horsegen: generate map of skill names to ids
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38
skill_test.go
Normal file
38
skill_test.go
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@@ -0,0 +1,38 @@
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package horse_test
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import (
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"cmp"
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"slices"
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"strings"
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"sync"
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"testing"
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"git.sunturtle.xyz/zephyr/horse"
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)
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var SortedSkills = sync.OnceValue(func() []horse.Skill {
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skills := make([]horse.Skill, 0, len(horse.AllSkills))
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for _, v := range horse.AllSkills {
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skills = append(skills, v)
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}
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slices.SortFunc(skills, func(a, b horse.Skill) int { return cmp.Compare(a.ID, b.ID) })
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return skills
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})
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func TestSkillStrings(t *testing.T) {
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t.Parallel()
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for _, s := range SortedSkills() {
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if n := s.ID.String(); strings.HasPrefix(n, "SkillID(") {
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t.Error(n)
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}
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// We could check that s.ID.String() matches s.Name,
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// but that may be awkward for inherited skills.
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for _, a := range s.Activations {
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for _, abil := range a.Abilities {
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if n := abil.Type.String(); strings.HasPrefix(n, "AbilityType(") {
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t.Errorf("%v %s: %s", s.ID, s.Name, n)
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}
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}
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}
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}
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}
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