zenno/career/ismdata: start of auto career analysis
This commit is contained in:
Generated
+11
-1
@@ -9,7 +9,8 @@
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"version": "0.0.1",
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"dependencies": {
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"@observablehq/plot": "^0.6.17",
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"mathjs": "^15.2.0"
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"mathjs": "^15.2.0",
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"zod": "^4.4.3"
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},
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"devDependencies": {
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"@eslint/compat": "^2.1.0",
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@@ -5303,6 +5304,15 @@
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"integrity": "sha512-B58NGBEoc8Y9MWWCQGl/gq9xBCe4IiKM0a2x7GZdQKOW5Exr8S1W24J6OgM1njK8xCRGvAJIL/MxXHf6SkmQKQ==",
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"dev": true,
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"license": "MIT"
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},
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"node_modules/zod": {
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"version": "4.4.3",
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"resolved": "https://registry.npmjs.org/zod/-/zod-4.4.3.tgz",
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"integrity": "sha512-ytENFjIJFl2UwYglde2jchW2Hwm4GJFLDiSXWdTrJQBIN9Fcyp7n4DhxJEiWNAJMV1/BqWfW/kkg71UDcHJyTQ==",
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"license": "MIT",
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"funding": {
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"url": "https://github.com/sponsors/colinhacks"
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}
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}
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}
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}
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+2
-1
@@ -46,7 +46,8 @@
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},
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"dependencies": {
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"@observablehq/plot": "^0.6.17",
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"mathjs": "^15.2.0"
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"mathjs": "^15.2.0",
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"zod": "^4.4.3"
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},
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"allowScripts": {
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"esbuild@0.28.1": true
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@@ -0,0 +1,34 @@
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<script lang="ts">
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import * as support from '$lib/data/support';
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import type { SvelteHTMLElements } from 'svelte/elements';
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const sizes = [70, 35, 16];
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interface Props {
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name: keyof typeof support.SPECIALTY_ICON;
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size: (typeof sizes)[number];
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}
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let { name, size, ...rest }: Props & SvelteHTMLElements['picture'] = $props();
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const icon = $derived(support.SPECIALTY_ICON[name]);
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const avifs = $derived(
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sizes
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.filter((sz) => sz >= size)
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.map((sz) => `/img/support/type/${icon}/${sz}x${sz}.avif ${sz / size}x`)
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.join(', '),
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);
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const pngs = $derived(
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sizes
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.filter((sz) => sz >= size)
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.map((sz) => `/img/support/type/${icon}/${sz}x${sz}.png ${sz / size}x`)
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.join(', '),
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);
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const src = $derived(`/img/support/${icon}/${sizes[0]}x${sizes[0]}.png`);
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</script>
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<picture {...rest}>
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<source srcset={avifs} type="image/avif" />
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<source srcset={pngs} type="image/png" />
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<img {src} alt={name} class="inline" width={size} height={size} loading="lazy" />
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</picture>
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@@ -0,0 +1,39 @@
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<script lang="ts">
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import type { SvelteHTMLElements } from 'svelte/elements';
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const sizes = [128, 64, 32] as const;
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interface Props {
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icon_id: number | null | undefined;
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size: (typeof sizes)[number];
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alt?: string;
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}
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let { icon_id, size, alt, ...rest }: Props & SvelteHTMLElements['picture'] = $props();
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const icon = $derived(icon_id ?? 0);
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const avifs = $derived(
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sizes
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.filter((sz) => sz >= size)
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.map((sz) => `/img/support/${icon}/${sz}x${sz}.avif ${sz / size}x`)
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.join(', '),
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);
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const pngs = $derived(
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sizes
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.filter((sz) => sz >= size)
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.map((sz) => `/img/support/${icon}/${sz}x${sz}.png ${sz / size}x`)
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.join(', '),
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);
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const src = $derived(icon !== 0 ? `/img/support/${icon}/${sizes[0]}x${sizes[0]}.png` : `/img/support/10011`);
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const title = $derived(alt ?? `Support card icon ID ${icon_id}`);
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</script>
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{#if icon !== 0}
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<picture {...rest}>
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<source srcset={avifs} type="image/avif" />
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<source srcset={pngs} type="image/png" />
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<img {src} {title} alt={title} class="inline" width={size} height={size} loading="lazy" />
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</picture>
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{:else}
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<div class={`w-[${size}px] h-[${size}px]`}></div>
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{/if}
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@@ -45,6 +45,13 @@ export const PAGES = {
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description: 'Calculate the importance of acceleration effects at the starting gate.',
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},
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] satisfies Page[],
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career: [
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{
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route: resolve('/career/ismdata'),
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name: 'Idle Single Mode Analysis',
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description: 'Analyze Umadump records of Independent Training',
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},
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] satisfies Page[],
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chara: [
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{
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route: resolve('/chara/affinity'),
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@@ -47,7 +47,6 @@ export interface SupportCard {
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Effect[],
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Effect[],
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Effect[],
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Effect[],
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];
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/**
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* Unique effect, for cards that have them.
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@@ -210,3 +209,18 @@ export interface Hint {
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wit?: number;
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sp?: number;
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}
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export async function supports(): Promise<SupportCard[]> {
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const resp = await fetch('/api/global/support');
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return resp.json();
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}
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export const SPECIALTY_ICON = {
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Speed: 0,
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Stamina: 1,
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Power: 2,
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Guts: 3,
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Wit: 4,
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Pal: 5,
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Group: 6,
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} as const;
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@@ -0,0 +1,312 @@
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import * as z from 'zod';
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import * as race from './race';
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const Skill = z.strictObject({
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skill_id: z.int32(),
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level: z.int32(),
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});
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export type Skill = z.infer<typeof Skill>;
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const SkillTip = z.strictObject({
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group_id: z.int32(),
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rarity: z.int32(),
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level: z.int32(),
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});
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export type SkillTip = z.infer<typeof SkillTip>;
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/** SingleModeSupportCard */
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const SupportCard = z.strictObject({
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position: z.int32(),
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support_card_id: z.int32(),
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limit_break_count: z.int32(),
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exp: z.int32(),
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owner_viewer_id: z.number(),
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});
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export type SupportCard = z.infer<typeof SupportCard>;
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const GroupOuting = z.strictObject({
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chara_id: z.int32(),
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is_outing: z.int32(),
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story_step: z.int32(),
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});
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export type GroupOuting = z.infer<typeof GroupOuting>;
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const Evaluation = z.strictObject({
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target_id: z.int32(),
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training_partner_id: z.int32(),
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evaluation: z.int32(),
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is_outing: z.int32(),
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story_step: z.int32(),
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is_appear: z.int32(),
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group_outing_info_array: z.array(GroupOuting),
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});
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export type Evaluation = z.infer<typeof Evaluation>;
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const TrainingLevel = z.strictObject({
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command_id: z.int32(),
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level: z.int32(),
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});
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export type TrainingLevel = z.infer<typeof TrainingLevel>;
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const GuestOuting = z.strictObject({
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support_card_id: z.int32(),
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story_step: z.int32(),
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group_outing_info_array: z.array(GroupOuting),
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});
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export type GuestOuting = z.infer<typeof GuestOuting>;
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/** SingleModeSkillUpgrade */
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const SkillUpgrade = z.strictObject({
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condition_id: z.int32(),
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total_count: z.int32(),
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current_count: z.int32(),
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});
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export type SkillUpgrade = z.infer<typeof SkillUpgrade>;
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const AptitudeLevel = z.enum(race.AptitudeLevel);
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const SingleModeChara = z.strictObject({
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single_mode_chara_id: z.int32(),
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card_id: z.int32(),
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chara_grade: z.int32(),
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speed: z.int32(),
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stamina: z.int32(),
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power: z.int32(),
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wiz: z.int32(),
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guts: z.int32(),
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vital: z.int32(),
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max_speed: z.int32(),
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max_stamina: z.int32(),
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max_power: z.int32(),
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max_wiz: z.int32(),
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max_guts: z.int32(),
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default_max_speed: z.int32(),
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default_max_stamina: z.int32(),
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default_max_power: z.int32(),
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default_max_wiz: z.int32(),
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default_max_guts: z.int32(),
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max_vital: z.int32(),
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motivation: z.int32(),
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fans: z.int32(),
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rarity: z.int32(),
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race_program_id: z.int32(),
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reserve_race_program_id: z.int32(),
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race_running_style: z.int32(),
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is_short_race: z.int32(),
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talent_level: z.int32(),
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skill_array: z.array(Skill),
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disable_skill_id_array: z.array(z.int32()),
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skill_tips_array: z.array(SkillTip),
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support_card_array: z.array(SupportCard),
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succession_trained_chara_id_1: z.int32(),
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succession_trained_chara_id_2: z.int32(),
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proper_distance_short: AptitudeLevel,
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proper_distance_mile: AptitudeLevel,
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proper_distance_middle: AptitudeLevel,
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proper_distance_long: AptitudeLevel,
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proper_running_style_nige: AptitudeLevel,
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proper_running_style_senko: AptitudeLevel,
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proper_running_style_sashi: AptitudeLevel,
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proper_running_style_oikomi: AptitudeLevel,
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proper_ground_turf: AptitudeLevel,
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proper_ground_dirt: AptitudeLevel,
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turn: z.int32(),
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skill_point: z.int32(),
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short_cut_state: z.int32(),
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state: z.int32(),
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playing_state: z.int32(),
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scenario_id: z.int32(),
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route_id: z.int32(),
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start_time: z.string(),
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evaluation_info_array: z.array(Evaluation),
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training_level_info_array: z.array(TrainingLevel),
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nickname_id_array: z.array(z.int32()),
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chara_effect_id_array: z.array(z.int32()),
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route_race_id_array: z.array(z.int32()),
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guest_outing_info_array: z.array(GuestOuting),
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skill_upgrade_info_array: z.array(SkillUpgrade),
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});
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export type SingleModeChara = z.infer<typeof SingleModeChara>;
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const ProgressInfo = z.strictObject({
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chara_info: z.optional(SingleModeChara),
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start_time: z.string(),
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end_time: z.string(),
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dress_id: z.int32(),
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});
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export type ProgressInfo = z.infer<typeof ProgressInfo>;
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const CharaEffectLog = z.strictObject({
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chara_effect_id: z.int32(),
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is_active: z.boolean(),
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});
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export type CharaEffectLog = z.infer<typeof CharaEffectLog>;
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/** IdleSingleModeSignedInt */
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const SignedInt = z.strictObject({
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sign: z.int32(),
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value: z.int32(),
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});
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export type SignedInt = z.infer<typeof SignedInt>;
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/** IdleSingleModeGainInfo */
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const GainInfo = z.strictObject({
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speed: SignedInt,
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stamina: SignedInt,
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power: SignedInt,
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wiz: SignedInt,
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guts: SignedInt,
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max_speed: z.int32(),
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max_stamina: z.int32(),
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max_power: z.int32(),
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max_wiz: z.int32(),
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max_guts: z.int32(),
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proper_distance_short: z.int32(),
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proper_distance_mile: z.int32(),
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proper_distance_middle: z.int32(),
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proper_distance_long: z.int32(),
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proper_running_style_nige: z.int32(),
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proper_running_style_senko: z.int32(),
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proper_running_style_sashi: z.int32(),
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proper_running_style_oikomi: z.int32(),
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proper_ground_turf: z.int32(),
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proper_ground_dirt: z.int32(),
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skill_point: z.int32(),
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skill_tips_array: z.array(SkillTip),
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});
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export type GainInfo = z.infer<typeof GainInfo>;
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/** IdleSingleModeSupportCardGain */
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const SupportCardGain = z.strictObject({
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support_card_id: z.int32(),
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gain_info: GainInfo,
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});
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export type SupportCardGain = z.infer<typeof SupportCardGain>;
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const Factor = z.strictObject({
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factor_id: z.int32(),
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level: z.int32(),
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});
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export type Factor = z.infer<typeof Factor>;
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/** IdleSingleModeSuccessionFactorGain */
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const SuccessionFactorGain = z.strictObject({
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year: z.int32(),
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gain_factor_info_array: z.array(Factor),
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});
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export type SuccessionFactorGain = z.infer<typeof SuccessionFactorGain>;
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const SingleRaceHistory = z.strictObject({
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turn: z.int32(),
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program_id: z.int32(),
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weather: z.int32(),
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ground_condition: z.int32(),
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running_style: z.int32(),
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result_rank: z.int32(),
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frame_order: z.int32(),
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||||
npc_count: z.int32(),
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});
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export type SingleRaceHistory = z.infer<typeof SingleRaceHistory>;
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const RaceReward = z.strictObject({
|
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item_type: z.int32(),
|
||||
item_id: z.int32(),
|
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item_num: z.int32(),
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||||
});
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||||
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||||
export type RaceReward = z.infer<typeof RaceReward>;
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||||
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||||
const RaceRewardLimit = z.strictObject({
|
||||
reward_id: z.int32(),
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||||
item_type: z.int32(),
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||||
item_id: z.int32(),
|
||||
item_num: z.int32(),
|
||||
rest_count: z.int32(),
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||||
});
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||||
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export type RaceRewardLimit = z.infer<typeof RaceRewardLimit>;
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||||
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const CharaRaceReward = z.strictObject({
|
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result_rank: z.int32(),
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||||
result_time: z.int32(),
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||||
race_reward: z.array(RaceReward),
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||||
race_reward_bonus: z.array(RaceReward),
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||||
race_reward_plus_bonus: z.array(RaceReward),
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||||
race_reward_bonus_win: z.array(RaceReward),
|
||||
race_reward_limit: z.optional(z.array(RaceRewardLimit)),
|
||||
gained_fans: z.int32(),
|
||||
campaign_id_array: z.array(z.int32()),
|
||||
});
|
||||
|
||||
export type CharaRaceReward = z.infer<typeof CharaRaceReward>;
|
||||
|
||||
/** IdleSingleModeRaceHistory */
|
||||
const RaceHistory = z.strictObject({
|
||||
race_history: SingleRaceHistory,
|
||||
race_reward_info: CharaRaceReward,
|
||||
lose_tips_id: z.int32(),
|
||||
});
|
||||
|
||||
export type RaceHistory = z.infer<typeof RaceHistory>;
|
||||
|
||||
/** IdleSingleModeProgressLog */
|
||||
const ProgressLog = z.strictObject({
|
||||
chara_effect_log_array: z.array(CharaEffectLog),
|
||||
support_card_gain_info_array: z.array(SupportCardGain),
|
||||
event_gain_info: GainInfo,
|
||||
succession_gain_info: GainInfo,
|
||||
succession_factor_gain_array: z.array(SuccessionFactorGain),
|
||||
race_history_array: z.array(RaceHistory),
|
||||
gain_skill_id_array: z.array(z.int32()),
|
||||
total_skill_point: z.int32(),
|
||||
});
|
||||
|
||||
export type ProgressLog = z.infer<typeof ProgressLog>;
|
||||
|
||||
const AddItem = z.strictObject({
|
||||
item_id: z.int32(),
|
||||
number: z.int32(),
|
||||
});
|
||||
|
||||
export type AddItem = z.infer<typeof AddItem>;
|
||||
|
||||
const RewardSummary = z.strictObject({
|
||||
add_item_list: z.array(AddItem),
|
||||
});
|
||||
|
||||
export type RewardSummary = z.infer<typeof RewardSummary>;
|
||||
|
||||
const End = z.strictObject({
|
||||
chara_info: SingleModeChara,
|
||||
reward_summary_info: RewardSummary,
|
||||
});
|
||||
|
||||
export type End = z.infer<typeof End>;
|
||||
|
||||
/**
|
||||
* WorkIdleSingleMode, or all the data extracted from an ISM career.
|
||||
*/
|
||||
export const Career = z.object({
|
||||
progress_info: ProgressInfo,
|
||||
progress_log_info: ProgressLog,
|
||||
end_info: End,
|
||||
});
|
||||
|
||||
export type Career = z.infer<typeof Career>;
|
||||
+70
-33
@@ -20,6 +20,34 @@ export enum Stat {
|
||||
*/
|
||||
export const StatList = [Stat.Speed, Stat.Stamina, Stat.Power, Stat.Guts, Stat.Wit] as const;
|
||||
|
||||
/**
|
||||
* Aptitude or proficiency levels.
|
||||
*/
|
||||
export enum AptitudeLevel {
|
||||
G = 1,
|
||||
F = 2,
|
||||
E = 3,
|
||||
D = 4,
|
||||
C = 5,
|
||||
B = 6,
|
||||
A = 7,
|
||||
S = 8,
|
||||
}
|
||||
|
||||
/**
|
||||
* Aptitude levels as a descending list for easy iterating.
|
||||
*/
|
||||
export const APTITUDE_LEVELS = [
|
||||
AptitudeLevel.S,
|
||||
AptitudeLevel.A,
|
||||
AptitudeLevel.B,
|
||||
AptitudeLevel.C,
|
||||
AptitudeLevel.D,
|
||||
AptitudeLevel.E,
|
||||
AptitudeLevel.F,
|
||||
AptitudeLevel.G,
|
||||
] as const;
|
||||
|
||||
/**
|
||||
* Mood levels.
|
||||
*/
|
||||
@@ -159,7 +187,16 @@ const powerStatGroundMod = {
|
||||
},
|
||||
} as const;
|
||||
|
||||
const strategyProficiencyMod = [0.1, 0.2, 0.4, 0.6, 0.75, 0.85, 1.0, 1.1] as const;
|
||||
const strategyProficiencyMod: Readonly<Record<AptitudeLevel, number>> = {
|
||||
[AptitudeLevel.G]: 0.1,
|
||||
[AptitudeLevel.F]: 0.2,
|
||||
[AptitudeLevel.E]: 0.4,
|
||||
[AptitudeLevel.D]: 0.6,
|
||||
[AptitudeLevel.C]: 0.75,
|
||||
[AptitudeLevel.B]: 0.85,
|
||||
[AptitudeLevel.A]: 1.0,
|
||||
[AptitudeLevel.S]: 1.1,
|
||||
} as const;
|
||||
|
||||
/**
|
||||
* Compute adjusted speed for a race.
|
||||
@@ -282,34 +319,6 @@ export const RUNNING_STYLES = [
|
||||
['Runaway', RunningStyle.Runaway],
|
||||
] as const;
|
||||
|
||||
/**
|
||||
* Aptitude or proficiency levels.
|
||||
*/
|
||||
export enum AptitudeLevel {
|
||||
G,
|
||||
F,
|
||||
E,
|
||||
D,
|
||||
C,
|
||||
B,
|
||||
A,
|
||||
S,
|
||||
}
|
||||
|
||||
/**
|
||||
* Aptitude levels as a descending list for easy iterating.
|
||||
*/
|
||||
export const APTITUDE_LEVELS = [
|
||||
AptitudeLevel.S,
|
||||
AptitudeLevel.A,
|
||||
AptitudeLevel.B,
|
||||
AptitudeLevel.C,
|
||||
AptitudeLevel.D,
|
||||
AptitudeLevel.E,
|
||||
AptitudeLevel.F,
|
||||
AptitudeLevel.G,
|
||||
] as const;
|
||||
|
||||
/**
|
||||
* Race phases.
|
||||
* While last spurt phase is also a phase, it is not distinguished here.
|
||||
@@ -428,7 +437,16 @@ const speedStrategyPhaseCoeff = [
|
||||
[1.063, 0.962, 0.95],
|
||||
] as const;
|
||||
|
||||
const distanceProficiencyMod = [0.1, 0.2, 0.4, 0.6, 0.8, 0.9, 1.0, 1.05] as const;
|
||||
const distanceProficiencyMod: Readonly<Record<AptitudeLevel, number>> = {
|
||||
[AptitudeLevel.G]: 0.1,
|
||||
[AptitudeLevel.F]: 0.2,
|
||||
[AptitudeLevel.E]: 0.4,
|
||||
[AptitudeLevel.D]: 0.6,
|
||||
[AptitudeLevel.C]: 0.8,
|
||||
[AptitudeLevel.B]: 0.9,
|
||||
[AptitudeLevel.A]: 1.0,
|
||||
[AptitudeLevel.S]: 1.05,
|
||||
} as const;
|
||||
|
||||
/**
|
||||
* Get a horse's base target speed outside of late race.
|
||||
@@ -457,7 +475,7 @@ export function baseTargetSpeed(
|
||||
style: RunningStyle,
|
||||
phase: Phase,
|
||||
speedStat?: number,
|
||||
distanceApt?: number,
|
||||
distanceApt?: AptitudeLevel,
|
||||
): number {
|
||||
const base = baseSpeed(raceLen);
|
||||
const baseTarget = base * speedStrategyPhaseCoeff[style][phase];
|
||||
@@ -598,8 +616,27 @@ const accelStrategyPhaseCoeff = {
|
||||
[RunningStyle.Runaway]: [1.17, 0.94, 0.956],
|
||||
} as const;
|
||||
|
||||
const surfaceProficiencyMod = [0.1, 0.3, 0.5, 0.7, 0.8, 0.9, 1.0, 1.05] as const;
|
||||
const accelDistanceProficiencyMod = [0.4, 0.5, 0.6, 1, 1, 1, 1, 1] as const;
|
||||
const surfaceProficiencyMod: Readonly<Record<AptitudeLevel, number>> = {
|
||||
[AptitudeLevel.G]: 0.1,
|
||||
[AptitudeLevel.F]: 0.3,
|
||||
[AptitudeLevel.E]: 0.5,
|
||||
[AptitudeLevel.D]: 0.7,
|
||||
[AptitudeLevel.C]: 0.8,
|
||||
[AptitudeLevel.B]: 0.9,
|
||||
[AptitudeLevel.A]: 1.0,
|
||||
[AptitudeLevel.S]: 1.05,
|
||||
} as const;
|
||||
|
||||
const accelDistanceProficiencyMod: Readonly<Record<AptitudeLevel, number>> = {
|
||||
[AptitudeLevel.G]: 0.4,
|
||||
[AptitudeLevel.F]: 0.5,
|
||||
[AptitudeLevel.E]: 0.6,
|
||||
[AptitudeLevel.D]: 1.0,
|
||||
[AptitudeLevel.C]: 1.0,
|
||||
[AptitudeLevel.B]: 1.0,
|
||||
[AptitudeLevel.A]: 1.0,
|
||||
[AptitudeLevel.S]: 1.0,
|
||||
} as const;
|
||||
|
||||
/**
|
||||
* Calculate a horse's instantaneous acceleration value.
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
<p>She's read all about Umamusume, and she's always happy to share her knowledge and give recommendations!</p>
|
||||
|
||||
<IndexSection title="Race Mechanics Tools" pages={all.PAGES.race} />
|
||||
<IndexSection title="Career Tools" pages={all.PAGES.career} />
|
||||
<IndexSection title="Character Tools" pages={all.PAGES.chara} />
|
||||
<IndexSection title="Documents" pages={all.PAGES.doc} />
|
||||
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<script lang="ts">
|
||||
import { page } from '$app/state';
|
||||
import * as all from '$lib/all';
|
||||
import IndexSection from '$lib/IndexSection.svelte';
|
||||
|
||||
const cur = $derived(all.page(page.route.id));
|
||||
</script>
|
||||
|
||||
<h1 class="m-8 text-center text-7xl">Zenno Rob Roy — {cur.name}</h1>
|
||||
<p>{cur.description}</p>
|
||||
<IndexSection pages={all.PAGES.doc} />
|
||||
@@ -0,0 +1,164 @@
|
||||
<script lang="ts">
|
||||
import * as z from 'zod';
|
||||
import * as ism from '$lib/ism';
|
||||
import * as character from '$lib/data/character';
|
||||
import * as skill from '$lib/data/skill';
|
||||
import * as support from '$lib/data/support';
|
||||
import * as scenario from '$lib/data/scenario';
|
||||
import * as spark from '$lib/data/spark';
|
||||
import * as uma from '$lib/data/uma';
|
||||
import { onMount } from 'svelte';
|
||||
import { SvelteMap, SvelteSet } from 'svelte/reactivity';
|
||||
import CareerOverview from './CareerOverview.svelte';
|
||||
import SupportIcon from '$lib/SupportIcon.svelte';
|
||||
import SkillIcon from '$lib/SkillIcon.svelte';
|
||||
import Spark from '$lib/Spark.svelte';
|
||||
|
||||
let characters = new SvelteMap<number, character.Character>();
|
||||
let skills = new SvelteMap<number, skill.Skill>();
|
||||
let skillGroups = new SvelteMap<number, skill.SkillGroup>();
|
||||
let supports = new SvelteMap<number, support.SupportCard>();
|
||||
let scenarios = new SvelteMap<number, scenario.Scenario>();
|
||||
let sparks = new SvelteMap<number, spark.Spark>();
|
||||
let umas = new SvelteMap<number, uma.Uma>();
|
||||
onMount(async () => {
|
||||
const [c, sk, sg, sc, ss, sp, u] = await Promise.all([
|
||||
character.character(),
|
||||
skill.skills(),
|
||||
skill.skillGroups(),
|
||||
support.supports(),
|
||||
scenario.scenarios(),
|
||||
spark.sparks(),
|
||||
uma.uma(),
|
||||
]);
|
||||
for (const chara of c) {
|
||||
characters.set(chara.chara_id, chara);
|
||||
}
|
||||
for (const skill of sk) {
|
||||
skills.set(skill.skill_id, skill);
|
||||
}
|
||||
for (const group of sg) {
|
||||
skillGroups.set(group.skill_group, group);
|
||||
}
|
||||
for (const card of sc) {
|
||||
supports.set(card.id, card);
|
||||
}
|
||||
for (const scen of ss) {
|
||||
scenarios.set(scen.scenario_id, scen);
|
||||
}
|
||||
for (const spark of sp) {
|
||||
sparks.set(spark.spark_id, spark);
|
||||
}
|
||||
for (const uma of u) {
|
||||
umas.set(uma.chara_card_id, uma);
|
||||
}
|
||||
});
|
||||
|
||||
let files: FileList | undefined = $state();
|
||||
const parses = $derived.by(async () => {
|
||||
if (files == null) {
|
||||
return [];
|
||||
}
|
||||
const r = [];
|
||||
for (const f of files) {
|
||||
try {
|
||||
const b = await f.text();
|
||||
const v = JSON.parse(b);
|
||||
r.push({ f, ok: ism.Career.parse(v) });
|
||||
} catch (err) {
|
||||
console.warn({ f, err });
|
||||
r.push({ f, err });
|
||||
}
|
||||
}
|
||||
return r;
|
||||
});
|
||||
let exclude = new SvelteSet<string>();
|
||||
const errors = $derived((await parses).filter((f) => 'err' in f) as Array<{ f: File; err: unknown }>);
|
||||
const loaded = $derived((await parses).filter((f) => 'ok' in f) as Array<{ f: File; ok: ism.Career }>);
|
||||
const careers = $derived(loaded.filter((f) => !exclude.has(f.f.name)));
|
||||
|
||||
function groupskill(g: skill.SkillGroup | undefined, rarity: ism.SkillTip['rarity']) {
|
||||
if (g == null) {
|
||||
return undefined;
|
||||
}
|
||||
const s = [g.skill1, g.skill2, g.skill3, g.skill_bad].map((id) => skills.get(id ?? 0)).filter((x) => x != null);
|
||||
return s.find((skill) => skill.rarity === rarity);
|
||||
}
|
||||
|
||||
function setExclude(name: string, checked: boolean) {
|
||||
if (checked) {
|
||||
exclude.delete(name);
|
||||
} else {
|
||||
exclude.add(name);
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<h1 class="text-4xl">Idle Single Mode Analysis</h1>
|
||||
<form class="mx-auto mt-8 rounded-md p-4 text-center shadow-md ring md:max-w-2xl">
|
||||
<input type="file" multiple bind:files accept="application/json" class="h-8 w-full hover:cursor-pointer" />
|
||||
</form>
|
||||
|
||||
{#each errors as err (err.f.name)}
|
||||
<div
|
||||
class="mx-auto my-2 w-3xl border-2 border-amber-300 bg-amber-200 p-4 text-amber-800 dark:border-amber-800 dark:bg-amber-900 dark:text-amber-200"
|
||||
>
|
||||
<span class="text-lg">{err.f.name}</span>
|
||||
<ul class="list-disc pl-4">
|
||||
{#if err.err instanceof z.ZodError}
|
||||
{#each err.err.issues as issue (issue.path)}
|
||||
<li>{issue.path}: {issue.message}</li>
|
||||
{/each}
|
||||
{/if}
|
||||
</ul>
|
||||
</div>
|
||||
{/each}
|
||||
|
||||
{#if loaded.length > 0}
|
||||
<div class="mx-auto my-8 max-w-6xl rounded-md border p-4">
|
||||
<details class="w-full">
|
||||
<summary>
|
||||
{(files?.length ?? 0) - errors.length} careers
|
||||
{#if exclude.size !== 0}
|
||||
({loaded.length - careers.length} excluded)
|
||||
{/if}
|
||||
</summary>
|
||||
{#each loaded as career (career.ok.end_info.chara_info.single_mode_chara_id)}
|
||||
{@const uma = umas.get(career.ok.end_info.chara_info.card_id)}
|
||||
{@const scen = scenarios.get(career.ok.end_info.chara_info.scenario_id)}
|
||||
<CareerOverview career={career.ok} bind:enable={() => !exclude.has(career.f.name), (v) => setExclude(career.f.name, v)}>
|
||||
{#snippet chara()}
|
||||
{uma?.name}
|
||||
{/snippet}
|
||||
{#snippet scenario()}
|
||||
{scen?.name}
|
||||
{/snippet}
|
||||
{#snippet support(card: ism.SupportCard)}
|
||||
{@const s = supports.get(card.support_card_id)}
|
||||
<div class="flex flex-col text-center">
|
||||
<SupportIcon icon_id={card.support_card_id} size={64} alt={s?.name} />
|
||||
<span class="block text-sm">{'◆'.repeat(card.limit_break_count)}{'◇'.repeat(4 - card.limit_break_count)}</span>
|
||||
</div>
|
||||
{/snippet}
|
||||
{#snippet skillHint(hint: ism.SkillTip)}
|
||||
{@const g = skillGroups.get(hint.group_id)}
|
||||
{@const s = groupskill(g, hint.rarity)}
|
||||
<div class="block rounded-md border p-2">
|
||||
{#if s != null}
|
||||
<SkillIcon class="m-2" icon_id={s.icon_id} size={32} />
|
||||
<span>{s.name}</span>
|
||||
<span class="ml-auto">+{hint.level}</span>
|
||||
{/if}
|
||||
</div>
|
||||
{/snippet}
|
||||
{#snippet spark(id: number)}
|
||||
{@const spark = sparks.get(id)}
|
||||
{#if spark != null}
|
||||
<Spark {spark} />
|
||||
{/if}
|
||||
{/snippet}
|
||||
</CareerOverview>
|
||||
{/each}
|
||||
</details>
|
||||
</div>
|
||||
{/if}
|
||||
@@ -0,0 +1,110 @@
|
||||
<script lang="ts">
|
||||
import * as ism from '$lib/ism';
|
||||
import SpecialtyIcon from '$lib/SpecialtyIcon.svelte';
|
||||
import type { ComponentProps, Snippet } from 'svelte';
|
||||
import CareerOverviewInspoYear from './CareerOverviewInspoYear.svelte';
|
||||
|
||||
interface Props {
|
||||
career: ism.Career;
|
||||
chara: Snippet;
|
||||
scenario: Snippet;
|
||||
support: Snippet<[ism.SupportCard]>;
|
||||
skillHint: Snippet<[ism.SkillTip]>;
|
||||
spark: Snippet<[number]>;
|
||||
enable: boolean;
|
||||
}
|
||||
|
||||
let { career, chara, scenario, support, skillHint, spark, enable = $bindable() }: Props = $props();
|
||||
|
||||
const totalSparks = $derived(
|
||||
career.progress_log_info.succession_factor_gain_array.reduce((a, y) => a + y.gain_factor_info_array.length, 0),
|
||||
);
|
||||
</script>
|
||||
|
||||
{#snippet gainStat(name: ComponentProps<typeof SpecialtyIcon>['name'], stat: number, max: number)}
|
||||
<div class="flex gap-2 rounded-md border p-2">
|
||||
<SpecialtyIcon class="my-auto flex-1" {name} size={35} />
|
||||
<span class="my-auto flex-1">+{stat}</span>
|
||||
{#if max !== 0}
|
||||
<span class="my-auto flex-1">⇈{max}</span>
|
||||
{/if}
|
||||
</div>
|
||||
{/snippet}
|
||||
{#snippet gainInfo(gain: ism.GainInfo)}
|
||||
<div class="grid grid-cols-1 gap-2 p-2">
|
||||
<div class="grid w-full flex-none grid-cols-6 gap-2">
|
||||
{@render gainStat('Speed', gain.speed.value, gain.max_speed)}
|
||||
{@render gainStat('Stamina', gain.stamina.value, gain.max_stamina)}
|
||||
{@render gainStat('Power', gain.power.value, gain.max_power)}
|
||||
{@render gainStat('Guts', gain.guts.value, gain.max_guts)}
|
||||
{@render gainStat('Wit', gain.wiz.value, gain.max_wiz)}
|
||||
<div class="flex gap-2 rounded-md border p-2">
|
||||
<span class="my-auto flex-1">SP</span>
|
||||
<span class="my-auto flex-1">+{gain.skill_point}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid w-full grid-cols-1 gap-2 md:grid-cols-3">
|
||||
{#each gain.skill_tips_array as hint (hint.group_id * 10 + hint.rarity)}
|
||||
{@render skillHint(hint)}
|
||||
{/each}
|
||||
</div>
|
||||
</div>
|
||||
{/snippet}
|
||||
|
||||
<div class="grid grid-cols-1 border shadow-sm transition-shadow hover:shadow-lg">
|
||||
<div class="my-1 grid w-full grid-cols-2 gap-2 px-2 text-center text-xl md:grid-cols-4">
|
||||
<span class="my-auto">{career.progress_info.start_time} #{career.end_info.chara_info.single_mode_chara_id}</span>
|
||||
<span class="my-auto">
|
||||
{@render chara()}
|
||||
</span>
|
||||
<span class="my-auto">
|
||||
{@render scenario()}
|
||||
</span>
|
||||
<input type="checkbox" bind:checked={enable} class="mx-auto my-auto h-6 w-6 align-middle" />
|
||||
</div>
|
||||
<div class="mx-2 mt-1 grid w-full grid-cols-2 gap-4 md:grid-cols-3 lg:grid-cols-6">
|
||||
{#each career.end_info.chara_info.support_card_array as card (card.support_card_id)}
|
||||
{@render support(card)}
|
||||
{/each}
|
||||
</div>
|
||||
<details class="mx-2 mb-1 grid w-full grid-cols-1 gap-x-2">
|
||||
<summary>Gains per source</summary>
|
||||
{#each career.progress_log_info.support_card_gain_info_array as card (card.support_card_id)}
|
||||
{@const cardInfo = career.end_info.chara_info.support_card_array.find((c) => c.support_card_id === card.support_card_id)!}
|
||||
<div class="flex w-full flex-row pr-4">
|
||||
<div class="my-auto w-24 flex-none text-center">
|
||||
{@render support(cardInfo)}
|
||||
</div>
|
||||
<div class="grow">
|
||||
{@render gainInfo(card.gain_info)}
|
||||
</div>
|
||||
</div>
|
||||
{/each}
|
||||
<div class="flex w-full flex-row pr-4">
|
||||
<div class="my-auto w-24 flex-none text-center">Events</div>
|
||||
<div class="grow">
|
||||
{@render gainInfo(career.progress_log_info.event_gain_info)}
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex w-full flex-row pr-4">
|
||||
<div class="my-auto w-24 flex-none text-center">Inspiration</div>
|
||||
<div class="grow">
|
||||
{@render gainInfo(career.progress_log_info.succession_gain_info)}
|
||||
</div>
|
||||
</div>
|
||||
</details>
|
||||
<details class="mx-2 mb-1 w-full pr-4">
|
||||
<summary>Hints for {career.end_info.chara_info.skill_tips_array.length} skills</summary>
|
||||
<div class="grid w-full grid-cols-1 gap-2 md:grid-cols-3">
|
||||
{#each career.end_info.chara_info.skill_tips_array as hint (hint.group_id * 10 + hint.rarity)}
|
||||
{@render skillHint(hint)}
|
||||
{/each}
|
||||
</div>
|
||||
</details>
|
||||
<details class="mx-2 mb-1 w-full pr-4">
|
||||
<summary>{totalSparks} sparks activated</summary>
|
||||
{#each career.progress_log_info.succession_factor_gain_array as inspo (inspo.year)}
|
||||
<CareerOverviewInspoYear {inspo} {spark} />
|
||||
{/each}
|
||||
</details>
|
||||
</div>
|
||||
@@ -0,0 +1,18 @@
|
||||
<script lang="ts">
|
||||
import * as ism from '$lib/ism';
|
||||
import type { Snippet } from 'svelte';
|
||||
|
||||
interface Props {
|
||||
inspo: ism.SuccessionFactorGain;
|
||||
spark: Snippet<[number]>;
|
||||
}
|
||||
|
||||
let { inspo, spark }: Props = $props();
|
||||
</script>
|
||||
|
||||
<div class="grid w-full grid-cols-4 gap-2 pb-2">
|
||||
<div class="col-span-full mx-4 w-full text-lg">Year {inspo.year}</div>
|
||||
{#each inspo.gain_factor_info_array as s, i (i)}
|
||||
{@render spark(s.factor_id)}
|
||||
{/each}
|
||||
</div>
|
||||
Reference in New Issue
Block a user