idle-survivors/Assets/Scriptables/WaveSettings.cs

19 lines
327 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class WaveSettings : ScriptableObject
{
public enum SpawnStrategy
{
Uniform,
Random,
DiskRandom,
}
public SpawnStrategy strategy;
public List<GameObject> enemies;
public int count;
public float duration;
}