zenno/doc/frbm: rename chariot -> rabbit
jern on the Hakuraku discord informs me that chariot is a different style of build. Fixes #19.
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@@ -871,16 +871,22 @@
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between 1200 and 1000 guts can matter. See the <a href={resolve('/race/mspeed')}>mechanical speed calculator</a> for details.
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between 1200 and 1000 guts can matter. See the <a href={resolve('/race/mspeed')}>mechanical speed calculator</a> for details.
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</p>
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</p>
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<Sec h={3} id="chariot">Chariot</Sec>
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<div class="hidden" id="chariot"></div>
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<Sec h={3} id="rabbit">Rabbit</Sec>
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<p>
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<p>
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A front runner build that I have seen but not attempted is the chariot: a runaway with a strong mid race but insufficient HP
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A front runner build that I have seen but not attempted is the rabbit: a runaway with a strong early race but insufficient HP
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to spurt stays in front of one or two other front runners who have <Skill skill={skills.nsm} mention /><!-- ends with ! -->
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to spurt stays in front of one or two other front runners who have <Skill skill={skills.nsm} mention /><!-- ends with ! -->
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</p>
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</p>
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<p>
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<p>
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I saw a team using a chariot in CM13 round 2 day 2; that team had an overall eleven wins at the time. Maybe their horses just
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I saw a team using a rabbit in CM13 round 2 day 2; that team had an overall eleven wins at the time. Maybe their horses just
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weren't strong enough. I'm not sure. My opinion is that this build gives up the consistency of front runners to pursue a game
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weren't strong enough. I'm not sure. My opinion is that this build gives up the consistency of front runners to pursue a game
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plan that is hardly stronger when it does work.
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plan that is hardly stronger when it does work.
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</p>
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</p>
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<p>
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About two weeks ahead of CM15, Hakuraku's replay data is showing teams using a rabbit build, or even double runaways, with high win rates.
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I've watched a few dozen of those races and have found that the runaways are not functionally doing anything specific to runaways:
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they're being built without <Skill skill={skills.gw} mention /> and <Skill skill={skills.earlyLead} mention />, so the normal fronts (typically UG1 or better) pass them during early race.
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</p>
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<p>
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<p>
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If this build ever had an era, it was during Unity Cup, when NSM was essentially free and there was no VC. I don't think it's
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If this build ever had an era, it was during Unity Cup, when NSM was essentially free and there was no VC. I don't think it's
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viable now.
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viable now.
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