From 66c37a655aee9a054c13223b400b6667b683ac4e Mon Sep 17 00:00:00 2001 From: Branden J Brown Date: Fri, 2 Feb 2024 18:40:57 -0600 Subject: [PATCH] don't log at debug --- game.go | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/game.go b/game.go index d24fb40..9e8c9da 100644 --- a/game.go +++ b/game.go @@ -69,7 +69,7 @@ func gameActor(ctx context.Context, g *game.Match, dealer, chall person, join <- case <-ctx.Done(): return case p := <-join: - slog.DebugContext(ctx, "observer", "id", p.id) + slog.InfoContext(ctx, "observer", "id", p.id) // Deliver the game state just to the new observer. if err := wsjson.Write(ctx, p.conn, g.DTO(p.id)); err != nil { // We don't need to track them as an observer. Just close their @@ -80,7 +80,7 @@ func gameActor(ctx context.Context, g *game.Match, dealer, chall person, join <- q := p.conn.CloseRead(ctx) obs = append(obs, observer{conn: p.conn, ctx: q}) case a := <-actions: - slog.DebugContext(ctx, "got action", "from", a.Player, "action", a.Action) + slog.InfoContext(ctx, "got action", "from", a.Player, "action", a.Action) err := applyAction(g, a) switch err { case nil: @@ -124,7 +124,7 @@ func playerActor(ctx context.Context, p person, actions chan<- action) { select { case <-ctx.Done(): case actions <- a: - slog.DebugContext(ctx, "lost connection", "player", p.id, "err", err.Error()) + slog.InfoContext(ctx, "lost connection", "player", p.id, "err", err.Error()) } return } @@ -132,7 +132,7 @@ func playerActor(ctx context.Context, p person, actions chan<- action) { case <-ctx.Done(): return case actions <- a: - slog.DebugContext(ctx, "action", "action", a) + slog.InfoContext(ctx, "action", "action", a) } } } @@ -142,11 +142,11 @@ func broadcast(ctx context.Context, g *game.Match, dealer, chall person, obs []o // if a player drops so that the actor knows to quit if err := wsjson.Write(ctx, dealer.conn, g.DTO(dealer.id)); err != nil { // TODO(zeph): concede, but we need to be careful not to recurse - slog.DebugContext(ctx, "lost dealer", "player", dealer.id, "err", err.Error()) + slog.InfoContext(ctx, "lost dealer", "player", dealer.id, "err", err.Error()) } if err := wsjson.Write(ctx, chall.conn, g.DTO(chall.id)); err != nil { // TODO(zeph): concede, but we need to be careful not to recurse - slog.DebugContext(ctx, "lost challenger", "player", chall.id, "err", err.Error()) + slog.InfoContext(ctx, "lost challenger", "player", chall.id, "err", err.Error()) } if len(obs) == 0 { return @@ -154,7 +154,7 @@ func broadcast(ctx context.Context, g *game.Match, dealer, chall person, obs []o d := g.DTO(player.ID{}) for _, p := range obs { if err := wsjson.Write(ctx, p.conn, &d); err != nil { - slog.DebugContext(ctx, "lost observer", "err", err.Error()) + slog.InfoContext(ctx, "lost observer", "err", err.Error()) } } }