don't tie game context to queue context
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@ -208,7 +208,7 @@ func (s *Server) joinAndServe(p person) {
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g := game.New(p.id, chall)
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other := s.person(chall)
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// TODO(zeph): save the game state s.t. we can provide a join channel
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go gameActor(ctx, g, p, other, nil)
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go gameActor(context.TODO(), g, p, other, nil)
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}
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// Reply with the game ID so they can share.
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r := serve.GameStart{
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