rename game.NewGame -> game.New
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@ -23,8 +23,8 @@ type Game struct {
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ShellArray [8]bool
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}
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// NewGame creates a new game started at round 1.
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func NewGame() *Game {
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// New creates a new game started at round 1.
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func New() *Game {
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g := &Game{
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RNG: NewRNG(),
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}
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