do the wob seckot
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@ -7,7 +7,13 @@
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</template>
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</v-app-bar>
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<v-main>
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<v-container v-if="!playing && !loading">
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<Game v-if="playing" :game="data" :dealer="true" @action="action" />
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<v-container v-else-if="loading" class="fill-height">
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<v-row class="d-flex justify-center">
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<v-progress-circular class="pa-8" indeterminate size="128"></v-progress-circular>
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</v-row>
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</v-container>
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<v-container v-else>
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<TheLanding />
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<v-row v-if="!loadingMe && !me" class="d-flex justify-center">
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<TheLogin />
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@ -17,34 +23,44 @@
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<v-btn class="mx-4">Log Out</v-btn>
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</v-row>
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</v-container>
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<v-container v-else-if="loading" class="fill-height">
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<v-row class="d-flex justify-center">
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<v-progress-circular class="pa-8" indeterminate size="128"></v-progress-circular>
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</v-row>
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</v-container>
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<Game v-else :game="testGame" :dealer="true" @action="(evt: Action) => action(evt)" />
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</v-main>
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</v-app>
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</template>
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<script setup lang="ts">
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import { useDark, useToggle } from '@vueuse/core';
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import { computed, onMounted, ref } from 'vue';
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import type { Action, Game } from '@/lib/game';
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import { useDark, useToggle, useWebSocket } from '@vueuse/core';
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import { computed, onMounted, ref, watchEffect } from 'vue';
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import type { Action, Game, GameStart } from '@/lib/game';
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const dark = useDark();
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const toggleDark = useToggle(dark);
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const theme = computed(() => dark.value ? 'dark' : 'light');
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const themeIcon = computed(() => dark.value ? 'mdi-moon-waxing-crescent' : 'mdi-white-balance-sunny');
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const playing = ref(false);
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const loading = ref(false);
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const { status, data, send, open } = useWebSocket<Game | GameStart>(`wss://${window.location.host}/queue`, { immediate: false });
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const game = ref<Game | null>(null);
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const dealer = ref<boolean | null>(null);
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watchEffect(() => {
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if (data.value == null) {
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game.value = null;
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dealer.value = null;
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return;
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}
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if ('id' in data.value) {
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// Game start.
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dealer.value = data.value.dealer;
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history.replaceState(null, '', `${window.origin}/game/${data.value.id}`);
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return;
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}
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// Game state update.
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game.value = data.value as Game;
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});
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const playing = computed(() => game.value != null);
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const loading = computed(() => status.value === 'CONNECTING' || status.value === 'OPEN' && !playing.value);
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function clickPlay() {
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loading.value = true;
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setTimeout(() => {
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playing.value = true;
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loading.value = false;
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}, 1000);
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open();
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}
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const testGame = ref<Game>({
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@ -61,7 +77,8 @@ const testGame = ref<Game>({
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});
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function action(evt: Action) {
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console.log(evt);
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console.log('send action', evt);
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send(JSON.stringify(action));
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}
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const loadingMe = ref(true);
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@ -84,6 +101,5 @@ onMounted(async () => {
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} catch {
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me.value = null;
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}
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me.value = 'a';
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});
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</script>
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