fix initialization
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		| @@ -25,6 +25,7 @@ func NewGame() *Game { | |||||||
| func (g *Game) StartRound() { | func (g *Game) StartRound() { | ||||||
| 	g.PP[0].StartRound() | 	g.PP[0].StartRound() | ||||||
| 	g.PP[1].StartRound() | 	g.PP[1].StartRound() | ||||||
|  | 	g.Round++ | ||||||
| } | } | ||||||
|  |  | ||||||
| func (g *Game) StartGroup() { | func (g *Game) StartGroup() { | ||||||
| @@ -42,6 +43,7 @@ func (g *Game) StartGroup() { | |||||||
| 	g.Shells = g.ShellArray[:shells] | 	g.Shells = g.ShellArray[:shells] | ||||||
| 	ShuffleSlice(&g.RNG, g.Shells) | 	ShuffleSlice(&g.RNG, g.Shells) | ||||||
| 	g.Group++ | 	g.Group++ | ||||||
|  | 	g.Turn = 0 | ||||||
| } | } | ||||||
|  |  | ||||||
| // CurrentPlayer gets the index of the current player, either 0 or 1. | // CurrentPlayer gets the index of the current player, either 0 or 1. | ||||||
|   | |||||||
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