zenno: format
This commit is contained in:
@@ -22,7 +22,7 @@
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let search = $state('');
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const charas = $derived(characters ?? []);
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const searchedCharas = $derived(stringsearch(search, charas, ({name}) => name) || charas);
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const searchedCharas = $derived(stringsearch(search, charas, ({ name }) => name) || charas);
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$effect(() => {
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if (required && value == null && charas.length > 0) {
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@@ -41,14 +41,14 @@
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case 'ArrowDown': {
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const opts = [...optionsContainer!.children] as HTMLElement[];
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const i = opts.findIndex((n) => parseInt(n.dataset.charaId ?? '') === value?.chara_id);
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const o = i != null && i >= 0 ? opts[Math.min(i+1, opts.length - 1)] : opts[0];
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const o = i != null && i >= 0 ? opts[Math.min(i + 1, opts.length - 1)] : opts[0];
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setByElem(o);
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break;
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}
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case 'ArrowUp': {
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const opts = [...optionsContainer!.children] as HTMLElement[];
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const i = opts.findIndex((n) => parseInt(n.dataset.charaId ?? '') === value?.chara_id);
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const o = i != null && i > 0 ? opts[i-1] : opts[0];
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const o = i != null && i > 0 ? opts[i - 1] : opts[0];
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setByElem(o);
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break;
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}
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@@ -83,48 +83,60 @@
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<div class={className} style={`anchor-name: --anchor-${id}`}>
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<span
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{id}
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class="block h-9 content-center hover:cursor-pointer bg-mist-300 dark:bg-mist-900"
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class="block h-9 content-center bg-mist-300 hover:cursor-pointer dark:bg-mist-900"
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role="combobox"
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aria-expanded={expanded}
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aria-controls="charaOptions"
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aria-haspopup="listbox"
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onclick={() => popover?.togglePopover()}
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{onkeydown}
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tabindex="0"
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>{value?.name ?? ''}</span>
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tabindex="0">{value?.name ?? ''}</span
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>
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<div
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class="absolute top-2 shadow-lg open:flex flex-col px-2 skill-tip"
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class="skill-tip absolute top-2 flex-col px-2 shadow-lg open:flex"
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style={`position-anchor: --anchor-${id}; position-area: bottom;`}
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id="charaOptions"
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role="listbox"
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popover
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bind:this={popover}
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>
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<input class="my-2 border rounded-md min-h-8 pointer-coarse:min-h-12" placeholder=" Search" role="searchbox" bind:value={search} />
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<input
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class="my-2 min-h-8 rounded-md border pointer-coarse:min-h-12"
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placeholder=" Search"
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role="searchbox"
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bind:value={search}
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/>
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<div class="max-h-72 overflow-y-scroll" bind:this={optionsContainer}>
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{#if !required}
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<div
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class="w-full h-8 hover:cursor-pointer hover:bg-mist-300 hover:dark:bg-mist-900 text-lg"
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class="h-8 w-full text-lg hover:cursor-pointer hover:bg-mist-300 hover:dark:bg-mist-900"
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role="option"
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aria-selected={value == undefined}
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tabindex="0"
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data-chara-id=""
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onmousedown={() => {value = undefined; search = ''; popover!.hidePopover()}}
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onfocus={() => value = undefined}
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onmousedown={() => {
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value = undefined;
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search = '';
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popover!.hidePopover();
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}}
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onfocus={() => (value = undefined)}
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{onkeydown}
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>
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<span class="italic text-sm">Reset</span>
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<span class="text-sm italic">Reset</span>
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</div>
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{/if}
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{#each searchedCharas as c (c.chara_id)}
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<div
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class="w-full h-8 hover:cursor-pointer hover:bg-mist-300 hover:dark:bg-mist-900 text-lg"
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class="h-8 w-full text-lg hover:cursor-pointer hover:bg-mist-300 hover:dark:bg-mist-900"
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role="option"
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aria-selected={value?.chara_id === c.chara_id}
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tabindex="0"
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data-chara-id={c.chara_id}
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onmousedown={() => {value = c; popover!.hidePopover()}}
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onfocus={() => value = c}
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onmousedown={() => {
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value = c;
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popover!.hidePopover();
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}}
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onfocus={() => (value = c)}
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{onkeydown}
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>
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{#if option != null}
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@@ -1,39 +1,39 @@
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const WORD_BOUNDARY = " ,!?/-+();#○☆♡'=♪∀゚∴";
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function score(s: string, tt: string): number {
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let k: number | undefined;
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let r = 0;
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let run = 0;
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for (const c of s) {
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const j = tt.indexOf(c, k);
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// If the character isn't in the string, there's a major penalty.
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if (j < 0) {
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// The penalty scales with run length, on the assumption that we're
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// typing something else.
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// Really this should scale with the longest current run among all
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// search terms, but that's infeasible to implement.
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r -= 6 + run*run;
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run = 0;
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continue;
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}
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run++;
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// Characters at word boundaries get extra score.
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if (j == 0 || WORD_BOUNDARY.includes(tt[j-1])) {
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r += 2;
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}
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// As do characters that *are* word boundaries.
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if (WORD_BOUNDARY.includes(c)) {
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r += 2;
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}
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// And runs of matches scale with run length.
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if (j === k) {
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r += (run+1) * (run+1);
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} else {
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run = 0;
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}
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k = j + 1;
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}
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return r;
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let k: number | undefined;
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let r = 0;
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let run = 0;
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for (const c of s) {
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const j = tt.indexOf(c, k);
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// If the character isn't in the string, there's a major penalty.
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if (j < 0) {
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// The penalty scales with run length, on the assumption that we're
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// typing something else.
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// Really this should scale with the longest current run among all
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// search terms, but that's infeasible to implement.
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r -= 6 + run * run;
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run = 0;
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continue;
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}
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run++;
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// Characters at word boundaries get extra score.
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if (j == 0 || WORD_BOUNDARY.includes(tt[j - 1])) {
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r += 2;
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}
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// As do characters that *are* word boundaries.
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if (WORD_BOUNDARY.includes(c)) {
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r += 2;
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}
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// And runs of matches scale with run length.
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if (j === k) {
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r += (run + 1) * (run + 1);
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} else {
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run = 0;
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}
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k = j + 1;
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}
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return r;
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}
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/**
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@@ -44,13 +44,13 @@ function score(s: string, tt: string): number {
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* @returns Matching terms in decreasing match quality order
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*/
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export function stringsearch<T>(sub: string, terms: Iterable<T>, map: (t: T) => string): T[] {
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const s = sub.toLocaleLowerCase();
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const scored: [T, number][] = [];
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for (const t of terms) {
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const sc = score(s, map(t).toLocaleLowerCase());
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if (sc >= 0) {
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scored.push([t, sc]);
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}
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}
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return scored.sort(([, a], [, b]) => b - a).map(([t,]) => t);
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const s = sub.toLocaleLowerCase();
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const scored: [T, number][] = [];
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for (const t of terms) {
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const sc = score(s, map(t).toLocaleLowerCase());
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if (sc >= 0) {
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scored.push([t, sc]);
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}
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}
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return scored.sort(([, a], [, b]) => b - a).map(([t]) => t);
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}
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@@ -252,7 +252,7 @@
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<Sec h={3} id="hp">HP</Sec>
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<p>Max HP, i.e. starting HP.</p>
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{@render statChart(race.Stat.Stamina, hp, 'HP', [1000, 5000], {len: true})}
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{@render statChart(race.Stat.Stamina, hp, 'HP', [1000, 5000], { len: true })}
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<Sec h={2} id="power">Power</Sec>
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@@ -270,7 +270,7 @@
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<Sec h={3} id="acceleration">Acceleration</Sec>
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<p>Acceleration.</p>
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{@render statChart(race.Stat.Power, accel, 'Acceleration (m/s²)', [0.1, 0.5], {style: true})}
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{@render statChart(race.Stat.Power, accel, 'Acceleration (m/s²)', [0.1, 0.5], { style: true })}
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<Sec h={3} id="lane-change-target-speed">Lane Change Target Speed</Sec>
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<p>Horizontal (rather than forward) target speed of changing lanes.</p>
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