zenno/doc/frbm: no zone -> no-overtake zone
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@@ -496,21 +496,21 @@
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<Sec h={3} id="no-zone">No-Overtake Zone</Sec>
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<Sec h={3} id="no-zone">No-Overtake Zone</Sec>
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<p>
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<p>
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The NO zone is the 200m portion of the race prior to the first corner. For unclear reasons, while in the NO zone, horses
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The no-overtake zone is the 200m portion of the race prior to the first corner. For unclear reasons, while in the no-overtake
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cannot enter overtake lane mode, which is what allows them to move away from the rail. (Overtake lane mode is different from
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zone, horses cannot enter overtake lane mode, which is what allows them to move away from the rail. (Overtake lane mode is
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overtake mode, which is a front runner <a href="#front-modes">position keep running mode</a>.)
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different from overtake mode, which is a front runner <a href="#front-modes">position keep running mode</a>.)
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</p>
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</p>
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<p>
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<p>
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Inside the NO zone, if a horse is blocked in front, the only action available to her is to slow down. Speed skills are
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Inside the no-overtake zone, if a horse is blocked in front, the only action available to her is to slow down. Speed skills
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generally wasted when they fire in the NO zone, unless the horse is either in the lead or still on the outside from DD or gate
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are generally wasted when they fire in the no-overtake zone, unless the horse is either in the lead or still on the outside
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position.
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from DD or gate position.
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</p>
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</p>
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<p>
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<p>
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For the most part, there's nothing you can do about the NO zone. The exception to this is with Smart Falcon, who has a speed
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For the most part, there's nothing you can do about the no-overtake zone. The exception to this is with Smart Falcon, who has
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unique that can fire on any mid race straight. On Tokyo 1600 (both turf and dirt), the first corner is far enough into mid
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a speed unique that can fire on any mid race straight. On Tokyo 1600 (both turf and dirt), the first corner is far enough into
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race that <Skill skill={100461} hint="falco ult" /> is likely to fire before entering the NO zone, helping to propel her into a
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mid race that <Skill skill={100461} hint="falco ult" /> is likely to fire before entering the no-overtake zone, helping to propel
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lead that other front runners can't challenge until the corner begins – which is especially strong because it's harder to
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her into a lead that other front runners can't challenge until the corner begins – which is especially strong because it's
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pass on corners, and on those tracks, that corner lasts all the way into late race.
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harder to pass on corners, and on those tracks, that corner lasts all the way into late race.
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</p>
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</p>
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<Sec h={2} id="skills">Skills</Sec>
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<Sec h={2} id="skills">Skills</Sec>
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@@ -540,7 +540,7 @@
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<li>
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<li>
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<Skill skill={201661} hint="pto" /> and <Skill skill={201651} hint="slipstream" /> are mechanically similar full-strength speed
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<Skill skill={201661} hint="pto" /> and <Skill skill={201651} hint="slipstream" /> are mechanically similar full-strength speed
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skills with cooldowns, so they can fire multiple times per race. Slipstream requires not being in first, and it's always wasted
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skills with cooldowns, so they can fire multiple times per race. Slipstream requires not being in first, and it's always wasted
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if it triggers during the <a href="#no-zone">NO zone</a>, so it's marginally weaker. Both want multi-front builds.
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if it triggers during the <a href="#no-zone">no-overtake zone</a>, so it's marginally weaker. Both want multi-front builds.
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</li>
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</li>
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</ul>
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</ul>
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@@ -1178,9 +1178,9 @@
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<Sec h={3} id="cm14">CM14 – Gemini Cup (Yasuda Kinen, NHK Mile Cup, Victoria Mile)</Sec>
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<Sec h={3} id="cm14">CM14 – Gemini Cup (Yasuda Kinen, NHK Mile Cup, Victoria Mile)</Sec>
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<p>
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<p>
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The ultimate lane combo map, and also the ultimate <a href="#no-zone">NO zone</a> map, and also the ultimate dueling map. Dueling
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The ultimate lane combo map, and also the ultimate <a href="#no-zone">no-overtake zone</a> map, and also the ultimate dueling map.
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is so good that everyone needs guts builds, not just front runners. Kinda hoping that message doesn't get out, because duels generally
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Dueling is so good that everyone needs guts builds, not just front runners. Kinda hoping that message doesn't get out, because duels
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benefit other styles more than fronts. We get VPP instead, though, which gives similar accel to 1000 guts dueling.
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generally benefit other styles more than fronts. We get VPP instead, though, which gives similar accel to 1000 guts dueling.
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</p>
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</p>
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<ol class="mb-4 list-decimal pl-4">
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<ol class="mb-4 list-decimal pl-4">
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<li>
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<li>
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@@ -1195,7 +1195,7 @@
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</li>
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</li>
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<li>
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<li>
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Since I know that I don't have the cards for a guts build on Seiun Sky, I'm going to try it on Smart Falcon instead and see
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Since I know that I don't have the cards for a guts build on Seiun Sky, I'm going to try it on Smart Falcon instead and see
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how good this NO zone thing really is.
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how good this no-overtake thing really is.
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</li>
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</li>
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</ol>
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</ol>
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