use cigs even when they have no effect
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@ -29,9 +29,9 @@ func (i Item) Apply(g *Game) bool {
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cur := g.CurrentPlayer()
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if cur.hp < g.hp {
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cur.hp++
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return true
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// Cigs are always used, even if they have no effect.
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}
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return false
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return true
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case ItemBeer:
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g.PopShell()
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if g.Empty() {
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