zenno/race/skillzone: new tool for viewing skill activation locations

Fixes #48.
This commit is contained in:
2026-10-31 13:21:37 -04:00
parent 2d935b87ec
commit 5a2b9b7bf4
6 changed files with 954 additions and 0 deletions
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import { expect, test } from 'vitest';
import * as condition from './condition';
test.for([
{
c: '',
want: [],
},
{
c: 'all_corner_random==1',
want: [[{ type: 'all_corner_random', op: '==', arg: 1 }]],
},
{
c: 'corner!=0',
want: [[{ type: 'corner', op: '!=', arg: 0 }]],
},
{
c: 'order_rate<80',
want: [[{ type: 'order_rate', op: '<', arg: 80 }]],
},
{
c: 'distance_diff_top<=5',
want: [[{ type: 'distance_diff_top', op: '<=', arg: 5 }]],
},
{
c: 'motivation>=4',
want: [[{ type: 'motivation', op: '>=', arg: 4 }]],
},
{
c: 'compete_fight_count>0',
want: [[{ type: 'compete_fight_count', op: '>', arg: 0 }]],
},
{
c: 'phase==1&change_order_onetime<0',
want: [
[
{ type: 'phase', op: '==', arg: 1 },
{ type: 'change_order_onetime', op: '<', arg: 0 },
],
],
},
{
c: 'temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70',
want: [
[
{ type: 'temptation_count', op: '==', arg: 0 },
{ type: 'remain_distance', op: '<=', arg: 201 },
{ type: 'remain_distance', op: '>=', arg: 199 },
{ type: 'order', op: '>=', arg: 4 },
{ type: 'order_rate', op: '<=', arg: 70 },
],
],
},
{
c: 'track_id==10001@track_id==10002@track_id==10004@track_id==10010@track_id==10103@track_id==10104',
want: [
[{ type: 'track_id', op: '==', arg: 10001 }],
[{ type: 'track_id', op: '==', arg: 10002 }],
[{ type: 'track_id', op: '==', arg: 10004 }],
[{ type: 'track_id', op: '==', arg: 10010 }],
[{ type: 'track_id', op: '==', arg: 10103 }],
[{ type: 'track_id', op: '==', arg: 10104 }],
],
},
{
c: 'distance_type==1&phase>=2&order_rate>=50&is_overtake==1@distance_type==2&phase>=2&order_rate>=50&is_overtake==1',
want: [
[
{ type: 'distance_type', op: '==', arg: 1 },
{ type: 'phase', op: '>=', arg: 2 },
{ type: 'order_rate', op: '>=', arg: 50 },
{ type: 'is_overtake', op: '==', arg: 1 },
],
[
{ type: 'distance_type', op: '==', arg: 2 },
{ type: 'phase', op: '>=', arg: 2 },
{ type: 'order_rate', op: '>=', arg: 50 },
{ type: 'is_overtake', op: '==', arg: 1 },
],
],
},
])('$c', ({ c, want }) => expect(condition.parse(c)).toEqual(want));
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import * as race from '$lib/race';
import * as racecourse from '$lib/data/racecourse';
export enum Op {
Eq = '==',
Ne = '!=',
Le = '<=',
Lt = '<',
Ge = '>=',
Gt = '>',
}
export interface Condition {
type: string;
op: Op;
arg: number;
}
const re = /(?<type>[a-z0-9_]+)(?<op>[=!<>]=?)(?<arg>-?\d+)/;
function parseCond(conj: string): Condition {
// Using ! assertions because we want to explode if the parse fails.
const r = re.exec(conj)!.groups!;
return { type: r.type, op: r.op as Op, arg: parseInt(r.arg) };
}
export function parse(cond: string): Condition[][] {
if (cond === '') {
return [];
}
return cond.split('@').map((disj) => disj.split('&').map(parseCond));
}
export enum SpanType {
Never = 'N/A',
Random = 'Random',
Skill = 'Triggered',
Whenever = 'Immediate',
}
export interface Span {
start: number;
end: number;
type: SpanType;
}
function coursespans(spans: racecourse.Span[] | racecourse.Slope[], type: SpanType): Span[] {
return or(spans.map((s) => ({ start: s.start, end: s.end, type })));
}
function phase(course: racecourse.Course, op: Op, phase: race.Phase, type: SpanType): Span {
const p = race.phases(course.distance);
switch (op) {
case Op.Eq:
if (phase === race.Phase.EarlyRace) {
return { start: 0, end: p[race.Phase.EarlyRace], type };
}
return { start: p[phase - 1 as race.Phase], end: p[phase], type };
case Op.Le:
return { start: 0, end: p[phase], type };
case Op.Ge:
if (phase === race.Phase.EarlyRace) {
return { start: 0, end: course.distance, type };
}
return { start: p[phase - 1 as race.Phase], end: course.distance, type };
default:
// Other operators aren't used.
throw new Error("weird operator on phase condition");
}
}
function endafter(course: racecourse.Course, type: SpanType): Span {
return phase(course, Op.Ge, race.Phase.LateRace, type);
}
function is_finalcorner(course: racecourse.Course, toEnd: boolean, type: SpanType): Span {
const c = course.spans.findLast((s) => s.corner != null);
if (c == null) {
return { start: 0, end: 0, type: SpanType.Never };
}
return { start: c.start, end: toEnd ? course.distance : c.end, type };
}
function laststraight(course: racecourse.Course, type: SpanType): Span {
const s = course.spans[course.spans.length - 1];
return { start: s.start, end: s.end, type };
}
function distrate(course: racecourse.Course, cond: Condition, type: SpanType): Span {
switch (cond.op) {
case Op.Le:
case Op.Lt:
return { start: 0, end: Math.round(course.distance * cond.arg / 100), type };
case Op.Ge:
case Op.Gt:
return { start: Math.round(course.distance * cond.arg / 100), end: course.distance, type };
}
return { start: 0, end: 0, type: SpanType.Never };
}
function remaining(course: racecourse.Course, cond: Condition, type: SpanType): Span {
switch (cond.op) {
case Op.Eq:
return { start: course.distance - cond.arg - 1, end: course.distance - cond.arg + 1, type };
case Op.Ne:
throw new Error("weird operator on remaining distance");
case Op.Le:
case Op.Lt:
return { start: course.distance - cond.arg, end: course.distance, type };
case Op.Ge:
case Op.Gt:
return { start: 0, end: course.distance - cond.arg, type };
}
}
function later(s: Span, p: number): Span {
return { ...s, start: (s.start + s.end) * p };
}
function first(s: Span, p: number): Span {
return { ...s, end: (s.start + s.end) * p };
}
function accumulatetime(course: racecourse.Course, t: number, type: SpanType): Span {
return { start: race.baseSpeed(course.distance) * t, end: course.distance, type };
}
function intersection(a: Span, b: Span): Span {
const start = Math.max(a.start, b.start);
const end = Math.min(a.end, b.end);
if (start >= end) {
return { start: 0, end: 0, type: SpanType.Never };
}
switch (a.type) {
case SpanType.Never:
return { start: 0, end: 0, type: SpanType.Never };
case SpanType.Random:
case SpanType.Skill:
if (b.type === SpanType.Never) {
return { start: 0, end: 0, type: SpanType.Never };
}
// We use a.type on the assumption that we will never intersect
// a random span with a skill-triggered span.
return { start, end, type: a.type };
case SpanType.Whenever:
return { start, end, type: b.type };
}
}
function opcompare(cond: Condition, x: number) {
switch (cond.op) {
case Op.Eq:
return x === cond.arg;
case Op.Ne:
return x !== cond.arg;
case Op.Le:
return x <= cond.arg;
case Op.Lt:
return x < cond.arg;
case Op.Ge:
return x >= cond.arg;
case Op.Gt:
return x > cond.arg;
}
}
function must(x: boolean): SpanType {
return x ? SpanType.Whenever : SpanType.Never;
}
const perCond: Readonly<Partial<Record<Condition['type'], (course: racecourse.Course, cond: Condition) => Span[]>>> = {
'accumulatetime': (course, cond) => [accumulatetime(course, cond.arg, SpanType.Whenever)],
'activate_count_all_team': (course) => [{ start: 0, end: course.distance, type: SpanType.Skill }],
'activate_count_end_after': (course) => [endafter(course, SpanType.Skill)],
'activate_count_heal': (course) => [{ start: 0, end: course.distance, type: SpanType.Skill }],
'activate_count_later_half': (course) => [{ start: course.distance / 2, end: course.distance, type: SpanType.Skill }],
'activate_count_middle': (course) => [phase(course, Op.Eq, race.Phase.MidRace, SpanType.Skill)],
'activate_count_start': (course) => [phase(course, Op.Eq, race.Phase.EarlyRace, SpanType.Skill)],
'all_corner_random': (course) => coursespans(course.spans.filter((s) => s.corner != null), SpanType.Random),
'change_order_up_end_after': (course) => [endafter(course, SpanType.Whenever)],
'change_order_up_finalcorner_after': (course) => [is_finalcorner(course, true, SpanType.Whenever)],
'change_order_up_middle': (course) => [phase(course, Op.Eq, race.Phase.MidRace, SpanType.Whenever)],
'compete_fight_count': (course) => [laststraight(course, SpanType.Whenever)],
'corner': (course, cond) => coursespans(course.spans.filter((s) => opcompare(cond, s.corner ?? 0)), SpanType.Whenever),
'corner_count': (course, cond) => [{ start: 0, end: course.distance, type: opcompare(cond, course.spans.reduce((n, s) => n + (s.corner != null ? 1 : 0), 0)) ? SpanType.Never : SpanType.Whenever }],
'corner_random': (course, cond) => {
const c = course.spans.findLast((s) => s.corner === cond.arg);
if (c == null) {
return [{ start: 0, end: 0, type: SpanType.Never }];
}
return [{ start: c.start, end: c.end, type: SpanType.Random }];
},
'course_distance': (course, cond) => [{ start: 0, end: course.distance, type: must(opcompare(cond, course.distance)) }],
'distance_rate': (course, cond) => [distrate(course, cond, SpanType.Whenever)],
'distance_rate_after_random': (course, cond) => [distrate(course, cond, SpanType.Random)],
'distance_type': (course, cond) => [{ start: 0, end: course.distance, type: must(opcompare(cond, racecourse.distanceType(course))) }],
'down_slope_random': (course) => coursespans(course.slopes.filter((s) => s.per < 0), SpanType.Random),
'furlong': (course, cond) => {
switch (cond.op) {
case Op.Eq:
return [{ start: cond.arg * 201.168, end: (cond.arg + 1) * 201.168, type: SpanType.Whenever }];
case Op.Ne:
return [
{ start: 0, end: cond.arg * 201.168, type: SpanType.Whenever },
{ start: (cond.arg + 1) * 201.168, end: course.distance, type: SpanType.Whenever },
];
case Op.Le:
case Op.Lt:
return [{ start: 0, end: (cond.arg + 1) * 201.168, type: SpanType.Whenever }];
case Op.Ge:
case Op.Gt:
return [{ start: cond.arg * 201.168, end: course.distance, type: SpanType.Whenever }];
}
},
'ground_type': (course, cond) => [{ start: 0, end: course.distance, type: must(opcompare(cond, course.ground)) }],
// hp_per would be an interesting challenge...
'is_finalcorner': (course, cond) => {
// Either is_finalcorner==1 or is_finalcorner==0.
if (cond.arg === 1) {
return [is_finalcorner(course, true, SpanType.Whenever)];
}
const c = course.spans.findLast((s) => s.corner != null);
if (c == null) {
return [{ start: 0, end: course.distance, type: SpanType.Whenever }];
}
return [{ start: 0, end: c.start, type: SpanType.Whenever }];
},
// TODO(zeph): is_abroad
'is_activate_any_skill': (course) => [{ start: 0, end: course.distance, type: SpanType.Skill }],
'is_activate_heal_skill': (course) => [{ start: 0, end: course.distance, type: SpanType.Skill }],
'is_basis_distance': (course, cond) => [{ start: 0, end: course.distance, type: must(opcompare(cond, course.distance % 400 === 0 ? 1 : 0)) }],
'is_dirtgrade': (course, cond) => {
// NAR tracks: Ooi, Kawasaki, Funabashi, Morioka
const is = [10101, 10103, 10104, 10105].includes(course.race_track_id);
return [{ start: 0, end: course.distance, type: must(opcompare(cond, is ? 1 : 0)) }];
},
'is_finalcorner_laterhalf': (course) => [later(is_finalcorner(course, false, SpanType.Whenever), 0.5)],
'is_finalcorner_random': (course) => [is_finalcorner(course, false, SpanType.Random)],
'is_last_straight': (course) => [laststraight(course, SpanType.Whenever)],
'is_last_straight_onetime': (course) => [first(laststraight(course, SpanType.Whenever), 0.02)],
'is_lastspurt': (course) => [endafter(course, SpanType.Whenever)],
// could implement is_temptation!=0, but that condition isn't used
'is_tight_track': (course, cond) => {
// Sapporo, Hakodate, Fukushima, Kokura, Kawasaki, Funabashi
// TODO(zeph): GameTora says "afaik" for this list...
const is = [10001, 10002, 10004, 10010, 10103, 10104];
return [{ start: 0, end: course.distance, type: must(opcompare(cond, is ? 1 : 0)) }];
},
'last_straight_random': (course) => [laststraight(course, SpanType.Random)],
'lastspurt': (course) => [endafter(course, SpanType.Whenever)],
'order_rate_in20_continue': (course) => [accumulatetime(course, 5, SpanType.Whenever)],
'order_rate_in40_continue': (course) => [accumulatetime(course, 5, SpanType.Whenever)],
'order_rate_in50_continue': (course) => [accumulatetime(course, 5, SpanType.Whenever)],
'order_rate_in80_continue': (course) => [accumulatetime(course, 5, SpanType.Whenever)],
'order_rate_out20_continue': (course) => [accumulatetime(course, 5, SpanType.Whenever)],
'order_rate_out40_continue': (course) => [accumulatetime(course, 5, SpanType.Whenever)],
'order_rate_out50_continue': (course) => [accumulatetime(course, 5, SpanType.Whenever)],
'order_rate_out70_continue': (course) => [accumulatetime(course, 5, SpanType.Whenever)],
'phase': (course, cond) => [phase(course, cond.op, cond.arg, SpanType.Whenever)],
'phase_corner_random': (course, cond) => {
const p = phase(course, Op.Eq, cond.arg, SpanType.Random);
return coursespans(course.spans.filter((s) => s.corner != null), SpanType.Random).map((s) => intersection(s, p));
},
'phase_first_half_straight_random': (course, cond) => {
const p = first(phase(course, Op.Eq, cond.arg, SpanType.Random), 0.5);
return coursespans(course.spans.filter((s) => s.straight != null), SpanType.Random).map((s) => intersection(s, p));
},
'phase_firsthalf': (course, cond) => [first(phase(course, Op.Eq, cond.arg, SpanType.Whenever), 0.5)],
'phase_firsthalf_random': (course, cond) => [first(phase(course, Op.Eq, cond.arg, SpanType.Random), 0.5)],
'phase_firstquarter': (course, cond) => [first(phase(course, Op.Eq, cond.arg, SpanType.Whenever), 0.25)],
'phase_firstquarter_random': (course, cond) => [first(phase(course, Op.Eq, cond.arg, SpanType.Random), 0.25)],
'phase_laterhalf': (course, cond) => [later(phase(course, Op.Eq, cond.arg, SpanType.Whenever), 0.5)],
'phase_laterhalf_random': (course, cond) => [later(phase(course, Op.Eq, cond.arg, SpanType.Random), 0.5)],
'phase_latter_half_straight_random': (course, cond) => {
const p = later(phase(course, Op.Eq, cond.arg, SpanType.Random), 0.5);
return coursespans(course.spans.filter((s) => s.straight != null), SpanType.Random).map((s) => intersection(s, p));
},
'phase_random': (course, cond) => [phase(course, cond.op, cond.arg, SpanType.Random)],
'phase_straight_random': (course, cond) => {
const p = phase(course, Op.Eq, cond.arg, SpanType.Random);
return coursespans(course.spans.filter((s) => s.straight != null), SpanType.Random).map((s) => intersection(s, p));
},
'remain_distance': (course, cond) => [remaining(course, cond, SpanType.Whenever)],
'remain_distance_viewer_id': (course, cond) => [remaining(course, cond, SpanType.Whenever)],
'rotation': (course, cond) => [{ start: 0, end: course.distance, type: must(opcompare(cond, course.turn)) }],
'run_at_full_speed_random': (course) => [endafter(course, SpanType.Random)],
'slope': (course, cond) => {
switch (cond.arg) {
case 0:
return coursespans(racecourse.fillSlopes(course.slopes, course.distance).filter((s) => s.per === 0), SpanType.Whenever);
case 1:
return coursespans(course.slopes.filter((s) => s.per > 0), SpanType.Whenever);
case 2:
return coursespans(course.slopes.filter((s) => s.per < 0), SpanType.Whenever);
default:
throw new Error("weird argument to slope condition");
}
},
'straight_front_type': (course, cond) => coursespans(course.spans.filter((s) => s.straight === cond.arg), SpanType.Whenever),
'straight_random': (course) => coursespans(course.spans.filter((s) => s.straight != null), SpanType.Random),
'track_id': (course, cond) => [{ start: 0, end: course.distance, type: must(opcompare(cond, course.race_track_id)) }],
'up_slope_random': (course) => coursespans(course.slopes.filter((s) => s.per > 0), SpanType.Random),
'up_slope_random_later_half': (course) => {
const p = { start: course.distance / 2, end: course.distance, type: SpanType.Random };
return coursespans(course.slopes.filter((s) => s.per > 0), SpanType.Random).map((s) => intersection(s, p));
}
} as const;
export function spans(course: racecourse.Course, cond: Condition): Span[] {
const f = perCond[cond.type];
return f?.(course, cond) ?? [{ start: 0, end: course.distance, type: SpanType.Whenever }];
}
export function and(as: Span[], bs: Span[]): Span[] {
const a = as.toSorted((l, r) => l.start - r.start);
const b = bs.toSorted((l, r) => l.start - r.start);
// TODO(zeph): this is quadratic in the number of spans; we could do it linear
return a.flatMap((u) => b.map((v) => intersection(u, v)).filter((v) => v.type !== SpanType.Never));
}
export function or(spans: Span[]): Span[] {
const a = spans.filter((s) => s.type !== SpanType.Never).sort((l, r) => l.start - r.start);
if (spans.length === 0) {
return [];
}
const r: Span[] = [];
let cur = a.shift()!;
while (a.length > 0) {
const next = a.shift()!;
// If they're disjoint or different types, they can't be merged.
// Note that we only need to check next start versus current end
// because we sort by start position first.
if (next.start > cur.end || next.type !== cur.type) {
r.push(cur);
cur = next;
continue;
}
// The current start is always the minimum of the two because we sorted,
// and the merged type is the same as the current type.
cur.end = Math.max(cur.end, next.end);
}
r.push(cur);
return r;
}