horsegen: generate skill groups
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1025
horse/skill.kk
Normal file
1025
horse/skill.kk
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,15 +1,17 @@
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package main
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import (
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_ "embed"
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"embed"
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"fmt"
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"io"
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"regexp"
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"strings"
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"text/template"
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"unicode"
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)
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//go:embed character.kk.template
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var characterKK string
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//go:embed character.kk.template skill.kk.template
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var templates embed.FS
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// LoadTemplates sets up templates to render game data to source code.
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func LoadTemplates() (*template.Template, error) {
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@@ -17,15 +19,11 @@ func LoadTemplates() (*template.Template, error) {
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t.Funcs(template.FuncMap{
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"kkenum": kkenum,
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})
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t, err := t.Parse(characterKK)
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if err != nil {
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return nil, fmt.Errorf("parsing characterKK: %w", err)
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}
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return t, nil
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return t.ParseFS(templates, "*")
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}
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// ExecCharacterKK renders the Koka character module to w.
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func ExecCharacterKK(t *template.Template, w io.Writer, c []Character, pairs, trios []AffinityRelation) error {
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func ExecCharacterKK(t *template.Template, w io.Writer, c []NamedID[Character], pairs, trios []AffinityRelation) error {
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if len(pairs) != len(c)*len(c) {
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return fmt.Errorf("there are %d pairs but there must be %d for %d characters", len(pairs), len(c)*len(c), len(c))
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}
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@@ -52,7 +50,7 @@ func ExecCharacterKK(t *template.Template, w io.Writer, c []Character, pairs, tr
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}
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data := struct {
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Characters []Character
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Characters []NamedID[Character]
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Pairs []AffinityRelation
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Trios []AffinityRelation
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PairMaps map[int]map[int]int
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@@ -63,8 +61,56 @@ func ExecCharacterKK(t *template.Template, w io.Writer, c []Character, pairs, tr
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return t.ExecuteTemplate(w, "koka-character", &data)
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}
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func ExecSkillKK(t *template.Template, w io.Writer, g []NamedID[SkillGroup]) error {
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data := struct {
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Groups []NamedID[SkillGroup]
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}{g}
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return t.ExecuteTemplate(w, "koka-skill", &data)
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}
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const replaceDash = " ,!?/+();#○◎☆♡'&=♪∀゚∴"
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var (
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kkReplace = func() *strings.Replacer {
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r := []string{
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"Triple 7s", "Triple-Sevens", // hard to replace with the right thing automatically
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"1,500,000 CC", "Million-CC",
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"1st", "First",
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".", "",
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"'s", "s",
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"ó", "o",
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"∞", "Infinity",
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}
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for _, c := range replaceDash {
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r = append(r, string(c), "-")
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}
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return strings.NewReplacer(r...)
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}()
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kkMultidash = regexp.MustCompile(`-+`)
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kkDashNonletter = regexp.MustCompile(`-[^A-Za-z]`)
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)
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func kkenum(name string) string {
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name = strings.ReplaceAll(name, ".", "")
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name = strings.ReplaceAll(name, " ", "-")
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orig := name
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name = kkReplace.Replace(name)
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name = kkMultidash.ReplaceAllLiteralString(name, "-")
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name = strings.Trim(name, "-")
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if len(name) == 0 {
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panic(fmt.Errorf("%q became empty as Koka enum variant", orig))
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}
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name = strings.ToUpper(name[:1]) + name[1:]
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if !unicode.IsLetter(rune(name[0])) {
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panic(fmt.Errorf("Koka enum variant %q (from %q) starts with a non-letter", name, orig))
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}
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for _, c := range name {
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if c > 127 {
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// Koka does not allow non-ASCII characters in source code.
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// Don't proceed if we've missed one.
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panic(fmt.Errorf("non-ASCII character %q (%[1]U) in Koka enum variant %q (from %q)", c, name, orig))
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}
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}
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if kkDashNonletter.MatchString(name) {
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panic(fmt.Errorf("non-letter character after a dash in Koka enum variant %q (from %q)", name, orig))
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}
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return name
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}
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@@ -17,15 +17,26 @@ var characterAffinity2SQL string
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//go:embed character.affinity3.sql
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var characterAffinity3SQL string
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type Character struct {
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//go:embed skill-group.sql
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var skillGroupSQL string
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type (
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Character struct{}
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SkillGroup struct{}
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)
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type NamedID[T any] struct {
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// Disallow conversions between NamedID types.
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_ [0]*T
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ID int
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Name string
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// For internal use, the index of the character.
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// For internal use, the index of the identity, when it's needed.
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// We don't show this in public API, but it lets us use vectors for lookups.
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Index int
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}
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func Characters(ctx context.Context, db *sqlitex.Pool) ([]Character, error) {
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func Characters(ctx context.Context, db *sqlitex.Pool) ([]NamedID[Character], error) {
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conn, err := db.Take(ctx)
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defer db.Put(conn)
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if err != nil {
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@@ -37,7 +48,7 @@ func Characters(ctx context.Context, db *sqlitex.Pool) ([]Character, error) {
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}
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defer stmt.Finalize()
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var r []Character
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var r []NamedID[Character]
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for {
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ok, err := stmt.Step()
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if err != nil {
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@@ -46,7 +57,7 @@ func Characters(ctx context.Context, db *sqlitex.Pool) ([]Character, error) {
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if !ok {
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break
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}
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c := Character{
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c := NamedID[Character]{
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ID: stmt.ColumnInt(0),
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Name: stmt.ColumnText(1),
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Index: stmt.ColumnInt(2),
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@@ -133,3 +144,33 @@ func CharacterTrios(ctx context.Context, db *sqlitex.Pool) ([]AffinityRelation,
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}
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return r, nil
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}
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func SkillGroups(ctx context.Context, db *sqlitex.Pool) ([]NamedID[SkillGroup], error) {
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conn, err := db.Take(ctx)
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defer db.Put(conn)
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if err != nil {
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return nil, fmt.Errorf("couldn't get connection for skill groups: %w", err)
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}
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stmt, _, err := conn.PrepareTransient(skillGroupSQL)
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if err != nil {
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return nil, fmt.Errorf("couldn't prepare statement for skill groups: %w", err)
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}
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defer stmt.Finalize()
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var r []NamedID[SkillGroup]
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for {
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ok, err := stmt.Step()
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if err != nil {
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return nil, fmt.Errorf("error stepping skill groups: %w", err)
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}
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if !ok {
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break
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}
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g := NamedID[SkillGroup]{
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ID: stmt.ColumnInt(0),
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Name: stmt.ColumnText(1),
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}
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r = append(r, g)
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}
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return r, nil
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}
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@@ -58,6 +58,12 @@ func main() {
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slog.Error("getting trios", slog.Any("err", err))
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os.Exit(1)
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}
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slog.Info("get skill groups")
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sg, err := SkillGroups(ctx, db)
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if err != nil {
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slog.Error("getting skill groups", slog.Any("err", err))
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os.Exit(1)
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}
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cf, err := os.Create(filepath.Join(out, "character.kk"))
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if err != nil {
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@@ -69,4 +75,14 @@ func main() {
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slog.Error("writing character.kk", slog.Any("err", err))
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// continue on
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}
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sf, err := os.Create(filepath.Join(out, "skill.kk"))
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if err != nil {
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slog.Error("creating skill.kk", slog.Any("err", err))
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os.Exit(1)
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}
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slog.Info("write skills")
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if err := ExecSkillKK(t, sf, sg); err != nil {
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slog.Error("writing skill.kk", slog.Any("err", err))
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// continue on
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}
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}
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14
horsegen/skill-group.sql
Normal file
14
horsegen/skill-group.sql
Normal file
@@ -0,0 +1,14 @@
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WITH skill_names AS (
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SELECT
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"index" AS "id",
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"text" AS "name"
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FROM text_data
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WHERE category = 47
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)
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SELECT
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group_id,
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name
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FROM skill_data d
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JOIN skill_names n ON d.id = n.id
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WHERE d.group_rate = 1
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ORDER BY group_id
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48
horsegen/skill.kk.template
Normal file
48
horsegen/skill.kk.template
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@@ -0,0 +1,48 @@
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{{ define "koka-skill" -}}
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module horse/skill
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// Automatically generated with the horsegen tool; DO NOT EDIT
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// Skill groups.
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// A skill group may contain white, circle, double-circle, gold, and purple skills
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// for the same effect.
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// Sparks that grant skills refer to a skill group.
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pub type skill-group
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{{- range $g := $.Groups }}
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{{ kkenum $g.Name }}
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{{- end }}
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// Map a skill group to its ID.
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pub fip fun skill-group/group-id(^sg: skill-group): int
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match sg
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{{- range $g := $.Groups }}
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{{ kkenum $g.Name }} -> {{ $g.ID }}
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{{- end }}
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// Get the skill group for an ID.
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pub fip(1) fun skill-group/from-id(^id: int): maybe<skill-group>
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match id
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{{- range $g := $.Groups }}
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{{ $g.ID }} -> Just( {{- kkenum $g.Name -}} )
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{{- end }}
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_ -> Nothing
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// Get names for skill groups.
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// Skill group names are the name of the base skill in the group.
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pub fun skill-group/show(sg: skill-group): string
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match sg
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{{- range $g := $.Groups }}
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{{ kkenum $g.Name }} -> {{ printf "%q" $g.Name }}
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{{- end }}
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// Compare two skill groups by ID order.
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pub fip fun skill-group/order2(a: skill-group, b: skill-group): order2<skill-group>
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match cmp(a.group-id, b.group-id)
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Lt -> Lt2(a, b)
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Eq -> Eq2(a)
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Gt -> Gt2(a, b)
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pub fun skill-group/(==)(a: skill-group, b: skill-group): bool
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a.group-id == b.group-id
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{{- end }}
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