@@ -188,7 +188,8 @@ const (
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ValueUsageTeamWit AbilityValueUsage = 7 // scaling with team Wit
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ValueUsageRandom AbilityValueUsage = 8 // with a random 0× to 0.04× multiplier
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ValueUsageRandom2 AbilityValueUsage = 9 // with a random 0× to 0.04× multiplier
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ValueUsageClimax AbilityValueUsage = 10 // scaling with the number of races won in training
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ValueUsageClimax AbilityValueUsage = 10 // scaling with the number of races won in the career
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ValueUsageFans AbilityValueUsage = 12 // scaling with the number of fans earned in the career
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ValueUsageMaxStat AbilityValueUsage = 13 // scaling with the highest raw stat
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ValueUsageGreenCount AbilityValueUsage = 14 // scaling with the number of Passive skills activated
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ValueUsageDistAdd AbilityValueUsage = 19 // plus extra when far from the lead
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