fix initialization
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@ -25,6 +25,7 @@ func NewGame() *Game {
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func (g *Game) StartRound() {
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g.PP[0].StartRound()
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g.PP[1].StartRound()
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g.Round++
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}
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func (g *Game) StartGroup() {
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@ -42,6 +43,7 @@ func (g *Game) StartGroup() {
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g.Shells = g.ShellArray[:shells]
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ShuffleSlice(&g.RNG, g.Shells)
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g.Group++
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g.Turn = 0
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}
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// CurrentPlayer gets the index of the current player, either 0 or 1.
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