global: generate with 2026-01-15 db

This commit is contained in:
2026-01-15 13:57:30 -05:00
parent 16067a1acc
commit c5b5585f1e
5 changed files with 1169 additions and 1057 deletions

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@@ -43,6 +43,7 @@ pub type skill-group
Blazing-Pride
OMG-The-Final-Sprint
Angling-and-Scheming
Fairy-Tale
Win-QED
Flashy-Landing
Chasing-After-You
@@ -246,6 +247,7 @@ pub type skill-group
Be-Still
All-I-ve-Got
Head-On
Familiar-Ground
Early-Start
Risky-Business
Ignited-Spirit-SPD
@@ -295,6 +297,7 @@ pub fip fun skill-group/group-id(^sg: skill-group): int
Blazing-Pride -> 10018
OMG-The-Final-Sprint -> 10019
Angling-and-Scheming -> 10020
Fairy-Tale -> 10022
Win-QED -> 10023
Flashy-Landing -> 10024
Chasing-After-You -> 10025
@@ -498,6 +501,7 @@ pub fip fun skill-group/group-id(^sg: skill-group): int
Be-Still -> 20169
All-I-ve-Got -> 20170
Head-On -> 20190
Familiar-Ground -> 20200
Early-Start -> 20202
Risky-Business -> 20203
Ignited-Spirit-SPD -> 21001
@@ -547,6 +551,7 @@ pub fip(1) fun skill-group/from-id(^id: int): maybe<skill-group>
10018 -> Just(Blazing-Pride)
10019 -> Just(OMG-The-Final-Sprint)
10020 -> Just(Angling-and-Scheming)
10022 -> Just(Fairy-Tale)
10023 -> Just(Win-QED)
10024 -> Just(Flashy-Landing)
10025 -> Just(Chasing-After-You)
@@ -750,6 +755,7 @@ pub fip(1) fun skill-group/from-id(^id: int): maybe<skill-group>
20169 -> Just(Be-Still)
20170 -> Just(All-I-ve-Got)
20190 -> Just(Head-On)
20200 -> Just(Familiar-Ground)
20202 -> Just(Early-Start)
20203 -> Just(Risky-Business)
21001 -> Just(Ignited-Spirit-SPD)
@@ -801,6 +807,7 @@ pub fun skill-group/show(sg: skill-group): string
Blazing-Pride -> "Blazing Pride"
OMG-The-Final-Sprint -> "OMG! (゚∀゚) The Final Sprint! ☆"
Angling-and-Scheming -> "Angling and Scheming"
Fairy-Tale -> "Fairy Tale"
Win-QED -> "∴win Q.E.D."
Flashy-Landing -> "Flashy☆Landing"
Chasing-After-You -> "Chasing After You"
@@ -1004,6 +1011,7 @@ pub fun skill-group/show(sg: skill-group): string
Be-Still -> "Be Still"
All-I-ve-Got -> "All I've Got"
Head-On -> "Head-On"
Familiar-Ground -> "Familiar Ground"
Early-Start -> "Early Start"
Risky-Business -> "Risky Business"
Ignited-Spirit-SPD -> "Ignited Spirit SPD"

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@@ -43,6 +43,7 @@ pub type skill
Blazing-Pride
OMG-The-Final-Sprint
Angling-and-Scheming
Fairy-Tale
Win-QED
Flashy-Landing
Chasing-After-You
@@ -419,6 +420,7 @@ pub type skill
All-I-ve-Got
Nail-Art
Head-On
Familiar-Ground
Early-Start
Risky-Business
Runaway
@@ -454,6 +456,7 @@ pub type skill
Blazing-Pride-Inherit
OMG-The-Final-Sprint-Inherit
Angling-and-Scheming-Inherit
Fairy-Tale-Inherit
Win-QED-Inherit
Flashy-Landing-Inherit
Chasing-After-You-Inherit
@@ -533,6 +536,7 @@ pub fip fun skill/skill-id(^s: skill): int
Blazing-Pride -> 100181
OMG-The-Final-Sprint -> 100191
Angling-and-Scheming -> 100201
Fairy-Tale -> 100221
Win-QED -> 100231
Flashy-Landing -> 100241
Chasing-After-You -> 100251
@@ -909,6 +913,7 @@ pub fip fun skill/skill-id(^s: skill): int
All-I-ve-Got -> 201702
Nail-Art -> 201801
Head-On -> 201902
Familiar-Ground -> 202002
Early-Start -> 202022
Risky-Business -> 202032
Runaway -> 202051
@@ -944,6 +949,7 @@ pub fip fun skill/skill-id(^s: skill): int
Blazing-Pride-Inherit -> 900181
OMG-The-Final-Sprint-Inherit -> 900191
Angling-and-Scheming-Inherit -> 900201
Fairy-Tale-Inherit -> 900221
Win-QED-Inherit -> 900231
Flashy-Landing-Inherit -> 900241
Chasing-After-You-Inherit -> 900251
@@ -1023,6 +1029,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
100181 -> Just(Blazing-Pride)
100191 -> Just(OMG-The-Final-Sprint)
100201 -> Just(Angling-and-Scheming)
100221 -> Just(Fairy-Tale)
100231 -> Just(Win-QED)
100241 -> Just(Flashy-Landing)
100251 -> Just(Chasing-After-You)
@@ -1399,6 +1406,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
201702 -> Just(All-I-ve-Got)
201801 -> Just(Nail-Art)
201902 -> Just(Head-On)
202002 -> Just(Familiar-Ground)
202022 -> Just(Early-Start)
202032 -> Just(Risky-Business)
202051 -> Just(Runaway)
@@ -1434,6 +1442,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
900181 -> Just(Blazing-Pride-Inherit)
900191 -> Just(OMG-The-Final-Sprint-Inherit)
900201 -> Just(Angling-and-Scheming-Inherit)
900221 -> Just(Fairy-Tale-Inherit)
900231 -> Just(Win-QED-Inherit)
900241 -> Just(Flashy-Landing-Inherit)
900251 -> Just(Chasing-After-You-Inherit)
@@ -1515,6 +1524,7 @@ pub fun skill/show(s: skill): string
Blazing-Pride -> "Blazing Pride"
OMG-The-Final-Sprint -> "OMG! (゚∀゚) The Final Sprint! ☆"
Angling-and-Scheming -> "Angling and Scheming"
Fairy-Tale -> "Fairy Tale"
Win-QED -> "∴win Q.E.D."
Flashy-Landing -> "Flashy☆Landing"
Chasing-After-You -> "Chasing After You"
@@ -1891,6 +1901,7 @@ pub fun skill/show(s: skill): string
All-I-ve-Got -> "All I've Got"
Nail-Art -> "♡ 3D Nail Art"
Head-On -> "Head-On"
Familiar-Ground -> "Familiar Ground"
Early-Start -> "Early Start"
Risky-Business -> "Risky Business"
Runaway -> "Runaway"
@@ -1926,6 +1937,7 @@ pub fun skill/show(s: skill): string
Blazing-Pride-Inherit -> "Blazing Pride"
OMG-The-Final-Sprint-Inherit -> "OMG! (゚∀゚) The Final Sprint! ☆"
Angling-and-Scheming-Inherit -> "Angling and Scheming"
Fairy-Tale-Inherit -> "Fairy Tale"
Win-QED-Inherit -> "∴win Q.E.D."
Flashy-Landing-Inherit -> "Flashy☆Landing"
Chasing-After-You-Inherit -> "Chasing After You"
@@ -2015,6 +2027,7 @@ pub fun skill-group/skills(g: skill-group): list<skill>
Blazing-Pride -> [Blazing-Pride, Blazing-Pride-Inherit, ]
OMG-The-Final-Sprint -> [OMG-The-Final-Sprint, OMG-The-Final-Sprint-Inherit, ]
Angling-and-Scheming -> [Angling-and-Scheming, Angling-and-Scheming-Inherit, ]
Fairy-Tale -> [Fairy-Tale, Fairy-Tale-Inherit, ]
Win-QED -> [Win-QED, Win-QED-Inherit, ]
Flashy-Landing -> [Flashy-Landing, Flashy-Landing-Inherit, ]
Chasing-After-You -> [Chasing-After-You, Chasing-After-You-Inherit, ]
@@ -2218,6 +2231,7 @@ pub fun skill-group/skills(g: skill-group): list<skill>
Be-Still -> [Lie-in-Wait, Be-Still, ]
All-I-ve-Got -> [Come-What-May, All-I-ve-Got, ]
Head-On -> [Head-On, ]
Familiar-Ground -> [Familiar-Ground, ]
Early-Start -> [Early-Start, ]
Risky-Business -> [Risky-Business, ]
Ignited-Spirit-SPD -> [Burning-Spirit-SPD, Ignited-Spirit-SPD, ]
@@ -2267,6 +2281,7 @@ pub fun skill/detail(^s: skill): skill-detail
Blazing-Pride -> Skill-detail(skill-id = 100181, name = "Blazing Pride", description = "Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
OMG-The-Final-Sprint -> Skill-detail(skill-id = 100191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(350.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
Angling-and-Scheming -> Skill-detail(skill-id = 100201, name = "Angling and Scheming", description = "Increase acceleration at an opportune moment when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 40000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(4000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043)
Fairy-Tale -> Skill-detail(skill-id = 100221, name = "Fairy Tale", description = "Increase velocity with the excitement of running when engaged in a challenge while well-positioned in the second half of the race.", group = Just(Fairy-Tale), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
Win-QED -> Skill-detail(skill-id = 100231, name = "∴win Q.E.D.", description = "Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
Flashy-Landing -> Skill-detail(skill-id = 100241, name = "Flashy☆Landing", description = "Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(3000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
Chasing-After-You -> Skill-detail(skill-id = 100251, name = "Chasing After You", description = "Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead.", group = Just(Chasing-After-You), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70", duration = 60000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-500.decimal(-4)), value-usage =Direct, target =Ahead(5)),]),], sp-cost = 0, icon-id = 20013)
@@ -2643,6 +2658,7 @@ pub fun skill/detail(^s: skill): skill-detail
All-I-ve-Got -> Skill-detail(skill-id = 201702, name = "All I've Got", description = "Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium)", group = Just(All-I-ve-Got), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60", duration = 24000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20011)
Nail-Art -> Skill-detail(skill-id = 201801, name = "♡ 3D Nail Art", description = "Moderately decrease performance on firm ground.", group = Nothing, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(-400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 50, icon-id = 10014)
Head-On -> Skill-detail(skill-id = 201902, name = "Head-On", description = "Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser)", group = Just(Head-On), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 18000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(2000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20041)
Familiar-Ground -> Skill-detail(skill-id = 202002, name = "Familiar Ground", description = "Slightly recover endurance when positioned toward the back mid-race. (Dirt)", group = Just(Familiar-Ground), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase_random==1&order_rate>=50", duration = 0.decimal, cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =HP(150.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20021)
Early-Start -> Skill-detail(skill-id = 202022, name = "Early Start", description = "Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)", group = Just(Early-Start), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&order_rate>=50", duration = 40000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20011)
Risky-Business -> Skill-detail(skill-id = 202032, name = "Risky Business", description = "Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes.", group = Just(Risky-Business), rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate_after_random==50", duration = 18000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =HP(-10000.decimal(-4)), value-usage =Multiply-Random, target =Self),]),], sp-cost = 120, icon-id = 20011)
Runaway -> Skill-detail(skill-id = 202051, name = "Runaway", description = "Attempt to gain an especially large lead and keep it until the finish. (Front Runner)", group = Nothing, rarity = Rare, group-rate = 2, grade-value = 370, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Great-Escape, value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 40012)
@@ -2678,6 +2694,7 @@ pub fun skill/detail(^s: skill): skill-detail
Blazing-Pride-Inherit -> Skill-detail(skill-id = 900181, name = "Blazing Pride", description = "Slightly increase velocity when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
OMG-The-Final-Sprint-Inherit -> Skill-detail(skill-id = 900191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Slightly increase velocity and navigation after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(150.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
Angling-and-Scheming-Inherit -> Skill-detail(skill-id = 900201, name = "Angling and Scheming", description = "Slightly increase acceleration when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 24000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(2000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20041)
Fairy-Tale-Inherit -> Skill-detail(skill-id = 900221, name = "Fairy Tale", description = "Slightly increase velocity when engaged in a challenge while well-positioned in the second half of the race.", group = Just(Fairy-Tale), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
Win-QED-Inherit -> Skill-detail(skill-id = 900231, name = "∴win Q.E.D.", description = "Slightly increase velocity when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
Flashy-Landing-Inherit -> Skill-detail(skill-id = 900241, name = "Flashy☆Landing", description = "Very slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(1000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
Chasing-After-You-Inherit -> Skill-detail(skill-id = 900251, name = "Chasing After You", description = "Very slightly increase velocity steadily and very minimally intimidate runners ahead when in midpack in the second half of the race.", group = Just(Chasing-After-You), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70", duration = 36000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-250.decimal(-4)), value-usage =Direct, target =Ahead(5)),]),], sp-cost = 200, icon-id = 20011)