kisaragi-Sho -> Saddle-id(82)
Tokyo-Shimbun-Hai -> Saddle-id(83)
Queen-C -> Saddle-id(84)
Kyodo-News-Hai -> Saddle-id(85)
Kyoto-Umamusume-S -> Saddle-id(86)
Diamond-S -> Saddle-id(87)
Kokura-Daishoten -> Saddle-id(88)
Arlington-C -> Saddle-id(89)
Hankyu-Hai -> Saddle-id(90)
Tulip-Sho -> Saddle-id(91)
Ocean-S -> Saddle-id(92)
Nakayama-Umamusume-S -> Saddle-id(93)
Falcon-S -> Saddle-id(94)
Flower-C -> Saddle-id(95)
Mainichi-Hai -> Saddle-id(96)
March-S -> Saddle-id(97)
Lord-Derby-CT -> Saddle-id(98)
Antares-S -> Saddle-id(99)
Fukushima-Umamusume-S -> Saddle-id(100)
Niigata-Daishoten -> Saddle-id(101)
Heian-S -> Saddle-id(102)
Naruo-Kinen -> Saddle-id(103)
Mermaid-S -> Saddle-id(104)
Epsom-C -> Saddle-id(105)
Unicorn-S -> Saddle-id(106)
Hakodate-Sprint-S -> Saddle-id(107)
CBC-Sho -> Saddle-id(108)
Radio-Nikkei-Sho -> Saddle-id(109)
Procyon-S -> Saddle-id(110)
Tanabata-Sho -> Saddle-id(111)
Hakodate-Kinen -> Saddle-id(112)
Chukyo-Kinen -> Saddle-id(113)
Hakodate-Junior-S -> Saddle-id(114)
Ibis-Summer-D -> Saddle-id(115)
Queen-S -> Saddle-id(116)
Kokura-Kinen -> Saddle-id(117)
Leopard-S -> Saddle-id(118)
Sekiya-Kinen -> Saddle-id(119)
Elm-S -> Saddle-id(120)
Kitakyushu-Kinen -> Saddle-id(121)
Niigata-Junior-S -> Saddle-id(122)
Keeneland-C -> Saddle-id(123)
Sapporo-Junior-S -> Saddle-id(124)
Kokura-Junior-S -> Saddle-id(125)
Niigata-Kinen -> Saddle-id(126)
Shion-S -> Saddle-id(127)
Keisei-Hai-AH -> Saddle-id(128)
Sirius-S -> Saddle-id(129)
Saudi-Arabia-RC -> Saddle-id(130)
Fuji-S -> Saddle-id(131)
Artemis-S -> Saddle-id(132)
Fantasy-S -> Saddle-id(133)
Miyako-S -> Saddle-id(134)
Musashino-S -> Saddle-id(135)
Fukushima-Kinen -> Saddle-id(136)
Tokyo-Sports-Hai-Junior-S -> Saddle-id(137)
Kyoto-Junior-S -> Saddle-id(138)
Keihan-Hai -> Saddle-id(139)
Challenge-C -> Saddle-id(140)
Chunichi-Shimbun-Hai -> Saddle-id(141)
Capella-S -> Saddle-id(142)
Turquoise-S -> Saddle-id(143)
Classic-Triple-Crown-Alt144 -> Saddle-id(144)
Senior-Spring-Triple-Crown-Alt145 -> Saddle-id(145)
Dual-Grand-Prix-Alt146 -> Saddle-id(146)
Takarazuka-Kinen-Alt147 -> Saddle-id(147)
Kikuka-Sho-Alt148 -> Saddle-id(148)
Spring-S-Alt149 -> Saddle-id(149)
Aoi-S -> Saddle-id(150)
Senior-Spring-Triple-Crown-Alt151 -> Saddle-id(151)
Tenno-Sweep-Alt152 -> Saddle-id(152)
Tenno-Sho-Spring-Alt153 -> Saddle-id(153)
Classic-Triple-Crown-Alt154 -> Saddle-id(154)
Satsuki-Sho-Alt155 -> Saddle-id(155)
// List of all saddles in ID order for easy iterating.
pub val all = [
Classic-Triple-Crown,
Senior-Autumn-Triple-Crown,
Triple-Tiara,
Senior-Spring-Triple-Crown,
Tenno-Sweep,
Dual-Grand-Prix,
Dual-Miles,
Dual-Sprints,
Dual-Dirts,
Arima-Kinen,
Japan-C,
Japanese-Derby,
Tenno-Sho-Spring,
Takarazuka-Kinen,
Tenno-Sho-Autumn,
Kikuka-Sho,
Osaka-Hai,
Satsuki-Sho,
Japanese-Oaks,
Takamatsunomiya-Kinen,
Yasuda-Kinen,
Sprinters-S,
Mile-Ch,
Oka-Sho,
Victoria-Mile,
Queen-Elizabeth-II-Cup,
NHK-Mile-C,
Shuka-Sho,
Champions-C,
February-S,
JBC-Classic,
Tokyo-Daishoten,
Asahi-Hai-FS,
Hopeful-S,
Hanshin-JF,
Teio-Sho,
JBC-Sprint,
JD-Derby,
JBC-L-Classic,
Nikkei-Shinshun-Hai,
Tokai-S,
American-JCC,
Kyoto-Kinen,
Nakayama-Kinen,
Yayoi-Sho,
Kinko-Sho,
Fillies-Revue,
Hanshin-Daishoten,
Spring-S,
Nikkei-Sho,
Hanshin-Umamusume-S,
New-Zealand-T,
Yomiuri-Milers-C,
Flora-S,
Aoba-Sho,
Kyoto-Shimbun-Hai,
Keio-Hai-Spring-C,
Meguro-Kinen,
Sapporo-Kinen,
Centaur-S,
Rose-S,
St-Lite-Kinen,
Kobe-Shimbun-Hai,
All-Comers,
Mainichi-Okan,
Kyoto-Daishoten,
Fuchu-Umamusume-S,
Swan-S,
Keio-Hai-Junior-S,
Copa-Republica-Argentina,
Daily-Hai-Junior-S,
Stayers-S,
Hanshin-C,
Kyoto-Kimpai,
Nakayama-Kimpai,
Shinzan-Kinen,
Fairy-S,
Aichi-Hai,
Keisei-Hai,
Silk-Road-S,
Negishi-S,
Kisaragi-Sho,
Tokyo-Shimbun-Hai,
Queen-C,
Kyodo-News-Hai,
Kyoto-Umamusume-S,
Diamond-S,
Kokura-Daishoten,
Arlington-C,
Hankyu-Hai,
Tulip-Sho,
Ocean-S,
Nakayama-Umamusume-S,
Falcon-S,
Flower-C,
Mainichi-Hai,
March-S,
Lord-Derby-CT,
Antares-S,
Fukushima-Umamusume-S,
Niigata-Daishoten,
Heian-S,
Naruo-Kinen,
Mermaid-S,
Epsom-C,
Unicorn-S,
Hakodate-Sprint-S,
CBC-Sho,
Radio-Nikkei-Sho,
Procyon-S,
Tanabata-Sho,
Hakodate-Kinen,
Chukyo-Kinen,
Hakodate-Junior-S,
Ibis-Summer-D,
Queen-S,
Kokura-Kinen,
Leopard-S,
Sekiya-Kinen,
Elm-S,
Kitakyushu-Kinen,
Niigata-Junior-S,
Keeneland-C,
Sapporo-Junior-S,
Kokura-Junior-S,
Niigata-Kinen,
Shion-S,
Keisei-Hai-AH,
Sirius-S,
Saudi-Arabia-RC,
Fuji-S,
Artemis-S,
Fantasy-S,
Miyako-S,
Musashino-S,
Fukushima-Kinen,
Tokyo-Sports-Hai-Junior-S,
Kyoto-Junior-S,
Keihan-Hai,
Challenge-C,
Chunichi-Shimbun-Hai,
Capella-S,
Turquoise-S,
Classic-Triple-Crown-Alt144,
Senior-Spring-Triple-Crown-Alt145,
Dual-Grand-Prix-Alt146,
Takarazuka-Kinen-Alt147,
Kikuka-Sho-Alt148,
Spring-S-Alt149,
Aoi-S,
Senior-Spring-Triple-Crown-Alt151,
Tenno-Sweep-Alt152,
Tenno-Sho-Spring-Alt153,
Classic-Triple-Crown-Alt154,
Satsuki-Sho-Alt155,
]
// Get the name for a saddle.
// Alternate versions of saddles have an indication of their ID in their names.
// If no saddle matches the ID, the result contains the numeric ID.
pub fun show(s: saddle-id): string
match s.game-id
1 -> "Classic Triple Crown"
2 -> "Senior Autumn Triple Crown"
3 -> "Triple Tiara"
4 -> "Senior Spring Triple Crown"
5 -> "Tenno Sweep"
6 -> "Dual Grand Prix"
7 -> "Dual Miles"
8 -> "Dual Sprints"
9 -> "Dual Dirts"
10 -> "Arima Kinen"
11 -> "Japan C."
12 -> "Japanese Derby"
13 -> "Tenno Sho (Spring)"
14 -> "Takarazuka Kinen"
15 -> "Tenno Sho (Autumn)"
16 -> "Kikuka Sho"
17 -> "Osaka Hai"
18 -> "Satsuki Sho"
19 -> "Japanese Oaks"
20 -> "Takamatsunomiya Kinen"
21 -> "Yasuda Kinen"
22 -> "Sprinters S."
23 -> "Mile Ch."
24 -> "Oka Sho"
25 -> "Victoria Mile"
26 -> "Queen Elizabeth II Cup"
27 -> "NHK Mile C."
28 -> "Shuka Sho"
29 -> "Champions C."
30 -> "February S."
31 -> "JBC Classic"
32 -> "Tokyo Daishoten"
33 -> "Asahi Hai F.S."
34 -> "Hopeful S."
35 -> "Hanshin J.F."
36 -> "Teio Sho"
37 -> "JBC Sprint"
38 -> "J.D. Derby"
39 -> "JBC L. Classic"
40 -> "Nikkei Shinshun Hai"
41 -> "Tokai S."
42 -> "American JCC"
43 -> "Kyoto Kinen"
44 -> "Nakayama Kinen"
45 -> "Yayoi Sho"
46 -> "Kinko Sho"
47 -> "Fillies' Revue"
48 -> "Hanshin Daishoten"
49 -> "Spring S."
50 -> "Nikkei Sho"
51 -> "Hanshin Umamusume S."
52 -> "New Zealand T."
53 -> "Yomiuri Milers C."
54 -> "Flora S."
55 -> "Aoba Sho"
56 -> "Kyoto Shimbun Hai"
57 -> "Keio Hai Spring C."
58 -> "Meguro Kinen"
59 -> "Sapporo Kinen"
60 -> "Centaur S."
61 -> "Rose S."
62 -> "St. Lite Kinen"
63 -> "Kobe Shimbun Hai"
64 -> "All Comers"
65 -> "Mainichi Okan"
66 -> "Kyoto Daishoten"
67 -> "Fuchu Umamusume S."
68 -> "Swan S."
69 -> "Keio Hai Junior S."
70 -> "Copa Republica Argentina"
71 -> "Daily Hai Junior S."
72 -> "Stayers S."
73 -> "Hanshin C."
74 -> "Kyoto Kimpai"
75 -> "Nakayama Kimpai"
76 -> "Shinzan Kinen"
77 -> "Fairy S."
78 -> "Aichi Hai"
79 -> "Keisei Hai"
80 -> "Silk Road S."
81 -> "Negishi S."
82 -> "Kisaragi Sho"
83 -> "Tokyo Shimbun Hai"
84 -> "Queen C."
85 -> "Kyodo News Hai"
86 -> "Kyoto Umamusume S."
87 -> "Diamond S."
88 -> "Kokura Daishoten"
89 -> "Arlington C."
90 -> "Hankyu Hai"
91 -> "Tulip Sho"
92 -> "Ocean S."
93 -> "Nakayama Umamusume S."
94 -> "Falcon S."
95 -> "Flower C."
96 -> "Mainichi Hai"
97 -> "March S."
98 -> "Lord Derby C.T."
99 -> "Antares S."
100 -> "Fukushima Umamusume S."
101 -> "Niigata Daishoten"
102 -> "Heian S."
103 -> "Naruo Kinen"
104 -> "Mermaid S."
105 -> "Epsom C."
106 -> "Unicorn S."
107 -> "Hakodate Sprint S."
108 -> "CBC Sho"
109 -> "Radio Nikkei Sho"
110 -> "Procyon S."
111 -> "Tanabata Sho"
112 -> "Hakodate Kinen"
113 -> "Chukyo Kinen"
114 -> "Hakodate Junior S."
115 -> "Ibis Summer D."
116 -> "Queen S."
117 -> "Kokura Kinen"
118 -> "Leopard S."
119 -> "Sekiya Kinen"
120 -> "Elm S."
121 -> "Kitakyushu Kinen"
122 -> "Niigata Junior S."
123 -> "Keeneland C."
124 -> "Sapporo Junior S."
125 -> "Kokura Junior S."
126 -> "Niigata Kinen"
127 -> "Shion S."
128 -> "Keisei Hai A.H."
129 -> "Sirius S."
130 -> "Saudi Arabia R.C."
131 -> "Fuji S."
132 -> "Artemis S."
133 -> "Fantasy S."
134 -> "Miyako S."
135 -> "Musashino S."
136 -> "Fukushima Kinen"
137 -> "Tokyo Sports Hai Junior S."
138 -> "Kyoto Junior S."
139 -> "Keihan Hai"
140 -> "Challenge C."
141 -> "Chunichi Shimbun Hai"
142 -> "Capella S."
143 -> "Turquoise S."
144 -> "Classic Triple Crown" ++ " (Alternate 144)"
145 -> "Senior Spring Triple Crown" ++ " (Alternate 145)"
146 -> "Dual Grand Prix" ++ " (Alternate 146)"
147 -> "Takarazuka Kinen" ++ " (Alternate 147)"
148 -> "Kikuka Sho" ++ " (Alternate 148)"
149 -> "Spring S." ++ " (Alternate 149)"
150 -> "Aoi S."
151 -> "Senior Spring Triple Crown" ++ " (Alternate 151)"
152 -> "Tenno Sweep" ++ " (Alternate 152)"
153 -> "Tenno Sho (Spring)" ++ " (Alternate 153)"
154 -> "Classic Triple Crown" ++ " (Alternate 154)"
155 -> "Satsuki Sho" ++ " (Alternate 155)"
x -> "saddle " ++ x.show
// Get the list of races that entitle a horse to a saddle.
// If no saddle matches the ID, the result is the empty list.
pub fun races(s: saddle-id): list<race-id>
match s.game-id
1 -> [Race-id(100501), Race-id(101001), Race-id(101501), ]
2 -> [Race-id(101601), Race-id(101901), Race-id(102301), ]
3 -> [Race-id(100401), Race-id(100901), Race-id(101401), ]
4 -> [Race-id(100301), Race-id(100601), Race-id(101201), ]
5 -> [Race-id(100601), Race-id(101601), ]
6 -> [Race-id(101201), Race-id(102301), ]
7 -> [Race-id(101101), Race-id(101801), ]
8 -> [Race-id(101301), Race-id(100201), ]
9 -> [Race-id(100101), Race-id(102001), ]
10 -> [Race-id(102301), ]
11 -> [Race-id(101901), ]
12 -> [Race-id(101001), ]
13 -> [Race-id(100601), ]
14 -> [Race-id(101201), ]
15 -> [Race-id(101601), ]
16 -> [Race-id(101501), ]
17 -> [Race-id(100301), ]
18 -> [Race-id(100501), ]
19 -> [Race-id(100901), ]
20 -> [Race-id(100201), ]
21 -> [Race-id(101101), ]
22 -> [Race-id(101301), ]
23 -> [Race-id(101801), ]
24 -> [Race-id(100401), ]
25 -> [Race-id(100801), ]
26 -> [Race-id(101701), ]
27 -> [Race-id(100701), ]
28 -> [Race-id(101401), ]
29 -> [Race-id(102001), ]
30 -> [Race-id(100101), ]
31 -> [Race-id(110501), ]
32 -> [Race-id(110601), ]
33 -> [Race-id(102201), ]
34 -> [Race-id(102401), ]
35 -> [Race-id(102101), ]
36 -> [Race-id(110101), ]
37 -> [Race-id(110401), ]
38 -> [Race-id(110201), ]
39 -> [Race-id(110301), ]
40 -> [Race-id(200101), ]
41 -> [Race-id(200201), ]
42 -> [Race-id(200301), ]
43 -> [Race-id(200401), ]
44 -> [Race-id(200501), ]
45 -> [Race-id(200601), ]
46 -> [Race-id(200701), ]
47 -> [Race-id(200801), ]
48 -> [Race-id(200901), ]
49 -> [Race-id(201001), ]
50 -> [Race-id(201101), ]
51 -> [Race-id(201201), ]
52 -> [Race-id(201301), ]
53 -> [Race-id(201401), ]
54 -> [Race-id(201501), ]
55 -> [Race-id(201601), ]
56 -> [Race-id(201701), ]
57 -> [Race-id(201801), ]
58 -> [Race-id(201901), ]
59 -> [Race-id(202001), ]
60 -> [Race-id(202101), ]
61 -> [Race-id(202201), ]
62 -> [Race-id(202301), ]
63 -> [Race-id(202401), ]
64 -> [Race-id(202501), ]
65 -> [Race-id(202601), ]
66 -> [Race-id(202701), ]
67 -> [Race-id(202801), ]
68 -> [Race-id(202901), ]
69 -> [Race-id(203001), ]
70 -> [Race-id(203101), ]
71 -> [Race-id(203201), ]
72 -> [Race-id(203301), ]
73 -> [Race-id(203401), ]
74 -> [Race-id(300101), ]
75 -> [Race-id(300201), ]
76 -> [Race-id(300301), ]
77 -> [Race-id(300401), ]
78 -> [Race-id(300501), ]
79 -> [Race-id(300601), ]
80 -> [Race-id(300701), ]
81 -> [Race-id(300801), ]
82 -> [Race-id(300901), ]
83 -> [Race-id(301001), ]
84 -> [Race-id(301101), ]
85 -> [Race-id(301201), ]
86 -> [Race-id(301301), ]
87 -> [Race-id(301401), ]
88 -> [Race-id(301501), ]
89 -> [Race-id(301601), ]
90 -> [Race-id(301701), ]
91 -> [Race-id(301801), ]
92 -> [Race-id(301901), ]
93 -> [Race-id(302001), ]
94 -> [Race-id(302101), ]
95 -> [Race-id(302201), ]
96 -> [Race-id(302301), ]
97 -> [Race-id(302401), ]
98 -> [Race-id(302501), ]
99 -> [Race-id(302601), ]
100 -> [Race-id(302701), ]
101 -> [Race-id(302801), ]
102 -> [Race-id(302901), ]
103 -> [Race-id(303001), ]
104 -> [Race-id(303101), ]
105 -> [Race-id(303201), ]
106 -> [Race-id(303301), ]
107 -> [Race-id(303401), ]
108 -> [Race-id(303501), ]
109 -> [Race-id(303601), ]
110 -> [Race-id(303701), ]
111 -> [Race-id(303801), ]
112 -> [Race-id(303901), ]
113 -> [Race-id(304001), ]
114 -> [Race-id(304101), ]
115 -> [Race-id(304201), ]
116 -> [Race-id(304301), ]
117 -> [Race-id(304401), ]
118 -> [Race-id(304501), ]
119 -> [Race-id(304601), ]
120 -> [Race-id(304701), ]
121 -> [Race-id(304801), ]
122 -> [Race-id(304901), ]
123 -> [Race-id(305001), ]
124 -> [Race-id(305101), ]
125 -> [Race-id(305201), ]
126 -> [Race-id(305301), ]
127 -> [Race-id(305401), ]
128 -> [Race-id(305501), ]
129 -> [Race-id(305601), ]
130 -> [Race-id(305701), ]
131 -> [Race-id(305801), ]
132 -> [Race-id(305901), ]
133 -> [Race-id(306001), ]
134 -> [Race-id(306101), ]
135 -> [Race-id(306201), ]
136 -> [Race-id(306301), ]
137 -> [Race-id(306401), ]
138 -> [Race-id(306501), ]
139 -> [Race-id(306601), ]
140 -> [Race-id(306701), ]
141 -> [Race-id(306801), ]
142 -> [Race-id(306901), ]
143 -> [Race-id(307001), ]
144 -> [Race-id(100501), Race-id(101001), Race-id(102601), ]
145 -> [Race-id(100301), Race-id(100601), Race-id(102501), ]
146 -> [Race-id(102501), Race-id(102301), ]
147 -> [Race-id(102501), ]
148 -> [Race-id(102601), ]
149 -> [Race-id(203501), ]
150 -> [Race-id(405001), ]
151 -> [Race-id(100301), Race-id(102701), Race-id(101201), ]
152 -> [Race-id(102701), Race-id(101601), ]
153 -> [Race-id(102701), ]
154 -> [Race-id(102801), Race-id(101001), Race-id(101501), ]
155 -> [Race-id(102801), ]
_ -> []
// Get a saddle's type.
// If no saddle matches the ID, the result is Honor.
pub fun saddle-type(s: saddle-id): saddle-type
match s.game-id
1 -> Honor
2 -> Honor
3 -> Honor
4 -> Honor
5 -> Honor
6 -> Honor
7 -> Honor
8 -> Honor
9 -> Honor
10 -> G1-Win
11 -> G1-Win
12 -> G1-Win
13 -> G1-Win
14 -> G1-Win
15 -> G1-Win
16 -> G1-Win
17 -> G1-Win
18 -> G1-Win
19 -> G1-Win
20 -> G1-Win
21 -> G1-Win
22 -> G1-Win
23 -> G1-Win
24 -> G1-Win
25 -> G1-Win
26 -> G1-Win
27 -> G1-Win
28 -> G1-Win
29 -> G1-Win
30 -> G1-Win
31 -> G1-Win
32 -> G1-Win
33 -> G1-Win
34 -> G1-Win
35 -> G1-Win
36 -> G1-Win
37 -> G1-Win
38 -> G1-Win
39 -> G1-Win
40 -> G2-Win
41 -> G2-Win
42 -> G2-Win
43 -> G2-Win
44 -> G2-Win
45 -> G2-Win
46 -> G2-Win
47 -> G2-Win
48 -> G2-Win
49 -> G2-Win
50 -> G2-Win
51 -> G2-Win
52 -> G2-Win
53 -> G2-Win
54 -> G2-Win
55 -> G2-Win
56 -> G2-Win
57 -> G2-Win
58 -> G2-Win
59 -> G2-Win
60 -> G2-Win
61 -> G2-Win
62 -> G2-Win
63 -> G2-Win
64 -> G2-Win
65 -> G2-Win
66 -> G2-Win
67 -> G2-Win
68 -> G2-Win
69 -> G2-Win
70 -> G2-Win
71 -> G2-Win
72 -> G2-Win
73 -> G2-Win
74 -> G3-Win
75 -> G3-Win
76 -> G3-Win
77 -> G3-Win
78 -> G3-Win
79 -> G3-Win
80 -> G3-Win
81 -> G3-Win
82 -> G3-Win
83 -> G3-Win
84 -> G3-Win
85 -> G3-Win
86 -> G3-Win
87 -> G3-Win
88 -> G3-Win
89 -> G3-Win
90 -> G3-Win
91 -> G2-Win
92 -> G3-Win
93 -> G3-Win
94 -> G3-Win
95 -> G3-Win
96 -> G3-Win
97 -> G3-Win
98 -> G3-Win
99 -> G3-Win
100 -> G3-Win
101 -> G3-Win
102 -> G3-Win
103 -> G3-Win
104 -> G3-Win
105 -> G3-Win
106 -> G3-Win
107 -> G3-Win
108 -> G3-Win
109 -> G3-Win
110 -> G3-Win
111 -> G3-Win
112 -> G3-Win
113 -> G3-Win
114 -> G3-Win
115 -> G3-Win
116 -> G3-Win
117 -> G3-Win
118 -> G3-Win
119 -> G3-Win
120 -> G3-Win
121 -> G3-Win
122 -> G3-Win
123 -> G3-Win
124 -> G3-Win
125 -> G3-Win
126 -> G3-Win
127 -> G3-Win
128 -> G3-Win
129 -> G3-Win
130 -> G3-Win
131 -> G2-Win
132 -> G3-Win
133 -> G3-Win
134 -> G3-Win
135 -> G3-Win
136 -> G3-Win
137 -> G3-Win
138 -> G3-Win
139 -> G3-Win
140 -> G3-Win
141 -> G3-Win
142 -> G3-Win
143 -> G3-Win
144 -> Honor
145 -> Honor
146 -> Honor
147 -> G1-Win
148 -> G1-Win
149 -> G2-Win
150 -> G3-Win
151 -> Honor
152 -> Honor
153 -> G1-Win
154 -> Honor
155 -> G1-Win
_ -> Honor
// Get the primary ID for a saddle.
// For saddles which are the primary version, or if no saddle matches the given ID,
// the result is the input.
pub fun primary(s: saddle-id): saddle-id
match s.game-id
144 -> Saddle-id(1)
145 -> Saddle-id(4)
146 -> Saddle-id(6)
147 -> Saddle-id(14)
148 -> Saddle-id(16)
149 -> Saddle-id(49)
151 -> Saddle-id(4)
152 -> Saddle-id(5)
153 -> Saddle-id(13)
154 -> Saddle-id(1)
155 -> Saddle-id(18)
_ -> s

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@@ -1,23 +0,0 @@
package global
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
ScenarioURAFinale ScenarioID = 1 // URA Finale
ScenarioUnityCup ScenarioID = 2 // Unity Cup
)
var AllScenarios = map[ScenarioID]Scenario{
ScenarioURAFinale: {
ID: 1,
Name: "URA Finale",
Title: "The Beginning: URA Finale",
},
ScenarioUnityCup: {
ID: 2,
Name: "Unity Cup",
Title: "Unity Cup: Shine On, Team Spirit!",
},
}

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@@ -1,38 +0,0 @@
module horse/global/scenario
// Automatically generated with horsegen; DO NOT EDIT
import horse/game-id
// Enumeration of all scenarios for type-safe programming.
pub type scenario
URA-Finale
Unity-Cup
// Get the scenario ID for a scenario.
pub fun scenario-id(s: scenario): scenario-id
match s
URA-Finale -> Scenario-id(1)
Unity-Cup -> Scenario-id(2)
// List of all scenarios in ID order for easy iterating.
pub val all = [
URA-Finale,
Unity-Cup,
]
// Get the name for a scenario.
// If no scenario matches the ID, the result contains the numeric ID.
pub fun show(s: scenario-id): string
match s.game-id
1 -> "URA Finale"
2 -> "Unity Cup"
x -> "scenario " ++ x.show
// Get the full title for a scenario, e.g. "The Beginning: URA Finale".
// If no scenario matches the ID, the result contains the numeric ID.
pub fun title(s: scenario-id): string
match s.game-id
1 -> "The Beginning: URA Finale"
2 -> "Unity Cup: Shine On, Team Spirit!"
x -> "scenario " ++ x.show

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@@ -1,18 +1,124 @@
module horse/legacy
import horse/character
import std/num/decimal
import std/data/linearmap
import std/data/linearset
import horse/game-id
import horse/race
import horse/spark
import horse/prob/dist
// A legacy, or parent and grandparents.
pub struct legacy
uma: veteran
parents: (veteran, veteran)
sub1: veteran
sub2: veteran
// A veteran, or the result of a completed career.
pub struct veteran
character: character-id
stat: spark<stat>
aptitude: spark<aptitude>
unique: maybe<spark<unique>>
generic: list<spark<generic>>
uma: uma-id
sparks: list<spark-id>
saddles: list<saddle-id>
// Get all saddles shared between two lists thereof.
pub fun shared-saddles(a: list<saddle-id>, b: list<saddle-id>): list<saddle-id>
val sa: linearSet<saddle-id> = a.foldl(linear-set(Nil)) fn(s, id) if id.is-valid then s.add(id) else s
val c: linearSet<saddle-id> = b.foldl(linear-set(Nil)) fn(s, id) if sa.member(id) then s.add(id) else s
c.list
// Get the individual affinity for a legacy.
// Any invalid ID is treated as giving 0.
pub fun parent-affinity(
trainee: uma-id,
legacy: legacy,
other-parent: uma-id,
?character-id: (uma-id) -> character-id,
?saddle-bonus: (list<saddle-id>) -> int,
?pair-affinity: (a: character-id, b: character-id) -> int,
?trio-affinity: (a: character-id, b: character-id, c: character-id) -> int
): int
val t = trainee.character-id
val p1 = legacy.uma.uma.character-id
val s1 = legacy.sub1.uma.character-id
val s2 = legacy.sub2.uma.character-id
val p2 = other-parent.character-id
pair-affinity(t, p1) + pair-affinity(p1, p2)
+ trio-affinity(t, p1, s1) + trio-affinity(t, p1, s2)
+ saddle-bonus(shared-saddles(legacy.uma.saddles, legacy.sub1.saddles)) + saddle-bonus(shared-saddles(legacy.uma.saddles, legacy.sub2.saddles))
// Get the individual affinities for a legacy's sub-legacies.
// The first value is the legacy for the `legacy.sub1` and the second is for
// `legacy.sub2`.
// Any invalid ID is treated as giving 0.
pub fun sub-affinity(
trainee: uma-id,
legacy: legacy,
?character-id: (uma-id) -> character-id,
?saddle-bonus: (list<saddle-id>) -> int,
?trio-affinity: (a: character-id, b: character-id, c: character-id) -> int
): (int, int)
val t = trainee.character-id
val p = legacy.uma.uma.character-id
val s1 = legacy.sub1.uma.character-id
val s2 = legacy.sub2.uma.character-id
val r1 = trio-affinity(t, p, s1) + saddle-bonus(shared-saddles(legacy.uma.saddles, legacy.sub1.saddles))
val r2 = trio-affinity(t, p, s2) + saddle-bonus(shared-saddles(legacy.uma.saddles, legacy.sub2.saddles))
(r1, r2)
// Associate each spark with its actual chance to activate given an individual
// affinity value and the possible effects when it does.
pub fun uma/inspiration(l: list<spark-id>, affinity: int, ?spark-type: (spark-id) -> spark-type, ?rarity: (spark-id) -> rarity, ?effects: (spark-id) -> list<list<spark-effect>>): list<(spark-id, decimal, list<list<spark-effect>>)>
val a = decimal(1 + affinity, -2)
l.map() fn(id) (id, min(id.base-proc * a, 1.decimal), id.effects)
// Get the complete list of effects that may occur in an inspiration event
// and the respective probability of activation.
// Duplicates, i.e. multiple veterans with the same spark, are preserved.
pub fun inspiration(
trainee: uma-id,
parent1: legacy,
parent2: legacy,
?character-id: (uma-id) -> character-id,
?saddle-bonus: (list<saddle-id>) -> int,
?pair-affinity: (a: character-id, b: character-id) -> int,
?trio-affinity: (a: character-id, b: character-id, c: character-id) -> int,
?spark-type: (spark-id) -> spark-type,
?rarity: (spark-id) -> rarity,
?effects: (spark-id) -> list<list<spark-effect>>
): list<(spark-id, decimal, list<list<spark-effect>>)>
val p1a = parent-affinity(trainee, parent1, parent2.uma.uma)
val p2a = parent-affinity(trainee, parent2, parent1.uma.uma)
val (s11a, s12a) = sub-affinity(trainee, parent1)
val (s21a, s22a) = sub-affinity(trainee, parent2)
[
inspiration(parent1.uma.sparks, p1a),
inspiration(parent1.sub1.sparks, s11a),
inspiration(parent1.sub2.sparks, s12a),
inspiration(parent2.uma.sparks, p2a),
inspiration(parent2.sub1.sparks, s21a),
inspiration(parent2.sub2.sparks, s22a),
].concat
// Reduce a spark effect list to the skill it is able to give.
pub fun skills(l: list<list<spark-effect>>): maybe<skill-id>
val r: linearSet<skill-id> = l.head(Nil).foldl(linear-set(Nil)) fn(s, eff)
match eff
Skill-Hint(id, _) -> s + id
_ -> s
r.list.head
// Reduce a spark effect list to the aptitude it is able to give.
pub fun aptitudes(l: list<list<spark-effect>>): maybe<aptitude>
val r: linearSet<aptitude> = l.head(Nil).foldl(linear-set(Nil)) fn(s, eff)
match eff
Aptitude-Up(apt) -> s + apt
_ -> s
r.list.head
// Get the overall chance of each count of sparks, including zero, providing a
// given type of effect activating in a single inspiration event.
pub fun inspiration-gives(l: list<(spark-id, decimal, list<list<spark-effect>>)>, f: (list<list<spark-effect>>) -> maybe<a>, ?a/(==): (a, a) -> bool): linearMap<a, list<decimal>>
val m: linearMap<_, list<decimal>> = l.foldl(LinearMap(Nil)) fn(m, (_, p, eff))
match f(eff)
Nothing -> m
Just(a) -> m.map/update(a, [p]) fn(cur, pp) pp.append(cur)
m.map() fn(_, v) poisson-binomial(v)

View File

@@ -0,0 +1,47 @@
// Code generated by "stringer -type LobbyConversationLocationID -trimprefix Lobby -linecomment"; DO NOT EDIT.
package horse
import "strconv"
func _() {
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
var x [1]struct{}
_ = x[LobbyRightFront1-110]
_ = x[LobbyRightFront2-120]
_ = x[LobbyRightFront3-130]
_ = x[LobbyLeftTable1-210]
_ = x[LobbyLeftTable2-220]
_ = x[LobbyBackSeat-310]
_ = x[LobbyPosters1-410]
_ = x[LobbyPosters2-420]
_ = x[LobbyPosters3-430]
_ = x[LobbySchoolMap1-510]
_ = x[LobbySchoolMap2-520]
_ = x[LobbySchoolMap3-530]
}
const _LobbyConversationLocationID_name = "right side frontright side frontright side frontleft side tableleft side tablecenter back seatcenter posterscenter posterscenter postersleft side school mapleft side school mapleft side school map"
var _LobbyConversationLocationID_map = map[LobbyConversationLocationID]string{
110: _LobbyConversationLocationID_name[0:16],
120: _LobbyConversationLocationID_name[16:32],
130: _LobbyConversationLocationID_name[32:48],
210: _LobbyConversationLocationID_name[48:63],
220: _LobbyConversationLocationID_name[63:78],
310: _LobbyConversationLocationID_name[78:94],
410: _LobbyConversationLocationID_name[94:108],
420: _LobbyConversationLocationID_name[108:122],
430: _LobbyConversationLocationID_name[122:136],
510: _LobbyConversationLocationID_name[136:156],
520: _LobbyConversationLocationID_name[156:176],
530: _LobbyConversationLocationID_name[176:196],
}
func (i LobbyConversationLocationID) String() string {
if str, ok := _LobbyConversationLocationID_map[i]; ok {
return str
}
return "LobbyConversationLocationID(" + strconv.FormatInt(int64(i), 10) + ")"
}

View File

@@ -53,8 +53,8 @@ pub fun style/show(this : style) : e string
Late-Surger -> "Late Surger"
End-Closer -> "End Closer"
// Starting aptitude levels.
pub type level
// Aptitude levels.
pub type aptitude-level
G
F
E
@@ -64,36 +64,38 @@ pub type level
A
S
// Automatically generated.
// Comparison of the `level` type.
pub fun level/cmp(this : level, other : level) : e order
match (this, other)
(G, G) -> Eq
(G, _) -> Lt
(_, G) -> Gt
(F, F) -> Eq
(F, _) -> Lt
(_, F) -> Gt
(E, E) -> Eq
(E, _) -> Lt
(_, E) -> Gt
(D, D) -> Eq
(D, _) -> Lt
(_, D) -> Gt
(C, C) -> Eq
(C, _) -> Lt
(_, C) -> Gt
(B, B) -> Eq
(B, _) -> Lt
(_, B) -> Gt
(A, A) -> Eq
(A, _) -> Lt
(_, A) -> Gt
(S, S) -> Eq
// Get the integer value for an aptitude level, starting at G -> 1.
pub fun aptitude-level/int(l: aptitude-level): int
match l
G -> 1
F -> 2
E -> 3
D -> 4
C -> 5
B -> 6
A -> 7
S -> 8
// Get the aptitude level corresponding to an integer, starting at 1 -> G.
pub fun int/aptitude-level(l: int): maybe<aptitude-level>
match l
1 -> Just(G)
2 -> Just(F)
3 -> Just(E)
4 -> Just(D)
5 -> Just(C)
6 -> Just(B)
7 -> Just(A)
8 -> Just(S)
_ -> Nothing
// Comparison of the `aptitude-level` type.
pub fun aptitude-level/cmp(this : aptitude-level, other : aptitude-level) : e order
cmp(this.int, other.int)
// Automatically generated.
// Fip comparison of the `level` type.
pub fun level/order2(this : level, other : level) : order2<level>
// Fip comparison of the `aptitude-level` type.
pub fun aptitude-level/order2(this : aptitude-level, other : aptitude-level) : order2<aptitude-level>
match (this, other)
(G, G) -> Eq2(G)
(G, other') -> Lt2(G, other')
@@ -119,8 +121,8 @@ pub fun level/order2(this : level, other : level) : order2<level>
(S, S) -> Eq2(S)
// Automatically generated.
// Shows a string representation of the `level` type.
pub fun level/show(this : level) : string
// Shows a string representation of the `aptitude-level` type.
pub fun aptitude-level/show(this : aptitude-level) : string
match this
G -> "G"
F -> "F"

21
horse/prob/dist.kk Normal file
View File

@@ -0,0 +1,21 @@
module horse/prob/dist
import std/num/decimal
tail fun pb-step(pn: list<decimal>, pi: decimal, pmfkm1: decimal, pmf: list<decimal>, next: ctx<list<decimal>>): list<decimal>
match pn
Nil -> next ++. Nil // final step overall
Cons(_, pp) -> match pmf
Cons(pmfk, pmf') ->
val next' = next ++ ctx Cons(pi * pmfkm1 + (1.decimal - pi) * pmfk, hole)
pb-step(pp, pi, pmfk, pmf', next')
Nil -> next ++. Cons(pi * pmfkm1, Nil) // last step of this iteration
// Given `n` different Bernoulli processes with respective probabilities in `pn`,
// find the distribution of `k` successes for `k` ranging from 0 to `n` inclusive.
// The index in the result list corresponds to `k`.
pub fun pmf/poisson-binomial(pn: list<decimal>): list<decimal>
pn.foldl([1.decimal]) fn(pmf, pi)
match pmf
Cons(pmf0, pmf') -> pb-step(pn, pi, pmf0, pmf', ctx Cons((1.decimal - pi) * pmf0, hole))
Nil -> impossible("fold started with non-empty pmf but got empty pmf")

View File

@@ -4,26 +4,26 @@ type RaceID int32
// Race is the internal data about a race.
type Race struct {
ID RaceID
Name string
Thumbnail int
ID RaceID `json:"race_id"`
Name string `json:"name"`
Thumbnail int `json:"thumbnail"`
// Some careers contain unusual versions of races, e.g. Tenno Sho (Spring)
// in Hanshin instead of Kyoto for Narita Taishin and Biwa Hayahide.
// For such races, this field holds the normal race ID.
Primary RaceID
Primary RaceID `json:"primary"`
}
type SaddleID int32
// Saddle is the internal data about a race win saddle.
type Saddle struct {
ID SaddleID
Name string
Races []RaceID
Type SaddleType
ID SaddleID `json:"saddle_id"`
Name string `json:"name"`
Races []RaceID `json:"races"`
Type SaddleType `json:"type"`
// Saddles that involve alternate races are themselves alternate.
// For such saddles, this field holds the normal saddle ID.
Primary SaddleID
Primary SaddleID `json:"primary"`
}
type SaddleType int8
@@ -40,7 +40,7 @@ type ScenarioID int8
// Scenario is metadata about a career scenario.
type Scenario struct {
ID ScenarioID
Name string
Title string
ID ScenarioID `json:"scenario_id"`
Name string `json:"name"`
Title string `json:"title"`
}

View File

@@ -27,36 +27,37 @@ func (x TenThousandths) String() string {
// Skill is the internal data about a skill.
type Skill struct {
ID SkillID
Name string
Description string
Group int32
Rarity int8
GroupRate int8
GradeValue int32
WitCheck bool
Activations []Activation
UniqueOwner string
SPCost int
IconID int
ID SkillID `json:"skill_id"`
Name string `json:"name"`
Description string `json:"description"`
Group SkillGroupID `json:"group"`
Rarity int8 `json:"rarity"`
GroupRate int8 `json:"group_rate"`
GradeValue int32 `json:"grade_value,omitzero"`
WitCheck bool `json:"wit_check"`
Activations []Activation `json:"activations"`
UniqueOwner string `json:"unique_owner,omitzero"`
SPCost int `json:"sp_cost,omitzero"`
IconID int `json:"icon_id"`
}
// Activation is the parameters controlling when a skill activates.
type Activation struct {
Precondition string
Condition string
Duration TenThousandths
Cooldown TenThousandths
Abilities []Ability
Precondition string `json:"precondition,omitzero"`
Condition string `json:"condition"`
Duration TenThousandths `json:"duration,omitzero"`
DurScale DurScale `json:"dur_scale"`
Cooldown TenThousandths `json:"cooldown,omitzero"`
Abilities []Ability `json:"abilities"`
}
// Ability is an individual effect applied by a skill.
type Ability struct {
Type AbilityType
ValueUsage AbilityValueUsage
Value TenThousandths
Target AbilityTarget
TargetValue int32
Type AbilityType `json:"type"`
ValueUsage AbilityValueUsage `json:"value_usage"`
Value TenThousandths `json:"value"`
Target AbilityTarget `json:"target"`
TargetValue int32 `json:"target_value,omitzero"`
}
func (a Ability) String() string {
@@ -126,6 +127,18 @@ func (a Ability) String() string {
return string(r)
}
type DurScale int8
//go:generate go run golang.org/x/tools/cmd/stringer@v0.41.0 -type DurScale -trimprefix Duration -linecomment
const (
DurationDirect DurScale = 1 // directly
DurationFrontDistance DurScale = 2 // scaling with distance from the front
DurationRemainingHP DurScale = 3 // scaling with remaining HP
DurationIncrementPass DurScale = 4 // increasing with each pass while active
DurationMidSideBlock DurScale = 5 // scaling with mid-race phase blocked side time
DurationRemainingHP2 DurScale = 7 // scaling with remaining HP
)
type AbilityType int8
//go:generate go run golang.org/x/tools/cmd/stringer@v0.41.0 -type AbilityType -trimprefix Ability -linecomment
@@ -189,3 +202,29 @@ const (
TargetCharacter AbilityTarget = 22 // specific character
TargetTriggering AbilityTarget = 23 // whosoever triggered this skill
)
type SkillGroupID int32
// SkillGroup is a group of skills which are alternate versions of each other.
//
// Any of the skill IDs in a group may be zero, indicating that there is no
// skill with the corresponding group rate.
// Some skill groups contain only Skill2 or SkillBad, while others may have all
// four skills.
//
// As a special case, horsegen lists both unique skills and their inherited
// versions in the skill groups for both.
type SkillGroup struct {
ID SkillGroupID `json:"skill_group"`
// Skill1 is the base version of the skill, either a common (white) skill
// or an Uma's own unique.
Skill1 SkillID `json:"skill1,omitzero"`
// Skill2 is the first upgraded version of the skill: a rare (gold)
// skill, a double circle skill, or an inherited unique skill.
Skill2 SkillID `json:"skill2,omitzero"`
// Skill3 is the highest upgraded version, a gold version of a skill with
// a double circle version.
Skill3 SkillID `json:"skill3,omitzero"`
// SkillBad is a negative (purple) skill.
SkillBad SkillID `json:"skill_bad,omitzero"`
}

View File

@@ -18,7 +18,7 @@ pub struct skill-detail
grade-value: int
wit-check: bool
activations: list<activation>
owner: maybe<trainee-id>
owner: maybe<uma-id>
sp-cost: int
icon-id: skill-icon-id
@@ -32,7 +32,7 @@ pub fun detail(
?skill/grade-value: (skill-id) -> int,
?skill/wit-check: (skill-id) -> bool,
?skill/activations: (skill-id) -> list<activation>,
?skill/unique-owner: (skill-id) -> maybe<trainee-id>,
?skill/unique-owner: (skill-id) -> maybe<uma-id>,
?skill/sp-cost: (skill-id) -> int,
?skill/icon-id: (skill-id) -> skill-icon-id
): skill-detail
@@ -51,13 +51,13 @@ pub fun detail(
s.icon-id
)
pub fun skill-detail/show(d: skill-detail, ?character/show: (character-id) -> string, ?trainee/show: (trainee-id) -> string): string
pub fun skill-detail/show(d: skill-detail, ?character/show: (character-id) -> string, ?uma/show: (uma-id) -> string): string
val Skill-detail(Skill-id(id), name, desc, _, rarity, _, grade-value, wit-check, activations, owner, sp-cost, _) = d
val r = name ++ " (ID " ++ id.show ++ "): " ++ desc ++ " " ++ activations.map(activation/show).join(". ") ++ (if wit-check then ". Wit check. " else ". No wit check. ") ++ rarity.show ++ " costing " ++ sp-cost.show ++ " SP, worth " ++ grade-value.show ++ " grade value."
match owner
Nothing -> r
Just(owner-id) -> match owner-id.show
"" -> r ++ " Unique skill of trainee with ID " ++ owner-id.show ++ "."
"" -> r ++ " Unique skill of Uma with ID " ++ owner-id.show ++ "."
owner-name -> r ++ " Unique skill of " ++ owner-name ++ "."
// Skill rarity levels.
@@ -85,17 +85,40 @@ pub struct activation
precondition: condition
condition: condition
duration: decimal // seconds
dur-scale: dur-scale
cooldown: decimal // seconds
abilities: list<ability> // one to three elements
pub fun activation/show(a: activation, ?character/show: (character-id) -> string): string
match a
Activation("", condition, duration, _, abilities) | !duration.is-pos -> condition ++ " -> " ++ abilities.show
Activation("", condition, duration, cooldown, abilities) | cooldown >= 500.decimal -> condition ++ " -> for " ++ duration.show ++ "s, " ++ abilities.show
Activation("", condition, duration, cooldown, abilities) -> condition ++ " -> for " ++ duration.show ++ "s on " ++ cooldown.show ++ "s cooldown, " ++ abilities.show
Activation(precondition, condition, duration, _, abilities) | !duration.is-pos -> precondition ++ " -> " ++ condition ++ " -> " ++ abilities.show
Activation(precondition, condition, duration, cooldown, abilities) | cooldown >= 500.decimal -> precondition ++ " -> " ++ condition ++ " -> for " ++ duration.show ++ "s, " ++ abilities.show
Activation(precondition, condition, duration, cooldown, abilities) -> precondition ++ " -> " ++ condition ++ " -> for " ++ duration.show ++ "s on " ++ cooldown.show ++ "s cooldown, " ++ abilities.show
Activation("", condition, duration, _, _, abilities) | !duration.is-pos -> condition ++ " -> " ++ abilities.show
Activation("", condition, duration, Direct-Dur, cooldown, abilities) | cooldown >= 500.decimal -> condition ++ " -> for " ++ duration.show ++ "s, " ++ abilities.show
Activation("", condition, duration, dur-scale, cooldown, abilities) | cooldown >= 500.decimal -> condition ++ " -> for " ++ duration.show ++ "s " ++ dur-scale.show ++ ", " ++ abilities.show
Activation("", condition, duration, Direct-Dur, cooldown, abilities) -> condition ++ " -> for " ++ duration.show ++ "s on " ++ cooldown.show ++ "s cooldown, " ++ abilities.show
Activation("", condition, duration, dur-scale, cooldown, abilities) -> condition ++ " -> for " ++ duration.show ++ "s " ++ dur-scale.show ++ " on " ++ cooldown.show ++ "s cooldown, " ++ abilities.show
Activation(precondition, condition, duration, _, _, abilities) | !duration.is-pos -> precondition ++ " -> " ++ condition ++ " -> " ++ abilities.show
Activation(precondition, condition, duration, Direct-Dur, cooldown, abilities) | cooldown >= 500.decimal -> precondition ++ " -> " ++ condition ++ " -> for " ++ duration.show ++ "s, " ++ abilities.show
Activation(precondition, condition, duration, dur-scale, cooldown, abilities) | cooldown >= 500.decimal -> precondition ++ " -> " ++ condition ++ " -> for " ++ duration.show ++ "s " ++ dur-scale.show ++ ", " ++ abilities.show
Activation(precondition, condition, duration, Direct-Dur, cooldown, abilities) -> precondition ++ " -> " ++ condition ++ " -> for " ++ duration.show ++ "s on " ++ cooldown.show ++ "s cooldown, " ++ abilities.show
Activation(precondition, condition, duration, dur-scale, cooldown, abilities) -> precondition ++ " -> " ++ condition ++ " -> for " ++ duration.show ++ "s " ++ dur-scale.show ++ " on " ++ cooldown.show ++ "s cooldown, " ++ abilities.show
// Special scaling types for skill activation durations.
pub type dur-scale
Direct-Dur
Front-Distance-Dur
Multiply-Remaining-HP
Increment-Pass
Midrace-Side-Block-Time-Dur
Multiply-Remaining-HP2
pub fun dur-scale/show(s: dur-scale): string
match s
Direct-Dur -> "with no scaling"
Front-Distance-Dur -> "scaling with distance from the front"
Multiply-Remaining-HP -> "scaling with remaining HP"
Increment-Pass -> "increasing with each pass while active"
Midrace-Side-Block-Time-Dur -> "scaling with mid-race phase blocked side time"
Multiply-Remaining-HP2 -> "scaling with remaining HP"
// Effects of activating a skill.
pub struct ability

View File

@@ -1,38 +1,11 @@
package horse_test
import (
"cmp"
"slices"
"strings"
"sync"
"testing"
"git.sunturtle.xyz/zephyr/horse/horse"
"git.sunturtle.xyz/zephyr/horse/horse/global"
)
var SortedSkills = sync.OnceValue(func() []horse.Skill {
skills := make([]horse.Skill, 0, len(global.AllSkills))
for _, v := range global.AllSkills {
skills = append(skills, v)
}
slices.SortFunc(skills, func(a, b horse.Skill) int { return cmp.Compare(a.ID, b.ID) })
return skills
})
func TestSkillStrings(t *testing.T) {
t.Parallel()
for _, s := range SortedSkills() {
for _, a := range s.Activations {
for _, abil := range a.Abilities {
if n := abil.Type.String(); strings.HasPrefix(n, "AbilityType(") {
t.Errorf("%v %s: %s", s.ID, s.Name, n)
}
}
}
}
}
func TestTenThousandthsString(t *testing.T) {
t.Parallel()
cases := []struct {

View File

@@ -6,13 +6,13 @@ type (
)
type Spark struct {
ID SparkID
Name string
Description string
Group SparkGroupID
Rarity SparkRarity
Type SparkType
Effects [][]SparkEffect
ID SparkID `json:"spark_id"`
Name string `json:"name"`
Description string `json:"description"`
Group SparkGroupID `json:"spark_group"`
Rarity SparkRarity `json:"rarity"`
Type SparkType `json:"type"`
Effects [][]SparkEffect `json:"effects"`
}
type SparkType int8
@@ -46,9 +46,9 @@ func (r SparkRarity) String() string {
}
type SparkEffect struct {
Target SparkTarget
Value1 int32
Value2 int32
Target SparkTarget `json:"target"`
Value1 int32 `json:"value1,omitzero"`
Value2 int32 `json:"value2,omitzero"`
}
type SparkTarget int8

View File

@@ -10,6 +10,9 @@ pub struct spark-detail
typ: spark-type
rarity: rarity
pub fun detail(id: spark-id, ?spark/spark-type: (spark-id) -> spark-type, ?spark/rarity: (spark-id) -> rarity): spark-detail
Spark-detail(id, id.spark-type, id.rarity)
pub fun spark-detail/show(s: spark-detail, ?spark/show: (spark-id) -> string): string
s.spark-id.show ++ " " ++ "\u2605".repeat(s.rarity.int)
@@ -39,23 +42,25 @@ pub type spark-effect
Stat-Cap-Up(s: stat, amount: int)
// Get the base probability for a spark to trigger during a single inheritance.
pub fun decimal/base-proc(s: spark-detail): decimal
match s
Spark-detail(_, Stat, One) -> 70.decimal(-2)
Spark-detail(_, Stat, Two) -> 80.decimal(-2)
Spark-detail(_, Stat, Three) -> 90.decimal(-2)
Spark-detail(_, Aptitude, One) -> 1.decimal(-2)
Spark-detail(_, Aptitude, Two) -> 3.decimal(-2)
Spark-detail(_, Aptitude, Three) -> 5.decimal(-2)
Spark-detail(_, Unique, One) -> 5.decimal(-2)
Spark-detail(_, Unique, Two) -> 10.decimal(-2)
Spark-detail(_, Unique, Three) -> 15.decimal(-2)
Spark-detail(_, Race, One) -> 1.decimal(-2)
Spark-detail(_, Race, Two) -> 2.decimal(-2)
Spark-detail(_, Race, Three) -> 3.decimal(-2)
Spark-detail(_, _, One) -> 3.decimal(-2)
Spark-detail(_, _, Two) -> 6.decimal(-2)
Spark-detail(_, _, Three) -> 9.decimal(-2)
pub fun decimal/base-proc(id: spark-id, ?spark-type: (spark-id) -> spark-type, ?rarity: (spark-id) -> rarity): decimal
val t = id.spark-type
val r = id.rarity
match (t, r)
(Stat, One) -> 70.decimal(-2)
(Stat, Two) -> 80.decimal(-2)
(Stat, Three) -> 90.decimal(-2)
(Aptitude, One) -> 1.decimal(-2)
(Aptitude, Two) -> 3.decimal(-2)
(Aptitude, Three) -> 5.decimal(-2)
(Unique, One) -> 5.decimal(-2)
(Unique, Two) -> 10.decimal(-2)
(Unique, Three) -> 15.decimal(-2)
(Race, One) -> 1.decimal(-2)
(Race, Two) -> 2.decimal(-2)
(Race, Three) -> 3.decimal(-2)
(_, One) -> 3.decimal(-2)
(_, Two) -> 6.decimal(-2)
(_, Three) -> 9.decimal(-2)
// The level or star count of a spark.
pub type rarity
@@ -106,6 +111,55 @@ pub type aptitude
Late-Surger
End-Closer
// Automatically generated.
// Fip comparison of the `aptitude` type.
pub fun aptitude/order2(this : aptitude, other : aptitude) : e order2<aptitude>
match (this, other)
(Turf, Turf) -> Eq2(Turf)
(Turf, other') -> Lt2(Turf, other')
(this', Turf) -> Gt2(Turf, this')
(Dirt, Dirt) -> Eq2(Dirt)
(Dirt, other') -> Lt2(Dirt, other')
(this', Dirt) -> Gt2(Dirt, this')
(Sprint, Sprint) -> Eq2(Sprint)
(Sprint, other') -> Lt2(Sprint, other')
(this', Sprint) -> Gt2(Sprint, this')
(Mile, Mile) -> Eq2(Mile)
(Mile, other') -> Lt2(Mile, other')
(this', Mile) -> Gt2(Mile, this')
(Medium, Medium) -> Eq2(Medium)
(Medium, other') -> Lt2(Medium, other')
(this', Medium) -> Gt2(Medium, this')
(Long, Long) -> Eq2(Long)
(Long, other') -> Lt2(Long, other')
(this', Long) -> Gt2(Long, this')
(Front-Runner, Front-Runner) -> Eq2(Front-Runner)
(Front-Runner, other') -> Lt2(Front-Runner, other')
(this', Front-Runner) -> Gt2(Front-Runner, this')
(Pace-Chaser, Pace-Chaser) -> Eq2(Pace-Chaser)
(Pace-Chaser, other') -> Lt2(Pace-Chaser, other')
(this', Pace-Chaser) -> Gt2(Pace-Chaser, this')
(Late-Surger, Late-Surger) -> Eq2(Late-Surger)
(Late-Surger, other') -> Lt2(Late-Surger, other')
(this', Late-Surger) -> Gt2(Late-Surger, this')
(End-Closer, End-Closer) -> Eq2(End-Closer)
// Automatically generated.
// Equality comparison of the `aptitude` type.
pub fun aptitude/(==)(this : aptitude, other : aptitude) : e bool
match (this, other)
(Turf, Turf) -> True
(Dirt, Dirt) -> True
(Sprint, Sprint) -> True
(Mile, Mile) -> True
(Medium, Medium) -> True
(Long, Long) -> True
(Front-Runner, Front-Runner) -> True
(Pace-Chaser, Pace-Chaser) -> True
(Late-Surger, Late-Surger) -> True
(End-Closer, End-Closer) -> True
(_, _) -> False
// Shows a string representation of the `aptitude` type.
pub fun aptitude/show(this : aptitude): string
match this

View File

@@ -1,18 +0,0 @@
module horse/trainee
import horse/game-id
import horse/movement
import horse/race
// Details of a trainee.
pub struct trainee-detail
turf: level
dirt: level
sprint: level
mile: level
medium: level
long: level
front-runner: level
pace-chaser: level
late-surger: level
end-closer: level

44
horse/uma.go Normal file
View File

@@ -0,0 +1,44 @@
package horse
type UmaID int32
type Uma struct {
ID UmaID `json:"chara_card_id"`
CharacterID CharacterID `json:"chara_id"`
Name string `json:"name"`
Variant string `json:"variant"`
Sprint AptitudeLevel `json:"sprint"`
Mile AptitudeLevel `json:"mile"`
Medium AptitudeLevel `json:"medium"`
Long AptitudeLevel `json:"long"`
Front AptitudeLevel `json:"front"`
Pace AptitudeLevel `json:"pace"`
Late AptitudeLevel `json:"late"`
End AptitudeLevel `json:"end"`
Turf AptitudeLevel `json:"turf"`
Dirt AptitudeLevel `json:"dirt"`
Unique SkillID `json:"unique"`
Skill1 SkillID `json:"skill1"`
Skill2 SkillID `json:"skill2"`
Skill3 SkillID `json:"skill3"`
SkillPL2 SkillID `json:"skill_pl2"`
SkillPL3 SkillID `json:"skill_pl3"`
SkillPL4 SkillID `json:"skill_pl4"`
SkillPL5 SkillID `json:"skill_pl5"`
}
type AptitudeLevel int8
//go:generate go run golang.org/x/tools/cmd/stringer@v0.41.0 -type AptitudeLevel -trimprefix AptitudeLv
const (
AptitudeLvG AptitudeLevel = iota + 1
AptitudeLvF
AptitudeLvE
AptitudeLvD
AptitudeLvC
AptitudeLvB
AptitudeLvA
AptitudeLvS
)

27
horse/uma.kk Normal file
View File

@@ -0,0 +1,27 @@
module horse/uma
import horse/game-id
import horse/movement
// Details of an uma, or character card.
pub struct uma-detail
uma-id: uma-id
character-id: character-id
sprint: aptitude-level
mile: aptitude-level
medium: aptitude-level
long: aptitude-level
front-runner: aptitude-level
pace-chaser: aptitude-level
late-surger: aptitude-level
end-closer: aptitude-level
turf: aptitude-level
dirt: aptitude-level
unique: skill-id
skill1: skill-id
skill2: skill-id
skill3: skill-id
skill-pl2: skill-id
skill-pl3: skill-id
skill-pl4: skill-id
skill-pl5: skill-id

View File

@@ -1,6 +0,0 @@
# gen
Go tool to generate the Koka source code from the game's SQLite database.
Code is generated using Go templates.
Templates use a `kkenum` function which converts a name `Mr. C.B.` to a Koka enumerant name `Mr-CB`.

View File

@@ -1,44 +0,0 @@
WITH uma_names AS (
SELECT
"index" AS "id",
"text" AS "name"
FROM text_data
WHERE category = 6 AND "index" BETWEEN 1000 AND 1999
-- Exclude characters who have no succession relations defined.
AND "index" IN (SELECT chara_id FROM succession_relation_member)
), pairs AS (
SELECT
a.id AS id_a,
a.name AS name_a,
b.id AS id_b,
b.name AS name_b
FROM uma_names a
JOIN uma_names b ON a.id != b.id -- exclude reflexive cases
), relation_pairs AS (
SELECT
ra.relation_type,
ra.chara_id AS id_a,
rb.chara_id AS id_b
FROM succession_relation_member ra
JOIN succession_relation_member rb ON ra.relation_type = rb.relation_type
), affinity AS (
SELECT
pairs.*,
SUM(IFNULL(relation_point, 0)) AS base_affinity
FROM pairs
LEFT JOIN relation_pairs rp ON pairs.id_a = rp.id_a AND pairs.id_b = rp.id_b
LEFT JOIN succession_relation sr ON rp.relation_type = sr.relation_type
GROUP BY pairs.id_a, pairs.id_b
UNION ALL
-- Reflexive cases.
SELECT
uma_names.id AS id_a,
uma_names.name AS name_a,
uma_names.id AS id_b,
uma_names.name AS name_b,
0 AS base_affinity
FROM uma_names
)
SELECT * FROM affinity
ORDER BY id_a, id_b

View File

@@ -1,87 +0,0 @@
WITH uma_names AS (
SELECT
"index" AS "id",
"text" AS "name"
FROM text_data
WHERE category = 6 AND "index" BETWEEN 1000 AND 1999
-- Exclude characters who have no succession relations defined.
AND "index" IN (SELECT chara_id FROM succession_relation_member)
), trios AS (
SELECT
a.id AS id_a,
a.name AS name_a,
b.id AS id_b,
b.name AS name_b,
c.id AS id_c,
c.name AS name_c
FROM uma_names a
JOIN uma_names b ON a.id != b.id -- exclude pairwise reflexive cases
JOIN uma_names c ON a.id != c.id AND b.id != c.id
), relation_trios AS (
SELECT
ra.relation_type,
ra.chara_id AS id_a,
rb.chara_id AS id_b,
rc.chara_id AS id_c
FROM succession_relation_member ra
JOIN succession_relation_member rb ON ra.relation_type = rb.relation_type
JOIN succession_relation_member rc ON ra.relation_type = rc.relation_type
), affinity AS (
SELECT
trios.*,
SUM(IFNULL(relation_point, 0)) AS base_affinity
FROM trios
LEFT JOIN relation_trios rt ON trios.id_a = rt.id_a AND trios.id_b = rt.id_b AND trios.id_c = rt.id_c
LEFT JOIN succession_relation sr ON rt.relation_type = sr.relation_type
GROUP BY trios.id_a, trios.id_b, trios.id_c
UNION ALL
-- A = B = C
SELECT
n.id AS id_a,
n.name AS name_a,
n.id AS id_b,
n.name AS name_b,
n.id AS id_c,
n.name AS name_c,
0 AS base_affinity
FROM uma_names n
UNION ALL
-- A = B
SELECT
n.id AS id_a,
n.name AS name_a,
n.id AS id_a,
n.name AS id_b,
m.id AS id_c,
m.name AS name_c,
0 AS base_affinity
FROM uma_names n JOIN uma_names m ON n.id != m.id
UNION ALL
-- A = C
SELECT
n.id AS id_a,
n.name AS name_a,
m.id AS id_a,
m.name AS id_b,
n.id AS id_c,
n.name AS name_c,
0 AS base_affinity
FROM uma_names n JOIN uma_names m ON n.id != m.id
UNION ALL
-- B = C
SELECT
m.id AS id_a,
m.name AS name_a,
n.id AS id_a,
n.name AS id_b,
n.id AS id_c,
n.name AS name_c,
0 AS base_affinity
FROM uma_names n JOIN uma_names m ON n.id != m.id
)
SELECT * FROM affinity
ORDER BY id_a, id_b, id_c

View File

@@ -1,72 +0,0 @@
{{ define "go-character" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $c := $.Characters }}
Character{{ goenum $c.Name }} CharacterID = {{ $c.ID }} // {{ $c.Name }}
{{- end }}
)
var OrderedCharacters = [...]CharacterID{
{{- range $c := $.Characters }}
Character{{ goenum $c.Name }},
{{- end }}
}
var Characters = map[CharacterID]Character{
{{- range $c := $.Characters }}
Character{{ goenum $c.Name }}: {ID: {{ $c.ID }}, Name: {{ printf "%q" $c.Name -}} },
{{- end }}
}
var CharacterNameToID = map[string]CharacterID{
{{- range $c := $.Characters }}
{{ printf "%q" $c.Name }}: {{ $c.ID }},
{{- end }}
}
var pairAffinity = []int8{
{{- range $a := $.Characters -}}
{{- range $b := $.Characters -}}
{{- index $.PairMaps $a.ID $b.ID -}},
{{- end -}}
{{- end -}}
}
var trioAffinity = []int8{
{{- range $a := $.Characters -}}
{{- range $b := $.Characters -}}
{{- range $c := $.Characters -}}
{{- index $.TrioMaps $a.ID $b.ID $c.ID -}},
{{- end -}}
{{- end -}}
{{- end -}}
}
func PairAffinity(a, b CharacterID) int {
if _, ok := Characters[a]; !ok {
return 0
}
if _, ok := Characters[b]; !ok {
return 0
}
return int(pairAffinity[a*{{ $.Count }} + b])
}
func TrioAffinity(a, b, c CharacterID) int {
if _, ok := Characters[a]; !ok {
return 0
}
if _, ok := Characters[b]; !ok {
return 0
}
if _, ok := Characters[c]; !ok {
return 0
}
return int(trioAffinity[a*{{ $.Count }}*{{ $.Count }} + b*{{ $.Count }} + c])
}
{{ end }}

View File

@@ -1,108 +0,0 @@
{{ define "koka-character" -}}
module horse/{{ $.Region }}/character
// Automatically generated with horsegen; DO NOT EDIT
import std/core/vector
import std/core-extras
import std/data/rb-map
import horse/game-id
pub import horse/character
// Enumeration of all characters for type-safe programming.
pub type character
{{- range $uma := $.Characters }}
{{ kkenum $uma.Name }}
{{- end }}
// Get the character ID for a character.
pub fun character-id(c: character): character-id
match c
{{- range $uma := $.Characters }}
{{ kkenum $uma.Name }} -> Character-id({{ $uma.ID }})
{{- end }}
// List of all characters in ID order for easy iterating.
pub val all = [
{{- range $uma := $.Characters }}
{{ kkenum $uma.Name }},
{{- end }}
]
val name2id: rbmap<string, character-id> = rb-map/empty()
{{- range $uma := $.Characters }}
.set({{ printf "%q" $uma.Name }}, Character-id({{ $uma.ID}}))
{{- end }}
// Get the character ID that has the given exact name.
// If no character matches the name, the result is an invalid ID.
pub fun from-name(name: string): character-id
name2id.lookup(name).default(Character-id(0))
// Get the name for a character.
// If no character matches the ID, the result is the numeric ID.
pub fun show(c: character-id): string
match c.game-id
{{- range $uma := $.Characters }}
{{ $uma.ID }} -> {{ printf "%q" $uma.Name }}
{{- end }}
x -> "character " ++ x.show
fun character/index(c: character-id): int
match c.game-id
{{- range $uma := $.Characters }}
{{ $uma.ID }} -> {{ $uma.Index }}
{{- end }}
_ -> -99999999
// Create the table of all pair affinities.
// The affinity is the value at a.index*count + b.index.
extern global/create-pair-table(): vector<int>
c inline "kk_intx_t arr[] = {
{{- range $a := $.Characters }}
{{- range $b := $.Characters }}
{{- index $.PairMaps $a.ID $b.ID }},
{{- end }}
{{- end -}}
};\nkk_vector_from_cintarray(arr, (kk_ssize_t){{ $.Count }} * (kk_ssize_t){{ $.Count }}, kk_context())"
js inline "[
{{- range $a := $.Characters }}
{{- range $b := $.Characters }}
{{- index $.PairMaps $a.ID $b.ID }},
{{- end }}
{{- end -}}
]"
val global/pair-table = global/create-pair-table()
// Base affinity between a pair using the global ruleset.
pub fun global/pair-affinity(a: character-id, b: character-id): int
global/pair-table.at(a.index * {{ $.Count }} + b.index).default(0)
// Create the table of all trio affinities.
// The affinity is the value at a.index*count*count + b.index*count + c.index.
extern global/create-trio-table(): vector<int>
c inline "kk_intx_t arr[] = {
{{- range $a := $.Characters }}
{{- range $b := $.Characters }}
{{- range $c := $.Characters }}
{{- index $.TrioMaps $a.ID $b.ID $c.ID }},
{{- end }}
{{- end }}
{{- end -}}
};\nkk_vector_from_cintarray(arr, (kk_ssize_t){{ $.Count }} * (kk_ssize_t){{ $.Count }} * (kk_ssize_t){{ $.Count }}, kk_context())"
js inline "[
{{- range $a := $.Characters }}
{{- range $b := $.Characters }}
{{- range $c := $.Characters }}
{{- index $.TrioMaps $a.ID $b.ID $c.ID }},
{{- end }}
{{- end }}
{{- end -}}
]"
val global/trio-table = global/create-trio-table()
// Base affinity for a trio using the global ruleset.
pub fun global/trio-affinity(a: character-id, b: character-id, c: character-id): int
global/trio-table.at(a.index * {{ $.Count }} * {{ $.Count }} + b.index * {{ $.Count }} + c.index).default(0)
{{- end }}

View File

@@ -1,242 +0,0 @@
package main
import (
"embed"
"errors"
"fmt"
"io"
"regexp"
"strings"
"text/template"
"unicode"
)
//go:embed *.template
var templates embed.FS
// LoadTemplates sets up templates to render game data to source code.
func LoadTemplates() (*template.Template, error) {
t := template.New("root")
t.Funcs(template.FuncMap{
"kkenum": kkenum,
"goenum": goenum,
})
return t.ParseFS(templates, "*")
}
// ExecCharacter renders the Koka character module to kk and the Go character file to g.
// If either is nil, it is skipped.
func ExecCharacter(t *template.Template, region string, kk, g io.Writer, c []NamedID[Character], pairs, trios []AffinityRelation) error {
if len(pairs) != len(c)*len(c) {
return fmt.Errorf("there are %d pairs but there must be %d for %d characters", len(pairs), len(c)*len(c), len(c))
}
if len(trios) != len(c)*len(c)*len(c) {
return fmt.Errorf("there are %d trios but there must be %d for %d characters", len(trios), len(c)*len(c)*len(c), len(c))
}
maxid := 0
pm := make(map[int]map[int]int, len(c))
tm := make(map[int]map[int]map[int]int, len(c))
for _, u := range c {
maxid = max(maxid, u.ID)
pm[u.ID] = make(map[int]int, len(c))
tm[u.ID] = make(map[int]map[int]int, len(c))
for _, v := range c {
tm[u.ID][v.ID] = make(map[int]int, len(c))
}
}
for _, p := range pairs {
pm[p.IDA][p.IDB] = p.Affinity
}
for _, t := range trios {
tm[t.IDA][t.IDB][t.IDC] = t.Affinity
}
data := struct {
Region string
Characters []NamedID[Character]
Pairs []AffinityRelation
Trios []AffinityRelation
PairMaps map[int]map[int]int
TrioMaps map[int]map[int]map[int]int
Count int
MaxID int
}{region, c, pairs, trios, pm, tm, len(c), maxid}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-character", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-character", &data))
}
return err
}
func ExecSkill(t *template.Template, region string, kk, g io.Writer, groups []NamedID[SkillGroup], skills []Skill) error {
m := make(map[int][]Skill, len(groups))
for _, t := range skills {
m[t.GroupID] = append(m[t.GroupID], t)
}
data := struct {
Region string
Groups []NamedID[SkillGroup]
Skills []Skill
Related map[int][]Skill
}{region, groups, skills, m}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-skill", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-skill-data", &data))
}
return err
}
func ExecRace(t *template.Template, region string, kk, g io.Writer, races []Race) error {
data := struct {
Region string
Races []Race
}{region, races}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-race", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-race", &data))
}
return err
}
func ExecSaddle(t *template.Template, region string, kk, g io.Writer, saddles []Saddle) error {
data := struct {
Region string
Saddles []Saddle
}{region, saddles}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-saddle", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-saddle", &data))
}
return err
}
func ExecScenario(t *template.Template, region string, kk, g io.Writer, scen []Scenario) error {
data := struct {
Region string
Scenarios []Scenario
}{region, scen}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-scenario", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-scenario", &data))
}
return err
}
func ExecSparks(t *template.Template, region string, kk, g io.Writer, sparks []Spark, effects map[int]map[int][]SparkEffect) error {
data := struct {
Region string
Sparks []Spark
SparkEffects map[int]map[int][]SparkEffect
}{region, sparks, effects}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-spark", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-spark", &data))
}
return err
}
const wordSeps = " ,!?/-+();#○☆♡'=♪∀゚∴"
var (
kkReplace = func() *strings.Replacer {
r := []string{
"Triple 7s", "Triple-Sevens", // hard to replace with the right thing automatically
"1,500,000 CC", "One-Million-CC",
"15,000,000 CC", "Fifteen-Million-CC",
"1st", "First",
"114th", "Hundred-Fourteenth",
"♡ 3D Nail Art", "Nail-Art",
".", "",
"\u2019", "",
"&", "-and-",
"'s", "s",
"ó", "o",
"∞", "Infinity",
"\u00d7", "x",
"◎", "Lv2",
}
for _, c := range wordSeps {
r = append(r, string(c), "-")
}
return strings.NewReplacer(r...)
}()
kkMultidash = regexp.MustCompile(`-+`)
kkDashNonletter = regexp.MustCompile(`-[^A-Za-z]`)
goReplace = func() *strings.Replacer {
r := []string{
"Triple 7s", "TripleSevens",
"1,500,000 CC", "OneMillionCC",
"15,000,000 CC", "FifteenMillionCC",
"1st", "First",
"♡ 3D Nail Art", "NailArt",
".", "",
"\u2019", "",
"&", "And",
"'s", "s",
"∞", "Infinity",
"\u00d7", "X",
"◎", "Lv2",
}
for _, c := range wordSeps {
r = append(r, string(c), "")
}
return strings.NewReplacer(r...)
}()
)
func kkenum(name string) string {
orig := name
name = kkReplace.Replace(name)
name = kkMultidash.ReplaceAllLiteralString(name, "-")
name = strings.Trim(name, "-")
if len(name) == 0 {
panic(fmt.Errorf("%q became empty as Koka enum variant", orig))
}
name = strings.ToUpper(name[:1]) + name[1:]
if !unicode.IsLetter(rune(name[0])) {
//lint:ignore ST1005 proper name
panic(fmt.Errorf("Koka enum variant %q (from %q) starts with a non-letter", name, orig))
}
for _, c := range name {
if c > 127 {
// Koka does not allow non-ASCII characters in source code.
// Don't proceed if we've missed one.
panic(fmt.Errorf("non-ASCII character %q (%[1]U) in Koka enum variant %q (from %q)", c, name, orig))
}
}
if kkDashNonletter.MatchString(name) {
panic(fmt.Errorf("non-letter character after a dash in Koka enum variant %q (from %q)", name, orig))
}
return name
}
func goenum(name string) string {
// go names are a bit more lax, so we need fewer checks
orig := name
name = goReplace.Replace(name)
if len(name) == 0 {
panic(fmt.Errorf("%q became empty as Go enum variant", orig))
}
name = strings.ToUpper(name[:1]) + name[1:]
return name
}

View File

@@ -1,540 +0,0 @@
package main
import (
"context"
_ "embed"
"fmt"
"zombiezen.com/go/sqlite/sqlitex"
)
//go:embed character.sql
var characterSQL string
//go:embed character.affinity2.sql
var characterAffinity2SQL string
//go:embed character.affinity3.sql
var characterAffinity3SQL string
//go:embed skill-group.sql
var skillGroupSQL string
//go:embed skill.sql
var skillSQL string
//go:embed race.sql
var raceSQL string
//go:embed saddle.sql
var saddleSQL string
//go:embed scenario.sql
var scenarioSQL string
//go:embed spark.sql
var sparkSQL string
//go:embed spark-effect.sql
var sparkEffectSQL string
type (
Character struct{}
SkillGroup struct{}
)
type NamedID[T any] struct {
// Disallow conversions between NamedID types.
_ [0]*T
ID int
Name string
// For internal use, the index of the identity, when it's needed.
// We don't show this in public API, but it lets us use vectors for lookups.
Index int
}
func Characters(ctx context.Context, db *sqlitex.Pool) ([]NamedID[Character], error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for characters: %w", err)
}
stmt, _, err := conn.PrepareTransient(characterSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for characters: %w", err)
}
defer stmt.Finalize()
var r []NamedID[Character]
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping characters: %w", err)
}
if !ok {
break
}
c := NamedID[Character]{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
Index: stmt.ColumnInt(2),
}
r = append(r, c)
}
return r, nil
}
type AffinityRelation struct {
IDA int
NameA string
IDB int
NameB string
IDC int
NameC string
Affinity int
}
func CharacterPairs(ctx context.Context, db *sqlitex.Pool) ([]AffinityRelation, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for character pairs: %w", err)
}
stmt, _, err := conn.PrepareTransient(characterAffinity2SQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for character pairs: %w", err)
}
defer stmt.Finalize()
var r []AffinityRelation
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping character pairs: %w", err)
}
if !ok {
break
}
p := AffinityRelation{
IDA: stmt.ColumnInt(0),
NameA: stmt.ColumnText(1),
IDB: stmt.ColumnInt(2),
NameB: stmt.ColumnText(3),
Affinity: stmt.ColumnInt(4),
}
r = append(r, p)
}
return r, nil
}
func CharacterTrios(ctx context.Context, db *sqlitex.Pool) ([]AffinityRelation, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for character trios: %w", err)
}
stmt, _, err := conn.PrepareTransient(characterAffinity3SQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for character trios: %w", err)
}
defer stmt.Finalize()
var r []AffinityRelation
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping character trios: %w", err)
}
if !ok {
break
}
p := AffinityRelation{
IDA: stmt.ColumnInt(0),
NameA: stmt.ColumnText(1),
IDB: stmt.ColumnInt(2),
NameB: stmt.ColumnText(3),
IDC: stmt.ColumnInt(4),
NameC: stmt.ColumnText(5),
Affinity: stmt.ColumnInt(6),
}
r = append(r, p)
}
return r, nil
}
func SkillGroups(ctx context.Context, db *sqlitex.Pool) ([]NamedID[SkillGroup], error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for skill groups: %w", err)
}
stmt, _, err := conn.PrepareTransient(skillGroupSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for skill groups: %w", err)
}
defer stmt.Finalize()
var r []NamedID[SkillGroup]
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping skill groups: %w", err)
}
if !ok {
break
}
g := NamedID[SkillGroup]{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
}
r = append(r, g)
}
return r, nil
}
type Skill struct {
ID int
Name string
Description string
GroupID int
GroupName string
Rarity int
GroupRate int
GradeValue int
WitCheck bool
Activations [2]SkillActivation
SPCost int
InheritID int
UniqueOwnerID int
UniqueOwner string
IconID int
Index int
}
type SkillActivation struct {
Precondition string
Condition string
Duration int
Cooldown int
Abilities [3]SkillAbility
}
type SkillAbility struct {
Type int
ValueUsage int
Value int
Target int
TargetValue int
}
func Skills(ctx context.Context, db *sqlitex.Pool) ([]Skill, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for skills: %w", err)
}
stmt, _, err := conn.PrepareTransient(skillSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for skills: %w", err)
}
defer stmt.Finalize()
var r []Skill
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping skills: %w", err)
}
if !ok {
break
}
s := Skill{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
Description: stmt.ColumnText(2),
GroupID: stmt.ColumnInt(3),
GroupName: stmt.ColumnText(4),
Rarity: stmt.ColumnInt(5),
GroupRate: stmt.ColumnInt(6),
GradeValue: stmt.ColumnInt(7),
WitCheck: stmt.ColumnInt(8) != 0,
Activations: [2]SkillActivation{
{
Precondition: stmt.ColumnText(9),
Condition: stmt.ColumnText(10),
Duration: stmt.ColumnInt(11),
Cooldown: stmt.ColumnInt(12),
Abilities: [3]SkillAbility{
{
Type: stmt.ColumnInt(13),
ValueUsage: stmt.ColumnInt(14),
Value: stmt.ColumnInt(15),
Target: stmt.ColumnInt(16),
TargetValue: stmt.ColumnInt(17),
},
{
Type: stmt.ColumnInt(18),
ValueUsage: stmt.ColumnInt(19),
Value: stmt.ColumnInt(20),
Target: stmt.ColumnInt(21),
TargetValue: stmt.ColumnInt(22),
},
{
Type: stmt.ColumnInt(23),
ValueUsage: stmt.ColumnInt(24),
Value: stmt.ColumnInt(25),
Target: stmt.ColumnInt(26),
TargetValue: stmt.ColumnInt(27),
},
},
},
{
Precondition: stmt.ColumnText(28),
Condition: stmt.ColumnText(29),
Duration: stmt.ColumnInt(30),
Cooldown: stmt.ColumnInt(31),
Abilities: [3]SkillAbility{
{
Type: stmt.ColumnInt(32),
ValueUsage: stmt.ColumnInt(33),
Value: stmt.ColumnInt(34),
Target: stmt.ColumnInt(35),
TargetValue: stmt.ColumnInt(36),
},
{
Type: stmt.ColumnInt(37),
ValueUsage: stmt.ColumnInt(38),
Value: stmt.ColumnInt(39),
Target: stmt.ColumnInt(40),
TargetValue: stmt.ColumnInt(41),
},
{
Type: stmt.ColumnInt(42),
ValueUsage: stmt.ColumnInt(43),
Value: stmt.ColumnInt(44),
Target: stmt.ColumnInt(45),
TargetValue: stmt.ColumnInt(46),
},
},
},
},
SPCost: stmt.ColumnInt(47),
InheritID: stmt.ColumnInt(48),
UniqueOwnerID: stmt.ColumnInt(49),
UniqueOwner: stmt.ColumnText(50),
IconID: stmt.ColumnInt(51),
Index: stmt.ColumnInt(52),
}
r = append(r, s)
}
return r, nil
}
type Race struct {
ID int
Name string
Grade int
ThumbnailID int
Primary int
Alternate int
}
func Races(ctx context.Context, db *sqlitex.Pool) ([]Race, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for races: %w", err)
}
stmt, _, err := conn.PrepareTransient(raceSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for races: %w", err)
}
defer stmt.Finalize()
var r []Race
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping races: %w", err)
}
if !ok {
break
}
race := Race{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
Grade: stmt.ColumnInt(2),
ThumbnailID: stmt.ColumnInt(3),
Primary: stmt.ColumnInt(4),
Alternate: stmt.ColumnInt(5),
}
r = append(r, race)
}
return r, nil
}
type Saddle struct {
ID int
Name string
Races [3]int
Type int
Primary int
Alternate int
}
func Saddles(ctx context.Context, db *sqlitex.Pool) ([]Saddle, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for saddles: %w", err)
}
stmt, _, err := conn.PrepareTransient(saddleSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for saddles: %w", err)
}
defer stmt.Finalize()
var r []Saddle
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping saddles: %w", err)
}
if !ok {
break
}
s := Saddle{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
Races: [3]int{stmt.ColumnInt(2), stmt.ColumnInt(3), stmt.ColumnInt(4)},
Type: stmt.ColumnInt(5),
Primary: stmt.ColumnInt(6),
Alternate: stmt.ColumnInt(7),
}
r = append(r, s)
}
return r, nil
}
type Scenario struct {
ID int
Name string
Title string
}
func Scenarios(ctx context.Context, db *sqlitex.Pool) ([]Scenario, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for scenario: %w", err)
}
stmt, _, err := conn.PrepareTransient(scenarioSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for scenario: %w", err)
}
defer stmt.Finalize()
var r []Scenario
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping scenarios: %w", err)
}
if !ok {
break
}
s := Scenario{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
Title: stmt.ColumnText(2),
}
r = append(r, s)
}
return r, nil
}
type Spark struct {
ID int
Name string
Description string
Group int
Rarity int
Type int
}
type SparkEffect struct {
Target int
Value1 int
Value2 int
}
func Sparks(ctx context.Context, db *sqlitex.Pool) ([]Spark, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for sparks: %w", err)
}
stmt, _, err := conn.PrepareTransient(sparkSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for sparks: %w", err)
}
defer stmt.Finalize()
var r []Spark
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping sparks: %w", err)
}
if !ok {
break
}
s := Spark{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
Description: stmt.ColumnText(2),
Group: stmt.ColumnInt(3),
Rarity: stmt.ColumnInt(4),
Type: stmt.ColumnInt(5),
}
r = append(r, s)
}
return r, nil
}
func SparkEffects(ctx context.Context, db *sqlitex.Pool) (map[int]map[int][]SparkEffect, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for spark effects: %w", err)
}
stmt, _, err := conn.PrepareTransient(sparkEffectSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for spark effects: %w", err)
}
defer stmt.Finalize()
r := make(map[int]map[int][]SparkEffect)
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping spark effects: %w", err)
}
if !ok {
break
}
group := stmt.ColumnInt(0)
eff := stmt.ColumnInt(1)
s := SparkEffect{
Target: stmt.ColumnInt(2),
Value1: stmt.ColumnInt(3),
Value2: stmt.ColumnInt(4),
}
if r[group] == nil {
r[group] = make(map[int][]SparkEffect)
}
r[group][eff] = append(r[group][eff], s)
}
return r, nil
}

View File

@@ -1,208 +0,0 @@
package main
import (
"context"
"flag"
"log/slog"
"os"
"os/signal"
"path/filepath"
"golang.org/x/sync/errgroup"
"zombiezen.com/go/sqlite"
"zombiezen.com/go/sqlite/sqlitex"
)
func main() {
var (
mdb string
out string
region string
)
flag.StringVar(&mdb, "mdb", os.ExpandEnv(`$USERPROFILE\AppData\LocalLow\Cygames\Umamusume\master\master.mdb`), "`path` to Umamusume master.mdb")
flag.StringVar(&out, "o", `horse`, "`dir`ectory for output files")
flag.StringVar(&region, "region", "global", "region the database is for (global, jp)")
flag.Parse()
pctx, stop := signal.NotifyContext(context.Background(), os.Interrupt)
go func() {
<-pctx.Done()
stop()
}()
t, err := LoadTemplates()
if err != nil {
slog.Error("loading templates", slog.Any("err", err))
os.Exit(2)
}
slog.Info("open", slog.String("mdb", mdb))
db, err := sqlitex.NewPool(mdb, sqlitex.PoolOptions{Flags: sqlite.OpenReadOnly})
if err != nil {
slog.Error("opening mdb", slog.String("mdb", mdb), slog.Any("err", err))
os.Exit(1)
}
eg, ctx := errgroup.WithContext(pctx)
var (
charas []NamedID[Character]
pairs []AffinityRelation
trios []AffinityRelation
sg []NamedID[SkillGroup]
skills []Skill
races []Race
saddles []Saddle
scens []Scenario
sparks []Spark
sparkeff map[int]map[int][]SparkEffect
)
eg.Go(func() error {
slog.Info("get characters")
r, err := Characters(ctx, db)
charas = r
return err
})
eg.Go(func() error {
slog.Info("get pairs")
r, err := CharacterPairs(ctx, db)
pairs = r
return err
})
eg.Go(func() error {
slog.Info("get trios")
r, err := CharacterTrios(ctx, db)
trios = r
return err
})
eg.Go(func() error {
slog.Info("get skill groups")
r, err := SkillGroups(ctx, db)
sg = r
return err
})
eg.Go(func() error {
slog.Info("get skills")
r, err := Skills(ctx, db)
skills = r
return err
})
eg.Go(func() error {
slog.Info("get races")
r, err := Races(ctx, db)
races = r
return err
})
eg.Go(func() error {
slog.Info("get saddles")
r, err := Saddles(ctx, db)
saddles = r
return err
})
eg.Go(func() error {
slog.Info("get scenarios")
r, err := Scenarios(ctx, db)
scens = r
return err
})
eg.Go(func() error {
slog.Info("get sparks")
r, err := Sparks(ctx, db)
sparks = r
return err
})
eg.Go(func() error {
slog.Info("get spark effects")
r, err := SparkEffects(ctx, db)
sparkeff = r
return err
})
if err := eg.Wait(); err != nil {
slog.Error("load", slog.Any("err", err))
os.Exit(1)
}
if err := os.MkdirAll(filepath.Join(out, region), 0775); err != nil {
slog.Error("create output dir", slog.Any("err", err))
os.Exit(1)
}
eg, ctx = errgroup.WithContext(pctx)
eg.Go(func() error {
cf, err := os.Create(filepath.Join(out, region, "character.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "character.go"))
if err != nil {
return err
}
slog.Info("write characters")
return ExecCharacter(t, region, cf, gf, charas, pairs, trios)
})
eg.Go(func() error {
sf, err := os.Create(filepath.Join(out, region, "skill.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "skill.go"))
if err != nil {
return err
}
slog.Info("write skills")
return ExecSkill(t, region, sf, gf, sg, skills)
})
eg.Go(func() error {
kf, err := os.Create(filepath.Join(out, region, "race.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "race.go"))
if err != nil {
return err
}
slog.Info("write races")
return ExecRace(t, region, kf, gf, races)
})
eg.Go(func() error {
kf, err := os.Create(filepath.Join(out, region, "saddle.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "saddle.go"))
if err != nil {
return err
}
slog.Info("write saddles")
return ExecSaddle(t, region, kf, gf, saddles)
})
eg.Go(func() error {
kf, err := os.Create(filepath.Join(out, region, "scenario.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "scenario.go"))
if err != nil {
return err
}
slog.Info("write scenarios")
return ExecScenario(t, region, kf, gf, scens)
})
eg.Go(func() error {
kf, err := os.Create(filepath.Join(out, region, "spark.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "spark.go"))
if err != nil {
return err
}
slog.Info("write sparks")
return ExecSparks(t, region, kf, gf, sparks, sparkeff)
})
if err := eg.Wait(); err != nil {
slog.Error("generate", slog.Any("err", err))
os.Exit(1)
} else {
slog.Info("done")
}
}

View File

@@ -1,32 +0,0 @@
{{- define "go-race" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $r := $.Races }}
Race{{ goenum $r.Name }}{{ if $r.Alternate }}Alt{{ $r.ID }}{{ end }} RaceID = {{ $r.ID }} // {{ $r.Name }}
{{- end }}
)
var AllRaces = map[RaceID]Race{
{{- range $r := $.Races }}
Race{{ goenum $r.Name }}{{ if $r.Alternate }}Alt{{ $r.ID }}{{ end }}: {
ID: {{ $r.ID }},
Name: {{ printf "%q" $r.Name }}{{ if $r.Alternate }} + " (Alternate {{ $r.ID }})"{{ end }},
Thumbnail: {{ $r.ThumbnailID }},
{{- if ne $r.Primary $r.ID }}
Primary: {{ $r.Primary }},
{{- end }}
},
{{- end }}
}
var RaceNameToID = map[string]RaceID{
{{- range $r := $.Races }}
{{ printf "%q" $r.Name }}{{ if $r.Alternate }} + " (Alternate {{ $r.ID }})"{{ end }}: {{ $r.ID }},
{{- end }}
}
{{ end }}

View File

@@ -1,80 +0,0 @@
{{- define "koka-race" -}}
module horse/{{ $.Region }}/race
// Automatically generated with horsegen; DO NOT EDIT
import std/data/rb-map
import horse/game-id
pub import horse/race
// Enumeration of all races for type-safe programming.
pub type race
{{- range $r := $.Races }}
{{ kkenum $r.Name }}{{ if $r.Alternate }}-Alt{{ $r.ID }}{{ end }}
{{- end }}
// Get the race ID for a race.
pub fun race-id(r: race): race-id
match r
{{- range $r := $.Races }}
{{ kkenum $r.Name }}{{ if $r.Alternate }}-Alt{{ $r.ID }}{{ end }} -> Race-id({{ $r.ID }})
{{- end }}
// List of all races in ID order for easy iterating.
pub val all = [
{{- range $r := $.Races }}
{{ kkenum $r.Name }}{{ if $r.Alternate }}-Alt{{ $r.ID }}{{ end }},
{{- end }}
]
val name2id: rbmap<string, race-id> = rb-map/empty()
{{- range $r := $.Races }}
.set({{ printf "%q" $r.Name }}{{ if $r.Alternate }} ++ " (Alternate {{ $r.ID }})"{{ end }}, Race-id({{ $r.ID }}))
{{- end }}
// Get the race ID that has the given exact name.
// Alternate versions of races have an indication of their ID in their names.
// If no race matches the name, the result is an invalid ID.
pub fun from-name(name: string): race-id
name2id.lookup(name).default(Race-id(0))
// Get the name for a race.
// Alternate versions of races have an indication of their ID in their names.
// If no race matches the ID, the result is the numeric ID.
pub fun show(r: race-id): string
match r.game-id
{{- range $r := $.Races }}
{{ $r.ID }} -> {{ printf "%q" $r.Name }}{{ if $r.Alternate }} ++ " (Alternate {{ $r.ID }})"{{ end }}
{{- end }}
x -> "race " ++ x.show
// Get the grade for a race.
// If no race matches the ID, the result is Pre-OP.
pub fun grade(r: race-id): grade
match r.game-id
{{- range $r := $.Races }}
{{ $r.ID }} -> {{ if eq $r.Grade 100 }}G1{{ else if eq $r.Grade 200 }}G2{{ else if eq $r.Grade 300 }}G3{{ else if eq $r.Grade 400 }}OP{{ else if eq $r.Grade 700 }}Pre-OP{{ else }}??? $r.Grade={{ $r.Grade }}{{ end }}
{{- end }}
_ -> Pre-OP
// Get the thumbnail ID for a race.
// If no race matches the ID, the result is an invalid ID.
pub fun thumbnail(r: race-id): race-thumbnail-id
match r.game-id
{{- range $r := $.Races }}
{{ $r.ID }} -> Race-thumbnail-id({{ $r.ThumbnailID }})
{{- end }}
_ -> Race-thumbnail-id(0)
// Get the primary ID for a race.
// For races which are the primary version, or if no race matches the given ID,
// the result is the input.
pub fun primary(r: race-id): race-id
match r.game-id
{{- range $r := $.Races }}
{{- if $r.Alternate }}
{{ $r.ID }} -> Race-id({{ $r.Primary }})
{{- end }}
{{- end }}
_ -> r
{{ end }}

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@@ -1,27 +0,0 @@
{{- define "go-saddle" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $s := $.Saddles }}
Saddle{{ goenum $s.Name }}{{ if $s.Alternate }}Alt{{ $s.Alternate }}{{ end }} SaddleID = {{ $s.ID }} // {{ $s.Name }}
{{- end }}
)
var AllSaddles = map[SaddleID]Saddle{
{{- range $s := $.Saddles }}
Saddle{{ goenum $s.Name }}{{ if $s.Alternate }}Alt{{ $s.Alternate }}{{ end }}: {
ID: {{ $s.ID }},
Name: {{ printf "%q" $s.Name }}{{ if $s.Alternate }} + " (Alternate {{ $s.Alternate }})"{{ end }},
Races: []RaceID{ {{- range $id := $s.Races }}{{ if $id }}{{ $id }}, {{ end }}{{ end -}} },
Type: SaddleType{{ if eq $s.Type 0 }}Honor{{ else if eq $s.Type 1 }}G3{{ else if eq $s.Type 2 }}G2{{ else if eq $s.Type 3 }}G1{{ else }}??? $s.Type={{ $s.Type }}{{ end }},
{{- if $s.Alternate }}
Primary: {{ $s.Primary }},
{{- end }}
},
{{- end }}
}
{{ end }}

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@@ -1,69 +0,0 @@
{{- define "koka-saddle" -}}
module horse/{{ $.Region }}/saddle
// Automatically generated with horsegen; DO NOT EDIT
import horse/game-id
pub import horse/race
pub import horse/{{ $.Region }}/race
// Enumeration of all saddles for type-safe programming.
pub type saddle
{{- range $s := $.Saddles }}
{{ kkenum $s.Name }}{{ if $s.Alternate }}-Alt{{ $s.ID }}{{ end }}
{{- end }}
// Get the saddle ID for a saddle.
pub fun saddle-id(s: saddle): saddle-id
match s
{{- range $s := $.Saddles }}
{{ kkenum $s.Name }}{{ if $s.Alternate }}-Alt{{ $s.ID }}{{ end }} -> Saddle-id({{ $s.ID }})
{{- end }}
// List of all saddles in ID order for easy iterating.
pub val all = [
{{- range $s := $.Saddles }}
{{ kkenum $s.Name }}{{ if $s.Alternate }}-Alt{{ $s.ID }}{{ end }},
{{- end }}
]
// Get the name for a saddle.
// Alternate versions of saddles have an indication of their ID in their names.
// If no saddle matches the ID, the result contains the numeric ID.
pub fun show(s: saddle-id): string
match s.game-id
{{- range $s := $.Saddles }}
{{ $s.ID }} -> {{ printf "%q" $s.Name }}{{ if $s.Alternate }} ++ " (Alternate {{ $s.ID }})"{{ end }}
{{- end }}
x -> "saddle " ++ x.show
// Get the list of races that entitle a horse to a saddle.
// If no saddle matches the ID, the result is the empty list.
pub fun races(s: saddle-id): list<race-id>
match s.game-id
{{- range $s := $.Saddles }}
{{ $s.ID }} -> [{{ range $id := $s.Races }}{{ if $id }}Race-id({{ $id }}), {{ end }}{{ end }}]
{{- end }}
_ -> []
// Get a saddle's type.
// If no saddle matches the ID, the result is Honor.
pub fun saddle-type(s: saddle-id): saddle-type
match s.game-id
{{- range $s := $.Saddles }}
{{ $s.ID }} -> {{ if eq $s.Type 0 }}Honor{{ else if eq $s.Type 1 }}G3-Win{{ else if eq $s.Type 2 }}G2-Win{{ else if eq $s.Type 3 }}G1-Win{{ else }}??? $s.Type={{ $s.Type }}{{ end }}
{{- end }}
_ -> Honor
// Get the primary ID for a saddle.
// For saddles which are the primary version, or if no saddle matches the given ID,
// the result is the input.
pub fun primary(s: saddle-id): saddle-id
match s.game-id
{{- range $s := $.Saddles }}
{{- if $s.Alternate }}
{{ $s.ID }} -> Saddle-id({{ $s.Primary }})
{{- end }}
{{- end }}
_ -> s
{{ end }}

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@@ -1,23 +0,0 @@
{{- define "go-scenario" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $s := $.Scenarios }}
Scenario{{ goenum $s.Name }} ScenarioID = {{ $s.ID }} // {{ $s.Name }}
{{- end }}
)
var AllScenarios = map[ScenarioID]Scenario{
{{- range $s := $.Scenarios }}
Scenario{{ goenum $s.Name }}: {
ID: {{ $s.ID }},
Name: {{ printf "%q" $s.Name }},
Title: {{ printf "%q" $s.Title }},
},
{{- end }}
}
{{ end }}

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@@ -1,45 +0,0 @@
{{- define "koka-scenario" -}}
module horse/{{ $.Region }}/scenario
// Automatically generated with horsegen; DO NOT EDIT
import horse/game-id
// Enumeration of all scenarios for type-safe programming.
pub type scenario
{{- range $s := $.Scenarios }}
{{ kkenum $s.Name }}
{{- end }}
// Get the scenario ID for a scenario.
pub fun scenario-id(s: scenario): scenario-id
match s
{{- range $s := $.Scenarios }}
{{ kkenum $s.Name }} -> Scenario-id({{ $s.ID }})
{{- end }}
// List of all scenarios in ID order for easy iterating.
pub val all = [
{{- range $s := $.Scenarios }}
{{ kkenum $s.Name }},
{{- end }}
]
// Get the name for a scenario.
// If no scenario matches the ID, the result contains the numeric ID.
pub fun show(s: scenario-id): string
match s.game-id
{{- range $s := $.Scenarios }}
{{ $s.ID }} -> {{ printf "%q" $s.Name }}
{{- end }}
x -> "scenario " ++ x.show
// Get the full title for a scenario, e.g. "The Beginning: URA Finale".
// If no scenario matches the ID, the result contains the numeric ID.
pub fun title(s: scenario-id): string
match s.game-id
{{- range $s := $.Scenarios }}
{{ $s.ID }} -> {{ printf "%q" $s.Title }}
{{- end }}
x -> "scenario " ++ x.show
{{ end }}

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@@ -1,14 +0,0 @@
WITH skill_names AS (
SELECT
"index" AS "id",
"text" AS "name"
FROM text_data
WHERE category = 47
)
SELECT
group_id,
name
FROM skill_data d
JOIN skill_names n ON d.id = n.id
WHERE d.group_rate = 1
ORDER BY group_id

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@@ -1,78 +0,0 @@
{{- define "go-skill-data" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $s := $.Skills }}
Skill{{ goenum $s.Name }}{{ if ne $s.InheritID 0 }}Inherit{{ end }} SkillID = {{ $s.ID }} // {{ $s.Name }}
{{- end }}
)
var OrderedSkills = [...]SkillID{
{{- range $s := $.Skills }}
Skill{{ goenum $s.Name }}{{ if ne $s.InheritID 0 }}Inherit{{ end }},
{{- end }}
}
var AllSkills = map[SkillID]Skill{
{{- range $s := $.Skills }}
Skill{{ goenum $s.Name }}{{ if ne $s.InheritID 0 }}Inherit{{ end }}: {
ID: {{ $s.ID }},
Name: {{ printf "%q" $s.Name }}{{ if ne $s.InheritID 0 }} + " (Inherited)"{{ end }},
Description: {{ printf "%q" $s.Description }},
Group: {{ $s.GroupID }},
Rarity: {{ $s.Rarity }},
GroupRate: {{ $s.GroupRate }},
GradeValue: {{ $s.GradeValue }},
{{- if $s.WitCheck }}
WitCheck: {{ $s.WitCheck }},
{{- end }}
Activations: []Activation{
{{- range $a := $s.Activations }}
{{- if ne $a.Condition "" }}
{
{{- if $a.Precondition }}
Precondition: {{ printf "%q" $a.Precondition }},
{{- end }}
Condition: {{ printf "%q" $a.Condition }},
Duration: {{ $a.Duration }},
{{- if $a.Cooldown }}
Cooldown: {{ $a.Cooldown }},
{{- end }}
Abilities: []Ability{
{{- range $abil := $a.Abilities }}
{{- if ne $abil.Type 0 }}
{Type: {{ $abil.Type }}, ValueUsage: {{ $abil.ValueUsage }}, Value: {{ $abil.Value }}, Target: {{ $abil.Target }}, TargetValue: {{ $abil.TargetValue -}} },
{{- end }}
{{- end }}
},
},
{{- end }}
{{- end }}
},
{{- if $s.UniqueOwner }}
UniqueOwner: {{ printf "%q" $s.UniqueOwner }},
{{- end }}
{{- if $s.SPCost }}
SPCost: {{ $s.SPCost }},
{{- end }}
IconID: {{ $s.IconID }},
},
{{- end }}
}
var SkillNameToID = map[string]SkillID{
{{- range $s := $.Skills }}
{{ printf "%q" $s.Name }}{{ if ne $s.InheritID 0 }} + " (Inherited)"{{ end }}: {{ $s.ID }},
{{- end }}
}
var SkillGroups = map[int32][4]SkillID{
{{- range $g := $.Groups }}
{{ $g.ID }}: { {{- range $s := index $.Related $g.ID }}Skill{{ goenum $s.Name }}{{ if ne $s.InheritID 0 }}Inherit{{ end }}, {{ end -}} },
{{- end }}
}
{{ end }}

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@@ -1,233 +0,0 @@
{{- define "koka-skill" -}}
module horse/{{ $.Region }}/skill
// Automatically generated with horsegen; DO NOT EDIT
import std/data/rb-map
import std/num/decimal
import horse/game-id
import horse/movement
pub import horse/skill
// Enumeration of all skills for type-safe programming.
pub type skill
{{- range $s := $.Skills }}
{{ kkenum $s.Name }}{{ if $s.InheritID }}-Inherit{{ end }}
{{- end }}
// Get the skill ID for a skill.
pub fun skill-id(s: skill): skill-id
match s
{{- range $s := $.Skills }}
{{ kkenum $s.Name }}{{ if $s.InheritID }}-Inherit{{ end }} -> Skill-id({{ $s.ID }})
{{- end }}
// List of all skills in ID order for easy iterating.
pub val all = [
{{- range $s := $.Skills }}
{{ kkenum $s.Name }}{{ if $s.InheritID }}-Inherit{{ end }},
{{- end }}
]
val name2id: rbmap<string, skill-id> = rb-map/empty()
{{- range $s := $.Skills }}
.set({{ printf "%q" $s.Name }}{{ if $s.InheritID }} ++ " (Inherited)"{{ end }}, Skill-id({{ $s.ID }}))
{{- end }}
// Get the skill ID that has the given exact name.
// Inherited skills have `" (Inherited)"` appended to their names.
// If no skill matches the name, the result is an invalid ID.
pub fun from-name(name: string): skill-id
name2id.lookup(name).default(Skill-id(0))
// Get the name for a skill.
// Inherited skills have `" (Inherited)"` appended to their names.
// If no skill matches the ID, the result is the numeric ID.
pub fun show(s: skill-id): string
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> {{ printf "%q" $s.Name }}{{ if $s.InheritID }} ++ " (Inherited)"{{ end }}
{{- end }}
x -> "skill " ++ x.show
// Get the description for a skill.
// If no skill matches the ID, the result is the empty string.
pub fun description(s: skill-id): string
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> {{ printf "%q" $s.Description }}
{{- end }}
_ -> ""
// Get the skill group ID for a skill.
// If no skill matches the ID, the result is an invalid ID.
pub fun group(s: skill-id): skill-group-id
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> Skill-group-id( {{- $s.GroupID -}} )
{{- end }}
_ -> Skill-group-id(0)
// Get the rarity of a skill.
// If no skill matches the ID, the result is Common.
pub fun rarity(s: skill-id): rarity
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> {{ if eq $s.Rarity 1 }}Common{{ else if eq $s.Rarity 2 }}Rare{{ else if eq $s.Rarity 3 }}Unique-Low{{ else if eq $s.Rarity 4 }}Unique-Upgraded{{ else if eq $s.Rarity 5 }}Unique{{ else }}??? $s.Rarity={{ $s.Rarity }}{{ end }}
{{- end }}
_ -> Common
// Get the group rate of a skill.
// If no skill matches the ID, the result is 0.
pub fun group-rate(s: skill-id): int
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> {{ $s.GroupRate }}
{{- end }}
_ -> 0
// Get the grade value of a skill.
// If no skill matches the ID, the result is 0.
pub fun grade-value(s: skill-id): int
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> {{ $s.GradeValue }}
{{- end }}
_ -> 0
// Get whether a skill is a wit check.
// If no skill matches the ID, the result is False.
pub fun wit-check(s: skill-id): bool
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> {{ if $s.WitCheck }}True{{ else }}False{{ end }}
{{- end }}
_ -> False
// Get the activations of a skill.
// If no skill matches the ID, the result is an empty list.
pub fun activations(s: skill-id): list<activation>
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> [
{{- range $a := $s.Activations }}
{{- if $a.Condition }}
Activation(
precondition = {{ printf "%q" $a.Precondition }},
condition = {{ printf "%q" $a.Condition }},
duration = {{ $a.Duration }}.decimal{{ if gt $a.Duration 0 }}(-4){{ end }},
cooldown = {{ $a.Cooldown }}.decimal{{ if gt $a.Cooldown 0 }}(-4){{ end }},
abilities = [
{{- range $abil := $a.Abilities }}
{{- if $abil.Type }}
Ability(
ability-type = {{ if eq $abil.Type 1 }}Passive-Speed({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 2 }}Passive-Stamina({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 3 }}Passive-Power({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 4 }}Passive-Guts({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 5 }}Passive-Wit({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 6 }}Great-Escape
{{- else if eq $abil.Type 8 }}Vision({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 9 }}HP({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 10 }}Gate-Delay({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 13 }}Frenzy({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 21 }}Current-Speed({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 27 }}Target-Speed({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 28 }}Lane-Speed({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 31 }}Accel({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 35 }}Lane-Change({{ $abil.Value }}.decimal(-4))
{{- else }}??? $abil.Type={{$abil.Type}}
{{- end }},
value-usage = {{ if eq $abil.ValueUsage 1 }}Direct
{{- else if eq $abil.ValueUsage 3 }}Team-Speed
{{- else if eq $abil.ValueUsage 4 }}Team-Stamina
{{- else if eq $abil.ValueUsage 5 }}Team-Power
{{- else if eq $abil.ValueUsage 6 }}Team-Guts
{{- else if eq $abil.ValueUsage 7 }}Team-Wit
{{- else if eq $abil.ValueUsage 8 }}Multiply-Random
{{- else if eq $abil.ValueUsage 9 }}Multiply-Random2
{{- else if eq $abil.ValueUsage 10 }}Climax
{{- else if eq $abil.ValueUsage 13 }}Max-Stat
{{- else if eq $abil.ValueUsage 14 }}Passive-Count
{{- else if eq $abil.ValueUsage 19 }}Front-Distance-Add
{{- else if eq $abil.ValueUsage 20 }}Midrace-Side-Block-Time
{{- else if eq $abil.ValueUsage 22 }}Speed-Scaling
{{- else if eq $abil.ValueUsage 23 }}Speed-Scaling2
{{- else if eq $abil.ValueUsage 24 }}Arc-Global-Potential
{{- else if eq $abil.ValueUsage 25 }}Max-Lead-Distance
{{- else }}??? $abil.ValueUsage={{ $abil.ValueUsage }}
{{- end }},
target = {{ if eq $abil.Target 1}}Self
{{- else if eq $abil.Target 4 }}Sympathizers
{{- else if eq $abil.Target 4 }}In-View
{{- else if eq $abil.Target 4 }}Frontmost
{{- else if eq $abil.Target 9 }}Ahead({{ $abil.TargetValue }})
{{- else if eq $abil.Target 10 }}Behind({{ $abil.TargetValue }})
{{- else if eq $abil.Target 4 }}All-Teammates
{{- else if eq $abil.Target 18 }}Style({{ if eq $abil.TargetValue 1 }}Front-Runner{{ else if eq $abil.TargetValue 2 }}Pace-Chaser{{ else if eq $abil.TargetValue 3 }}Late-Surger{{ else if eq $abil.TargetValue 4 }}End-Closer{{ else }}??? $abil.TargetValue={{ $abil.TargetValue }}{{ end }})
{{- else if eq $abil.Target 19 }}Rushing-Ahead({{ $abil.TargetValue }})
{{- else if eq $abil.Target 20 }}Rushing-Behind({{ $abil.TargetValue }})
{{- else if eq $abil.Target 21 }}Rushing-Style({{ if eq $abil.TargetValue 1 }}Front-Runner{{ else if eq $abil.TargetValue 2 }}Pace-Chaser{{ else if eq $abil.TargetValue 3 }}Late-Surger{{ else if eq $abil.TargetValue 4 }}End-Closer{{ else }}??? $abil.TargetValue={{ $abil.TargetValue }}{{ end }})
{{- else if eq $abil.Target 22 }}Specific-Character(Character-id({{ $abil.TargetValue }}))
{{- else if eq $abil.Target 23 }}Triggering
{{- end }}
),
{{- end }}
{{- end }}
]
),
{{- end }}
{{- end }}
]
{{- end }}
_ -> Nil
// Get the owner of a unique skill.
// If the skill is not unique, or if there is no skill with the given ID,
// the result is Nothing.
pub fun unique-owner(s: skill-id): maybe<trainee-id>
match s.game-id
{{- range $s := $.Skills }}
{{- if $s.UniqueOwnerID }}
{{ $s.ID }} -> Just(Trainee-id({{ $s.UniqueOwnerID }}))
{{- end }}
{{- end }}
_ -> Nothing
// Get the SP cost of a skill.
// If there is no skill with the given ID, the result is 0.
pub fun sp-cost(s: skill-id): int
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> {{ $s.SPCost }}
{{- end }}
_ -> 0
// Get the icon ID of a skill.
// If there is no skill with the given ID, the result is an invalid ID.
pub fun icon-id(s: skill-id): skill-icon-id
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> Skill-icon-id({{ $s.IconID }})
{{- end }}
_ -> Skill-icon-id(0)
// Get the name for a skill group.
// Skill group names are the name of the base skill in the group.
// If there is no skill group with the given ID, the result is the numeric ID.
pub fun skill-group/show(sg: skill-group-id): string
match sg.game-id
{{- range $g := $.Groups }}
{{ $g.ID }} -> {{- printf "%q" $g.Name -}}
{{- end }}
x -> "skill group " ++ x.show
// Get the list of skills in a skill group.
pub fun skill-group/skills(sg: skill-group-id): list<skill-id>
match sg.game-id
{{- range $g := $.Groups }}
{{ $g.ID }} -> [ {{- range $s := index $.Related $g.ID }}Skill-id({{ $s.ID }}), {{ end -}} ]
{{- end }}
_ -> Nil
{{- end }}

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@@ -1,35 +0,0 @@
{{- define "go-spark" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $s := $.Sparks }}
Spark{{ goenum $s.Name }}Lv{{ $s.Rarity }} SparkID = {{ $s.ID }} // {{ $s.Name }}
{{- end }}
)
var AllSparks = map[SparkID]Spark{
{{- range $s := $.Sparks }}
Spark{{ goenum $s.Name }}Lv{{ $s.Rarity }}: {
ID: {{ $s.ID }},
Name: {{ printf "%q" $s.Name }},
Description: {{ printf "%q" $s.Description }},
Group: {{ $s.Group }},
Rarity: {{ $s.Rarity }},
Type: {{ $s.Type }},
Effects: [][]SparkEffect{
{{- range $r := index $.SparkEffects $s.Group }}
{
{{- range $e := $r -}}
{ {{- $e.Target }}, {{ $e.Value1 }}, {{ $e.Value2 -}} },
{{- end -}}
},
{{- end }}
},
},
{{- end }}
}
{{ end }}

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@@ -1,132 +0,0 @@
{{- define "koka-spark" -}}
module horse/{{ $.Region }}/spark
// Automatically generated with horsegen; DO NOT EDIT
import horse/game-id
pub import horse/spark
// Enumeration of all sparks for type-safe programming.
pub type spark
{{- range $s := $.Sparks }}
{{ kkenum $s.Name }}-Lv{{ $s.Rarity }}
{{- end }}
// Get the ID for a spark.
pub fun spark-id(s: spark): spark-id
match s
{{- range $s := $.Sparks }}
{{ kkenum $s.Name }}-Lv{{ $s.Rarity }} -> Spark-id({{ $s.ID }})
{{- end }}
// List of all sparks in ID order for easy iterating.
pub val all = [
{{- range $s := $.Sparks }}
{{ kkenum $s.Name }}-Lv{{ $s.Rarity }},
{{- end }}
]
// Get the name for a spark.
// The name does not indicate the spark level.
// If no spark matches the ID, the result contains the numeric ID.
pub fun show(s: spark-id): string
match s.game-id
{{- range $s := $.Sparks }}
{{ $s.ID }} -> {{ printf "%q" $s.Name }}
{{- end }}
x -> "spark " ++ x.show
// Get the description for a spark.
// The description does not indicate the spark level.
// If no spark matches the ID, the result contains the numeric ID.
pub fun description(s: spark-id): string
match s.game-id
{{- range $s := $.Sparks }}
{{ $s.ID }} -> {{ printf "%q" $s.Description }}
{{- end }}
x -> "spark " ++ x.show
// Get the spark group ID of a spark.
// If no spark matches the ID, the result is an invalid ID.
pub fun spark-group(s: spark-id): spark-group-id
match s.game-id
{{- range $s := $.Sparks }}
{{ $s.ID }} -> Spark-group-id({{ $s.Group }})
{{- end }}
_ -> Spark-group-id(0)
// Get the rarity (level or star count) of a spark.
// If no spark matches the ID, the result is One.
pub fun rarity(s: spark-id): rarity
match s.game-id
{{- range $s := $.Sparks }}
{{ $s.ID }} -> {{ if eq $s.Rarity 1 }}One{{ else if eq $s.Rarity 2 }}Two{{ else if eq $s.Rarity 3 }}Three{{ else }}??? $s.Rarity={{ $s.Rarity }}{{ end }}
{{- end }}
_ -> One
// Get the type of a spark.
// If no spark matches the ID, the result is Stat.
pub fun spark-type(s: spark-id): spark-type
match s.game-id
{{- range $s := $.Sparks }}
{{ $s.ID }} -> {{ if eq $s.Type 1 }}Stat
{{- else if eq $s.Type 2 }}Aptitude
{{- else if eq $s.Type 5 }}Race
{{- else if eq $s.Type 4 }}Skill
{{- else if eq $s.Type 6 }}Scenario
{{- else if eq $s.Type 7 }}Carnival-Bonus
{{- else if eq $s.Type 10 }}Surface
{{- else if eq $s.Type 8 }}Distance
{{- else if eq $s.Type 11 }}Style
{{- else if eq $s.Type 9 }}Hidden
{{- else if eq $s.Type 3 }}Unique
{{- else }}??? $s.Type={{ $s.Type }}
{{- end }}
{{- end }}
_ -> Stat
// Get the list of all effects a spark can apply during inheritance.
// When a spark procs, a random element is chosen from the list yielded by this
// function according to a hidden distribution, then all effects in that are applied.
// If no spark matches the ID, the result is the empty list.
pub fun effects(s: spark-id): list<list<spark-effect>>
match s.game-id
{{- range $s := $.Sparks }}
{{ $s.ID }} -> [
{{- range $r := index $.SparkEffects $s.Group }}
[
{{- range $e := $r -}}
{{- if eq $e.Target 1 -}}Stat-Up(Speed, {{ $e.Value1 }}),
{{- else if eq $e.Target 2 -}}Stat-Up(Stamina, {{ $e.Value1 }}),
{{- else if eq $e.Target 3 -}}Stat-Up(Power, {{ $e.Value1 }}),
{{- else if eq $e.Target 4 -}}Stat-Up(Guts, {{ $e.Value1 }}),
{{- else if eq $e.Target 5 -}}Stat-Up(Wit, {{ $e.Value1 }}),
{{- else if eq $e.Target 6 -}}SP-Up({{ $e.Value1 }}),
{{- else if eq $e.Target 7 -}}Random-Stat-Up({{ $e.Value1 }}),
{{- else if eq $e.Target 11 -}}Aptitude-Up(Turf, {{ $e.Value1 }}),
{{- else if eq $e.Target 12 -}}Aptitude-Up(Dirt, {{ $e.Value1 }}),
{{- else if eq $e.Target 21 -}}Aptitude-Up(Front-Runner, {{ $e.Value1 }}),
{{- else if eq $e.Target 22 -}}Aptitude-Up(Pace-Chaser, {{ $e.Value1 }}),
{{- else if eq $e.Target 23 -}}Aptitude-Up(Late-Surger, {{ $e.Value1 }}),
{{- else if eq $e.Target 24 -}}Aptitude-Up(End-Closer, {{ $e.Value1 }}),
{{- else if eq $e.Target 31 -}}Aptitude-Up(Sprint, {{ $e.Value1 }}),
{{- else if eq $e.Target 32 -}}Aptitude-Up(Mile, {{ $e.Value1 }}),
{{- else if eq $e.Target 33 -}}Aptitude-Up(Medium, {{ $e.Value1 }}),
{{- else if eq $e.Target 34 -}}Aptitude-Up(Long, {{ $e.Value1 }}),
{{- else if eq $e.Target 41 -}}Skill-Hint(Skill-id({{ $e.Value1 }}), {{ $e.Value2 }}),
{{- else if eq $e.Target 51 -}}Carnival-Bonus {{/*- skipped, but doesn't hurt to put it here -*/}}
{{- else if eq $e.Target 61 -}}Stat-Cap-Up(Speed, {{ $e.Value1 }}),
{{- else if eq $e.Target 62 -}}Stat-Cap-Up(Stamina, {{ $e.Value1 }}),
{{- else if eq $e.Target 63 -}}Stat-Cap-Up(Power, {{ $e.Value1 }}),
{{- else if eq $e.Target 64 -}}Stat-Cap-Up(Guts, {{ $e.Value1 }}),
{{- else if eq $e.Target 65 -}}Stat-Cap-Up(Wit, {{ $e.Value1 }}),
{{- else -}}
??? $e.Target={{- $e.Target -}}
{{- end -}}
{{- end -}}
],
{{- end }}
]
{{- end }}
_ -> []
{{ end }}

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/**
* TypeScript schema for JSON files generated by horsegen.
*/
/**
* Character definitions.
*/
export interface Character {
/**
* Character ID.
*/
chara_id: number;
/**
* Regional name of the character.
* E.g., Special Week for Global, or スペシャルウィーク for JP.
*/
name: string;
}
/**
* Precomputed character pair and trio affinity.
*/
export interface Affinity {
/**
* First character in the relation.
*/
chara_a: number;
/**
* Second character in the relation.
* chara_a < chara_b is an invariant.
*/
chara_b: number;
/**
* Third character in the relation, if it is a trio relation.
* If defined, chara_b < chara_c is an invariant.
*/
chara_c?: number;
/**
* Total base compatibility between characters in the relation.
*/
affinity: number;
}
/**
* Uma or character card definitions.
*/
export interface Uma {
/**
* Uma ID.
*/
chara_card_id: number;
/**
* Character ID that the Uma is a variant of.
*/
chara_id: number;
/**
* Regional name of the Uma, comprised of the variant name and the character name.
* E.g. "[Special Dreamer] Special Week".
*/
name: string;
/**
* Regional variant name.
* E.g. "[Special Dreamer]".
*/
variant: string;
sprint: AptitudeLevel;
mile: AptitudeLevel;
medium: AptitudeLevel;
long: AptitudeLevel;
front: AptitudeLevel;
pace: AptitudeLevel;
late: AptitudeLevel;
end: AptitudeLevel;
turf: AptitudeLevel;
dirt: AptitudeLevel;
/**
* ID of the Uma's unique skill.
*/
unique: number;
/**
* ID of the Uma's first built-in skill.
*/
skill1: number;
/**
* ID of the Uma's second built-in skill.
*/
skill2: number;
/**
* ID of the Uma's third built-in skill.
*/
skill3: number;
/**
* ID of the skill unlocked at potential level 2.
*/
skill_pl2: number;
/**
* ID of the skill unlocked at potential level 3.
*/
skill_pl3: number;
/**
* ID of the skill unlocked at potential level 4.
*/
skill_pl4: number;
/**
* ID of the skill unlocked at potential level 5.
*/
skill_pl5: number;
}
export type AptitudeLevel = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7;
/**
* Race data.
*/
export interface Race {
/**
* Race ID.
*/
race_id: number;
/**
* Regional name of the race.
*/
name: string;
/**
* Thumbnail asset ID number.
*/
thumbnail: number;
/**
* Primary race ID.
* For most races, this is the same as race_id. Some races are alternate
* versions for certain careers; this holds the ID of the normal version of
* the race.
*/
primary: number;
}
/**
* Race saddle data.
*/
export interface Saddle {
/**
* Saddle ID.
*/
saddle_id: number;
/**
* Regional name of the saddle.
*/
name: string;
/**
* IDs of race wins required to earn the saddle.
*/
races: number[];
/**
* Saddle type: 0 for multi-race honors, 3 for G1, 2 for G2, 1 for G3.
*/
type: 0 | 1 | 2 | 3;
/**
* Primary saddle ID.
* Respective for races.
*/
primary: number;
}
/**
* Scenario data.
*/
export interface Scenario {
/**
* Scenario ID.
*/
scenario_id: number;
/**
* Regional scenario name, e.g. "TS Climax".
*/
name: string;
/**
* Regional full title, e.g. "Trackblazer: Start of the Climax".
*/
title: string;
}
/**
* Skill data.
*/
export interface Skill {
/**
* Skill ID.
*/
skill_id: number;
/**
* Regional skill name.
*/
name: string;
/**
* Regional skil description.
*/
description: string;
/**
* Skill group ID.
*/
group: number;
/**
* Skill rarity. 3-5 are uniques for various star levels.
*/
rarity: 1 | 2 | 3 | 4 | 5;
/**
* Upgrade position within the skill's group.
* -1 is for negative (purple) skills.
*/
group_rate: 1 | 2 | 3 | -1;
/**
* Grade value, or the amount of rating gained for having the skill with
* appropriate aptitude.
*/
grade_value?: number;
/**
* Whether the skill requires a wit check.
*/
wit_check: boolean;
/**
* Conditions and results of skill activation.
*/
activations: [Activation] | [Activation, Activation];
/**
* Name of the Uma which owns this skill as a unique, if applicable.
*/
unique_owner?: string;
/**
* SP cost to purchase the skill, if applicable.
*/
sp_cost?: number;
/**
* Skill icon ID.
*/
icon_id: number;
}
/**
* Conditions and results of skill activation.
*/
export interface Activation {
/**
* Precondition which must be satisfied before the condition is checked.
*/
precondition?: string;
/**
* Activation conditions.
*/
condition: string;
/**
* Skill duration in ten thousandths of a second.
* Generally undefined for activations which only affect HP.
*/
duration?: number;
/**
* Special skill duration scaling mode.
*/
dur_scale: 1 | 2 | 3 | 4 | 5 | 7;
/**
* Skill cooldown in ten thousandths of a second.
* A value of 5000000 indicates that the cooldown is forever.
* Generally undefined for passive skills.
*/
cooldown?: number;
/**
* Results applied when the skill's conditions are met.
*/
abilities: [Ability] | [Ability, Ability] | [Ability, Ability, Ability];
}
/**
* Effects applied when a skill activates.
*/
export interface Ability {
/**
* Race mechanic affected by the ability.
*/
type: 1 | 2 | 3 | 4 | 5 | 6 | 8 | 9 | 10 | 13 | 21 | 27 | 28 | 31 | 35;
/**
* Special scaling type of the skill value.
*/
value_usage: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 13 | 14 | 19 | 20 | 22 | 23 | 24 | 25;
/**
* Amount that the skill modifies the race mechanic in ten thousandths of
* whatever is the appropriate unit.
*/
value: number;
/**
* Selector for horses targeted by the ability.
*/
target: 1 | 2 | 4 | 7 | 9 | 10 | 11 | 18 | 19 | 20 | 21 | 22 | 23;
/**
* Argument value for the ability target, when appropriate.
*/
target_value?: number;
}
/**
* Skill groups.
* Skills in a skill group replace each other when purchased.
*
* As a special case, horsegen lists both unique skills and their inherited
* versions in the skill groups for both.
*/
export interface SkillGroup {
/**
* Skill group ID.
*/
skill_group: number;
/**
* Base skill in the skill group, if any.
* Either a common (white) skill or an Uma's own unique.
*
* Some skill groups, e.g. for G1 Averseness, have no base skill.
*/
skill1?: number;
/**
* First upgraded version of a skill, if any.
* A rare (gold) skill, double circle skill, or an inherited unique skill.
*/
skill2?: number;
/**
* Highest upgraded version of a skill, if any.
* Gold version of a skill with a double circle version.
*/
skill3?: number;
/**
* Negative (purple) version of a skill, if any.
*/
skill_bad?: number;
}
/**
* Sparks, or succession factors.
*/
export interface Spark {
/**
* Spark ID.
*/
spark_id: number;
/**
* Regional spark name.
*/
name: string;
/**
* Regional spark description.
*/
description: string;
/**
* Spark group.
* Different star levels of a given spark are different spark IDs but
* share a spark group.
*/
spark_group: number;
/**
* Spark rarity, or star level.
*/
rarity: 1 | 2 | 3;
/**
* Spark type.
* Roughly the spark color, with extra subdivisions for white sparks.
*/
type: 1 | 2 | 5 | 4 | 6 | 7 | 10 | 8 | 11 | 9 | 3;
/**
* Possible effects applied by the spark during inspiration.
* A random element is selected from this list according to unknown
* distributions, then all effects in that selection are applied.
*/
effects: SparkEffect[][];
}
/**
* Effects that a spark can apply.
*/
export interface SparkEffect {
target: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 11 | 12 | 21 | 22 | 23 | 24 | 31 | 32 | 33 | 34 | 41 | 51 | 61 | 62 | 63 | 64 | 65;
value1?: number;
value2: number;
}
/**
* Lobby conversation data.
*/
export interface Conversation {
/**
* Character who owns the conversation as a gallery entry.
*/
chara_id: number;
/**
* Number of the conversation within the character's conversation gallery.
*/
number: number;
/**
* Location ID of the conversation.
*/
location: 110 | 120 | 130 | 210 | 220 | 310 | 410 | 420 | 430 | 510 | 520 | 530;
/**
* English name of the location, for convenience.
*/
location_name: string;
/**
* First character in the conversation.
* Not necessarily equal to chara_id.
*/
chara_1: number;
/**
* Second character, if present.
*/
chara_2?: number;
/**
* Third character, if present.
*/
chara_3?: number;
/**
* Some unknown number in the game's local database.
*/
condition_type: 0 | 1 | 2 | 3 | 4;
}

2
std

Submodule std updated: f2e9e778f0...41b8aed39e

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module test/example
import std/num/decimal
import std/data/linearmap
import horse/game-id
import horse/global
import horse/global/character
import horse/global/saddle
import horse/global/skill
import horse/global/spark
import horse/global/uma
import horse/legacy
val p1 = Legacy(
uma = Veteran(
uma = Uma-id(102001), // seiun sky
sparks = [
301, // 1* power
2102, // 2* front runner
10200103, // 3* angling and scheming
1000302, // 2* osaka hai
1001001, // 1* japanese derby
1001101, // 1* yasuda kinen
1001701, // 1* qe2
2001402, // 2* non-standard distance
2004301, // 1* focus
2005301, // 1* early lead
2012401, // 1* front runner straightaways
2012502, // 2* front runner corners
2015201, // 1* front runner savvy
2016001, // 1* groundwork
2016102, // 2* thh
2016402, // 2* lone wolf
3000201, // 1* unity cup
].map(Spark-id(_)),
saddles = [
1, // classic triple crown
2, // senior autumn triple crown
4, // senior spring triple crown
5, // tenno sweep
6, // dual grand prix
7, // dual miles
10, // arima kinen
11, // japan cup
12, // derby
13, // tss
14, // takarazuka kinen
15, // tsa
16, // kikuka sho
17, // osaka hai
18, // satsuki sho
21, // yasuda kinen
23, // mile championship
25, // victoria mile
26, // qe2
33, // asahi hai fs
34, // hopeful stakes
96, // mainichi hai
].map(Saddle-id(_))
),
sub1 = Veteran(
uma = Uma-id(102601), // mihono bourbon
sparks = [
302, // 2* power
3303, // 3* medium
10260102, // 2* g00 1st
1001201, // 1* takarazuka kinen
1001702, // 2* qe2
1001901, // 1* japan cup
2004302, // 2* focus
2004502, // 2* prudent positioning
2012502, // 2* front corners
2015202, // 2* front savvy
2016002, // 2* groundwork
2016401, // 1* lone wolf
3000201, // 1* unity cup
].map(Spark-id(_)),
saddles = [
2, // senior autumn triple crown
6, // dual grand prix
7, // dual miles
10, // arima kinen
11, // japan cup
12, // derby
14, // takarazuka kinen
15, // tsa
17, // osaka hai
18, // satsuki sho
21, // yasuda kinen
23, // mile championship
25, // victoria mile
26, // qe2
27, // nhk mile cup
33, // asahi hai fs
34, // hopeful stakes
49, // spring stakes
].map(Saddle-id(_))
),
sub2 = Veteran(
uma = Uma-id(102401), // mayano top gun
sparks = [
302, // 2* power
1103, // 3* turf
10240101, // 1* flashy landing
1000601, // 1* tss
1001202, // 2* takarazuka kinen
1001502, // 2* kikuka sho
1001601, // 1* tsa
1002102, // 2* hanshin jf
1002301, // 1* arima kinen
2003503, // 3* corner recovery
2003802, // 2* straightaway recovery
2004602, // 2* ramp up
2005502, // 2* final push
2012702, // 2* leader's pride
2016002, // 2* groundwork
3000102, // 2* ura finale
].map(Spark-id(_)),
saddles = [
1, // classic triple crown
2, // senior autumn triple crown
4, // senior spring triple crown
5, // tenno sweep
6, // dual grand prix
7, // dual miles
10, // arima kinen
11, // japan cup
12, // derby
13, // tss
14, // takarazuka kinen
15, // tsa
16, // kikuka sho
18, // satsuki sho
21, // yasuda kinen
23, // mile championship
25, // victoria mile
26, // qe2
34, // hopeful stakes
35, // hanshin jf
].map(Saddle-id(_))
)
)
val p2 = Legacy(
uma = Veteran(
uma = Uma-id(102601), // mihono bourbon
sparks = [
302,
3303,
1001201,
1001702,
1001901,
2004302,
2004502,
2012502,
2015202,
2016002,
2016401,
3000201,
10260102,
].map(Spark-id(_)),
saddles = [
2,
6,
7,
10,
11,
12,
14,
15,
17,
18,
21,
23,
25,
26,
27,
33,
34,
49,
].map(Saddle-id(_))
),
sub1 = Veteran(
uma = Uma-id(102402), // wedding mayano
sparks = [
203,
3202,
1000701,
1000802,
1001201,
1001803,
2003502,
2003701,
2004301,
2005502,
2012401,
2016402,
10240202,
].map(Spark-id(_)),
saddles = [
1,
2,
6,
7,
10,
11,
12,
14,
15,
16,
18,
21,
23,
25,
26,
27,
33,
34,
48,
].map(Saddle-id(_))
),
sub2 = Veteran(
uma = Uma-id(100201), // silence suzuka
sparks = [
203,
1101,
1001901,
1002203,
1002302,
2000101,
2000201,
2001902,
2003501,
2005401,
2016001,
3000102,
10020101,
].map(Spark-id(_)),
saddles = [
2,
6,
10,
11,
12,
14,
15,
17,
18,
21,
25,
26,
27,
33,
34,
40,
42,
44,
45,
46,
49,
59,
61,
63,
65,
111,
113,
117,
126,
].map(Saddle-id(_))
)
)
val trainee = Uma-id(104601) // smart falcon
pub fun main()
val p1a = parent-affinity(trainee, p1, p2.uma.uma)
val p2a = parent-affinity(trainee, p2, p1.uma.uma)
val (s11a, s12a) = sub-affinity(trainee, p1)
val (s21a, s22a) = sub-affinity(trainee, p2)
println("trainee: " ++ trainee.show)
println("p1: " ++ p1.uma.uma.show ++ " affinity " ++ p1a.show)
println("s1-1: " ++ p1.sub1.uma.show ++ " affinity " ++ s11a.show)
println("s1-2: " ++ p1.sub2.uma.show ++ " affinity " ++ s12a.show)
println("p2: " ++ p2.uma.uma.show ++ " affinity " ++ p1a.show)
println("s1-1: " ++ p2.sub1.uma.show ++ " affinity " ++ s21a.show)
println("s1-2: " ++ p2.sub2.uma.show ++ " affinity " ++ s22a.show)
val inspo = inspiration(trainee, p1, p2)
val s = inspiration-gives(inspo, legacy/skills)
val a = inspiration-gives(inspo, legacy/aptitudes)
println("\nskills:")
s.list.foreach() fn((skill, pmf))
println(" " ++ skill.show ++ ": " ++ pmf.show)
println("\naptitudes:")
a.list.foreach() fn((apt, pmf))
println(" " ++ apt.show ++ ": " ++ pmf.show)

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module test/global
import horse/global/character
import horse/global/race
import horse/global/saddle
import horse/global/scenario
import horse/global/skill
import horse/global/spark
import horse/global/uma
pub fun main()
()

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node_modules
# Output
.output
.vercel
.netlify
.wrangler
/.svelte-kit
/build
# OS
.DS_Store
Thumbs.db
# Env
.env
.env.*
!.env.example
!.env.test
# Vite
vite.config.js.timestamp-*
vite.config.ts.timestamp-*

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engine-strict=true

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zenno/.prettierignore Normal file
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# Package Managers
package-lock.json
pnpm-lock.yaml
yarn.lock
bun.lock
bun.lockb
# Miscellaneous
/static/

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{
"useTabs": true,
"singleQuote": true,
"trailingComma": "all",
"printWidth": 130,
"plugins": ["prettier-plugin-svelte", "prettier-plugin-tailwindcss"],
"overrides": [
{
"files": "*.svelte",
"options": {
"parser": "svelte"
}
}
],
"tailwindStylesheet": "./src/routes/layout.css"
}

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# sv
Everything you need to build a Svelte project, powered by [`sv`](https://github.com/sveltejs/cli).
## Creating a project
If you're seeing this, you've probably already done this step. Congrats!
```sh
# create a new project
npx sv create my-app
```
To recreate this project with the same configuration:
```sh
# recreate this project
npx sv@0.13.0 create --template minimal --types ts --add prettier eslint vitest="usages:unit,component" tailwindcss="plugins:none" --install npm zenno
```
## Developing
Once you've created a project and installed dependencies with `npm install` (or `pnpm install` or `yarn`), start a development server:
```sh
npm run dev
# or start the server and open the app in a new browser tab
npm run dev -- --open
```
## Building
To create a production version of your app:
```sh
npm run build
```
You can preview the production build with `npm run preview`.
> To deploy your app, you may need to install an [adapter](https://svelte.dev/docs/kit/adapters) for your target environment.

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zenno/eslint.config.js Normal file
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import prettier from 'eslint-config-prettier';
import path from 'node:path';
import { includeIgnoreFile } from '@eslint/compat';
import js from '@eslint/js';
import svelte from 'eslint-plugin-svelte';
import { defineConfig } from 'eslint/config';
import globals from 'globals';
import ts from 'typescript-eslint';
import svelteConfig from './svelte.config.js';
const gitignorePath = path.resolve(import.meta.dirname, '.gitignore');
export default defineConfig(
includeIgnoreFile(gitignorePath),
js.configs.recommended,
ts.configs.recommended,
svelte.configs.recommended,
prettier,
svelte.configs.prettier,
{
languageOptions: { globals: { ...globals.browser, ...globals.node } },
rules: {
// typescript-eslint strongly recommend that you do not use the no-undef lint rule on TypeScript projects.
// see: https://typescript-eslint.io/troubleshooting/faqs/eslint/#i-get-errors-from-the-no-undef-rule-about-global-variables-not-being-defined-even-though-there-are-no-typescript-errors
'no-undef': 'off',
},
},
{
files: ['**/*.svelte', '**/*.svelte.ts', '**/*.svelte.js'],
languageOptions: {
parserOptions: {
projectService: true,
extraFileExtensions: ['.svelte'],
parser: ts.parser,
svelteConfig,
},
},
},
);

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{
"name": "zenno",
"private": true,
"version": "0.0.1",
"type": "module",
"scripts": {
"dev": "vite dev",
"build": "vite build",
"preview": "vite preview",
"prepare": "svelte-kit sync || echo ''",
"check": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json",
"check:watch": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json --watch",
"lint": "prettier --check . && eslint .",
"format": "prettier --write .",
"test:unit": "vitest",
"test": "npm run test:unit -- --run"
},
"devDependencies": {
"@eslint/compat": "^2.0.3",
"@eslint/js": "^10.0.1",
"@sveltejs/adapter-auto": "^7.0.0",
"@sveltejs/adapter-static": "^3.0.10",
"@sveltejs/kit": "^2.50.2",
"@sveltejs/vite-plugin-svelte": "^6.2.4",
"@tailwindcss/vite": "^4.1.18",
"@types/node": "^22",
"@vitest/browser-playwright": "^4.1.0",
"eslint": "^10.0.3",
"eslint-config-prettier": "^10.1.8",
"eslint-plugin-svelte": "^3.15.2",
"globals": "^17.4.0",
"playwright": "^1.58.2",
"prettier": "^3.8.1",
"prettier-plugin-svelte": "^3.4.1",
"prettier-plugin-tailwindcss": "^0.7.2",
"svelte": "^5.54.0",
"svelte-check": "^4.4.2",
"tailwindcss": "^4.1.18",
"typescript": "^5.9.3",
"typescript-eslint": "^8.57.0",
"vite": "^7.3.1",
"vitest": "^4.1.0",
"vitest-browser-svelte": "^2.0.2"
}
}

13
zenno/src/app.d.ts vendored Normal file
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// See https://svelte.dev/docs/kit/types#app.d.ts
// for information about these interfaces
declare global {
namespace App {
// interface Error {}
// interface Locals {}
// interface PageData {}
// interface PageState {}
// interface Platform {}
}
}
export {};

11
zenno/src/app.html Normal file
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
%sveltekit.head%
</head>
<body data-sveltekit-preload-data="hover">
<div style="display: contents">%sveltekit.body%</div>
</body>
</html>

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<script lang="ts">
import { character } from '$lib/data/character';
import type { ClassValue } from 'svelte/elements';
interface Props {
id: string;
value: number;
label?: string;
class?: ClassValue | null;
optionClass?: ClassValue | null;
labelClass?: ClassValue | null;
region?: keyof typeof character;
required?: boolean;
}
let {
id,
value = $bindable(),
label,
class: className,
optionClass,
labelClass,
region = 'global',
required = false,
}: Props = $props();
</script>
{#if label}
<label for={id} class={labelClass}>{label}</label>
{/if}
<select {id} class={className} bind:value {required}>
{#if !required}
<option value="0" class={optionClass}></option>
{/if}
{#each character[region] as c}
<option value={c.chara_id} class={optionClass}>{c.name}</option>
{/each}
</select>

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import type { RegionalName } from '$lib/regional-name';
import globalJSON from '../../../../global/character.json';
/**
* Character definitions.
*/
export interface Character {
/**
* Character ID.
*/
chara_id: number;
/**
* Regional name of the character.
* E.g., Special Week for Global, or スペシャルウィーク for JP.
*/
name: string;
}
export const character = {
global: globalJSON as Character[],
};
export const charaNames = globalJSON.reduce(
(m, c) => m.set(c.chara_id, { en: c.name }),
new Map<Character['chara_id'], RegionalName>(),
);

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import type { RegionalName } from '$lib/regional-name';
import globalJSON from '../../../../global/conversation.json';
/**
* Lobby conversation data.
*/
export interface Conversation {
/**
* Character who owns the conversation as a gallery entry.
*/
chara_id: number;
/**
* Number of the conversation within the character's conversation gallery.
*/
number: number;
/**
* Location ID of the conversation.
*/
location: 110 | 120 | 130 | 210 | 220 | 310 | 410 | 420 | 430 | 510 | 520 | 530;
/**
* English name of the location, for convenience.
*/
location_name: string;
/**
* First character in the conversation.
* Not necessarily equal to chara_id.
*/
chara_1: number;
/**
* Second character, if present.
*/
chara_2?: number;
/**
* Third character, if present.
*/
chara_3?: number;
/**
* Some unknown number in the game's local database.
*/
condition_type: 0 | 1 | 2 | 3 | 4;
}
export const conversation = {
global: globalJSON as Conversation[],
};
export const byChara = {
global: globalJSON.reduce(
(m, c) => m.set(c.chara_id, (m.get(c.chara_id) ?? []).concat(c as Conversation)),
new Map<Conversation['chara_id'], Conversation[]>(),
),
};
export const locations: Record<Conversation['location'], { name: RegionalName; group: 1 | 2 | 3 | 4 | 5 }> = {
110: { name: { en: 'right side front' }, group: 1 },
120: { name: { en: 'right side front' }, group: 1 },
130: { name: { en: 'right side front' }, group: 1 },
210: { name: { en: 'left side table' }, group: 2 },
220: { name: { en: 'left side table' }, group: 2 },
310: { name: { en: 'center back seat' }, group: 3 },
410: { name: { en: 'center posters' }, group: 4 },
420: { name: { en: 'center posters' }, group: 4 },
430: { name: { en: 'center posters' }, group: 4 },
510: { name: { en: 'left side school map' }, group: 5 },
520: { name: { en: 'left side school map' }, group: 5 },
530: { name: { en: 'left side school map' }, group: 5 },
};
function locCharas(convos: Conversation[], locGroup: 1 | 2 | 3 | 4 | 5) {
const m = convos
.filter((c) => locations[c.location].group === locGroup)
.flatMap((c) => [c.chara_1, c.chara_2, c.chara_3].filter((x) => x != null))
.reduce((m, id) => m.set(id, 1 + (m.get(id) ?? 0)), new Map<number, number>());
return [...m].toSorted((a, b) => b[1] - a[1]); // descending
}
export const groupPopulars = {
global: {
1: locCharas(conversation.global, 1),
2: locCharas(conversation.global, 2),
3: locCharas(conversation.global, 3),
4: locCharas(conversation.global, 4),
5: locCharas(conversation.global, 5),
},
};

1
zenno/src/lib/index.ts Normal file
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// place files you want to import through the `$lib` alias in this folder.

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/**
* Names accounting for regions.
* Currently English is the only supported language.
*/
export interface RegionalName {
en: string;
}

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<script>
import { greet } from './greet';
let { host = 'SvelteKit', guest = 'Vitest' } = $props();
</script>
<h1>{greet(host)}</h1>
<p>{greet(guest)}</p>

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import { page } from 'vitest/browser';
import { describe, expect, it } from 'vitest';
import { render } from 'vitest-browser-svelte';
import Welcome from './Welcome.svelte';
describe('Welcome.svelte', () => {
it('renders greetings for host and guest', async () => {
render(Welcome, { host: 'SvelteKit', guest: 'Vitest' });
await expect.element(page.getByRole('heading', { level: 1 })).toHaveTextContent('Hello, SvelteKit!');
await expect.element(page.getByText('Hello, Vitest!')).toBeInTheDocument();
});
});

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