zenno: rename Great Escape -> Runaway everywhere

Fixes #26.
This commit is contained in:
2026-07-19 15:38:01 -04:00
parent 2c1b4b9261
commit 74c22c7313
6 changed files with 64 additions and 66 deletions
+2 -5
View File
@@ -179,7 +179,7 @@
{ label: 'Style S', y: (x) => downhillAccelEnterChance(x * 1.1) * 100 },
{ label: 'Style A', y: (x) => downhillAccelEnterChance(x) * 100 },
];
const secIsFront = $derived(secSpeedStyle === RunningStyle.FrontRunner || secSpeedStyle === RunningStyle.GreatEscape);
const secIsFront = $derived(secSpeedStyle === RunningStyle.FrontRunner || secSpeedStyle === RunningStyle.Runaway);
const secSpeedSeries: Array<ComputedAreas | null> = $derived([
{
label: 'Early Race',
@@ -326,10 +326,7 @@
<Sec h={3} id="runaway">Runaway</Sec>
<p>
The skill <Skill skill={skills.runaway} /> converts front runners into the <i>Great Escape</i> running style. However, no
player has ever uttered the words "Great Escape" when talking about Umamusume, presumably because Runaway is a much cooler
name. ("Great Escape" is a direct translation of Japanese 大逃げ <i>oonige</i>, whereas "Front Runner" is a more liberal
localization of 逃げ <i>nige</i> that technically just means "escape.")
The skill <Skill skill={skills.runaway} /> converts front runners into the Runaway running style.
</p>
<p>
Runaways are still front runners for all purposes. The difference is just different numbers for things like base speed and