19 lines
327 B
C#
19 lines
327 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu]
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public class WaveSettings : ScriptableObject
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{
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public enum SpawnStrategy
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{
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Uniform,
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Random,
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DiskRandom,
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}
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public SpawnStrategy strategy;
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public List<GameObject> enemies;
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public int count;
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public float duration;
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}
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