zenno/doc/race: skill activation chance is not integer percent
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@@ -472,7 +472,7 @@ export function moveLaneModifier(powerStat: number): number {
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* @returns Probability of exactly n skills out of N passing wit checks
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* @returns Probability of exactly n skills out of N passing wit checks
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*/
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*/
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export function skillWitCheck(baseWit: number, N?: number, n?: number): number {
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export function skillWitCheck(baseWit: number, N?: number, n?: number): number {
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const p = Math.ceil(Math.max(20, 100 - 9000 / baseWit)) / 100;
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const p = Math.max(0.2, 1 - 90 / baseWit);
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return binomPMF(p, N ?? 1, n ?? 1);
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return binomPMF(p, N ?? 1, n ?? 1);
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}
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}
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@@ -519,7 +519,7 @@ export function speedGain(speedBonus: number, dur: number, accel: number | null,
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* @returns Probability per candidate to accept
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* @returns Probability per candidate to accept
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*/
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*/
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export function reducedSpurtChance(witStat: number): number {
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export function reducedSpurtChance(witStat: number): number {
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return Math.ceil(15 + 0.05 * witStat) / 100;
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return 0.15 + 0.0005 * witStat;
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}
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}
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/**
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/**
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@@ -528,7 +528,7 @@ export function reducedSpurtChance(witStat: number): number {
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* @returns Probability each eligible tick to enter downhill accel mode
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* @returns Probability each eligible tick to enter downhill accel mode
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*/
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*/
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export function downhillAccelEnterChance(witStat: number): number {
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export function downhillAccelEnterChance(witStat: number): number {
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return Math.ceil(witStat * 0.04) / 100;
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return witStat * 0.0004;
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}
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}
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/**
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/**
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@@ -537,7 +537,7 @@ export function downhillAccelEnterChance(witStat: number): number {
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* @returns Probability each eligible tick to enter speed-up or overtake mode
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* @returns Probability each eligible tick to enter speed-up or overtake mode
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*/
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*/
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export function frontModeEnterChance(witStat: number): number {
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export function frontModeEnterChance(witStat: number): number {
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return Math.ceil(20 * math.log10(witStat * 0.1)) / 100;
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return 0.2 * math.log10(witStat * 0.1);
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}
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}
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/**
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/**
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@@ -546,7 +546,7 @@ export function frontModeEnterChance(witStat: number): number {
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* @returns Probability each eligible tick to enter pace-up mode
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* @returns Probability each eligible tick to enter pace-up mode
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*/
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*/
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export function paceUpEnterChance(witStat: number): number {
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export function paceUpEnterChance(witStat: number): number {
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return Math.ceil(15 * math.log10(witStat * 0.1)) / 100;
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return 0.15 * math.log10(witStat * 0.1);
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}
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}
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/**
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/**
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@@ -236,10 +236,6 @@
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Only numeric mechanics that vary with stats and aptitudes are shown. Descriptions of concepts and conditions are left to the
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Only numeric mechanics that vary with stats and aptitudes are shown. Descriptions of concepts and conditions are left to the
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original source.
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original source.
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</p>
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</p>
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<p>
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Given the recent discovery that rushed chance uses integer RNG, I am assuming that all wit check mechanics use integer RNG
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until shown otherwise.
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</p>
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{/snippet}
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{/snippet}
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<Sec h={2} id="speed">Speed</Sec>
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<Sec h={2} id="speed">Speed</Sec>
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@@ -374,6 +370,6 @@
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{@render statChart(race.Stat.Wit, poskeep, 'Mode Entry Chance (%)', [0, 50])}
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{@render statChart(race.Stat.Wit, poskeep, 'Mode Entry Chance (%)', [0, 50])}
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<Sec h={3} id="rushed">Rushed Chance</Sec>
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<Sec h={3} id="rushed">Rushed Chance</Sec>
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<p>Chance for runners to become rushed at some point during the race.</p>
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<p>Chance for runners to become rushed at some point during the race. Rushed chance is bracketed to integer percentages.</p>
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{@render statChart(race.Stat.Wit, rushed, 'Rushed Chance (%)', [0, 30])}
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{@render statChart(race.Stat.Wit, rushed, 'Rushed Chance (%)', [0, 30])}
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</Article>
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</Article>
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