horsegen: generate scenarios since sparks use them

This commit is contained in:
2026-02-10 21:04:12 -05:00
parent c00d3d0186
commit 8fb29a953c
12 changed files with 243 additions and 129 deletions

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@@ -12,6 +12,7 @@ This file is my notes from exploring the database.
- 147 is spark names, 172 is spark descriptions
- 33 is race names by race id, 28 is race names by race instance id, 31 is race courses, 111 is saddle names
- 65 is player titles, 66 is title descriptions - ties with honor_data?
- 119 is scenario full titles (e.g. The Beginning: URA Finale), 120 is scenario descriptions, 237 is scenario names (e.g. URA Finale)
# succession factor (sparks)

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@@ -7,6 +7,9 @@ alias game-id = int
// Specific game ID types.
// I've already made mistakes with ID categories and I haven't even committed this file yet.
pub struct scenario-id
game-id: game-id
// Game ID for characters.
// Generally numbers in the range 1000-9999.
pub struct character-id

23
horse/global/scenario.go Normal file
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@@ -0,0 +1,23 @@
package global
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
ScenarioURAFinale ScenarioID = 1 // URA Finale
ScenarioUnityCup ScenarioID = 2 // Unity Cup
)
var AllScenarios = map[ScenarioID]Scenario{
ScenarioURAFinale: {
ID: 1,
Name: "URA Finale",
Title: "The Beginning: URA Finale",
},
ScenarioUnityCup: {
ID: 2,
Name: "Unity Cup",
Title: "Unity Cup: Shine On, Team Spirit!",
},
}

38
horse/global/scenario.kk Normal file
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@@ -0,0 +1,38 @@
module horse/global/scenario
// Automatically generated with horsegen; DO NOT EDIT
import horse/game-id
// Enumeration of all scenarios for type-safe programming.
pub type scenario
URA-Finale
Unity-Cup
// Get the scenario ID for a scenario.
pub fun scenario-id(s: scenario): scenario-id
match s
URA-Finale -> Scenario-id(1)
Unity-Cup -> Scenario-id(2)
// List of all scenarios in ID order for easy iterating.
pub val all = [
URA-Finale,
Unity-Cup,
]
// Get the name for a scenario.
// If no scenario matches the ID, the result contains the numeric ID.
pub fun show(s: scenario-id): string
match s.game-id
1 -> "URA Finale"
2 -> "Unity Cup"
x -> "scenario " ++ x.show
// Get the full title for a scenario, e.g. "The Beginning: URA Finale".
// If no scenario matches the ID, the result contains the numeric ID.
pub fun title(s: scenario-id): string
match s.game-id
1 -> "The Beginning: URA Finale"
2 -> "Unity Cup: Shine On, Team Spirit!"
x -> "scenario " ++ x.show

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@@ -35,3 +35,12 @@ const (
SaddleTypeG2
SaddleTypeG1
)
type ScenarioID int8
// Scenario is metadata about a career scenario.
type Scenario struct {
ID ScenarioID
Name string
Title string
}

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@@ -1,13 +1,14 @@
module horse/spark
// A single spark.
// Parameterized by the spark type: stat, aptitude, unique, race, or skill.
pub struct spark<a>
kind: a
level: level
import horse/game-id
pub fun spark/show(spark: spark<a>, level-fancy: string = "*", ?kind: (a) -> string): string
kind(spark.kind) ++ " " ++ spark.level.show ++ level-fancy
pub type spark
Stat(s: stat, l: level)
Aptitude(a: aptitude, l: level)
Unique(s: skill-id, l: level)
Race(r: race-id, l: level)
Skill(s: skill-id, l: level)
Scenario(s: scenario-id, l: level)
pub type level
One
@@ -64,123 +65,3 @@ pub fun aptitude/show(this : aptitude): string
Pace-Chaser -> "Pace Chaser"
Late-Surger -> "Late Surger"
End-Closer -> "End Closer"
// Unique (green) spark.
// TODO: decide this representation; strings? umas? probably depends on skills generally
pub type unique
pub fun unique/show(this: unique): string
"TODO(zeph): unique skills"
// Race, skill, and scenario (white) sparks.
pub type generic
February-Stakes
Takamatsunomiya-Kinen
Osaka-Hai
Oka-Sho
Satsuki-Sho
Tenno-Sho-Spring
NHK-Mile-Cup
Victoria-Mile
Japanese-Oaks
Japanese-Derby
Yasuda-Kinen
Takarazuka-Kinen
Sprinters-Stakes
Shuka-Sho
Kikuka-Sho
Tenno-Sho-Autumn
Queen-Elizabeth-II-Cup
Mile-Championship
Japan-Cup
Champions-Cup
Hanshin-Juvenile-Fillies
Asahi-Hai-Futurity-Stakes
Arima-Kinen
Hopeful-Stakes
Tokyo-Daishoten
JBC-Classic
JBC-Sprint
JBC-Ladies-Classic
Japan-Dirt-Derby
Teio-Sho
Skill(skill: string)
URA-Finale
Unity-Cup
// Automatically generated.
// Equality comparison of the `generic` type.
pub fun generic/(==)(this : generic, other : generic) : e bool
match (this, other)
(February-Stakes, February-Stakes) -> True
(Takamatsunomiya-Kinen, Takamatsunomiya-Kinen) -> True
(Osaka-Hai, Osaka-Hai) -> True
(Oka-Sho, Oka-Sho) -> True
(Satsuki-Sho, Satsuki-Sho) -> True
(Tenno-Sho-Spring, Tenno-Sho-Spring) -> True
(NHK-Mile-Cup, NHK-Mile-Cup) -> True
(Victoria-Mile, Victoria-Mile) -> True
(Japanese-Oaks, Japanese-Oaks) -> True
(Japanese-Derby, Japanese-Derby) -> True
(Yasuda-Kinen, Yasuda-Kinen) -> True
(Takarazuka-Kinen, Takarazuka-Kinen) -> True
(Sprinters-Stakes, Sprinters-Stakes) -> True
(Shuka-Sho, Shuka-Sho) -> True
(Kikuka-Sho, Kikuka-Sho) -> True
(Tenno-Sho-Autumn, Tenno-Sho-Autumn) -> True
(Queen-Elizabeth-II-Cup, Queen-Elizabeth-II-Cup) -> True
(Mile-Championship, Mile-Championship) -> True
(Japan-Cup, Japan-Cup) -> True
(Champions-Cup, Champions-Cup) -> True
(Hanshin-Juvenile-Fillies, Hanshin-Juvenile-Fillies) -> True
(Asahi-Hai-Futurity-Stakes, Asahi-Hai-Futurity-Stakes) -> True
(Arima-Kinen, Arima-Kinen) -> True
(Hopeful-Stakes, Hopeful-Stakes) -> True
(Tokyo-Daishoten, Tokyo-Daishoten) -> True
(JBC-Classic, JBC-Classic) -> True
(JBC-Sprint, JBC-Sprint) -> True
(JBC-Ladies-Classic, JBC-Ladies-Classic) -> True
(Japan-Dirt-Derby, Japan-Dirt-Derby) -> True
(Teio-Sho, Teio-Sho) -> True
(Skill(skill), Skill(skill')) -> skill == skill'
(URA-Finale, URA-Finale) -> True
(Unity-Cup, Unity-Cup) -> True
(_, _) -> False
// Automatically generated.
// Shows a string representation of the `generic` type.
pub fun generic/show(this : generic) : e string
match this
February-Stakes -> "February Stakes"
Takamatsunomiya-Kinen -> "Takamatsunomiya Kinen"
Osaka-Hai -> "Osaka Hai"
Oka-Sho -> "Oka Sho"
Satsuki-Sho -> "Satsuki Sho"
Tenno-Sho-Spring -> "Tenno Sho Spring"
NHK-Mile-Cup -> "NHK Mile Cup"
Victoria-Mile -> "Victoria Mile"
Japanese-Oaks -> "Japanese Oaks"
Japanese-Derby -> "Japanese Derby"
Yasuda-Kinen -> "Yasuda Kinen"
Takarazuka-Kinen -> "Takarazuka Kinen"
Sprinters-Stakes -> "Sprinters Stakes"
Shuka-Sho -> "Shuka Sho"
Kikuka-Sho -> "Kikuka Sho"
Tenno-Sho-Autumn -> "Tenno Sho Autumn"
Queen-Elizabeth-II-Cup -> "Queen Elizabeth II Cup"
Mile-Championship -> "Mile Championship"
Japan-Cup -> "Japan Cup"
Champions-Cup -> "Champions Cup"
Hanshin-Juvenile-Fillies -> "Hanshin Juvenile Fillies"
Asahi-Hai-Futurity-Stakes -> "Asahi Hai Futurity Stakes"
Arima-Kinen -> "Arima Kinen"
Hopeful-Stakes -> "Hopeful Stakes"
Tokyo-Daishoten -> "Tokyo Daishoten"
JBC-Classic -> "JBC Classic"
JBC-Sprint -> "JBC Sprint"
JBC-Ladies-Classic -> "JBC Ladies Classic"
Japan-Dirt-Derby -> "Japan Dirt Derby"
Teio-Sho -> "Teio Sho"
Skill(skill) -> skill.show
URA-Finale -> "URA Finale"
Unity-Cup -> "Unity Cup"

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@@ -123,6 +123,21 @@ func ExecSaddle(t *template.Template, region string, kk, g io.Writer, saddles []
return err
}
func ExecScenario(t *template.Template, region string, kk, g io.Writer, scen []Scenario) error {
data := struct {
Region string
Scenarios []Scenario
}{region, scen}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-scenario", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-scenario", &data))
}
return err
}
const wordSeps = " ,!?/-+();#○☆♡'=♪∀゚∴"
var (

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@@ -29,6 +29,9 @@ var raceSQL string
//go:embed saddle.sql
var saddleSQL string
//go:embed scenario.sql
var scenarioSQL string
type (
Character struct{}
SkillGroup struct{}
@@ -407,3 +410,40 @@ func Saddles(ctx context.Context, db *sqlitex.Pool) ([]Saddle, error) {
}
return r, nil
}
type Scenario struct {
ID int
Name string
Title string
}
func Scenarios(ctx context.Context, db *sqlitex.Pool) ([]Scenario, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for scenario: %w", err)
}
stmt, _, err := conn.PrepareTransient(scenarioSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for scenario: %w", err)
}
defer stmt.Finalize()
var r []Scenario
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping scenarios: %w", err)
}
if !ok {
break
}
s := Scenario{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
Title: stmt.ColumnText(2),
}
r = append(r, s)
}
return r, nil
}

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@@ -52,6 +52,7 @@ func main() {
skills []Skill
races []Race
saddles []Saddle
scens []Scenario
)
eg.Go(func() error {
slog.Info("get characters")
@@ -91,8 +92,14 @@ func main() {
})
eg.Go(func() error {
slog.Info("get saddles")
s, err := Saddles(ctx, db)
saddles = s
r, err := Saddles(ctx, db)
saddles = r
return err
})
eg.Go(func() error {
slog.Info("get scenarios")
r, err := Scenarios(ctx, db)
scens = r
return err
})
if err := eg.Wait(); err != nil {
@@ -154,6 +161,18 @@ func main() {
slog.Info("write saddles")
return ExecSaddle(t, region, kf, gf, saddles)
})
eg.Go(func() error {
kf, err := os.Create(filepath.Join(out, region, "scenario.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "scenario.go"))
if err != nil {
return err
}
slog.Info("write scenarios")
return ExecScenario(t, region, kf, gf, scens)
})
if err := eg.Wait(); err != nil {
slog.Error("generate", slog.Any("err", err))
os.Exit(1)

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@@ -0,0 +1,23 @@
{{- define "go-scenario" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $s := $.Scenarios }}
Scenario{{ goenum $s.Name }} ScenarioID = {{ $s.ID }} // {{ $s.Name }}
{{- end }}
)
var AllScenarios = map[ScenarioID]Scenario{
{{- range $s := $.Scenarios }}
Scenario{{ goenum $s.Name }}: {
ID: {{ $s.ID }},
Name: {{ printf "%q" $s.Name }},
Title: {{ printf "%q" $s.Title }},
},
{{- end }}
}
{{ end }}

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@@ -0,0 +1,45 @@
{{- define "koka-scenario" -}}
module horse/{{ $.Region }}/scenario
// Automatically generated with horsegen; DO NOT EDIT
import horse/game-id
// Enumeration of all scenarios for type-safe programming.
pub type scenario
{{- range $s := $.Scenarios }}
{{ kkenum $s.Name }}
{{- end }}
// Get the scenario ID for a scenario.
pub fun scenario-id(s: scenario): scenario-id
match s
{{- range $s := $.Scenarios }}
{{ kkenum $s.Name }} -> Scenario-id({{ $s.ID }})
{{- end }}
// List of all scenarios in ID order for easy iterating.
pub val all = [
{{- range $s := $.Scenarios }}
{{ kkenum $s.Name }},
{{- end }}
]
// Get the name for a scenario.
// If no scenario matches the ID, the result contains the numeric ID.
pub fun show(s: scenario-id): string
match s.game-id
{{- range $s := $.Scenarios }}
{{ $s.ID }} -> {{ printf "%q" $s.Name }}
{{- end }}
x -> "scenario " ++ x.show
// Get the full title for a scenario, e.g. "The Beginning: URA Finale".
// If no scenario matches the ID, the result contains the numeric ID.
pub fun title(s: scenario-id): string
match s.game-id
{{- range $s := $.Scenarios }}
{{ $s.ID }} -> {{ printf "%q" $s.Title }}
{{- end }}
x -> "scenario " ++ x.show
{{ end }}

17
horsegen/scenario.sql Normal file
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@@ -0,0 +1,17 @@
WITH scenario_name AS (
SELECT "index" AS id, "text" AS name
FROM text_data
WHERE category = 237
), scenario_title AS (
SELECT "index" AS id, "text" AS title
FROM text_data
WHERE category = 119
)
SELECT
sc.id,
n.name,
t.title
FROM single_mode_scenario sc
JOIN scenario_name n ON sc.id = n.id
JOIN scenario_title t ON sc.id = t.id
ORDER BY sc.id