horsegen: generate map of skill names to ids

This commit is contained in:
2026-01-15 12:36:34 -05:00
parent c9a7e15f89
commit 079b996f5a
6 changed files with 1666 additions and 4566 deletions

File diff suppressed because one or more lines are too long

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@@ -10,7 +10,7 @@ This file is my notes from exploring the database.
- 47 is skill names, 48 is skill descriptions
- 75 is support card names incl. variant, 76 is support card variant, 77 is support card character
- 147 is spark names, 172 is spark descriptions
- 33 is race names
- 33 is race names by race id, 28 is race names by race instance id, 31 is race courses
- 65 is player titles, 66 is title descriptions - ties with honor_data?
# succession factor (sparks)
@@ -189,7 +189,8 @@ seems to be activate_lot = 1 means wit check, 0 means guaranteed
- group 1, grade: g1 100, g2 200, g3 300, op 400, pre-op 700
- group 61 is ....?? don't match anything
- takarazuka kinen, kikuka sho, and tenno sho spring are defined twice???
- several races are defined twice for "weird" races that appear in certain careers (maruzensky's 5 opponent spring stakes, mcqueen/ryan/rice's kyoto takarazuka kinen, &c.); these **do not** count as the same race as the normal versions for shared saddle bonus
single_mode_wins_saddle defines titles (classic triple crown, tenno sweep, &c.) using win_saddle_type = 0
# trainee definitions
@@ -198,7 +199,7 @@ single_mode_wins_saddle defines titles (classic triple crown, tenno sweep, &c.)
- card_rarity_data has per-star-level stats: initial numbers, stat caps (!!), aptitudes (!!)
- card_talent_upgrade has costs to increase potential level, but it doesn't seem to have skill sets
- card_talent_hint_upgrade has costs to raise hint levels, but it's actually universal, only six rows
- single_mode_route_race is career goals (not only races)
# unrelated to everything

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@@ -32,29 +32,7 @@ var AllSkills = map[SkillID]Skill{
[]Ability{
{{- range $abil := $a.Abilities }}
{{- if ne $abil.Type 0 }}
{
{{ if eq $abil.Type 1 -}}AbilityPassiveSpeed,
{{ else if eq $abil.Type 2 -}}AbilityPassiveStamina,
{{ else if eq $abil.Type 3 -}}AbilityPassivePower,
{{ else if eq $abil.Type 4 -}}AbilityPassiveGuts,
{{ else if eq $abil.Type 5 -}}AbilityPassiveWit,
{{ else if eq $abil.Type 6 -}}AbilityGreatEscape,
{{ else if eq $abil.Type 8 -}}AbilityVision,
{{ else if eq $abil.Type 9 -}}AbilityHP,
{{ else if eq $abil.Type 10 -}}AbilityGateDelay,
{{ else if eq $abil.Type 13 -}}AbilityFrenzy,
{{ else if eq $abil.Type 21 -}}AbilityCurrentSpeed,
{{ else if eq $abil.Type 27 -}}AbilityTargetSpeed,
{{ else if eq $abil.Type 28 -}}AbilityLaneSpeed,
{{ else if eq $abil.Type 31 -}}AbilityAccel,
{{ else if eq $abil.Type 35 -}}AbilityLaneChange,
{{ else }}??? $abil.Type={{$abil.Type}}
{{ end -}}
{{ $abil.ValueUsage }},
{{ $abil.Value }},
{{ $abil.Target }},
{{ $abil.TargetValue }},
},
{ {{- $abil.Type }}, {{ $abil.ValueUsage }}, {{ $abil.Value }}, {{ $abil.Target }}, {{ $abil.TargetValue -}} },
{{- end }}
{{- end }}
},
@@ -67,4 +45,10 @@ var AllSkills = map[SkillID]Skill{
},
{{- end }}
}
var SkillNameToID = map[string]SkillID{
{{- range $s := $.Skills }}
{{ printf "%q" $s.Name }}{{ if ne $s.InheritID 0 }} + " (Inherited)"{{ end }}: {{ $s.ID }},
{{- end }}
}
{{ end }}

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@@ -1,7 +1,22 @@
package horse
import "strconv"
type SkillID int32
type TenThousandths int32
func (x TenThousandths) String() string {
b := make([]byte, 0, 12)
b = strconv.AppendInt(b, int64(x/1e4), 10)
b = append(b, '.')
if x < 0 {
x = -x
}
b = strconv.AppendInt(b, int64(x%1e4), 10)
return string(b)
}
// Skill is the internal data about a skill.
type Skill struct {
ID SkillID
@@ -21,8 +36,8 @@ type Skill struct {
type Activation struct {
Precondition string
Condition string
Duration int // 1e4 scale
Cooldown int // 1e4 scale
Duration TenThousandths
Cooldown TenThousandths
Abilities []Ability
}

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38
skill_test.go Normal file
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@@ -0,0 +1,38 @@
package horse_test
import (
"cmp"
"slices"
"strings"
"sync"
"testing"
"git.sunturtle.xyz/zephyr/horse"
)
var SortedSkills = sync.OnceValue(func() []horse.Skill {
skills := make([]horse.Skill, 0, len(horse.AllSkills))
for _, v := range horse.AllSkills {
skills = append(skills, v)
}
slices.SortFunc(skills, func(a, b horse.Skill) int { return cmp.Compare(a.ID, b.ID) })
return skills
})
func TestSkillStrings(t *testing.T) {
t.Parallel()
for _, s := range SortedSkills() {
if n := s.ID.String(); strings.HasPrefix(n, "SkillID(") {
t.Error(n)
}
// We could check that s.ID.String() matches s.Name,
// but that may be awkward for inherited skills.
for _, a := range s.Activations {
for _, abil := range a.Abilities {
if n := abil.Type.String(); strings.HasPrefix(n, "AbilityType(") {
t.Errorf("%v %s: %s", s.ID, s.Name, n)
}
}
}
}
}