zenno: rename Great Escape -> Runaway everywhere

Fixes #26.
This commit is contained in:
2026-07-19 15:38:01 -04:00
parent 2c1b4b9261
commit 74c22c7313
6 changed files with 64 additions and 66 deletions
+6 -3
View File
@@ -14,7 +14,7 @@
let surfaceApt = $state(race.AptitudeLevel.A);
let distanceApt = $state(race.AptitudeLevel.A);
let raceLen = $state(2000);
const styleIsFront = $derived(style === race.RunningStyle.FrontRunner || style === race.RunningStyle.GreatEscape);
const styleIsFront = $derived(style === race.RunningStyle.FrontRunner || style === race.RunningStyle.Runaway);
const distanceType = $derived(race.distance(raceLen));
const raceLenType = $derived(race.Distance[distanceType]);
@@ -39,7 +39,7 @@
{ label: 'Pace Chaser', y: (x) => race.maxHP(raceLen, race.RunningStyle.PaceChaser, x) },
{ label: 'Late Surger', y: (x) => race.maxHP(raceLen, race.RunningStyle.LateSurger, x) },
{ label: 'End Closer', y: (x) => race.maxHP(raceLen, race.RunningStyle.EndCloser, x) },
{ label: 'Runaway', y: (x) => race.maxHP(raceLen, race.RunningStyle.GreatEscape, x) },
{ label: 'Runaway', y: (x) => race.maxHP(raceLen, race.RunningStyle.Runaway, x) },
]);
const moveLane: ComputedSeries[] = [{ label: 'Move Lane Modifier', y: (x) => race.moveLaneModifier(x) }];
const uphill: ComputedSeries[] = [
@@ -298,7 +298,10 @@
ref="https://docs.google.com/document/d/15VzW9W2tXBBTibBRbZ8IVpW6HaMX8H0RP03kq6Az7Xg/edit?tab=t.0#heading=h.t9fv1oq5lsu9"
>Acceleration</Sec
>
<p>Acceleration.</p>
<p>
Acceleration, i.e. the rate of change of forward velocity when target speed is greater than current speed. Stats do not affect
deceleration (acceleration when target speed is less than current speed).
</p>
{@render statChart(race.Stat.Power, accel, 'Acceleration (m/s²)', [0.1, 0.55], { style: true })}
<Sec