diff --git a/zenno/src/routes/doc/mdb/+page.svelte b/zenno/src/routes/doc/mdb/+page.svelte
index d710818..5606ad9 100644
--- a/zenno/src/routes/doc/mdb/+page.svelte
+++ b/zenno/src/routes/doc/mdb/+page.svelte
@@ -230,7 +230,7 @@
>value_0_1 is the amount per level.
-
112 is Nakayama Festa Wit's 20% chance to disable failure chance.
+ 112 is Nakayama Festa Wit's value_0% chance to disable failure chance.
113 is an additional effect active for rainbow training. value_0 is the additional effect ID, value_0_1
+
+ Lastly, the table single_mode_hint_gain lists the effects of hints during career.
+
+
+ -
+ hint_id joins with support_card_data.skill_set_id, but it isn't unique; e.g., Seiun Sky SR has the
+ same hint_id as prior Seiun Sky cards, despite having a different hint list. Unclear what it actually does. Doesn't
+ seem useful for my purposes.
+
+ -
+ support_card_id is effectively the lookup key.
+
+ -
+ hint_group ties together the results of one hint. Skill hints are generally one each, but stat hints have two or
+ three rows with matching hint groups.
+
+ -
+ hint_gain_type is 0 for skill hints and 1 for stat hints.
+
+ -
+ For skill hints, hint_value_1 is the skill ID, and hint_value_2 is always 1; presumably the latter could
+ serve as the base value of hint levels. For stat hints, hint_value_1 is the stat ID – 1 for speed through 5
+ for wit, or 30 for skill points – and hint_value_2 is the amount to add.
+
+ -
+ group_id, condition_set_id, and priority are only nonzero for Haru Urara Power, whose unique
+ effect includes "hint event effectiveness" and who has upgraded stat hints. It's unclear exactly how it works or why it takes
+ three columns to implement.
+
+