@@ -18,7 +18,7 @@ const styleMap = {
|
||||
Sentou: RunningStyle.PaceChaser,
|
||||
Sasi: RunningStyle.LateSurger,
|
||||
Oikomi: RunningStyle.EndCloser,
|
||||
Oonige: RunningStyle.GreatEscape,
|
||||
Oonige: RunningStyle.Runaway,
|
||||
} as const;
|
||||
|
||||
export interface ImportUma {
|
||||
|
||||
@@ -260,7 +260,7 @@ export function finalStat(adjStat: number, skillPassive: number): number {
|
||||
|
||||
/**
|
||||
* Running styles for strategy–phase coefficients.
|
||||
* Great Escape is distinguished as a separate style even though it is
|
||||
* Runaway is distinguished as a separate style even though it is
|
||||
* mechanically identical to Front Runner.
|
||||
*/
|
||||
export enum RunningStyle {
|
||||
@@ -268,7 +268,7 @@ export enum RunningStyle {
|
||||
PaceChaser,
|
||||
LateSurger,
|
||||
EndCloser,
|
||||
GreatEscape,
|
||||
Runaway,
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -279,7 +279,7 @@ export const RUNNING_STYLES = [
|
||||
['Pace Chaser', RunningStyle.PaceChaser],
|
||||
['Late Surger', RunningStyle.LateSurger],
|
||||
['End Closer', RunningStyle.EndCloser],
|
||||
['Great Escape', RunningStyle.GreatEscape],
|
||||
['Runaway', RunningStyle.Runaway],
|
||||
] as const;
|
||||
|
||||
/**
|
||||
@@ -325,7 +325,7 @@ const hpStrategyCoeff = {
|
||||
[RunningStyle.PaceChaser]: 0.89,
|
||||
[RunningStyle.LateSurger]: 1.0,
|
||||
[RunningStyle.EndCloser]: 0.995,
|
||||
[RunningStyle.GreatEscape]: 0.86,
|
||||
[RunningStyle.Runaway]: 0.86,
|
||||
} as const;
|
||||
|
||||
/**
|
||||
@@ -595,7 +595,7 @@ const accelStrategyPhaseCoeff = {
|
||||
[RunningStyle.PaceChaser]: [0.985, 1.0, 0.996],
|
||||
[RunningStyle.LateSurger]: [0.975, 1.0, 1.0],
|
||||
[RunningStyle.EndCloser]: [0.945, 1.0, 0.997],
|
||||
[RunningStyle.GreatEscape]: [1.17, 0.94, 0.956],
|
||||
[RunningStyle.Runaway]: [1.17, 0.94, 0.956],
|
||||
} as const;
|
||||
|
||||
const surfaceProficiencyMod = [0.1, 0.3, 0.5, 0.7, 0.8, 0.9, 1.0, 1.05] as const;
|
||||
@@ -711,7 +711,7 @@ const conserveStratDistCoef = {
|
||||
[Distance.Medium]: 0.86,
|
||||
[Distance.Long]: 0.9,
|
||||
},
|
||||
[RunningStyle.GreatEscape]: {
|
||||
[RunningStyle.Runaway]: {
|
||||
[Distance.Sprint]: 1,
|
||||
[Distance.Mile]: 1,
|
||||
[Distance.Medium]: 1,
|
||||
|
||||
Reference in New Issue
Block a user