From ff07b90c739720f374bb81db4654ec7705d56d34 Mon Sep 17 00:00:00 2001 From: Branden J Brown Date: Fri, 31 Jul 2026 22:27:52 -0400 Subject: [PATCH] horse, zenno: fans ability value scaling Fixes #30. --- skill.go | 3 ++- zenno/src/lib/data/skill.ts | 4 +++- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/skill.go b/skill.go index f88d208..fdacf03 100644 --- a/skill.go +++ b/skill.go @@ -188,7 +188,8 @@ const ( ValueUsageTeamWit AbilityValueUsage = 7 // scaling with team Wit ValueUsageRandom AbilityValueUsage = 8 // with a random 0× to 0.04× multiplier ValueUsageRandom2 AbilityValueUsage = 9 // with a random 0× to 0.04× multiplier - ValueUsageClimax AbilityValueUsage = 10 // scaling with the number of races won in training + ValueUsageClimax AbilityValueUsage = 10 // scaling with the number of races won in the career + ValueUsageFans AbilityValueUsage = 12 // scaling with the number of fans earned in the career ValueUsageMaxStat AbilityValueUsage = 13 // scaling with the highest raw stat ValueUsageGreenCount AbilityValueUsage = 14 // scaling with the number of Passive skills activated ValueUsageDistAdd AbilityValueUsage = 19 // plus extra when far from the lead diff --git a/zenno/src/lib/data/skill.ts b/zenno/src/lib/data/skill.ts index 7254b32..21900bb 100644 --- a/zenno/src/lib/data/skill.ts +++ b/zenno/src/lib/data/skill.ts @@ -179,6 +179,7 @@ export enum AbilityValueUsage { Random1 = 8, Random2 = 9, Climax = 10, + Fans = 12, MaxStat = 13, GreenCount = 14, DistAdd = 19, @@ -199,7 +200,8 @@ export const ABILITY_SCALE_NAME: Readonly> = { [AbilityValueUsage.TeamWit]: 'scaling with team Wit', [AbilityValueUsage.Random1]: 'with a random 0× to 0.04× multiplier', [AbilityValueUsage.Random2]: 'with a random 0× to 0.04× mulitplier', - [AbilityValueUsage.Climax]: 'scaling with the number of races won in training', + [AbilityValueUsage.Climax]: 'scaling with the number of races won in the career', + [AbilityValueUsage.Fans]: 'scaling with fans earned in the career', [AbilityValueUsage.MaxStat]: 'scaling with the highest raw stat', [AbilityValueUsage.GreenCount]: 'scaling with the number of Passive skills activated', [AbilityValueUsage.DistAdd]: 'plus extra when far from the lead',