@@ -14,7 +14,7 @@
|
||||
let surfaceApt = $state(race.AptitudeLevel.A);
|
||||
let distanceApt = $state(race.AptitudeLevel.A);
|
||||
let raceLen = $state(2000);
|
||||
const styleIsFront = $derived(style === race.RunningStyle.FrontRunner || style === race.RunningStyle.GreatEscape);
|
||||
const styleIsFront = $derived(style === race.RunningStyle.FrontRunner || style === race.RunningStyle.Runaway);
|
||||
const distanceType = $derived(race.distance(raceLen));
|
||||
const raceLenType = $derived(race.Distance[distanceType]);
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
{ label: 'Pace Chaser', y: (x) => race.maxHP(raceLen, race.RunningStyle.PaceChaser, x) },
|
||||
{ label: 'Late Surger', y: (x) => race.maxHP(raceLen, race.RunningStyle.LateSurger, x) },
|
||||
{ label: 'End Closer', y: (x) => race.maxHP(raceLen, race.RunningStyle.EndCloser, x) },
|
||||
{ label: 'Runaway', y: (x) => race.maxHP(raceLen, race.RunningStyle.GreatEscape, x) },
|
||||
{ label: 'Runaway', y: (x) => race.maxHP(raceLen, race.RunningStyle.Runaway, x) },
|
||||
]);
|
||||
const moveLane: ComputedSeries[] = [{ label: 'Move Lane Modifier', y: (x) => race.moveLaneModifier(x) }];
|
||||
const uphill: ComputedSeries[] = [
|
||||
@@ -298,7 +298,10 @@
|
||||
ref="https://docs.google.com/document/d/15VzW9W2tXBBTibBRbZ8IVpW6HaMX8H0RP03kq6Az7Xg/edit?tab=t.0#heading=h.t9fv1oq5lsu9"
|
||||
>Acceleration</Sec
|
||||
>
|
||||
<p>Acceleration.</p>
|
||||
<p>
|
||||
Acceleration, i.e. the rate of change of forward velocity when target speed is greater than current speed. Stats do not affect
|
||||
deceleration (acceleration when target speed is less than current speed).
|
||||
</p>
|
||||
{@render statChart(race.Stat.Power, accel, 'Acceleration (m/s²)', [0.1, 0.55], { style: true })}
|
||||
|
||||
<Sec
|
||||
|
||||
Reference in New Issue
Block a user