don't tie game context to queue context

This commit is contained in:
Branden J Brown 2024-02-02 18:43:10 -06:00
parent 66c37a655a
commit 653fd061d0
1 changed files with 1 additions and 1 deletions

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@ -208,7 +208,7 @@ func (s *Server) joinAndServe(p person) {
g := game.New(p.id, chall) g := game.New(p.id, chall)
other := s.person(chall) other := s.person(chall)
// TODO(zeph): save the game state s.t. we can provide a join channel // TODO(zeph): save the game state s.t. we can provide a join channel
go gameActor(ctx, g, p, other, nil) go gameActor(context.TODO(), g, p, other, nil)
} }
// Reply with the game ID so they can share. // Reply with the game ID so they can share.
r := serve.GameStart{ r := serve.GameStart{