horse: stringify abilities
This commit is contained in:
58
horse/abilitytarget_string.go
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58
horse/abilitytarget_string.go
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@@ -0,0 +1,58 @@
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// Code generated by "stringer -type AbilityTarget -trimprefix Target -linecomment"; DO NOT EDIT.
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package horse
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import "strconv"
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func _() {
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// An "invalid array index" compiler error signifies that the constant values have changed.
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// Re-run the stringer command to generate them again.
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var x [1]struct{}
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_ = x[TargetSelf-1]
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_ = x[TargetSympathizers-2]
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_ = x[TargetInView-4]
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_ = x[TargetFrontmost-7]
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_ = x[TargetAhead-9]
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_ = x[TargetBehind-10]
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_ = x[TargetAllTeammates-11]
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_ = x[TargetStyle-18]
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_ = x[TargetRushingAhead-19]
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_ = x[TargetRushingBehind-20]
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_ = x[TargetRushingStyle-21]
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_ = x[TargetCharacter-22]
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_ = x[TargetTriggering-23]
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}
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const (
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_AbilityTarget_name_0 = "selfothers with Sympathy"
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_AbilityTarget_name_1 = "others in view"
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_AbilityTarget_name_2 = "frontmost"
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_AbilityTarget_name_3 = "others aheadothers behindall teammates"
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_AbilityTarget_name_4 = "using stylerushing others aheadrushing others behindrushing using stylespecific characterwhosoever triggered this skill"
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)
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var (
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_AbilityTarget_index_0 = [...]uint8{0, 4, 24}
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_AbilityTarget_index_3 = [...]uint8{0, 12, 25, 38}
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_AbilityTarget_index_4 = [...]uint8{0, 11, 31, 52, 71, 89, 119}
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)
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func (i AbilityTarget) String() string {
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switch {
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case 1 <= i && i <= 2:
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i -= 1
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return _AbilityTarget_name_0[_AbilityTarget_index_0[i]:_AbilityTarget_index_0[i+1]]
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case i == 4:
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return _AbilityTarget_name_1
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case i == 7:
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return _AbilityTarget_name_2
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case 9 <= i && i <= 11:
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i -= 9
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return _AbilityTarget_name_3[_AbilityTarget_index_3[i]:_AbilityTarget_index_3[i+1]]
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case 18 <= i && i <= 23:
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i -= 18
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return _AbilityTarget_name_4[_AbilityTarget_index_4[i]:_AbilityTarget_index_4[i+1]]
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default:
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return "AbilityTarget(" + strconv.FormatInt(int64(i), 10) + ")"
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}
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}
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@@ -1,4 +1,4 @@
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// Code generated by "stringer -type AbilityType -trimprefix Ability"; DO NOT EDIT.
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// Code generated by "stringer -type AbilityType -trimprefix Ability -linecomment"; DO NOT EDIT.
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package horse
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@@ -26,19 +26,19 @@ func _() {
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}
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const (
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_AbilityType_name_0 = "PassiveSpeedPassiveStaminaPassivePowerPassiveGutsPassiveWitGreatEscape"
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_AbilityType_name_1 = "VisionHPGateDelay"
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_AbilityType_name_0 = "SpeedStaminaPowerGutsWitGreat Escape"
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_AbilityType_name_1 = "VisionHPGate delay multiplier"
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_AbilityType_name_2 = "Frenzy"
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_AbilityType_name_3 = "CurrentSpeed"
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_AbilityType_name_4 = "TargetSpeedLaneSpeed"
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_AbilityType_name_5 = "Accel"
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_AbilityType_name_6 = "LaneChange"
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_AbilityType_name_3 = "Current speed"
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_AbilityType_name_4 = "Target speedLane change speed"
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_AbilityType_name_5 = "Acceleration"
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_AbilityType_name_6 = "Forced lane change"
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)
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var (
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_AbilityType_index_0 = [...]uint8{0, 12, 26, 38, 49, 59, 70}
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_AbilityType_index_1 = [...]uint8{0, 6, 8, 17}
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_AbilityType_index_4 = [...]uint8{0, 11, 20}
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_AbilityType_index_0 = [...]uint8{0, 5, 12, 17, 21, 24, 36}
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_AbilityType_index_1 = [...]uint8{0, 6, 8, 29}
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_AbilityType_index_4 = [...]uint8{0, 12, 29}
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)
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func (i AbilityType) String() string {
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29
horse/abilityvalueusage_string.go
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29
horse/abilityvalueusage_string.go
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@@ -0,0 +1,29 @@
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// Code generated by "stringer -type AbilityValueUsage -trimprefix ValueUsage -linecomment"; DO NOT EDIT.
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package horse
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import "strconv"
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func _() {
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// An "invalid array index" compiler error signifies that the constant values have changed.
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// Re-run the stringer command to generate them again.
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var x [1]struct{}
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_ = x[ValueUsageDirect-1]
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_ = x[ValueUsageTeamSpeed-2]
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_ = x[ValueUsageTeamStamina-3]
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_ = x[ValueUsageTeamPower-4]
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_ = x[ValueUsageTeamGuts-5]
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_ = x[ValueUsageTeamWit-6]
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}
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const _AbilityValueUsage_name = "directlyscaling with team Speedscaling with team Staminascaling with team Powerscaling with team Gutsscaling with team Wit"
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var _AbilityValueUsage_index = [...]uint8{0, 8, 31, 56, 79, 101, 122}
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func (i AbilityValueUsage) String() string {
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idx := int(i) - 1
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if i < 1 || idx >= len(_AbilityValueUsage_index)-1 {
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return "AbilityValueUsage(" + strconv.FormatInt(int64(i), 10) + ")"
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}
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return _AbilityValueUsage_name[_AbilityValueUsage_index[idx]:_AbilityValueUsage_index[idx+1]]
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}
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@@ -44,29 +44,82 @@ type Activation struct {
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// Ability is an individual effect applied by a skill.
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type Ability struct {
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Type AbilityType
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ValueUsage int8
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Value int32
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Target int8
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ValueUsage AbilityValueUsage
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Value TenThousandths
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Target AbilityTarget
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TargetValue int32
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}
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func (a Ability) String() string {
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r := make([]byte, 0, 64)
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r = append(r, a.Type.String()...)
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if a.Value != 0 {
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r = append(r, ' ')
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r = append(r, a.Value.String()...)
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}
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if a.Target != TargetSelf {
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r = append(r, " to "...)
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if a.TargetValue > 1 && a.TargetValue < 18 {
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r = strconv.AppendInt(r, int64(a.TargetValue), 10)
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r = append(r, ' ')
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}
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r = append(r, a.Target.String()...)
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}
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if a.ValueUsage != ValueUsageDirect {
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r = append(r, ' ')
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r = append(r, a.ValueUsage.String()...)
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}
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return string(r)
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}
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type AbilityType int8
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//go:generate go run golang.org/x/tools/cmd/stringer@v0.41.0 -type AbilityType -trimprefix Ability
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//go:generate go run golang.org/x/tools/cmd/stringer@v0.41.0 -type AbilityType -trimprefix Ability -linecomment
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const (
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AbilityPassiveSpeed AbilityType = 1
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AbilityPassiveStamina AbilityType = 2
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AbilityPassivePower AbilityType = 3
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AbilityPassiveGuts AbilityType = 4
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AbilityPassiveWit AbilityType = 5
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AbilityGreatEscape AbilityType = 6
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AbilityVision AbilityType = 8
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AbilityHP AbilityType = 9
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AbilityGateDelay AbilityType = 10
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AbilityFrenzy AbilityType = 13
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AbilityCurrentSpeed AbilityType = 21
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AbilityTargetSpeed AbilityType = 27
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AbilityLaneSpeed AbilityType = 28
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AbilityAccel AbilityType = 31
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AbilityLaneChange AbilityType = 35
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AbilityPassiveSpeed AbilityType = 1 // Speed
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AbilityPassiveStamina AbilityType = 2 // Stamina
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AbilityPassivePower AbilityType = 3 // Power
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AbilityPassiveGuts AbilityType = 4 // Guts
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AbilityPassiveWit AbilityType = 5 // Wit
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AbilityGreatEscape AbilityType = 6 // Great Escape
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AbilityVision AbilityType = 8 // Vision
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AbilityHP AbilityType = 9 // HP
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AbilityGateDelay AbilityType = 10 // Gate delay multiplier
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AbilityFrenzy AbilityType = 13 // Frenzy
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AbilityCurrentSpeed AbilityType = 21 // Current speed
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AbilityTargetSpeed AbilityType = 27 // Target speed
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AbilityLaneSpeed AbilityType = 28 // Lane change speed
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AbilityAccel AbilityType = 31 // Acceleration
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AbilityLaneChange AbilityType = 35 // Forced lane change
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)
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type AbilityValueUsage int8
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//go:generate go run golang.org/x/tools/cmd/stringer@v0.41.0 -type AbilityValueUsage -trimprefix ValueUsage -linecomment
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const (
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ValueUsageDirect AbilityValueUsage = 1 // directly
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ValueUsageTeamSpeed AbilityValueUsage = 2 // scaling with team Speed
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ValueUsageTeamStamina AbilityValueUsage = 3 // scaling with team Stamina
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ValueUsageTeamPower AbilityValueUsage = 4 // scaling with team Power
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ValueUsageTeamGuts AbilityValueUsage = 5 // scaling with team Guts
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ValueUsageTeamWit AbilityValueUsage = 6 // scaling with team Wit
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)
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type AbilityTarget int8
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//go:generate go run golang.org/x/tools/cmd/stringer@v0.41.0 -type AbilityTarget -trimprefix Target -linecomment
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const (
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TargetSelf AbilityTarget = 1 // self
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TargetSympathizers AbilityTarget = 2 // others with Sympathy
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TargetInView AbilityTarget = 4 // others in view
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TargetFrontmost AbilityTarget = 7 // frontmost
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TargetAhead AbilityTarget = 9 // others ahead
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TargetBehind AbilityTarget = 10 // others behind
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TargetAllTeammates AbilityTarget = 11 // all teammates
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TargetStyle AbilityTarget = 18 // using style
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TargetRushingAhead AbilityTarget = 19 // rushing others ahead
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TargetRushingBehind AbilityTarget = 20 // rushing others behind
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TargetRushingStyle AbilityTarget = 21 // rushing using style
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TargetCharacter AbilityTarget = 22 // specific character
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TargetTriggering AbilityTarget = 23 // whosoever triggered this skill
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)
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