diff --git a/zenno/src/routes/doc/frbm/+page.svelte b/zenno/src/routes/doc/frbm/+page.svelte index 7d9ac60..355e3b5 100644 --- a/zenno/src/routes/doc/frbm/+page.svelte +++ b/zenno/src/routes/doc/frbm/+page.svelte @@ -139,11 +139,17 @@ strong at training: players who can take a target stat line and skill set and turn it into a horse. This document is about the mechanics that determine what those stat lines and skill sets should be.
++ It is taken as a premise that the reader of this document is familiar with + GameTora + and + uma.moe. +
About three weeks after Global launched, my friend told me to get a job, so I sent him a screenshot of me clicking the install - button on Umamusume. Since then, I have been a mostly-F2P player, with the single exception of the First Anniversary SSR pick + button on Umamusume. Since then, I have been an F2P player, with the single exception of the First Anniversary SSR pick ticket. (I haven't even spent the accompanying paid carats.)
@@ -152,7 +158,12 @@ with the most white sparks on global. I have a lot of experience training, running, and watching front runners.
- That said, most of the information here is ultimately my interpretations of
+
+ That said, most of the information in this document is ultimately my interpretations of kuromiAK's Race Mechanics doc
-
- I want to share the knowledge I've accrued about front runners, because teaching is my favorite thing. Definitely not just to
- rationalize running triple fronts for every CM even though it's not actually very good and most of my favorite horses are late
- surgers.
-
@@ -725,7 +731,7 @@
Triple front is pretty similar to running double front; the difference is that your support is also using the correct running
- style. That said, you don't really want a front debuffer. The support you want is not the same.
+ style. That said, you don't really want a front debuffer; different types of support are better.
One type of support that all front runners do automatically is helping to kill position-based pace chaser skills. Such skills
@@ -741,7 +747,8 @@
The fact that triple front tries to occupy positions 3-4 lets you do some very interesting team comps where you run pace
chasers as front runners. E.g., I ran Taiki Shuttle as front in dirt CM and Curren Chan as front in sprint CM. This is not
terribly consistent because they're readily equipped to get into first just as easily as third, but then they just get Angling
- instead and follow the normal front runner game plan.
+ instead and follow the normal front runner game plan. If you see people talking about a pace chaser being especially strong
+ for a given CM, consider running them as a front runner in a triple front build instead.
A more mechanical type of support is to build for spot struggle and have her pull your less gutsy fronts
@@ -774,25 +781,66 @@
/>
- If this build ever had an era, it was during Unity Cup, when NSM was essentially free. I saw a team using it in CM13 round 2
- day 2; that team had an overall eleven wins at the time.
+ I saw a team using a chariot in CM13 round 2 day 2; that team had an overall eleven wins at the time. Maybe their horses just
+ weren't strong enough. I'm not sure. My opinion is that this build gives up the consistency of front runners to pursue a game
+ plan that is hardly stronger when it does work.
- Maybe a stronger build would have worked better for them. My opinion is that this build gives up the consistency of front
- runners to pursue a game plan that is hardly stronger when it does work.
+ If this build ever had an era, it was during Unity Cup, when NSM was essentially free and there was no VC. I don't think it's
+ viable now.
Most front runners enjoy easy careers thanks to strong kits and little chance to be blocked.
- Most front runners enjoy easy careers thanks to strong kits and little chance to be blocked. This chapter details the minutia
- of training fronts, especially in MANT.
+ Currently, this chapter is about MANT (a.k.a. Trackblazer). Unity Cup is still useful – obviously for runaways, but also
+ for spinning up an
+ In MANT, it's relatively easy to get front-specific skills from rivals, so the support cards that are best for front runners
+ have changed a bit.
+
+ A future sight advisory: Maruzensky's speed SSR is coming in early July. At this point, you should probably be saving all your
+ carats for her. She is an extremely strong stat stick and gives
+
+
+ Aside from these, there are some less obvious front runners, which is to say horses who function well even after fixing + aptitudes. +
+ +
+ As is perhaps expected, Christmas Oguri Cap (COC) is very strong as a front runner on specific tracks. The front-specific heal
+ is
+ I've been told COC is very hard to train as a front runner. Something about aptitudes. I don't have any variety of Oguri, but + how hard could it be? +
+
+ Another rare manifestation of Front COC is as a third place horse in a triple front build where
+ When building triple fronts, you will naturally have a horse in third. This presents an + opportunity to use a horse who is normally a pace chaser as a type of gambler. +
++ Taiki Shuttle and original Curren Chan are notable for having C and B front, respectively, which is quite reasonable to fix. + Most other paces that could otherwise be called good are not so fortunate, or the things that make them good won't function as + fronts e.g. due to requiring other nearby horses on the final straight. +
+