zenno/doc/frbm: no zone -> no-overtake zone

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2026-05-29 16:41:41 -04:00
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commit bed60a8a67

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@@ -496,21 +496,21 @@
<Sec h={3} id="no-zone">No-Overtake Zone</Sec>
<p>
The NO zone is the 200m portion of the race prior to the first corner. For unclear reasons, while in the NO zone, horses
cannot enter overtake lane mode, which is what allows them to move away from the rail. (Overtake lane mode is different from
overtake mode, which is a front runner <a href="#front-modes">position keep running mode</a>.)
The no-overtake zone is the 200m portion of the race prior to the first corner. For unclear reasons, while in the no-overtake
zone, horses cannot enter overtake lane mode, which is what allows them to move away from the rail. (Overtake lane mode is
different from overtake mode, which is a front runner <a href="#front-modes">position keep running mode</a>.)
</p>
<p>
Inside the NO zone, if a horse is blocked in front, the only action available to her is to slow down. Speed skills are
generally wasted when they fire in the NO zone, unless the horse is either in the lead or still on the outside from DD or gate
position.
Inside the no-overtake zone, if a horse is blocked in front, the only action available to her is to slow down. Speed skills
are generally wasted when they fire in the no-overtake zone, unless the horse is either in the lead or still on the outside
from DD or gate position.
</p>
<p>
For the most part, there's nothing you can do about the NO zone. The exception to this is with Smart Falcon, who has a speed
unique that can fire on any mid race straight. On Tokyo 1600 (both turf and dirt), the first corner is far enough into mid
race that <Skill skill={100461} hint="falco ult" /> is likely to fire before entering the NO zone, helping to propel her into a
lead that other front runners can't challenge until the corner begins &ndash; which is especially strong because it's harder to
pass on corners, and on those tracks, that corner lasts all the way into late race.
For the most part, there's nothing you can do about the no-overtake zone. The exception to this is with Smart Falcon, who has
a speed unique that can fire on any mid race straight. On Tokyo 1600 (both turf and dirt), the first corner is far enough into
mid race that <Skill skill={100461} hint="falco ult" /> is likely to fire before entering the no-overtake zone, helping to propel
her into a lead that other front runners can't challenge until the corner begins &ndash; which is especially strong because it's
harder to pass on corners, and on those tracks, that corner lasts all the way into late race.
</p>
<Sec h={2} id="skills">Skills</Sec>
@@ -540,7 +540,7 @@
<li>
<Skill skill={201661} hint="pto" /> and <Skill skill={201651} hint="slipstream" /> are mechanically similar full-strength speed
skills with cooldowns, so they can fire multiple times per race. Slipstream requires not being in first, and it's always wasted
if it triggers during the <a href="#no-zone">NO zone</a>, so it's marginally weaker. Both want multi-front builds.
if it triggers during the <a href="#no-zone">no-overtake zone</a>, so it's marginally weaker. Both want multi-front builds.
</li>
</ul>
@@ -1178,9 +1178,9 @@
<Sec h={3} id="cm14">CM14 &ndash; Gemini Cup (Yasuda Kinen, NHK Mile Cup, Victoria Mile)</Sec>
<p>
The ultimate lane combo map, and also the ultimate <a href="#no-zone">NO zone</a> map, and also the ultimate dueling map. Dueling
is so good that everyone needs guts builds, not just front runners. Kinda hoping that message doesn't get out, because duels generally
benefit other styles more than fronts. We get VPP instead, though, which gives similar accel to 1000 guts dueling.
The ultimate lane combo map, and also the ultimate <a href="#no-zone">no-overtake zone</a> map, and also the ultimate dueling map.
Dueling is so good that everyone needs guts builds, not just front runners. Kinda hoping that message doesn't get out, because duels
generally benefit other styles more than fronts. We get VPP instead, though, which gives similar accel to 1000 guts dueling.
</p>
<ol class="mb-4 list-decimal pl-4">
<li>
@@ -1195,7 +1195,7 @@
</li>
<li>
Since I know that I don't have the cards for a guts build on Seiun Sky, I'm going to try it on Smart Falcon instead and see
how good this NO zone thing really is.
how good this no-overtake thing really is.
</li>
</ol>