horsegen: generate group -> skills relation
This commit is contained in:
252
horse/skill.kk
252
horse/skill.kk
@@ -1974,6 +1974,258 @@ pub fip fun skill/order2(a: skill, b: skill): order2<skill>
|
||||
pub fun skill/(==)(a: skill, b: skill): bool
|
||||
a.skill-id == b.skill-id
|
||||
|
||||
// Get the skills in a skill group.
|
||||
pub fun skill-group/skills(g: skill-group): list<skill>
|
||||
match g
|
||||
Warning-Shot -> [Warning-Shot, ]
|
||||
Xceleration -> [Xceleration, ]
|
||||
Red-Ace -> [Red-Ace, ]
|
||||
Focused-Mind -> [Focused-Mind, ]
|
||||
Corazon-Ardiente -> [Corazon-Ardiente, ]
|
||||
Empresss-Pride -> [Empresss-Pride, ]
|
||||
First-Place-Kiss -> [First-Place-Kiss, ]
|
||||
Feel-the-Burn -> [Feel-the-Burn, ]
|
||||
Introduction-to-Physiology -> [Introduction-to-Physiology, ]
|
||||
V-Is-for-Victory -> [V-Is-for-Victory, ]
|
||||
Class-Rep-Speed-Bakushin -> [Class-Rep-Speed-Bakushin, ]
|
||||
Clear-Heart -> [Clear-Heart, ]
|
||||
Super-Duper-Stoked -> [Super-Duper-Stoked, ]
|
||||
Luck-Be-with-Me -> [Luck-Be-with-Me, ]
|
||||
I-Can-Win-Sometimes-Right -> [I-Can-Win-Sometimes-Right, ]
|
||||
Call-Me-King -> [Call-Me-King, ]
|
||||
Shooting-Star -> [Shooting-Star, Shooting-Star-Inherit, ]
|
||||
The-View-from-the-Lead-Is-Mine -> [The-View-from-the-Lead-Is-Mine, The-View-from-the-Lead-Is-Mine-Inherit, ]
|
||||
Sky-High-Teio-Step -> [Sky-High-Teio-Step, Sky-High-Teio-Step-Inherit, ]
|
||||
Red-Shift-LP1211-M -> [Red-Shift-LP1211-M, Red-Shift-LP1211-M-Inherit, ]
|
||||
Lights-of-Vaudeville -> [Lights-of-Vaudeville, Lights-of-Vaudeville-Inherit, ]
|
||||
Triumphant-Pulse -> [Triumphant-Pulse, Triumphant-Pulse-Inherit, ]
|
||||
Anchors-Aweigh -> [Anchors-Aweigh, Anchors-Aweigh-Inherit, ]
|
||||
Cut-and-Drive -> [Cut-and-Drive, Cut-and-Drive-Inherit, ]
|
||||
Resplendent-Red-Ace -> [Resplendent-Red-Ace, Resplendent-Red-Ace-Inherit, ]
|
||||
Shooting-for-Victory -> [Shooting-for-Victory, Shooting-for-Victory-Inherit, ]
|
||||
Where-Theres-a-Will-Theres-a-Way -> [Where-Theres-a-Will-Theres-a-Way, Where-Theres-a-Will-Theres-a-Way-Inherit, ]
|
||||
You-and-Me-One-on-One -> [You-and-Me-One-on-One, You-and-Me-One-on-One-Inherit, ]
|
||||
The-Duty-of-Dignity-Calls -> [The-Duty-of-Dignity-Calls, The-Duty-of-Dignity-Calls-Inherit, ]
|
||||
Victoria-por-plancha -> [Victoria-por-plancha, Victoria-por-plancha-Inherit, ]
|
||||
This-Dance-Is-for-Vittoria -> [This-Dance-Is-for-Vittoria, This-Dance-Is-for-Vittoria-Inherit, ]
|
||||
Shadow-Break -> [Shadow-Break, Shadow-Break-Inherit, ]
|
||||
Behold-Thine-Emperors-Divine-Might -> [Behold-Thine-Emperors-Divine-Might, Behold-Thine-Emperors-Divine-Might-Inherit, ]
|
||||
Blazing-Pride -> [Blazing-Pride, Blazing-Pride-Inherit, ]
|
||||
OMG-The-Final-Sprint -> [OMG-The-Final-Sprint, OMG-The-Final-Sprint-Inherit, ]
|
||||
Angling-and-Scheming -> [Angling-and-Scheming, Angling-and-Scheming-Inherit, ]
|
||||
Win-QED -> [Win-QED, Win-QED-Inherit, ]
|
||||
Flashy-Landing -> [Flashy-Landing, Flashy-Landing-Inherit, ]
|
||||
Chasing-After-You -> [Chasing-After-You, Chasing-After-You-Inherit, ]
|
||||
G00-First-FInfinity -> [G00-First-FInfinity, G00-First-FInfinity-Inherit, ]
|
||||
Lets-Pump-Some-Iron -> [Lets-Pump-Some-Iron, Lets-Pump-Some-Iron-Inherit, ]
|
||||
YUMMY-SPEED -> [YUMMY-SPEED, YUMMY-SPEED-Inherit, ]
|
||||
Blue-Rose-Closer -> [Blue-Rose-Closer, Blue-Rose-Closer-Inherit, ]
|
||||
U-ma2 -> [U-ma2, U-ma2-Inherit, ]
|
||||
Our-Ticket-to-Win -> [Our-Ticket-to-Win, Our-Ticket-to-Win-Inherit, ]
|
||||
Schwarzes-Schwert -> [Schwarzes-Schwert, Schwarzes-Schwert-Inherit, ]
|
||||
LookatCurren -> [LookatCurren, LookatCurren-Inherit, ]
|
||||
A-Princess-Must-Seize-Victory -> [A-Princess-Must-Seize-Victory, A-Princess-Must-Seize-Victory-Inherit, ]
|
||||
KEEP-IT-REAL -> [KEEP-IT-REAL, KEEP-IT-REAL-Inherit, ]
|
||||
Genius-x-Bakushin-Victory -> [Genius-x-Bakushin-Victory, Genius-x-Bakushin-Victory-Inherit, ]
|
||||
Pure-Heart -> [Pure-Heart, Pure-Heart-Inherit, ]
|
||||
SPARKLY-STARDOM -> [SPARKLY-STARDOM, SPARKLY-STARDOM-Inherit, ]
|
||||
Pop-and-Polish -> [Pop-and-Polish, Pop-and-Polish-Inherit, ]
|
||||
Nemesis -> [Nemesis, Nemesis-Inherit, ]
|
||||
Super-Duper-Climax -> [Super-Duper-Climax, Super-Duper-Climax-Inherit, ]
|
||||
I-See-Victory-in-My-Future -> [I-See-Victory-in-My-Future, I-See-Victory-in-My-Future-Inherit, ]
|
||||
I-Never-Goof-Up -> [I-Never-Goof-Up, I-Never-Goof-Up-Inherit, ]
|
||||
Moving-Past-and-Beyond -> [Moving-Past-and-Beyond, Moving-Past-and-Beyond-Inherit, ]
|
||||
Just-a-Little-Farther -> [Just-a-Little-Farther, Just-a-Little-Farther-Inherit, ]
|
||||
Prideful-King -> [Prideful-King, Prideful-King-Inherit, ]
|
||||
Dazzl-n-Diver -> [Dazzl-n-Diver, Dazzl-n-Diver-Inherit, ]
|
||||
Certain-Victory -> [Certain-Victory, Certain-Victory-Inherit, ]
|
||||
A-Kiss-for-Courage -> [A-Kiss-for-Courage, A-Kiss-for-Courage-Inherit, ]
|
||||
Festive-Miracle -> [Festive-Miracle, Festive-Miracle-Inherit, ]
|
||||
Superior-Heal -> [Superior-Heal, Superior-Heal-Inherit, ]
|
||||
Legacy-of-the-Strong -> [Legacy-of-the-Strong, Legacy-of-the-Strong-Inherit, ]
|
||||
Condors-Fury -> [Condors-Fury, Condors-Fury-Inherit, ]
|
||||
Arrows-Whistle-Shadows-Disperse -> [Arrows-Whistle-Shadows-Disperse, Arrows-Whistle-Shadows-Disperse-Inherit, ]
|
||||
Eternal-Moments -> [Eternal-Moments, Eternal-Moments-Inherit, ]
|
||||
Presents-from-X -> [Presents-from-X, Presents-from-X-Inherit, ]
|
||||
Flowery-Maneuver -> [Flowery-Maneuver, Flowery-Maneuver-Inherit, ]
|
||||
Every-Rose-Has-Its-Fangs -> [Every-Rose-Has-Its-Fangs, Every-Rose-Has-Its-Fangs-Inherit, ]
|
||||
Dancing-in-the-Leaves -> [Dancing-in-the-Leaves, Dancing-in-the-Leaves-Inherit, ]
|
||||
Give-Mummy-a-Hug -> [Give-Mummy-a-Hug, Give-Mummy-a-Hug-Inherit, ]
|
||||
Bountiful-Harvest -> [Bountiful-Harvest, Bountiful-Harvest-Inherit, ]
|
||||
Right-Handed -> [Right-Handed-Lv2, Right-Handed, Right-Handed-x, ]
|
||||
Left-Handed -> [Left-Handed-Lv2, Left-Handed, Left-Handed-x, ]
|
||||
Tokyo-Racecourse -> [Tokyo-Racecourse-Lv2, Tokyo-Racecourse, Tokyo-Racecourse-x, ]
|
||||
Nakayama-Racecourse -> [Nakayama-Racecourse-Lv2, Nakayama-Racecourse, Nakayama-Racecourse-x, ]
|
||||
Hanshin-Racecourse -> [Hanshin-Racecourse-Lv2, Hanshin-Racecourse, Hanshin-Racecourse-x, ]
|
||||
Kyoto-Racecourse -> [Kyoto-Racecourse-Lv2, Kyoto-Racecourse, Kyoto-Racecourse-x, Yodo-Invicta, ]
|
||||
Chukyo-Racecourse -> [Chukyo-Racecourse-Lv2, Chukyo-Racecourse, Chukyo-Racecourse-x, ]
|
||||
Sapporo-Racecourse -> [Sapporo-Racecourse-Lv2, Sapporo-Racecourse, Sapporo-Racecourse-x, ]
|
||||
Hakodate-Racecourse -> [Hakodate-Racecourse-Lv2, Hakodate-Racecourse, Hakodate-Racecourse-x, ]
|
||||
Fukushima-Racecourse -> [Fukushima-Racecourse-Lv2, Fukushima-Racecourse, Fukushima-Racecourse-x, ]
|
||||
Niigata-Racecourse -> [Niigata-Racecourse-Lv2, Niigata-Racecourse, Niigata-Racecourse-x, ]
|
||||
Kokura-Racecourse -> [Kokura-Racecourse-Lv2, Kokura-Racecourse, Kokura-Racecourse-x, ]
|
||||
Standard-Distance -> [Standard-Distance-Lv2, Standard-Distance, Standard-Distance-x, ]
|
||||
Non-Standard-Distance -> [Non-Standard-Distance-Lv2, Non-Standard-Distance, Non-Standard-Distance-x, ]
|
||||
Firm-Conditions -> [Firm-Conditions-Lv2, Firm-Conditions, Firm-Conditions-x, ]
|
||||
Wet-Conditions -> [Wet-Conditions-Lv2, Wet-Conditions, Wet-Conditions-x, ]
|
||||
Spring-Runner -> [Spring-Runner-Lv2, Spring-Runner, Spring-Runner-x, ]
|
||||
Summer-Runner -> [Summer-Runner-Lv2, Summer-Runner, Summer-Runner-x, ]
|
||||
Fall-Runner -> [Fall-Runner-Lv2, Fall-Runner, Fall-Runner-x, Fall-Frenzy, ]
|
||||
Winter-Runner -> [Winter-Runner-Lv2, Winter-Runner, Winter-Runner-x, ]
|
||||
Sunny-Days -> [Sunny-Days-Lv2, Sunny-Days, ]
|
||||
Cloudy-Days -> [Cloudy-Days-Lv2, Cloudy-Days, ]
|
||||
Rainy-Days -> [Rainy-Days-Lv2, Rainy-Days, Rainy-Days-x, ]
|
||||
Snowy-Days -> [Snowy-Days-Lv2, Snowy-Days, ]
|
||||
Inner-Post-Proficiency -> [Inner-Post-Proficiency-Lv2, Inner-Post-Proficiency, Inner-Post-Averseness, ]
|
||||
Outer-Post-Proficiency -> [Outer-Post-Proficiency-Lv2, Outer-Post-Proficiency, Outer-Post-Averseness, ]
|
||||
Maverick -> [Maverick-Lv2, Maverick, ]
|
||||
Competitive-Spirit -> [Competitive-Spirit-Lv2, Competitive-Spirit, Wallflower, ]
|
||||
Target-in-Sight -> [Target-in-Sight-Lv2, Target-in-Sight, ]
|
||||
Long-Shot -> [Long-Shot-Lv2, Long-Shot, ]
|
||||
Corner-Adept -> [Professor-of-Curvature, Corner-Adept, Corner-Adept-x, ]
|
||||
Corner-Acceleration -> [Corner-Connoisseur, Corner-Acceleration, Corner-Acceleration-x, ]
|
||||
Corner-Recovery -> [Swinging-Maestro, Corner-Recovery, Corner-Recovery-x, ]
|
||||
Straightaway-Adept -> [Beeline-Burst, Straightaway-Adept, ]
|
||||
Straightaway-Acceleration -> [Rushing-Gale, Straightaway-Acceleration, ]
|
||||
Straightaway-Recovery -> [Breath-of-Fresh-Air, Straightaway-Recovery, ]
|
||||
Focus -> [Concentration, Focus, Gatekept, ]
|
||||
Lay-Low -> [Iron-Will, Lay-Low, ]
|
||||
Prudent-Positioning -> [Center-Stage, Prudent-Positioning, ]
|
||||
Ramp-Up -> [Its-On, Ramp-Up, ]
|
||||
Pace-Strategy -> [Indomitable, Pace-Strategy, ]
|
||||
Calm-in-a-Crowd -> [Unruffled, Calm-in-a-Crowd, ]
|
||||
Nimble-Navigator -> [No-Stopping-Me, Nimble-Navigator, ]
|
||||
Go-with-the-Flow -> [Lane-Legerdemain, Go-with-the-Flow, ]
|
||||
Homestretch-Haste -> [In-Body-and-Mind, Homestretch-Haste, ]
|
||||
Early-Lead -> [Taking-the-Lead, Early-Lead, ]
|
||||
Fast-Paced -> [Escape-Artist, Fast-Paced, ]
|
||||
Final-Push -> [Unrestrained, Final-Push, ]
|
||||
Stamina-to-Spare -> [Calm-and-Collected, Stamina-to-Spare, ]
|
||||
Preferred-Position -> [Race-Planner, Preferred-Position, ]
|
||||
Prepared-to-Pass -> [Speed-Star, Prepared-to-Pass, ]
|
||||
Position-Pilfer -> [Fast-and-Furious, Position-Pilfer, ]
|
||||
Slick-Surge -> [On-Your-Left, Slick-Surge, ]
|
||||
Outer-Swell -> [Rising-Dragon, Outer-Swell, ]
|
||||
Standing-By -> [Sleeping-Lion, Standing-By, ]
|
||||
Masterful-Gambit -> [Sturm-und-Drang, Masterful-Gambit, ]
|
||||
Straightaway-Spurt -> [Encroaching-Shadow, Straightaway-Spurt, ]
|
||||
Sprinting-Gear -> [Turbo-Sprint, Sprinting-Gear, ]
|
||||
Wait-and-See -> [Wait-and-See, ]
|
||||
Gap-Closer -> [Blinding-Flash, Gap-Closer, ]
|
||||
Productive-Plan -> [Mile-Maven, Productive-Plan, ]
|
||||
Watchful-Eye -> [Keen-Eye, Watchful-Eye, ]
|
||||
Updrafters -> [Furious-Feat, Updrafters, ]
|
||||
Rosy-Outlook -> [Trackblazer, Rosy-Outlook, ]
|
||||
Up-Tempo -> [Killer-Tunes, Up-Tempo, ]
|
||||
Steadfast -> [Unyielding, Steadfast, ]
|
||||
Deep-Breaths -> [Cooldown, Deep-Breaths, ]
|
||||
Inside-Scoop -> [Innate-Experience, Inside-Scoop, ]
|
||||
Extra-Tank -> [Adrenaline-Rush, Extra-Tank, ]
|
||||
Trick-Front -> [Trick-Front, Tantalizing-Trick, ]
|
||||
Trick-Rear -> [Trick-Rear, ]
|
||||
Frenzied-Front-Runners -> [Frenzied-Front-Runners, ]
|
||||
Frenzied-Pace-Chasers -> [Frenzied-Pace-Chasers, ]
|
||||
Frenzied-Late-Surgers -> [Frenzied-Late-Surgers, ]
|
||||
Frenzied-End-Closers -> [Frenzied-End-Closers, ]
|
||||
Subdued-Front-Runners -> [Subdued-Front-Runners, ]
|
||||
Flustered-Front-Runners -> [Flustered-Front-Runners, ]
|
||||
Hesitant-Front-Runners -> [Hesitant-Front-Runners, ]
|
||||
Subdued-Pace-Chasers -> [Subdued-Pace-Chasers, ]
|
||||
Flustered-Pace-Chasers -> [Flustered-Pace-Chasers, ]
|
||||
Hesitant-Pace-Chasers -> [Hesitant-Pace-Chasers, ]
|
||||
Subdued-Late-Surgers -> [Subdued-Late-Surgers, ]
|
||||
Flustered-Late-Surgers -> [Flustered-Late-Surgers, ]
|
||||
Hesitant-Late-Surgers -> [Hesitant-Late-Surgers, ]
|
||||
Subdued-End-Closers -> [Subdued-End-Closers, ]
|
||||
Flustered-End-Closers -> [Flustered-End-Closers, ]
|
||||
Hesitant-End-Closers -> [Hesitant-End-Closers, ]
|
||||
Oi-Racecourse -> [Oi-Racecourse-Lv2, Oi-Racecourse, Oi-Racecourse-x, ]
|
||||
Sprint-Straightaways -> [Sprint-Straightaways-Lv2, Sprint-Straightaways, ]
|
||||
Sprint-Corners -> [Sprint-Corners-Lv2, Sprint-Corners, ]
|
||||
Huge-Lead -> [Staggering-Lead, Huge-Lead, ]
|
||||
Countermeasure -> [Plan-X, Countermeasure, ]
|
||||
Meticulous-Measures -> [Perfect-Prep, Meticulous-Measures, ]
|
||||
Intimidate -> [Adored-by-All, Intimidate, ]
|
||||
Stop-Right-There -> [You-ve-Got-No-Shot, Stop-Right-There, ]
|
||||
Mile-Straightaways -> [Mile-Straightaways-Lv2, Mile-Straightaways, ]
|
||||
Mile-Corners -> [Mile-Corners-Lv2, Mile-Corners, ]
|
||||
Shifting-Gears -> [Changing-Gears, Shifting-Gears, ]
|
||||
Acceleration -> [Step-on-the-Gas, Acceleration, ]
|
||||
Unyielding-Spirit -> [Big-Sisterly, Unyielding-Spirit, ]
|
||||
Speed-Eater -> [Greed-for-Speed, Speed-Eater, ]
|
||||
Opening-Gambit -> [Battle-Formation, Opening-Gambit, ]
|
||||
Medium-Straightaways -> [Medium-Straightaways-Lv2, Medium-Straightaways, ]
|
||||
Medium-Corners -> [Medium-Corners-Lv2, Medium-Corners, ]
|
||||
Hawkeye -> [Clairvoyance, Hawkeye, ]
|
||||
Thunderbolt-Step -> [Lightning-Step, Thunderbolt-Step, ]
|
||||
Soft-Step -> [Miraculous-Step, Soft-Step, ]
|
||||
Tether -> [Dominator, Tether, ]
|
||||
Murmur -> [Mystifying-Murmur, Murmur, ]
|
||||
Long-Straightaways -> [Long-Straightaways-Lv2, Long-Straightaways, ]
|
||||
Long-Corners -> [Long-Corners-Lv2, Long-Corners, ]
|
||||
Keeping-the-Lead -> [Vanguard-Spirit, Keeping-the-Lead, ]
|
||||
Passing-Pro -> [VIP-Pass, Passing-Pro, ]
|
||||
Pressure -> [Overwhelming-Pressure, Pressure, ]
|
||||
Stamina-Eater -> [Stamina-Siphon, Stamina-Eater, ]
|
||||
Smoke-Screen -> [Illusionist, Smoke-Screen, ]
|
||||
Front-Runner-Straightaways -> [Front-Runner-Straightaways-Lv2, Front-Runner-Straightaways, ]
|
||||
Front-Runner-Corners -> [Front-Runner-Corners-Lv2, Front-Runner-Corners, ]
|
||||
Dodging-Danger -> [Sixth-Sense, Dodging-Danger, ]
|
||||
Leaders-Pride -> [Leaders-Pride, ]
|
||||
Moxie -> [Restless, Moxie, ]
|
||||
Second-Wind -> [Reignition, Second-Wind, ]
|
||||
Restart -> [Restart, ]
|
||||
Pace-Chaser-Straightaways -> [Pace-Chaser-Straightaways-Lv2, Pace-Chaser-Straightaways, ]
|
||||
Pace-Chaser-Corners -> [Pace-Chaser-Corners-Lv2, Pace-Chaser-Corners, ]
|
||||
Shrewd-Step -> [Technician, Shrewd-Step, ]
|
||||
Straight-Descent -> [Determined-Descent, Straight-Descent, ]
|
||||
Hydrate -> [Gourmand, Hydrate, ]
|
||||
Tactical-Tweak -> [Shatterproof, Tactical-Tweak, ]
|
||||
Disorient -> [Dazzling-Disorientation, Disorient, ]
|
||||
Late-Surger-Straightaways -> [Late-Surger-Straightaways-Lv2, Late-Surger-Straightaways, ]
|
||||
Late-Surger-Corners -> [Late-Surger-Corners-Lv2, Late-Surger-Corners, ]
|
||||
Fighter -> [Hard-Worker, Fighter, ]
|
||||
One-Million-CC -> [Fifteen-Million-CC, One-Million-CC, ]
|
||||
A-Small-Breather -> [Relax, A-Small-Breather, ]
|
||||
Studious -> [The-Bigger-Picture, Studious, ]
|
||||
Sharp-Gaze -> [All-Seeing-Eyes, Sharp-Gaze, ]
|
||||
End-Closer-Straightaways -> [End-Closer-Straightaways-Lv2, End-Closer-Straightaways, ]
|
||||
End-Closer-Corners -> [End-Closer-Corners-Lv2, End-Closer-Corners, ]
|
||||
I-Can-See-Right-Through-You -> [The-Coast-Is-Clear, I-Can-See-Right-Through-You, ]
|
||||
After-School-Stroll -> [Go-Home-Specialist, After-School-Stroll, ]
|
||||
Levelheaded -> [Serenity, Levelheaded, ]
|
||||
Strategist -> [Crusader, Strategist, ]
|
||||
Intense-Gaze -> [Petrifying-Gaze, Intense-Gaze, ]
|
||||
Front-Runner-Savvy -> [Front-Runner-Savvy-Lv2, Front-Runner-Savvy, ]
|
||||
Pace-Chaser-Savvy -> [Pace-Chaser-Savvy-Lv2, Pace-Chaser-Savvy, ]
|
||||
Late-Surger-Savvy -> [Late-Surger-Savvy-Lv2, Late-Surger-Savvy, ]
|
||||
End-Closer-Savvy -> [End-Closer-Savvy-Lv2, End-Closer-Savvy, ]
|
||||
Lucky-Seven -> [Super-Lucky-Seven, Lucky-Seven, ]
|
||||
Triple-Sevens -> [Triple-Sevens, ]
|
||||
Highlander -> [Highlander, ]
|
||||
Uma-Stan -> [Uma-Stan, Superstan, ]
|
||||
Groundwork -> [Groundwork, ]
|
||||
Tail-Held-High -> [Tail-Held-High, ]
|
||||
Shake-It-Out -> [Shake-It-Out, ]
|
||||
Sympathy -> [Sympathy, ]
|
||||
Lone-Wolf -> [Lone-Wolf, ]
|
||||
Slipstream -> [Slipstream, ]
|
||||
Playtimes-Over -> [Playtimes-Over, ]
|
||||
Top-Pick -> [Trending-in-the-Charts, Top-Pick, ]
|
||||
Forward-March -> [Lead-the-Charge, Forward-March, ]
|
||||
Be-Still -> [Lie-in-Wait, Be-Still, ]
|
||||
All-I-ve-Got -> [Come-What-May, All-I-ve-Got, ]
|
||||
Head-On -> [Head-On, ]
|
||||
Early-Start -> [Early-Start, ]
|
||||
Risky-Business -> [Risky-Business, ]
|
||||
Ignited-Spirit-SPD -> [Burning-Spirit-SPD, Ignited-Spirit-SPD, ]
|
||||
Ignited-Spirit-STA -> [Burning-Spirit-STA, Ignited-Spirit-STA, ]
|
||||
Ignited-Spirit-PWR -> [Burning-Spirit-PWR, Ignited-Spirit-PWR, ]
|
||||
Ignited-Spirit-GUTS -> [Burning-Spirit-GUTS, Ignited-Spirit-GUTS, ]
|
||||
Ignited-Spirit-WIT -> [Burning-Spirit-WIT, Ignited-Spirit-WIT, ]
|
||||
Unquenched-Thirst -> [Unquenched-Thirst, ]
|
||||
Unchanging -> [Unchanging, ]
|
||||
|
||||
// Get complete skill info.
|
||||
pub fun skill/detail(^s: skill): skill-detail
|
||||
match s
|
||||
|
||||
@@ -62,10 +62,26 @@ func ExecCharacterKK(t *template.Template, w io.Writer, c []NamedID[Character],
|
||||
}
|
||||
|
||||
func ExecSkillKK(t *template.Template, w io.Writer, g []NamedID[SkillGroup], s []Skill) error {
|
||||
m := make(map[int][]Skill, len(g))
|
||||
u := make(map[int]int, len(g))
|
||||
for _, t := range s {
|
||||
m[t.GroupID] = append(m[t.GroupID], t)
|
||||
if t.Rarity >= 4 {
|
||||
// Add inheritable uniques to u so we can add inherited versions to groups.
|
||||
u[t.ID] = t.GroupID
|
||||
}
|
||||
}
|
||||
// Now that u is set up, iterate through again and add in inherited skills.
|
||||
for _, t := range s {
|
||||
if t.InheritID != 0 {
|
||||
m[u[t.InheritID]] = append(m[u[t.InheritID]], t)
|
||||
}
|
||||
}
|
||||
data := struct {
|
||||
Groups []NamedID[SkillGroup]
|
||||
Skills []Skill
|
||||
}{g, s}
|
||||
Groups []NamedID[SkillGroup]
|
||||
Skills []Skill
|
||||
Related map[int][]Skill
|
||||
}{g, s, m}
|
||||
return t.ExecuteTemplate(w, "koka-skill", &data)
|
||||
}
|
||||
|
||||
|
||||
@@ -92,6 +92,13 @@ pub fip fun skill/order2(a: skill, b: skill): order2<skill>
|
||||
pub fun skill/(==)(a: skill, b: skill): bool
|
||||
a.skill-id == b.skill-id
|
||||
|
||||
// Get the skills in a skill group.
|
||||
pub fun skill-group/skills(g: skill-group): list<skill>
|
||||
match g
|
||||
{{- range $g := $.Groups }}
|
||||
{{ kkenum $g.Name }} -> [ {{- range $s := index $.Related $g.ID }}{{ kkenum $s.Name }}{{ if ne $s.InheritID 0 }}-Inherit{{ end }}, {{ end }}]
|
||||
{{- end }}
|
||||
|
||||
// Get complete skill info.
|
||||
pub fun skill/detail(^s: skill): skill-detail
|
||||
match s
|
||||
|
||||
Reference in New Issue
Block a user