This calculator separates conditions into four categories:
+
+
+ Immediate conditions that are satisfied continuously during their range. The skill activates as soon as all other
+ conditions are satisfied. These conditions are mapped in
+
+
+ green with an "Immediate" label.
+
+
+ Random conditions that are satisfied at a single point within their range, or several points in the case of e.g. all_corner_random==1. All other conditions must be satisfied at the time the horse reaches the random points for the skill to activate. Other
+ conditions may exclude portions of the random range, which can cause them to become impossible to trigger; this is
+ particularly common with phase_random==0 & accumulatetime>=5 skills. These
+ conditions are mapped in
+
+ yellow with a "Random" label.
+
+
+ Conditions satisfied by the Uma's other skills triggering. These are mapped in
+
+
+ cyan with a "Triggered" label.
+
+
+ Unsatisfiable conditions. These are mapped in
+
+
+ red with an "N/A" label.
+
+
+
+ accumulatetime is implemented by assuming the horse runs at the
+
+ race base speed
+
+ from the gate. In practice, ignoring the start dash this way will tend to overestimate the starting position of the condition
+ especially for backline running styles, and it may underestimate it for runaways with full gate accels.
+