idle-survivors/Assets/Scripts/EnemyRuntimeSetSO.cs
Michael 505b292718
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Initial pass on wave spawning.
2023-08-02 17:27:45 -04:00

11 lines
220 B
C#

using UnityEngine;
namespace DefaultNamespace
{
[CreateAssetMenu(menuName = "Enemy Runtime Set", fileName =
"EnemyRuntimeSet")]
public class EnemyRuntimeSetSO : RuntimeSetSO<Enemy>
{
}
}