global: generate with 2026-01-15 db
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2009
go/global/skill.go
2009
go/global/skill.go
File diff suppressed because it is too large
Load Diff
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@@ -43,6 +43,7 @@ pub type skill-group
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Blazing-Pride
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OMG-The-Final-Sprint
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Angling-and-Scheming
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Fairy-Tale
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Win-QED
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Flashy-Landing
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Chasing-After-You
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@@ -246,6 +247,7 @@ pub type skill-group
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Be-Still
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All-I-ve-Got
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Head-On
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Familiar-Ground
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Early-Start
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Risky-Business
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Ignited-Spirit-SPD
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@@ -295,6 +297,7 @@ pub fip fun skill-group/group-id(^sg: skill-group): int
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Blazing-Pride -> 10018
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OMG-The-Final-Sprint -> 10019
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Angling-and-Scheming -> 10020
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Fairy-Tale -> 10022
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Win-QED -> 10023
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Flashy-Landing -> 10024
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Chasing-After-You -> 10025
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@@ -498,6 +501,7 @@ pub fip fun skill-group/group-id(^sg: skill-group): int
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Be-Still -> 20169
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All-I-ve-Got -> 20170
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Head-On -> 20190
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Familiar-Ground -> 20200
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Early-Start -> 20202
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Risky-Business -> 20203
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Ignited-Spirit-SPD -> 21001
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@@ -547,6 +551,7 @@ pub fip(1) fun skill-group/from-id(^id: int): maybe<skill-group>
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10018 -> Just(Blazing-Pride)
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10019 -> Just(OMG-The-Final-Sprint)
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10020 -> Just(Angling-and-Scheming)
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10022 -> Just(Fairy-Tale)
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10023 -> Just(Win-QED)
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10024 -> Just(Flashy-Landing)
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10025 -> Just(Chasing-After-You)
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@@ -750,6 +755,7 @@ pub fip(1) fun skill-group/from-id(^id: int): maybe<skill-group>
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20169 -> Just(Be-Still)
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20170 -> Just(All-I-ve-Got)
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20190 -> Just(Head-On)
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20200 -> Just(Familiar-Ground)
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20202 -> Just(Early-Start)
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20203 -> Just(Risky-Business)
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21001 -> Just(Ignited-Spirit-SPD)
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@@ -801,6 +807,7 @@ pub fun skill-group/show(sg: skill-group): string
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Blazing-Pride -> "Blazing Pride"
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OMG-The-Final-Sprint -> "OMG! (゚∀゚) The Final Sprint! ☆"
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Angling-and-Scheming -> "Angling and Scheming"
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Fairy-Tale -> "Fairy Tale"
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Win-QED -> "∴win Q.E.D."
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Flashy-Landing -> "Flashy☆Landing"
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Chasing-After-You -> "Chasing After You"
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@@ -1004,6 +1011,7 @@ pub fun skill-group/show(sg: skill-group): string
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Be-Still -> "Be Still"
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All-I-ve-Got -> "All I've Got"
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Head-On -> "Head-On"
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Familiar-Ground -> "Familiar Ground"
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Early-Start -> "Early Start"
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Risky-Business -> "Risky Business"
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Ignited-Spirit-SPD -> "Ignited Spirit SPD"
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@@ -43,6 +43,7 @@ pub type skill
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Blazing-Pride
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OMG-The-Final-Sprint
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Angling-and-Scheming
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Fairy-Tale
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Win-QED
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Flashy-Landing
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Chasing-After-You
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@@ -419,6 +420,7 @@ pub type skill
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All-I-ve-Got
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Nail-Art
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Head-On
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Familiar-Ground
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Early-Start
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Risky-Business
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Runaway
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@@ -454,6 +456,7 @@ pub type skill
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Blazing-Pride-Inherit
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OMG-The-Final-Sprint-Inherit
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Angling-and-Scheming-Inherit
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Fairy-Tale-Inherit
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Win-QED-Inherit
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Flashy-Landing-Inherit
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Chasing-After-You-Inherit
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@@ -533,6 +536,7 @@ pub fip fun skill/skill-id(^s: skill): int
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Blazing-Pride -> 100181
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OMG-The-Final-Sprint -> 100191
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Angling-and-Scheming -> 100201
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Fairy-Tale -> 100221
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Win-QED -> 100231
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Flashy-Landing -> 100241
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Chasing-After-You -> 100251
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@@ -909,6 +913,7 @@ pub fip fun skill/skill-id(^s: skill): int
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All-I-ve-Got -> 201702
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Nail-Art -> 201801
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Head-On -> 201902
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Familiar-Ground -> 202002
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Early-Start -> 202022
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Risky-Business -> 202032
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Runaway -> 202051
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@@ -944,6 +949,7 @@ pub fip fun skill/skill-id(^s: skill): int
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Blazing-Pride-Inherit -> 900181
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OMG-The-Final-Sprint-Inherit -> 900191
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Angling-and-Scheming-Inherit -> 900201
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Fairy-Tale-Inherit -> 900221
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Win-QED-Inherit -> 900231
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Flashy-Landing-Inherit -> 900241
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Chasing-After-You-Inherit -> 900251
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@@ -1023,6 +1029,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
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100181 -> Just(Blazing-Pride)
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100191 -> Just(OMG-The-Final-Sprint)
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100201 -> Just(Angling-and-Scheming)
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100221 -> Just(Fairy-Tale)
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100231 -> Just(Win-QED)
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100241 -> Just(Flashy-Landing)
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100251 -> Just(Chasing-After-You)
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@@ -1399,6 +1406,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
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201702 -> Just(All-I-ve-Got)
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201801 -> Just(Nail-Art)
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201902 -> Just(Head-On)
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202002 -> Just(Familiar-Ground)
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202022 -> Just(Early-Start)
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202032 -> Just(Risky-Business)
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202051 -> Just(Runaway)
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@@ -1434,6 +1442,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
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900181 -> Just(Blazing-Pride-Inherit)
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900191 -> Just(OMG-The-Final-Sprint-Inherit)
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900201 -> Just(Angling-and-Scheming-Inherit)
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900221 -> Just(Fairy-Tale-Inherit)
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900231 -> Just(Win-QED-Inherit)
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900241 -> Just(Flashy-Landing-Inherit)
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900251 -> Just(Chasing-After-You-Inherit)
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@@ -1515,6 +1524,7 @@ pub fun skill/show(s: skill): string
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Blazing-Pride -> "Blazing Pride"
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OMG-The-Final-Sprint -> "OMG! (゚∀゚) The Final Sprint! ☆"
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Angling-and-Scheming -> "Angling and Scheming"
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Fairy-Tale -> "Fairy Tale"
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Win-QED -> "∴win Q.E.D."
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Flashy-Landing -> "Flashy☆Landing"
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Chasing-After-You -> "Chasing After You"
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@@ -1891,6 +1901,7 @@ pub fun skill/show(s: skill): string
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All-I-ve-Got -> "All I've Got"
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Nail-Art -> "♡ 3D Nail Art"
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Head-On -> "Head-On"
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Familiar-Ground -> "Familiar Ground"
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Early-Start -> "Early Start"
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Risky-Business -> "Risky Business"
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Runaway -> "Runaway"
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@@ -1926,6 +1937,7 @@ pub fun skill/show(s: skill): string
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Blazing-Pride-Inherit -> "Blazing Pride"
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OMG-The-Final-Sprint-Inherit -> "OMG! (゚∀゚) The Final Sprint! ☆"
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Angling-and-Scheming-Inherit -> "Angling and Scheming"
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Fairy-Tale-Inherit -> "Fairy Tale"
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Win-QED-Inherit -> "∴win Q.E.D."
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Flashy-Landing-Inherit -> "Flashy☆Landing"
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Chasing-After-You-Inherit -> "Chasing After You"
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@@ -2015,6 +2027,7 @@ pub fun skill-group/skills(g: skill-group): list<skill>
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Blazing-Pride -> [Blazing-Pride, Blazing-Pride-Inherit, ]
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OMG-The-Final-Sprint -> [OMG-The-Final-Sprint, OMG-The-Final-Sprint-Inherit, ]
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Angling-and-Scheming -> [Angling-and-Scheming, Angling-and-Scheming-Inherit, ]
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Fairy-Tale -> [Fairy-Tale, Fairy-Tale-Inherit, ]
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Win-QED -> [Win-QED, Win-QED-Inherit, ]
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Flashy-Landing -> [Flashy-Landing, Flashy-Landing-Inherit, ]
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Chasing-After-You -> [Chasing-After-You, Chasing-After-You-Inherit, ]
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@@ -2218,6 +2231,7 @@ pub fun skill-group/skills(g: skill-group): list<skill>
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Be-Still -> [Lie-in-Wait, Be-Still, ]
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All-I-ve-Got -> [Come-What-May, All-I-ve-Got, ]
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Head-On -> [Head-On, ]
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Familiar-Ground -> [Familiar-Ground, ]
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Early-Start -> [Early-Start, ]
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Risky-Business -> [Risky-Business, ]
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Ignited-Spirit-SPD -> [Burning-Spirit-SPD, Ignited-Spirit-SPD, ]
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@@ -2267,6 +2281,7 @@ pub fun skill/detail(^s: skill): skill-detail
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Blazing-Pride -> Skill-detail(skill-id = 100181, name = "Blazing Pride", description = "Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
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OMG-The-Final-Sprint -> Skill-detail(skill-id = 100191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(350.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
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Angling-and-Scheming -> Skill-detail(skill-id = 100201, name = "Angling and Scheming", description = "Increase acceleration at an opportune moment when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 40000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(4000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043)
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Fairy-Tale -> Skill-detail(skill-id = 100221, name = "Fairy Tale", description = "Increase velocity with the excitement of running when engaged in a challenge while well-positioned in the second half of the race.", group = Just(Fairy-Tale), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
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Win-QED -> Skill-detail(skill-id = 100231, name = "∴win Q.E.D.", description = "Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
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Flashy-Landing -> Skill-detail(skill-id = 100241, name = "Flashy☆Landing", description = "Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(3000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
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Chasing-After-You -> Skill-detail(skill-id = 100251, name = "Chasing After You", description = "Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead.", group = Just(Chasing-After-You), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70", duration = 60000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-500.decimal(-4)), value-usage =Direct, target =Ahead(5)),]),], sp-cost = 0, icon-id = 20013)
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@@ -2643,6 +2658,7 @@ pub fun skill/detail(^s: skill): skill-detail
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All-I-ve-Got -> Skill-detail(skill-id = 201702, name = "All I've Got", description = "Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium)", group = Just(All-I-ve-Got), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60", duration = 24000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011)
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Nail-Art -> Skill-detail(skill-id = 201801, name = "♡ 3D Nail Art", description = "Moderately decrease performance on firm ground.", group = Nothing, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(-400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10014)
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Head-On -> Skill-detail(skill-id = 201902, name = "Head-On", description = "Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser)", group = Just(Head-On), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 18000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(2000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20041)
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Familiar-Ground -> Skill-detail(skill-id = 202002, name = "Familiar Ground", description = "Slightly recover endurance when positioned toward the back mid-race. (Dirt)", group = Just(Familiar-Ground), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase_random==1&order_rate>=50", duration = 0.decimal, cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =HP(150.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20021)
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Early-Start -> Skill-detail(skill-id = 202022, name = "Early Start", description = "Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)", group = Just(Early-Start), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&order_rate>=50", duration = 40000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20011)
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Risky-Business -> Skill-detail(skill-id = 202032, name = "Risky Business", description = "Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes.", group = Just(Risky-Business), rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate_after_random==50", duration = 18000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =HP(-10000.decimal(-4)), value-usage =Multiply-Random, target =Self),]),], sp-cost = 120, icon-id = 20011)
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Runaway -> Skill-detail(skill-id = 202051, name = "Runaway", description = "Attempt to gain an especially large lead and keep it until the finish. (Front Runner)", group = Nothing, rarity = Rare, group-rate = 2, grade-value = 370, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Great-Escape, value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 40012)
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@@ -2678,6 +2694,7 @@ pub fun skill/detail(^s: skill): skill-detail
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Blazing-Pride-Inherit -> Skill-detail(skill-id = 900181, name = "Blazing Pride", description = "Slightly increase velocity when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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OMG-The-Final-Sprint-Inherit -> Skill-detail(skill-id = 900191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Slightly increase velocity and navigation after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(150.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Angling-and-Scheming-Inherit -> Skill-detail(skill-id = 900201, name = "Angling and Scheming", description = "Slightly increase acceleration when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 24000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(2000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20041)
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Fairy-Tale-Inherit -> Skill-detail(skill-id = 900221, name = "Fairy Tale", description = "Slightly increase velocity when engaged in a challenge while well-positioned in the second half of the race.", group = Just(Fairy-Tale), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Win-QED-Inherit -> Skill-detail(skill-id = 900231, name = "∴win Q.E.D.", description = "Slightly increase velocity when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Flashy-Landing-Inherit -> Skill-detail(skill-id = 900241, name = "Flashy☆Landing", description = "Very slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(1000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Chasing-After-You-Inherit -> Skill-detail(skill-id = 900251, name = "Chasing After You", description = "Very slightly increase velocity steadily and very minimally intimidate runners ahead when in midpack in the second half of the race.", group = Just(Chasing-After-You), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70", duration = 36000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-250.decimal(-4)), value-usage =Direct, target =Ahead(5)),]),], sp-cost = 200, icon-id = 20011)
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Reference in New Issue
Block a user