idle-survivors/Assets/Scripts/Level/LevelDirector.cs
Michael 505b292718
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Initial pass on wave spawning.
2023-08-02 17:27:45 -04:00

18 lines
372 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using Wave;
namespace Level
{
public class LevelDirector : MonoBehaviour
{
[SerializeField] private WaveSpawner waveSpawner;
[SerializeField] private List<SpawnWaveSO> spawnWaves;
private void Start()
{
waveSpawner.Begin(spawnWaves);
}
}
}