horse, zenno: fans ability value scaling

Fixes #30.
This commit is contained in:
2026-07-31 22:27:52 -04:00
parent d265c81735
commit ff07b90c73
2 changed files with 5 additions and 2 deletions
+2 -1
View File
@@ -188,7 +188,8 @@ const (
ValueUsageTeamWit AbilityValueUsage = 7 // scaling with team Wit ValueUsageTeamWit AbilityValueUsage = 7 // scaling with team Wit
ValueUsageRandom AbilityValueUsage = 8 // with a random 0× to 0.04× multiplier ValueUsageRandom AbilityValueUsage = 8 // with a random 0× to 0.04× multiplier
ValueUsageRandom2 AbilityValueUsage = 9 // with a random 0× to 0.04× multiplier ValueUsageRandom2 AbilityValueUsage = 9 // with a random 0× to 0.04× multiplier
ValueUsageClimax AbilityValueUsage = 10 // scaling with the number of races won in training ValueUsageClimax AbilityValueUsage = 10 // scaling with the number of races won in the career
ValueUsageFans AbilityValueUsage = 12 // scaling with the number of fans earned in the career
ValueUsageMaxStat AbilityValueUsage = 13 // scaling with the highest raw stat ValueUsageMaxStat AbilityValueUsage = 13 // scaling with the highest raw stat
ValueUsageGreenCount AbilityValueUsage = 14 // scaling with the number of Passive skills activated ValueUsageGreenCount AbilityValueUsage = 14 // scaling with the number of Passive skills activated
ValueUsageDistAdd AbilityValueUsage = 19 // plus extra when far from the lead ValueUsageDistAdd AbilityValueUsage = 19 // plus extra when far from the lead
+3 -1
View File
@@ -179,6 +179,7 @@ export enum AbilityValueUsage {
Random1 = 8, Random1 = 8,
Random2 = 9, Random2 = 9,
Climax = 10, Climax = 10,
Fans = 12,
MaxStat = 13, MaxStat = 13,
GreenCount = 14, GreenCount = 14,
DistAdd = 19, DistAdd = 19,
@@ -199,7 +200,8 @@ export const ABILITY_SCALE_NAME: Readonly<Record<AbilityValueUsage, string>> = {
[AbilityValueUsage.TeamWit]: 'scaling with team Wit', [AbilityValueUsage.TeamWit]: 'scaling with team Wit',
[AbilityValueUsage.Random1]: 'with a random 0× to 0.04× multiplier', [AbilityValueUsage.Random1]: 'with a random 0× to 0.04× multiplier',
[AbilityValueUsage.Random2]: 'with a random 0× to 0.04× mulitplier', [AbilityValueUsage.Random2]: 'with a random 0× to 0.04× mulitplier',
[AbilityValueUsage.Climax]: 'scaling with the number of races won in training', [AbilityValueUsage.Climax]: 'scaling with the number of races won in the career',
[AbilityValueUsage.Fans]: 'scaling with fans earned in the career',
[AbilityValueUsage.MaxStat]: 'scaling with the highest raw stat', [AbilityValueUsage.MaxStat]: 'scaling with the highest raw stat',
[AbilityValueUsage.GreenCount]: 'scaling with the number of Passive skills activated', [AbilityValueUsage.GreenCount]: 'scaling with the number of Passive skills activated',
[AbilityValueUsage.DistAdd]: 'plus extra when far from the lead', [AbilityValueUsage.DistAdd]: 'plus extra when far from the lead',