@@ -188,7 +188,8 @@ const (
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ValueUsageTeamWit AbilityValueUsage = 7 // scaling with team Wit
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ValueUsageRandom AbilityValueUsage = 8 // with a random 0× to 0.04× multiplier
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ValueUsageRandom2 AbilityValueUsage = 9 // with a random 0× to 0.04× multiplier
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ValueUsageClimax AbilityValueUsage = 10 // scaling with the number of races won in training
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ValueUsageClimax AbilityValueUsage = 10 // scaling with the number of races won in the career
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ValueUsageFans AbilityValueUsage = 12 // scaling with the number of fans earned in the career
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ValueUsageMaxStat AbilityValueUsage = 13 // scaling with the highest raw stat
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ValueUsageGreenCount AbilityValueUsage = 14 // scaling with the number of Passive skills activated
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ValueUsageDistAdd AbilityValueUsage = 19 // plus extra when far from the lead
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@@ -179,6 +179,7 @@ export enum AbilityValueUsage {
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Random1 = 8,
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Random2 = 9,
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Climax = 10,
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Fans = 12,
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MaxStat = 13,
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GreenCount = 14,
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DistAdd = 19,
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@@ -199,7 +200,8 @@ export const ABILITY_SCALE_NAME: Readonly<Record<AbilityValueUsage, string>> = {
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[AbilityValueUsage.TeamWit]: 'scaling with team Wit',
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[AbilityValueUsage.Random1]: 'with a random 0× to 0.04× multiplier',
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[AbilityValueUsage.Random2]: 'with a random 0× to 0.04× mulitplier',
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[AbilityValueUsage.Climax]: 'scaling with the number of races won in training',
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[AbilityValueUsage.Climax]: 'scaling with the number of races won in the career',
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[AbilityValueUsage.Fans]: 'scaling with fans earned in the career',
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[AbilityValueUsage.MaxStat]: 'scaling with the highest raw stat',
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[AbilityValueUsage.GreenCount]: 'scaling with the number of Passive skills activated',
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[AbilityValueUsage.DistAdd]: 'plus extra when far from the lead',
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