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@@ -1,76 +1,74 @@
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<script lang="ts">
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import type { ComputedSeries } from '$lib/chart';
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import { AptitudeLevel, duelSpeedMod, inverseSpurtSpeed, RunningStyle, spurtSpeed, Stat } from '$lib/race';
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import * as race from '$lib/race';
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import StatChart from '$lib/StatChart.svelte';
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import CalcInfo from '../CalcInfo.svelte';
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const aptsList = Object.entries(AptitudeLevel).filter(([, val]) => typeof val === 'number');
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const stylesList = [
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['Front Runner', RunningStyle.FrontRunner],
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['Pace Chaser', RunningStyle.PaceChaser],
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['Late Surger', RunningStyle.LateSurger],
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['End Closer', RunningStyle.EndCloser],
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['Great Escape', RunningStyle.GreatEscape],
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] as const;
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const skillSpeeds = [0.45, 0.35, 0.25, 0.15] as const;
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let rawSpeed: number = $state(1200);
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let rawGuts: number = $state(1200);
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let style: RunningStyle = $state(RunningStyle.FrontRunner);
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let opponentStyle: RunningStyle = $state(RunningStyle.PaceChaser);
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let distanceApt: AptitudeLevel = $state(AptitudeLevel.S);
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let style: race.RunningStyle = $state(race.RunningStyle.FrontRunner);
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let opponentStyle: race.RunningStyle = $state(race.RunningStyle.PaceChaser);
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let distanceApt: race.AptitudeLevel = $state(race.AptitudeLevel.S);
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let raceLen: number = $state(2000);
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let isCareer: boolean = $state(false);
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const careerMod = $derived(isCareer ? 400 : 0);
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const speedStat = $derived(rawSpeed + careerMod);
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const gutsStat = $derived(rawGuts + careerMod);
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const speed = $derived(spurtSpeed(speedStat, gutsStat, style, distanceApt, raceLen));
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const duelBonus = $derived(duelSpeedMod(gutsStat));
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const speed = $derived(race.spurtSpeed(speedStat, gutsStat, style, distanceApt, raceLen));
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const duelBonus = $derived(race.duelSpeedMod(gutsStat));
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const sProf = $derived([
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.FrontRunner, AptitudeLevel.S, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.PaceChaser, AptitudeLevel.S, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.LateSurger, AptitudeLevel.S, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.EndCloser, AptitudeLevel.S, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.GreatEscape, AptitudeLevel.S, raceLen) - careerMod,
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race.inverseSpurtSpeed(speed, gutsStat, race.RunningStyle.FrontRunner, race.AptitudeLevel.S, raceLen) - careerMod,
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race.inverseSpurtSpeed(speed, gutsStat, race.RunningStyle.PaceChaser, race.AptitudeLevel.S, raceLen) - careerMod,
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race.inverseSpurtSpeed(speed, gutsStat, race.RunningStyle.LateSurger, race.AptitudeLevel.S, raceLen) - careerMod,
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race.inverseSpurtSpeed(speed, gutsStat, race.RunningStyle.EndCloser, race.AptitudeLevel.S, raceLen) - careerMod,
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race.inverseSpurtSpeed(speed, gutsStat, race.RunningStyle.Runaway, race.AptitudeLevel.S, raceLen) - careerMod,
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]);
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const aProf = $derived([
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.FrontRunner, AptitudeLevel.A, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.PaceChaser, AptitudeLevel.A, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.LateSurger, AptitudeLevel.A, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.EndCloser, AptitudeLevel.A, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.GreatEscape, AptitudeLevel.A, raceLen) - careerMod,
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race.inverseSpurtSpeed(speed, gutsStat, race.RunningStyle.FrontRunner, race.AptitudeLevel.A, raceLen) - careerMod,
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race.inverseSpurtSpeed(speed, gutsStat, race.RunningStyle.PaceChaser, race.AptitudeLevel.A, raceLen) - careerMod,
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race.inverseSpurtSpeed(speed, gutsStat, race.RunningStyle.LateSurger, race.AptitudeLevel.A, raceLen) - careerMod,
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race.inverseSpurtSpeed(speed, gutsStat, race.RunningStyle.EndCloser, race.AptitudeLevel.A, raceLen) - careerMod,
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race.inverseSpurtSpeed(speed, gutsStat, race.RunningStyle.Runaway, race.AptitudeLevel.A, raceLen) - careerMod,
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]);
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const skillProf = $derived(
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skillSpeeds.map((v) => [v, inverseSpurtSpeed(speed + v, gutsStat, opponentStyle, AptitudeLevel.S, raceLen) - careerMod]),
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skillSpeeds.map((v) => [
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v,
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race.inverseSpurtSpeed(speed + v, gutsStat, opponentStyle, race.AptitudeLevel.S, raceLen) - careerMod,
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]),
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);
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const speedChart: Array<ComputedSeries | null> = $derived([
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{ label: 'Aptitude S', y: (x) => spurtSpeed(x, gutsStat, style, AptitudeLevel.S, raceLen) },
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{ label: 'Aptitude S', y: (x) => race.spurtSpeed(x, gutsStat, style, race.AptitudeLevel.S, raceLen) },
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{
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label: `Aptitude ${AptitudeLevel[distanceApt]} + Dueling`,
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y: (x) => spurtSpeed(x, gutsStat, style, distanceApt, raceLen) + duelBonus,
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label: `Aptitude ${race.AptitudeLevel[distanceApt]} + Dueling`,
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y: (x) => race.spurtSpeed(x, gutsStat, style, distanceApt, raceLen) + duelBonus,
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},
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distanceApt !== AptitudeLevel.S
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? { label: `Aptitude ${AptitudeLevel[distanceApt]}`, y: (x) => spurtSpeed(x, gutsStat, style, distanceApt, raceLen) }
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distanceApt !== race.AptitudeLevel.S
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? {
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label: `Aptitude ${race.AptitudeLevel[distanceApt]}`,
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y: (x) => race.spurtSpeed(x, gutsStat, style, distanceApt, raceLen),
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}
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: null,
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]);
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const gutsChart: Array<ComputedSeries | null> = $derived([
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{ label: 'Aptitude S', y: (x) => spurtSpeed(speedStat, x, style, AptitudeLevel.S, raceLen) },
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{ label: 'Aptitude S', y: (x) => race.spurtSpeed(speedStat, x, style, race.AptitudeLevel.S, raceLen) },
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{
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label: `Aptitude ${AptitudeLevel[distanceApt]} + Dueling`,
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y: (x) => spurtSpeed(speedStat, x, style, distanceApt, raceLen) + duelSpeedMod(x),
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label: `Aptitude ${race.AptitudeLevel[distanceApt]} + Dueling`,
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y: (x) => race.spurtSpeed(speedStat, x, style, distanceApt, raceLen) + race.duelSpeedMod(x),
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},
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distanceApt !== AptitudeLevel.S
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? { label: `Aptitude ${AptitudeLevel[distanceApt]}`, y: (x) => spurtSpeed(speedStat, x, style, distanceApt, raceLen) }
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distanceApt !== race.AptitudeLevel.S
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? {
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label: `Aptitude ${race.AptitudeLevel[distanceApt]}`,
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y: (x) => race.spurtSpeed(speedStat, x, style, distanceApt, raceLen),
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}
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: null,
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]);
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const range: [number, number] = $derived([
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spurtSpeed(200, gutsStat, RunningStyle.GreatEscape, AptitudeLevel.C, raceLen),
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spurtSpeed(2000, gutsStat, RunningStyle.EndCloser, AptitudeLevel.S, raceLen) + duelBonus,
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]);
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const range: [number, number] = [20, 27.5];
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</script>
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<h1 class="text-4xl">Spurt Speed Calculator</h1>
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@@ -86,16 +84,16 @@
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<div class="m-4">
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<label for="style">Style</label>
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<select id="style" required bind:value={style} class="w-full">
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{#each stylesList as [name, style] (style)}
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<option value={style}>{style === RunningStyle.GreatEscape ? 'Great Escape (Runaway)' : name}</option>
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{#each race.RUNNING_STYLES as [name, style] (style)}
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<option value={style}>{name}</option>
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{/each}
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</select>
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</div>
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<div class="m-4">
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<label for="distanceApt">Distance Aptitude</label>
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<select id="distanceApt" required bind:value={distanceApt} class="w-full">
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{#each aptsList.toReversed() as [name, val] (val)}
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<option value={val}>{name}</option>
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{#each race.APTITUDE_LEVELS as apt (apt)}
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<option value={apt}>{race.AptitudeLevel[apt]}</option>
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{/each}
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</select>
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</div>
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@@ -112,13 +110,13 @@
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<CalcInfo title="Target Spurt Speed" class="flex-1">{speed.toFixed(3)} m/s</CalcInfo>
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<CalcInfo title="Dueling Bonus" class="flex-1">+{duelBonus.toFixed(3)} m/s</CalcInfo>
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</div>
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{#each [[AptitudeLevel.A, aProf] as const, [AptitudeLevel.S, sProf] as const] as [level, inv] (level)}
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{#each [[race.AptitudeLevel.A, aProf] as const, [race.AptitudeLevel.S, sProf] as const] as [level, inv] (level)}
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<div class="mx-auto max-w-3xl">
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<span class="mt-8 block w-full">
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With {AptitudeLevel[level]} proficiency, the equivalent speed is
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With {race.AptitudeLevel[level]} proficiency, the equivalent speed is
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</span>
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<div class="flex flex-col md:flex-row">
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{#each stylesList as [styleName, s] (s)}
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{#each race.RUNNING_STYLES as [styleName, s] (s)}
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<CalcInfo title={styleName} class={['flex-1', { 'border-2': s === style }]}>{inv[s]}</CalcInfo>
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{/each}
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</div>
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@@ -128,8 +126,8 @@
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<span class="mt-8 block w-full">
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While a speed skill is active, the equivalent speed for a distance S
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<select id="opponentStyle" required bind:value={opponentStyle}>
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{#each stylesList as [name, style] (style)}
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<option value={style}>{style === RunningStyle.GreatEscape ? 'Great Escape (Runaway)' : name}</option>
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{#each race.RUNNING_STYLES as [name, style] (style)}
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<option value={style}>{style === race.RunningStyle.Runaway ? 'Great Escape (Runaway)' : name}</option>
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{/each}
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</select>
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@@ -141,6 +139,6 @@
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</div>
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</div>
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<div class="mx-auto grid h-96 grid-cols-1 py-4 md:grid-cols-2">
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<StatChart stat={Stat.Speed} y={speedChart} yLabel="Spurt Speed (m/s)" xRule={speedStat} {range} />
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<StatChart stat={Stat.Guts} y={gutsChart} yLabel="Spurt Speed (m/s)" xRule={gutsStat} {range} />
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<StatChart stat={race.Stat.Speed} y={speedChart} yLabel="Spurt Speed (m/s)" xRule={speedStat} {range} />
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<StatChart stat={race.Stat.Guts} y={gutsChart} yLabel="Spurt Speed (m/s)" xRule={gutsStat} {range} />
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</div>
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