diff --git a/zenno/src/routes/doc/frbm/+page.svelte b/zenno/src/routes/doc/frbm/+page.svelte index 3b97f37..d2ff9f1 100644 --- a/zenno/src/routes/doc/frbm/+page.svelte +++ b/zenno/src/routes/doc/frbm/+page.svelte @@ -871,16 +871,22 @@ between 1200 and 1000 guts can matter. See the mechanical speed calculator for details.

- Chariot + + Rabbit

- A front runner build that I have seen but not attempted is the chariot: a runaway with a strong mid race but insufficient HP + A front runner build that I have seen but not attempted is the rabbit: a runaway with a strong early race but insufficient HP to spurt stays in front of one or two other front runners who have

- I saw a team using a chariot in CM13 round 2 day 2; that team had an overall eleven wins at the time. Maybe their horses just + I saw a team using a rabbit in CM13 round 2 day 2; that team had an overall eleven wins at the time. Maybe their horses just weren't strong enough. I'm not sure. My opinion is that this build gives up the consistency of front runners to pursue a game plan that is hardly stronger when it does work.

+

+ About two weeks ahead of CM15, Hakuraku's replay data is showing teams using a rabbit build, or even double runaways, with high win rates. + I've watched a few dozen of those races and have found that the runaways are not functionally doing anything specific to runaways: + they're being built without and , so the normal fronts (typically UG1 or better) pass them during early race. +

If this build ever had an era, it was during Unity Cup, when NSM was essentially free and there was no VC. I don't think it's viable now.