zenno/doc/frbm: add some support cards to career

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strong at training: players who can take a target stat line and skill set and turn it into a horse. This document is about the strong at training: players who can take a target stat line and skill set and turn it into a horse. This document is about the
mechanics that determine what those stat lines and skill sets should be. mechanics that determine what those stat lines and skill sets should be.
</p> </p>
<p>
It is taken as a premise that the reader of this document is familiar with
<a href="https://gametora.com/umamusume" target="_blank" rel="noopener noreferrer">GameTora</a>
and
<a href="https://uma.moe/" target="_blank" rel="noopener noreferrer">uma.moe</a>.
</p>
<Sec h="2" id="me">About Me</Sec> <Sec h="2" id="me">About Me</Sec>
<p> <p>
About three weeks after Global launched, my friend told me to get a job, so I sent him a screenshot of me clicking the install About three weeks after Global launched, my friend told me to get a job, so I sent him a screenshot of me clicking the install
button on Umamusume. Since then, I have been a mostly-F2P player, with the single exception of the First Anniversary SSR pick button on Umamusume. Since then, I have been an F2P player, with the single exception of the First Anniversary SSR pick
ticket. (I haven't even spent the accompanying paid carats.) ticket. (I haven't even spent the accompanying paid carats.)
</p> </p>
<p> <p>
@@ -152,7 +158,12 @@
with the most white sparks on global. I have a lot of experience training, running, and watching front runners. with the most white sparks on global. I have a lot of experience training, running, and watching front runners.
</p> </p>
<p> <p>
That said, most of the information here is ultimately my interpretations of <a I want to share the knowledge I've accrued about front runners, because teaching is my favorite thing. Definitely not just to
rationalize running triple fronts for every CM even though it's not actually very good and most of my favorite horses are late
surgers.
</p>
<p>
That said, most of the information in this document is ultimately my interpretations of <a
href="https://docs.google.com/document/d/15VzW9W2tXBBTibBRbZ8IVpW6HaMX8H0RP03kq6Az7Xg/edit?usp=sharing" href="https://docs.google.com/document/d/15VzW9W2tXBBTibBRbZ8IVpW6HaMX8H0RP03kq6Az7Xg/edit?usp=sharing"
target="_blank" target="_blank"
rel="noopener noreferrer">kuromiAK's Race Mechanics doc</a rel="noopener noreferrer">kuromiAK's Race Mechanics doc</a
@@ -161,11 +172,6 @@
some of the information from the race mechanics doc in chart form, but I will generally leave out exact mechanic numbers and some of the information from the race mechanics doc in chart form, but I will generally leave out exact mechanic numbers and
conditions; the doc is already the place for that information. conditions; the doc is already the place for that information.
</p> </p>
<p>
I want to share the knowledge I've accrued about front runners, because teaching is my favorite thing. Definitely not just to
rationalize running triple fronts for every CM even though it's not actually very good and most of my favorite horses are late
surgers.
</p>
<Sec h="2" id="mechanics">Race Mechanics</Sec> <Sec h="2" id="mechanics">Race Mechanics</Sec>
<p> <p>
@@ -725,7 +731,7 @@
<Sec h="3" id="triple-front">Triple Front</Sec> <Sec h="3" id="triple-front">Triple Front</Sec>
<p> <p>
Triple front is pretty similar to running double front; the difference is that your support is also using the correct running Triple front is pretty similar to running double front; the difference is that your support is also using the correct running
style. That said, you don't really want a front debuffer. The support you want is not the same. style. That said, you don't really want a front debuffer; different types of support are better.
</p> </p>
<p> <p>
One type of support that all front runners do automatically is helping to kill position-based pace chaser skills. Such skills One type of support that all front runners do automatically is helping to kill position-based pace chaser skills. Such skills
@@ -741,7 +747,8 @@
The fact that triple front tries to occupy positions 3-4 lets you do some very interesting team comps where you run pace The fact that triple front tries to occupy positions 3-4 lets you do some very interesting team comps where you run pace
chasers as front runners. E.g., I ran Taiki Shuttle as front in dirt CM and Curren Chan as front in sprint CM. This is not chasers as front runners. E.g., I ran Taiki Shuttle as front in dirt CM and Curren Chan as front in sprint CM. This is not
terribly consistent because they're readily equipped to get into first just as easily as third, but then they just get Angling terribly consistent because they're readily equipped to get into first just as easily as third, but then they just get Angling
instead and follow the normal front runner game plan. instead and follow the normal front runner game plan. If you see people talking about a pace chaser being especially strong
for a given CM, consider running them as a front runner in a triple front build instead.
</p> </p>
<p> <p>
A more mechanical type of support is to build for <a href="#spot-struggle">spot struggle</a> and have her pull your less gutsy fronts A more mechanical type of support is to build for <a href="#spot-struggle">spot struggle</a> and have her pull your less gutsy fronts
@@ -774,25 +781,66 @@
/><!-- ends with ! --> /><!-- ends with ! -->
</p> </p>
<p> <p>
If this build ever had an era, it was during Unity Cup, when NSM was essentially free. I saw a team using it in CM13 round 2 I saw a team using a chariot in CM13 round 2 day 2; that team had an overall eleven wins at the time. Maybe their horses just
day 2; that team had an overall eleven wins at the time. weren't strong enough. I'm not sure. My opinion is that this build gives up the consistency of front runners to pursue a game
plan that is hardly stronger when it does work.
</p> </p>
<p> <p>
Maybe a stronger build would have worked better for them. My opinion is that this build gives up the consistency of front If this build ever had an era, it was during Unity Cup, when NSM was essentially free and there was no VC. I don't think it's
runners to pursue a game plan that is hardly stronger when it does work. viable now.
</p> </p>
<Sec h="2" id="umas">Front Runners</Sec>
<Sec h="3" id="coc">Christmas Oguri Cap</Sec>
<Sec h="3" id="taiki-shuttle">Taiki Shuttle &amp; Curren Chan</Sec>
<Sec h="3" id="future-fronts">Future Important Fronts</Sec>
<!-- rickey, kitasan white, halloween mayano? -->
<Sec h="3" id="future-runaways">Future Runaways</Sec>
<Sec h="2" id="career">Career</Sec> <Sec h="2" id="career">Career</Sec>
<p>Most front runners enjoy easy careers thanks to strong kits and little chance to be blocked.</p>
<p> <p>
Most front runners enjoy easy careers thanks to strong kits and little chance to be blocked. This chapter details the minutia Currently, this chapter is about MANT (a.k.a. Trackblazer). Unity Cup is still useful &ndash; obviously for runaways, but also
of training fronts, especially in MANT. for spinning up an <Skill skill={210052} hint="ignited wit" mention /> legacy.
</p>
<Sec h="3" id="support-cards">Support Cards</Sec>
<p>
In MANT, it's relatively easy to get front-specific skills from rivals, so the support cards that are best for front runners
have changed a bit.
</p>
<ul class="mb-4 list-disc pl-4">
<li>
Marvelous Sunday, both power SSR and wit SR versions, give <Skill skill={200642} hint="ramp" mention /> and <Skill
skill={201611}
hint="thh"
mention
/> as hints. The SSR has 15% race bonus, while the SR has 10% race bonus and gives +3 hints. The numbers on both are otherwise
disappointing, but those elements alone are enough to justify using them.
</li>
<li>
Ines Fujin gives <Skill skill={201082} hint="speed eater" mention />, <Skill skill={201661} hint="pto" mention />, and <Skill
skill={201651}
hint="slipstream"
mention
/>. Her guts SSR is the Kitasan Black of guts cards, with 15% training effectiveness and 80 specialty priority. She also has
a relatively new wit SR that is decently strong even at LB0, though still objectively beaten by Marv SR until MLB.
</li>
<li>
Cards that give generic or distance-specific gold speed skills are very valuable to front runners. Kitasan Black hasn't gone
away despite only 5% race bonus. El Condor Pasa gives <Skill skill={200721} hint="tunes" mention />.
</li>
<li>
For parent runs, Smart Falcon SSR is mandatory. She gives guaranteed <Skill skill={201601} hint="gw" mention /> in her chain,
and her gold skill is <Skill skill={200451} hint="gold pp" mention />, which you want for building a
<a href="#lane-combo">lane combo</a> legacy. On ace runs, she is acceptable if you own her at MLB, but you'd rather get her skills
from inheritance and use the card slot for a strong speed skill.
</li>
<li>
Seiun Sky SSR is another good parent run card. Her chain starts with <Skill skill={201262} hint="dd" mention /> and ends with
<Skill skill={200451} hint="escape artist" mention /> (albeit agemasen).
</li>
<li>
Other parent run cards include Kawakami Princess speed and Hishi Akebono guts, for gold versions of lane combo skills.
</li>
</ul>
<p>
A future sight advisory: Maruzensky's speed SSR is coming in early July. At this point, you should probably be saving all your
carats for her. She is an extremely strong stat stick and gives <Skill skill={201271} hint="top runner" mention />, the gold
version of <Skill skill={201272} hint="leader's pride" mention />.
</p> </p>
<Sec h="3" id="career-skills">Taking Skills</Sec> <Sec h="3" id="career-skills">Taking Skills</Sec>
@@ -920,6 +968,86 @@
Kitasan benefits a lot from running as a Pace Chaser early on, just for the higher effective speed. Rivals are best defeated Kitasan benefits a lot from running as a Pace Chaser early on, just for the higher effective speed. Rivals are best defeated
with your intended style, but in career, winning is more important than front running. with your intended style, but in career, winning is more important than front running.
</p> </p>
<Sec h="2" id="umas">Front Runners</Sec>
<ul class="mb-4 list-disc pl-4">
<li>
Valentine's Mihono Bourbon (VBourbon) is the easiest font runner to train because she has <Skill
skill={201601}
hint="gw"
mention
/> built in, whereas most others have to get it from either inheritance or cards that aren't terribly strong. She is also the
strongest front runner, because <Skill skill={110261} hint="cacao" mention /> is full strength, mid race, extremely forgiving
in activation, and even has a heal. And she has <Skill skill={200431} hint="conc" mention /> and <Skill
skill={200541}
hint="escape artist"
mention
/> built in, both strong distance-agnostic front runner skills with awkward sources otherwise. And she's a great parent for all
the same reasons that her unique is strong (except that the heal becomes irrelevant).
</li>
<li>
Summer Maruzensky (SMaru or KFC) is just shy of VBourbon in strength with her unique, <Skill
skill={110041}
hint="kfc"
mention
/>. It uses a heal to trigger instead of having a heal built in, but that means it sometimes has carryover potential. Using
VBourbon as a parent for SMaru works as a trigger, too, which is especially good for shorter distances that don't want to
spend SP on pure recoveries.
</li>
<li>
Seiun Sky is the source of <Skill skill={900201} hint="angling" mention /> and therefore the best horse for front runner parenting
in the game, forever. As a runner, she is outshone by the former two and others who will come later, but she is an excellent choice
for a <a href="#double-front">second front runner</a> in a team comp.
</li>
<li>
Kitasan Black is the definitive front runner of long distance, both as a parent and as a competitor.
<Skill skill={201173} hint="blast" mention /> is the gold version of <Skill skill={201172} hint="long straights" mention />,
which is extremely strong to have built in (especially noting that hints on Long Straights take 27 SP off the price of
Blast).
</li>
<li>
Silence Suzuka and Mejiro Palmer are currently the only runaways in the game. Both of them have uniques that are
inconsistent normally but very consistent as runaways:
<Skill skill={100021} hint="view" mention /> and <Skill skill={100641} hint="palmer" mention />. Outside of Team Trials,
runaways aren't very useful in the MANT era. (My Suzuka runaway remains my #1 top scorer in TT, though. Runaway and Conc are
both busted for points.)
</li>
</ul>
<p>
Aside from these, there are some less obvious front runners, which is to say horses who function well even after fixing
aptitudes.
</p>
<Sec h="3" id="coc">Christmas Oguri Cap</Sec>
<p>
As is perhaps expected, Christmas Oguri Cap (COC) is very strong as a front runner on specific tracks. The front-specific heal
is <Skill skill={201282} hint="moxie" mention />, which activates at the very start of the first uphill. When that first
uphill is at the start of late race, as in the case of Tokyo 1600 Dirt, COC is online as a front runner.
</p>
<p>
I've been told COC is very hard to train as a front runner. Something about aptitudes. I don't have any variety of Oguri, but
how hard could it be?
</p>
<p>
Another rare manifestation of Front COC is as a third place horse in a <a href="#triple-front">triple front</a> build where <Skill
skill={900321}
hint="u=ma2"
mention
/> is strong. I convinced Werseter, the Umadump guy, to try this for CM12 after he accidentally made an 8★ front Tachyon parent.
He reported a 7% win rate for her. (But a much higher win rate overall &ndash; after all, he was using triple front.)
</p>
<Sec h="3" id="taiki-shuttle">Taiki Shuttle &amp; Curren Chan</Sec>
<p>
When building <a href="#triple-front">triple fronts</a>, you will naturally have a horse in third. This presents an
opportunity to use a horse who is normally a pace chaser as a type of gambler.
</p>
<p>
Taiki Shuttle and original Curren Chan are notable for having C and B front, respectively, which is quite reasonable to fix.
Most other paces that could otherwise be called good are not so fortunate, or the things that make them good won't function as
fronts e.g. due to requiring other nearby horses on the final straight.
</p>
<Sec h="2" id="cm">My CM Teams</Sec> <Sec h="2" id="cm">My CM Teams</Sec>
<Sec h="3" id="cm13">CM13 &ndash; Taurus Cup (Tokyo Derby)</Sec> <Sec h="3" id="cm13">CM13 &ndash; Taurus Cup (Tokyo Derby)</Sec>
<p> <p>