idle-survivors/Assets/Scripts/HeroClassSO.cs
Branden J Brown 830444211f
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rename private serialized fields
2023-08-01 14:42:58 -05:00

9 lines
223 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "HeroClass", menuName = "Hero Class")]
public class HeroClassSO : ScriptableObject
{
[SerializeField] private new string name;
[SerializeField] private string help;
}