global: generate with 2026-01-15 db

This commit is contained in:
2026-01-15 13:57:30 -05:00
parent 16067a1acc
commit c5b5585f1e
5 changed files with 1169 additions and 1057 deletions

File diff suppressed because one or more lines are too long

File diff suppressed because it is too large Load Diff

File diff suppressed because one or more lines are too long

View File

@@ -43,6 +43,7 @@ pub type skill-group
Blazing-Pride Blazing-Pride
OMG-The-Final-Sprint OMG-The-Final-Sprint
Angling-and-Scheming Angling-and-Scheming
Fairy-Tale
Win-QED Win-QED
Flashy-Landing Flashy-Landing
Chasing-After-You Chasing-After-You
@@ -246,6 +247,7 @@ pub type skill-group
Be-Still Be-Still
All-I-ve-Got All-I-ve-Got
Head-On Head-On
Familiar-Ground
Early-Start Early-Start
Risky-Business Risky-Business
Ignited-Spirit-SPD Ignited-Spirit-SPD
@@ -295,6 +297,7 @@ pub fip fun skill-group/group-id(^sg: skill-group): int
Blazing-Pride -> 10018 Blazing-Pride -> 10018
OMG-The-Final-Sprint -> 10019 OMG-The-Final-Sprint -> 10019
Angling-and-Scheming -> 10020 Angling-and-Scheming -> 10020
Fairy-Tale -> 10022
Win-QED -> 10023 Win-QED -> 10023
Flashy-Landing -> 10024 Flashy-Landing -> 10024
Chasing-After-You -> 10025 Chasing-After-You -> 10025
@@ -498,6 +501,7 @@ pub fip fun skill-group/group-id(^sg: skill-group): int
Be-Still -> 20169 Be-Still -> 20169
All-I-ve-Got -> 20170 All-I-ve-Got -> 20170
Head-On -> 20190 Head-On -> 20190
Familiar-Ground -> 20200
Early-Start -> 20202 Early-Start -> 20202
Risky-Business -> 20203 Risky-Business -> 20203
Ignited-Spirit-SPD -> 21001 Ignited-Spirit-SPD -> 21001
@@ -547,6 +551,7 @@ pub fip(1) fun skill-group/from-id(^id: int): maybe<skill-group>
10018 -> Just(Blazing-Pride) 10018 -> Just(Blazing-Pride)
10019 -> Just(OMG-The-Final-Sprint) 10019 -> Just(OMG-The-Final-Sprint)
10020 -> Just(Angling-and-Scheming) 10020 -> Just(Angling-and-Scheming)
10022 -> Just(Fairy-Tale)
10023 -> Just(Win-QED) 10023 -> Just(Win-QED)
10024 -> Just(Flashy-Landing) 10024 -> Just(Flashy-Landing)
10025 -> Just(Chasing-After-You) 10025 -> Just(Chasing-After-You)
@@ -750,6 +755,7 @@ pub fip(1) fun skill-group/from-id(^id: int): maybe<skill-group>
20169 -> Just(Be-Still) 20169 -> Just(Be-Still)
20170 -> Just(All-I-ve-Got) 20170 -> Just(All-I-ve-Got)
20190 -> Just(Head-On) 20190 -> Just(Head-On)
20200 -> Just(Familiar-Ground)
20202 -> Just(Early-Start) 20202 -> Just(Early-Start)
20203 -> Just(Risky-Business) 20203 -> Just(Risky-Business)
21001 -> Just(Ignited-Spirit-SPD) 21001 -> Just(Ignited-Spirit-SPD)
@@ -801,6 +807,7 @@ pub fun skill-group/show(sg: skill-group): string
Blazing-Pride -> "Blazing Pride" Blazing-Pride -> "Blazing Pride"
OMG-The-Final-Sprint -> "OMG! (゚∀゚) The Final Sprint! ☆" OMG-The-Final-Sprint -> "OMG! (゚∀゚) The Final Sprint! ☆"
Angling-and-Scheming -> "Angling and Scheming" Angling-and-Scheming -> "Angling and Scheming"
Fairy-Tale -> "Fairy Tale"
Win-QED -> "∴win Q.E.D." Win-QED -> "∴win Q.E.D."
Flashy-Landing -> "Flashy☆Landing" Flashy-Landing -> "Flashy☆Landing"
Chasing-After-You -> "Chasing After You" Chasing-After-You -> "Chasing After You"
@@ -1004,6 +1011,7 @@ pub fun skill-group/show(sg: skill-group): string
Be-Still -> "Be Still" Be-Still -> "Be Still"
All-I-ve-Got -> "All I've Got" All-I-ve-Got -> "All I've Got"
Head-On -> "Head-On" Head-On -> "Head-On"
Familiar-Ground -> "Familiar Ground"
Early-Start -> "Early Start" Early-Start -> "Early Start"
Risky-Business -> "Risky Business" Risky-Business -> "Risky Business"
Ignited-Spirit-SPD -> "Ignited Spirit SPD" Ignited-Spirit-SPD -> "Ignited Spirit SPD"

View File

@@ -43,6 +43,7 @@ pub type skill
Blazing-Pride Blazing-Pride
OMG-The-Final-Sprint OMG-The-Final-Sprint
Angling-and-Scheming Angling-and-Scheming
Fairy-Tale
Win-QED Win-QED
Flashy-Landing Flashy-Landing
Chasing-After-You Chasing-After-You
@@ -419,6 +420,7 @@ pub type skill
All-I-ve-Got All-I-ve-Got
Nail-Art Nail-Art
Head-On Head-On
Familiar-Ground
Early-Start Early-Start
Risky-Business Risky-Business
Runaway Runaway
@@ -454,6 +456,7 @@ pub type skill
Blazing-Pride-Inherit Blazing-Pride-Inherit
OMG-The-Final-Sprint-Inherit OMG-The-Final-Sprint-Inherit
Angling-and-Scheming-Inherit Angling-and-Scheming-Inherit
Fairy-Tale-Inherit
Win-QED-Inherit Win-QED-Inherit
Flashy-Landing-Inherit Flashy-Landing-Inherit
Chasing-After-You-Inherit Chasing-After-You-Inherit
@@ -533,6 +536,7 @@ pub fip fun skill/skill-id(^s: skill): int
Blazing-Pride -> 100181 Blazing-Pride -> 100181
OMG-The-Final-Sprint -> 100191 OMG-The-Final-Sprint -> 100191
Angling-and-Scheming -> 100201 Angling-and-Scheming -> 100201
Fairy-Tale -> 100221
Win-QED -> 100231 Win-QED -> 100231
Flashy-Landing -> 100241 Flashy-Landing -> 100241
Chasing-After-You -> 100251 Chasing-After-You -> 100251
@@ -909,6 +913,7 @@ pub fip fun skill/skill-id(^s: skill): int
All-I-ve-Got -> 201702 All-I-ve-Got -> 201702
Nail-Art -> 201801 Nail-Art -> 201801
Head-On -> 201902 Head-On -> 201902
Familiar-Ground -> 202002
Early-Start -> 202022 Early-Start -> 202022
Risky-Business -> 202032 Risky-Business -> 202032
Runaway -> 202051 Runaway -> 202051
@@ -944,6 +949,7 @@ pub fip fun skill/skill-id(^s: skill): int
Blazing-Pride-Inherit -> 900181 Blazing-Pride-Inherit -> 900181
OMG-The-Final-Sprint-Inherit -> 900191 OMG-The-Final-Sprint-Inherit -> 900191
Angling-and-Scheming-Inherit -> 900201 Angling-and-Scheming-Inherit -> 900201
Fairy-Tale-Inherit -> 900221
Win-QED-Inherit -> 900231 Win-QED-Inherit -> 900231
Flashy-Landing-Inherit -> 900241 Flashy-Landing-Inherit -> 900241
Chasing-After-You-Inherit -> 900251 Chasing-After-You-Inherit -> 900251
@@ -1023,6 +1029,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
100181 -> Just(Blazing-Pride) 100181 -> Just(Blazing-Pride)
100191 -> Just(OMG-The-Final-Sprint) 100191 -> Just(OMG-The-Final-Sprint)
100201 -> Just(Angling-and-Scheming) 100201 -> Just(Angling-and-Scheming)
100221 -> Just(Fairy-Tale)
100231 -> Just(Win-QED) 100231 -> Just(Win-QED)
100241 -> Just(Flashy-Landing) 100241 -> Just(Flashy-Landing)
100251 -> Just(Chasing-After-You) 100251 -> Just(Chasing-After-You)
@@ -1399,6 +1406,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
201702 -> Just(All-I-ve-Got) 201702 -> Just(All-I-ve-Got)
201801 -> Just(Nail-Art) 201801 -> Just(Nail-Art)
201902 -> Just(Head-On) 201902 -> Just(Head-On)
202002 -> Just(Familiar-Ground)
202022 -> Just(Early-Start) 202022 -> Just(Early-Start)
202032 -> Just(Risky-Business) 202032 -> Just(Risky-Business)
202051 -> Just(Runaway) 202051 -> Just(Runaway)
@@ -1434,6 +1442,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
900181 -> Just(Blazing-Pride-Inherit) 900181 -> Just(Blazing-Pride-Inherit)
900191 -> Just(OMG-The-Final-Sprint-Inherit) 900191 -> Just(OMG-The-Final-Sprint-Inherit)
900201 -> Just(Angling-and-Scheming-Inherit) 900201 -> Just(Angling-and-Scheming-Inherit)
900221 -> Just(Fairy-Tale-Inherit)
900231 -> Just(Win-QED-Inherit) 900231 -> Just(Win-QED-Inherit)
900241 -> Just(Flashy-Landing-Inherit) 900241 -> Just(Flashy-Landing-Inherit)
900251 -> Just(Chasing-After-You-Inherit) 900251 -> Just(Chasing-After-You-Inherit)
@@ -1515,6 +1524,7 @@ pub fun skill/show(s: skill): string
Blazing-Pride -> "Blazing Pride" Blazing-Pride -> "Blazing Pride"
OMG-The-Final-Sprint -> "OMG! (゚∀゚) The Final Sprint! ☆" OMG-The-Final-Sprint -> "OMG! (゚∀゚) The Final Sprint! ☆"
Angling-and-Scheming -> "Angling and Scheming" Angling-and-Scheming -> "Angling and Scheming"
Fairy-Tale -> "Fairy Tale"
Win-QED -> "∴win Q.E.D." Win-QED -> "∴win Q.E.D."
Flashy-Landing -> "Flashy☆Landing" Flashy-Landing -> "Flashy☆Landing"
Chasing-After-You -> "Chasing After You" Chasing-After-You -> "Chasing After You"
@@ -1891,6 +1901,7 @@ pub fun skill/show(s: skill): string
All-I-ve-Got -> "All I've Got" All-I-ve-Got -> "All I've Got"
Nail-Art -> "♡ 3D Nail Art" Nail-Art -> "♡ 3D Nail Art"
Head-On -> "Head-On" Head-On -> "Head-On"
Familiar-Ground -> "Familiar Ground"
Early-Start -> "Early Start" Early-Start -> "Early Start"
Risky-Business -> "Risky Business" Risky-Business -> "Risky Business"
Runaway -> "Runaway" Runaway -> "Runaway"
@@ -1926,6 +1937,7 @@ pub fun skill/show(s: skill): string
Blazing-Pride-Inherit -> "Blazing Pride" Blazing-Pride-Inherit -> "Blazing Pride"
OMG-The-Final-Sprint-Inherit -> "OMG! (゚∀゚) The Final Sprint! ☆" OMG-The-Final-Sprint-Inherit -> "OMG! (゚∀゚) The Final Sprint! ☆"
Angling-and-Scheming-Inherit -> "Angling and Scheming" Angling-and-Scheming-Inherit -> "Angling and Scheming"
Fairy-Tale-Inherit -> "Fairy Tale"
Win-QED-Inherit -> "∴win Q.E.D." Win-QED-Inherit -> "∴win Q.E.D."
Flashy-Landing-Inherit -> "Flashy☆Landing" Flashy-Landing-Inherit -> "Flashy☆Landing"
Chasing-After-You-Inherit -> "Chasing After You" Chasing-After-You-Inherit -> "Chasing After You"
@@ -2015,6 +2027,7 @@ pub fun skill-group/skills(g: skill-group): list<skill>
Blazing-Pride -> [Blazing-Pride, Blazing-Pride-Inherit, ] Blazing-Pride -> [Blazing-Pride, Blazing-Pride-Inherit, ]
OMG-The-Final-Sprint -> [OMG-The-Final-Sprint, OMG-The-Final-Sprint-Inherit, ] OMG-The-Final-Sprint -> [OMG-The-Final-Sprint, OMG-The-Final-Sprint-Inherit, ]
Angling-and-Scheming -> [Angling-and-Scheming, Angling-and-Scheming-Inherit, ] Angling-and-Scheming -> [Angling-and-Scheming, Angling-and-Scheming-Inherit, ]
Fairy-Tale -> [Fairy-Tale, Fairy-Tale-Inherit, ]
Win-QED -> [Win-QED, Win-QED-Inherit, ] Win-QED -> [Win-QED, Win-QED-Inherit, ]
Flashy-Landing -> [Flashy-Landing, Flashy-Landing-Inherit, ] Flashy-Landing -> [Flashy-Landing, Flashy-Landing-Inherit, ]
Chasing-After-You -> [Chasing-After-You, Chasing-After-You-Inherit, ] Chasing-After-You -> [Chasing-After-You, Chasing-After-You-Inherit, ]
@@ -2218,6 +2231,7 @@ pub fun skill-group/skills(g: skill-group): list<skill>
Be-Still -> [Lie-in-Wait, Be-Still, ] Be-Still -> [Lie-in-Wait, Be-Still, ]
All-I-ve-Got -> [Come-What-May, All-I-ve-Got, ] All-I-ve-Got -> [Come-What-May, All-I-ve-Got, ]
Head-On -> [Head-On, ] Head-On -> [Head-On, ]
Familiar-Ground -> [Familiar-Ground, ]
Early-Start -> [Early-Start, ] Early-Start -> [Early-Start, ]
Risky-Business -> [Risky-Business, ] Risky-Business -> [Risky-Business, ]
Ignited-Spirit-SPD -> [Burning-Spirit-SPD, Ignited-Spirit-SPD, ] Ignited-Spirit-SPD -> [Burning-Spirit-SPD, Ignited-Spirit-SPD, ]
@@ -2267,6 +2281,7 @@ pub fun skill/detail(^s: skill): skill-detail
Blazing-Pride -> Skill-detail(skill-id = 100181, name = "Blazing Pride", description = "Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) Blazing-Pride -> Skill-detail(skill-id = 100181, name = "Blazing Pride", description = "Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
OMG-The-Final-Sprint -> Skill-detail(skill-id = 100191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(350.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) OMG-The-Final-Sprint -> Skill-detail(skill-id = 100191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(350.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
Angling-and-Scheming -> Skill-detail(skill-id = 100201, name = "Angling and Scheming", description = "Increase acceleration at an opportune moment when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 40000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(4000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043) Angling-and-Scheming -> Skill-detail(skill-id = 100201, name = "Angling and Scheming", description = "Increase acceleration at an opportune moment when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 40000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(4000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043)
Fairy-Tale -> Skill-detail(skill-id = 100221, name = "Fairy Tale", description = "Increase velocity with the excitement of running when engaged in a challenge while well-positioned in the second half of the race.", group = Just(Fairy-Tale), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
Win-QED -> Skill-detail(skill-id = 100231, name = "∴win Q.E.D.", description = "Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) Win-QED -> Skill-detail(skill-id = 100231, name = "∴win Q.E.D.", description = "Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
Flashy-Landing -> Skill-detail(skill-id = 100241, name = "Flashy☆Landing", description = "Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(3000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013) Flashy-Landing -> Skill-detail(skill-id = 100241, name = "Flashy☆Landing", description = "Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(3000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
Chasing-After-You -> Skill-detail(skill-id = 100251, name = "Chasing After You", description = "Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead.", group = Just(Chasing-After-You), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70", duration = 60000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-500.decimal(-4)), value-usage =Direct, target =Ahead(5)),]),], sp-cost = 0, icon-id = 20013) Chasing-After-You -> Skill-detail(skill-id = 100251, name = "Chasing After You", description = "Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead.", group = Just(Chasing-After-You), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70", duration = 60000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-500.decimal(-4)), value-usage =Direct, target =Ahead(5)),]),], sp-cost = 0, icon-id = 20013)
@@ -2643,6 +2658,7 @@ pub fun skill/detail(^s: skill): skill-detail
All-I-ve-Got -> Skill-detail(skill-id = 201702, name = "All I've Got", description = "Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium)", group = Just(All-I-ve-Got), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60", duration = 24000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011) All-I-ve-Got -> Skill-detail(skill-id = 201702, name = "All I've Got", description = "Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium)", group = Just(All-I-ve-Got), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60", duration = 24000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011)
Nail-Art -> Skill-detail(skill-id = 201801, name = "♡ 3D Nail Art", description = "Moderately decrease performance on firm ground.", group = Nothing, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(-400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10014) Nail-Art -> Skill-detail(skill-id = 201801, name = "♡ 3D Nail Art", description = "Moderately decrease performance on firm ground.", group = Nothing, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(-400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10014)
Head-On -> Skill-detail(skill-id = 201902, name = "Head-On", description = "Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser)", group = Just(Head-On), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 18000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(2000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20041) Head-On -> Skill-detail(skill-id = 201902, name = "Head-On", description = "Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser)", group = Just(Head-On), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 18000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(2000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20041)
Familiar-Ground -> Skill-detail(skill-id = 202002, name = "Familiar Ground", description = "Slightly recover endurance when positioned toward the back mid-race. (Dirt)", group = Just(Familiar-Ground), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase_random==1&order_rate>=50", duration = 0.decimal, cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =HP(150.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20021)
Early-Start -> Skill-detail(skill-id = 202022, name = "Early Start", description = "Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)", group = Just(Early-Start), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&order_rate>=50", duration = 40000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20011) Early-Start -> Skill-detail(skill-id = 202022, name = "Early Start", description = "Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)", group = Just(Early-Start), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&order_rate>=50", duration = 40000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20011)
Risky-Business -> Skill-detail(skill-id = 202032, name = "Risky Business", description = "Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes.", group = Just(Risky-Business), rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate_after_random==50", duration = 18000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =HP(-10000.decimal(-4)), value-usage =Multiply-Random, target =Self),]),], sp-cost = 120, icon-id = 20011) Risky-Business -> Skill-detail(skill-id = 202032, name = "Risky Business", description = "Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes.", group = Just(Risky-Business), rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate_after_random==50", duration = 18000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =HP(-10000.decimal(-4)), value-usage =Multiply-Random, target =Self),]),], sp-cost = 120, icon-id = 20011)
Runaway -> Skill-detail(skill-id = 202051, name = "Runaway", description = "Attempt to gain an especially large lead and keep it until the finish. (Front Runner)", group = Nothing, rarity = Rare, group-rate = 2, grade-value = 370, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Great-Escape, value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 40012) Runaway -> Skill-detail(skill-id = 202051, name = "Runaway", description = "Attempt to gain an especially large lead and keep it until the finish. (Front Runner)", group = Nothing, rarity = Rare, group-rate = 2, grade-value = 370, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Great-Escape, value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 40012)
@@ -2678,6 +2694,7 @@ pub fun skill/detail(^s: skill): skill-detail
Blazing-Pride-Inherit -> Skill-detail(skill-id = 900181, name = "Blazing Pride", description = "Slightly increase velocity when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) Blazing-Pride-Inherit -> Skill-detail(skill-id = 900181, name = "Blazing Pride", description = "Slightly increase velocity when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
OMG-The-Final-Sprint-Inherit -> Skill-detail(skill-id = 900191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Slightly increase velocity and navigation after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(150.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) OMG-The-Final-Sprint-Inherit -> Skill-detail(skill-id = 900191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Slightly increase velocity and navigation after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(150.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
Angling-and-Scheming-Inherit -> Skill-detail(skill-id = 900201, name = "Angling and Scheming", description = "Slightly increase acceleration when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 24000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(2000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20041) Angling-and-Scheming-Inherit -> Skill-detail(skill-id = 900201, name = "Angling and Scheming", description = "Slightly increase acceleration when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 24000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(2000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20041)
Fairy-Tale-Inherit -> Skill-detail(skill-id = 900221, name = "Fairy Tale", description = "Slightly increase velocity when engaged in a challenge while well-positioned in the second half of the race.", group = Just(Fairy-Tale), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
Win-QED-Inherit -> Skill-detail(skill-id = 900231, name = "∴win Q.E.D.", description = "Slightly increase velocity when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) Win-QED-Inherit -> Skill-detail(skill-id = 900231, name = "∴win Q.E.D.", description = "Slightly increase velocity when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
Flashy-Landing-Inherit -> Skill-detail(skill-id = 900241, name = "Flashy☆Landing", description = "Very slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(1000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011) Flashy-Landing-Inherit -> Skill-detail(skill-id = 900241, name = "Flashy☆Landing", description = "Very slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(1000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
Chasing-After-You-Inherit -> Skill-detail(skill-id = 900251, name = "Chasing After You", description = "Very slightly increase velocity steadily and very minimally intimidate runners ahead when in midpack in the second half of the race.", group = Just(Chasing-After-You), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70", duration = 36000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-250.decimal(-4)), value-usage =Direct, target =Ahead(5)),]),], sp-cost = 200, icon-id = 20011) Chasing-After-You-Inherit -> Skill-detail(skill-id = 900251, name = "Chasing After You", description = "Very slightly increase velocity steadily and very minimally intimidate runners ahead when in midpack in the second half of the race.", group = Just(Chasing-After-You), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70", duration = 36000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-250.decimal(-4)), value-usage =Direct, target =Ahead(5)),]),], sp-cost = 200, icon-id = 20011)