zenno/doc/mdb: document support card hints

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2026-08-02 02:37:10 -04:00
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@@ -230,7 +230,7 @@
>value_0_1</Mono
> is the amount per level.
</li>
<li>112 is Nakayama Festa Wit's 20% chance to disable failure chance.</li>
<li>112 is Nakayama Festa Wit's <Mono>value_0</Mono>% chance to disable failure chance.</li>
<li>
113 is an additional effect active for rainbow training. <Mono>value_0</Mono> is the additional effect ID, <Mono
>value_0_1</Mono
@@ -254,4 +254,34 @@
</ul>
</li>
</ul>
<p>
Lastly, the table <Mono>single_mode_hint_gain</Mono> lists the effects of hints during career.
</p>
<ul class="ml-4 list-disc pb-4">
<li>
<Mono>hint_id</Mono> joins with <Mono>support_card_data.skill_set_id</Mono>, but it isn't unique; e.g., Seiun Sky SR has the
same <Mono>hint_id</Mono> as prior Seiun Sky cards, despite having a different hint list. Unclear what it actually does. Doesn't
seem useful for my purposes.
</li>
<li>
<Mono>support_card_id</Mono> is effectively the lookup key.
</li>
<li>
<Mono>hint_group</Mono> ties together the results of one hint. Skill hints are generally one each, but stat hints have two or
three rows with matching hint groups.
</li>
<li>
<Mono>hint_gain_type</Mono> is 0 for skill hints and 1 for stat hints.
</li>
<li>
For skill hints, <Mono>hint_value_1</Mono> is the skill ID, and <Mono>hint_value_2</Mono> is always 1; presumably the latter could
serve as the base value of hint levels. For stat hints, <Mono>hint_value_1</Mono> is the stat ID &ndash; 1 for speed through 5
for wit, or 30 for skill points &ndash; and <Mono>hint_value_2</Mono> is the amount to add.
</li>
<li>
<Mono>group_id</Mono>, <Mono>condition_set_id</Mono>, and <Mono>priority</Mono> are only nonzero for Haru Urara Power, whose unique
effect includes "hint event effectiveness" and who has upgraded stat hints. It's unclear exactly how it works or why it takes
three columns to implement.
</li>
</ul>
</Article>