don't log at debug
This commit is contained in:
parent
2088a33b87
commit
66c37a655a
14
game.go
14
game.go
@ -69,7 +69,7 @@ func gameActor(ctx context.Context, g *game.Match, dealer, chall person, join <-
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case <-ctx.Done():
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case <-ctx.Done():
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return
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return
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case p := <-join:
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case p := <-join:
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slog.DebugContext(ctx, "observer", "id", p.id)
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slog.InfoContext(ctx, "observer", "id", p.id)
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// Deliver the game state just to the new observer.
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// Deliver the game state just to the new observer.
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if err := wsjson.Write(ctx, p.conn, g.DTO(p.id)); err != nil {
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if err := wsjson.Write(ctx, p.conn, g.DTO(p.id)); err != nil {
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// We don't need to track them as an observer. Just close their
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// We don't need to track them as an observer. Just close their
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@ -80,7 +80,7 @@ func gameActor(ctx context.Context, g *game.Match, dealer, chall person, join <-
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q := p.conn.CloseRead(ctx)
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q := p.conn.CloseRead(ctx)
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obs = append(obs, observer{conn: p.conn, ctx: q})
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obs = append(obs, observer{conn: p.conn, ctx: q})
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case a := <-actions:
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case a := <-actions:
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slog.DebugContext(ctx, "got action", "from", a.Player, "action", a.Action)
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slog.InfoContext(ctx, "got action", "from", a.Player, "action", a.Action)
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err := applyAction(g, a)
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err := applyAction(g, a)
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switch err {
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switch err {
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case nil:
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case nil:
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@ -124,7 +124,7 @@ func playerActor(ctx context.Context, p person, actions chan<- action) {
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select {
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select {
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case <-ctx.Done():
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case <-ctx.Done():
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case actions <- a:
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case actions <- a:
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slog.DebugContext(ctx, "lost connection", "player", p.id, "err", err.Error())
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slog.InfoContext(ctx, "lost connection", "player", p.id, "err", err.Error())
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}
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}
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return
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return
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}
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}
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@ -132,7 +132,7 @@ func playerActor(ctx context.Context, p person, actions chan<- action) {
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case <-ctx.Done():
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case <-ctx.Done():
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return
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return
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case actions <- a:
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case actions <- a:
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slog.DebugContext(ctx, "action", "action", a)
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slog.InfoContext(ctx, "action", "action", a)
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}
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}
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}
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}
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}
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}
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@ -142,11 +142,11 @@ func broadcast(ctx context.Context, g *game.Match, dealer, chall person, obs []o
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// if a player drops so that the actor knows to quit
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// if a player drops so that the actor knows to quit
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if err := wsjson.Write(ctx, dealer.conn, g.DTO(dealer.id)); err != nil {
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if err := wsjson.Write(ctx, dealer.conn, g.DTO(dealer.id)); err != nil {
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// TODO(zeph): concede, but we need to be careful not to recurse
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// TODO(zeph): concede, but we need to be careful not to recurse
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slog.DebugContext(ctx, "lost dealer", "player", dealer.id, "err", err.Error())
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slog.InfoContext(ctx, "lost dealer", "player", dealer.id, "err", err.Error())
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}
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}
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if err := wsjson.Write(ctx, chall.conn, g.DTO(chall.id)); err != nil {
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if err := wsjson.Write(ctx, chall.conn, g.DTO(chall.id)); err != nil {
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// TODO(zeph): concede, but we need to be careful not to recurse
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// TODO(zeph): concede, but we need to be careful not to recurse
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slog.DebugContext(ctx, "lost challenger", "player", chall.id, "err", err.Error())
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slog.InfoContext(ctx, "lost challenger", "player", chall.id, "err", err.Error())
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}
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}
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if len(obs) == 0 {
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if len(obs) == 0 {
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return
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return
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@ -154,7 +154,7 @@ func broadcast(ctx context.Context, g *game.Match, dealer, chall person, obs []o
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d := g.DTO(player.ID{})
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d := g.DTO(player.ID{})
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for _, p := range obs {
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for _, p := range obs {
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if err := wsjson.Write(ctx, p.conn, &d); err != nil {
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if err := wsjson.Write(ctx, p.conn, &d); err != nil {
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slog.DebugContext(ctx, "lost observer", "err", err.Error())
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slog.InfoContext(ctx, "lost observer", "err", err.Error())
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}
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}
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}
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}
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}
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}
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